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Author Topic: Rob's Lance Generation  (Read 3906 times)

Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #15 on: February 22, 2017, 01:53:29 AM »

Forgot to roll

Rolled 2d10 : 10, 10, total 20
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #16 on: February 22, 2017, 01:56:18 AM »

Well OK. 

Rolled 2d10 : 8, 10, total 18


Rolled 2d10 : 5, 10, total 15
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #17 on: February 22, 2017, 01:58:24 AM »

OK, there's no more rolls.  To explain that last one, both the 18 and 15 each got a +1 bonus.  However, instead of taking 2 rolls (because the forum die-roller is making refresh the page a billion times to see the results), the 19 result (18+1) lets me choose one...which I'll choose as the 18 anyway.  So no more bonus rolls.

Oh, and because I'm already 26, I can't take the free "Stage 3 Academy" path that the result of 18 offers.  It'd make me too old.

Now I have to go add up everything that got added during that process, which'll take a while.
« Last Edit: February 22, 2017, 02:19:07 AM by Darrian Wolffe »
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #18 on: February 22, 2017, 12:57:46 PM »

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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #19 on: February 22, 2017, 01:06:01 PM »

<hasty scribbling>

OK, all that together is going to produce a character which looks like this:

Affiliation:
Age: 26

STR: 5
BOD: 5
DEX: 7
RFL: 7
INT: 6
WIL: 4
CHA: 7
EDG: 4 (3 b/c I rerolled my starting Mech)
SOC: 5

POSITIVE TRAITS:
Brave; Combat Sense; Contact (1); Custom Vehicle (2); Fast Learner; Good Reputation (3); Natural Aptitude/Gunnery; Natural Aptitude/Strategy; Night Vision; Wealth (3); Well-Connected (2); Well-equipped (2); Rank 5 Officer (lost when become a merc, but retain the value)

NEGATIVE TRAITS
Addiction (booze); Enemy (1); Enemy (1); Stigma/Hedonist

SKILLS
Administration +3
Bureacracy/MoC +1
Career/Soldier +2
First Aid +1
Gunnery/Mech +5
Leadership +3
Pilot/Mech +4
Small Arms (Rifles) +2
Strategy +4
Tactics +3

SPECIAL PILOT ABLITIES
40 XP, TBD

« Last Edit: February 22, 2017, 02:37:55 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #20 on: February 22, 2017, 01:36:45 PM »

Lance Leader mech roll (I refuse to have to refresh 15-30 times to see what I got the way I having to last night)

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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #21 on: February 22, 2017, 01:41:25 PM »

Lance Leader mech roll (I refuse to have to refresh 15-30 times to see what I got the way I having to last night)



OK, 856 gives me a Grasshopper.  Just for purposes of illustration, I'm going to reduce my STARTING Edge value by 1 to generate a reroll.
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #22 on: February 22, 2017, 01:48:14 PM »




OK, the result of 19 sends me over to the Davion track (apropos for St. Ives), and a 901 gets me a MAD-3D Marauder.

The quirks for the Marauder are:
Command BattleMech; Distracting; Hyper-extending Actuators; Narrow Profile; Exposed Weapon Linkage (AC/5). 

I'm going to extend the "Exposed Weapon Linkage" negative quirk to encompass the Large Laser mount as well, since it's a direct swap.
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #23 on: February 22, 2017, 02:01:23 PM »

OK, the result of 19 sends me over to the Davion track (apropos for St. Ives), and a 901 gets me a MAD-3D Marauder.  1,470 BV.

The quirks for the Marauder are:
Command BattleMech; Distracting; Hyper-extending Actuators; Narrow Profile; Exposed Weapon Linkage (AC/5). 

I'm going to extend the "Exposed Weapon Linkage" negative quirk to encompass the Large Laser mount as well, since it's a direct swap.

Time for Wingmen, all on the St. Ives Table:

First Wingman (Heavy): 175.  He's riding a -3N Rifleman.  AA Targeting, Improved Communications, Searchlight, Ubiquitous.  1,039 BV

Second Wingman (Medium): 455.  He's riding a VND-1 Vindicator.  Rugged (1); Ubiquitous, Difficult Ejection, No Torso Twist  1,024 BV

Third Wingman (Light): 818  he's riding a JVN-10N Javelin, which has only the Unbalanced Quirk.  594 BV.

My total BV is 4127.  This is less than the 5000 BV limit for a 4-Mech lance, so I'm good to go.

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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #24 on: February 22, 2017, 02:23:23 PM »

OK, character details. 

1d2 for male (1), female (2)
1d26 for First letter of 1st name
1d1000 for name starting with that letter (from http://www.20000-names.com/)

Last name rolled on http://www.springhole.net/writing_roleplaying_randomators/surnames.htm



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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #25 on: February 22, 2017, 02:29:02 PM »

OK, character details. 

1d2 for male (1), female (2)
1d26 for First letter of 1st name
1d1000 for name starting with that letter (from http://www.20000-names.com/)

Last name rolled on http://www.springhole.net/writing_roleplaying_randomators/surnames.htm

First name: Sylvie



Last name:
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #26 on: February 22, 2017, 02:49:56 PM »

Rob's Final Lance Stats:

Lance Leader: Sylvie Fairchild
Age: 26
Affiliation: MoC/St. Ives

Attributes
STR: 5
BOD: 5
DEX: 7
RFL: 7
INT: 6
WIL: 4
CHA: 7
EDG: 3
SOC: 5

POSITIVE TRAITS:
Brave
Combat Sense - 1/game, move up or down 1 initiative slot
Contact (1) - St. Ives
Custom Vehicle (2)
Fast Learner
Good Reputation (3) - Federated Suns
Natural Aptitude/Gunnery
Natural Aptitude/Strategy
Night Vision - -1 bonus to hit in dark conditions
Wealth (3) - +60,000 CB/month for upkeep
Well-Connected (2) - -1 bonus for acquisition TNs
Well-equipped (2) - 1 free Lvl 2 weapon or 10 tons of armor backstock
Rank 5 Officer (lost when become a merc, but retain the value)

NEGATIVE TRAITS
Addiction (booze); Enemy (1); Enemy (1); Stigma/Hedonist

SKILLS
Administration +3
Bureacracy/MoC +1
Career/Soldier +2
First Aid +1
Gunnery/Mech +5
Leadership +3
Pilot/Mech +4
Small Arms (Rifles) +2
Strategy +4
Tactics +3

SPECIAL PILOT ABILTIES: Melee Specialist; Marksman

BATTLEMECH: MAD-3D Marauder (customized)  (3/4)


...................................

WINGMEN

Fairchild 2
Elaine Sharpe:  RFL-3N Rifleman  (4/5)

Fairchild 3
Ivan Andrews: VND-1N Vindicator (3/4)

Fairchild 4
Leigh Montgomery:  JVN-10N Javelin (3/3)

...................................


Marauder -3D-X2 statblock.

Well-equipped: Add 1 piece of SLDF equipment or add 1 XL engine: Add x1 375 XL engine.
Customization: DHS available for St Ives/FedSuns as per 3040.

Marauder MAD-3D-X2

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 17,946,250 C-Bills
Battle Value: 1,788

Chassis: GM Marauder Standard
Power Plant: Vlar 375 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
    3  PPCs
    2  Medium Lasers
Manufacturer: General Motors, Independence Weaponry
    Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             XL Fusion Engine             375                      19.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 208                 13.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     23           33       
                                 Center Torso (rear)                  8         
                                           L/R Torso     16           25       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     12           24       
                                             L/R Leg     16           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
PPC                                          LT        10        3         7.00
PPC                                          RA        10        3         7.00
Medium Laser                                 RA        3         1         1.00
PPC                                          LA        10        3         7.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
5          3       4       3       0      3     0   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA


« Last Edit: February 22, 2017, 08:07:54 PM by Darrian Wolffe »
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Ice

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Re: Rob's Lance Generation
« Reply #27 on: February 25, 2017, 01:25:19 AM »

rob you have strategy listed on your final creation instead of scrounge or is that not correct?
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Darrian Wolffe

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Re: Rob's Lance Generation
« Reply #28 on: February 25, 2017, 12:27:22 PM »

rob you have strategy listed on your final creation instead of scrounge or is that not correct?

I never got or purchased the scrounge skill, so there's no scrounge entry on the list of skills.
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Ice

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Re: Rob's Lance Generation
« Reply #29 on: February 25, 2017, 01:07:39 PM »

I see you do not have it but you do have strategy on there

I thought strategy was one that got rolled into the other point totals is why I was asking

wasn't sure if you accidentally left strategy there in place of scrounge or in general or was it meant to be there
« Last Edit: February 25, 2017, 01:28:42 PM by Ice »
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