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Author Topic: Bryan's Lance Generation  (Read 3527 times)

serrate

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Bryan's Lance Generation
« on: February 22, 2017, 02:50:10 PM »

Ok, Affiliation is Federated Suns:

Primary Language: English
Secondary Languages: French, German, Hindi, Russian
Bonus Skills: Protocol/Federated Suns +1
Bonus Traits: While military service is not required of all Federated Suns citizens, affluent families often send their children to one of the nation's many military academies or prep schools. Any character with Social Standing of 4 or more may choose either Natural Aptitude/Strategy or Natural Aptitude/Bureaucracy at no cost.
Path Restrictions: None

Attributes:   Min   Threshold
STR      2   6
BOD      2   6
DEX      2   6
RFL      2   6
INT      2   6
WILL      2   6
CHA      2   6
EDG      2   8
SOC      1   6

Ok, I was going to choose an initial lifepath, but I do like the idea of seeing what I can make happen with a random roll:

1) backwoods
2) blue collar
3) war orphan
4) Farm
5) Noble
6) Street
7) white Collar

Rolled 1d7 : 7, total 7
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serrate

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Re: Bryan's Lance Generation
« Reply #1 on: February 22, 2017, 03:07:43 PM »

WHITE COLLAR

Attribute Minimums: SOC 4
Attribute Thresholds: STR -1
Traits: Wealth
Skills: Academic/Any +1, Language/Affiliation +1
Next Path: Adolescent Warfare (2), High School (2), Military School (2), Preparatory School (2), Spacer Family (2), Warrior House Aspirant (2)

Attributes:   Min   Threshold
STR      2   5
BOD      2   6
DEX      2   6
RFL      2   6
INT      2   6
WILL      2   6
CHA      2   6
EDG      2   8
SOC      4   6

Skills      
Name:      Bonus:
Protocol/FedSuns      +1
Perception       +2
Language/English      +4
Language/German      +3
Academic/Geography      +1

Traits
Wealth

If only I'd had more choices moving into late childhood... sadly, my parents made some choices for me:
1) High School
2) Military School
3) Prep School
4) Spacer Family

Rolled 1d4 : 2, total 2

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serrate

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Re: Bryan's Lance Generation
« Reply #2 on: February 22, 2017, 03:24:22 PM »

Stage 2: MILITARY SCHOOL

Attribute Minimums: WIL 3
Attribute Thresholds: CHA -1, SOC +1
Traits: Promotion, but only if next path is Military Enlistment or a Military Academy
Skills: Academic/Military History +2, Computers +1, Leadership +2, Rifles +1, Martial Arts/Military +1
Next Path: Canopian Institute of War (3), Capellan Academy (3), Collegium Bellorum Imperium (3), Columbia Academy (3), Federated Suns Academy (3), Lyran Alliance Academy (3), Military Academy (3), Military Enlistment (3), Naval Academy (3), New Avalon Institute of Science (3), New Avalon Military Academy (3), Paramilitary Service (3), Police Academy (3), Stable Internship (3), Sun Zhang MechWarrior Academy (3), Training Battalion (3), University (3), ComStar Service (4), Ne’er-Do-Well (4), Word of Blake Service (4)

Attributes:   Min   Threshold
STR      2   5
BOD      2   6
DEX      2   6
RFL      2   6
INT      2   6
WIL      3   6
CHA      2   5
EDG      2   8
SOC      4   7

Skills   
Name:   Bonus:
Protocol/FedSuns   +1
Perception    +2
Language/English   +4
Language/German   +3
Academic/Geography   +1
Academic/Military History   +2
Computers   +1
Leadership   +2
Rifles   +1
Martial Arts/Military   +1

Traits
Wealth
Promotion*

Military School Events:
Rolled 2d6 : 2, 4, total 6
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serrate

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Re: Bryan's Lance Generation
« Reply #3 on: February 22, 2017, 03:26:27 PM »

6 Accidentally destroyed school property [Poverty]

No thanks!

-1 Edge for reroll:

Rolled 2d6 : 2, 4, total 6
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serrate

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Re: Bryan's Lance Generation
« Reply #4 on: February 22, 2017, 03:29:20 PM »

*sigh*

RNG hates me  ;)

-1 Edge for reroll (again):

Rolled 2d6 : 2, 1, total 3
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serrate

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Re: Bryan's Lance Generation
« Reply #5 on: February 22, 2017, 03:44:08 PM »

I think I'm a serious n00b at this. I probably should have just spent a point after the first roll to bump it to a 7.

Alright, Poor Hearing I guess. Currently 16 yrs old and heading to Military Academy.
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serrate

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Re: Bryan's Lance Generation
« Reply #6 on: February 22, 2017, 04:02:11 PM »

MILITARY ACADEMY

Time: 1 year
Attribute Minimums: INT 3, WIL 3, SOC 3
Attribute Thresholds: RFL +1, BOD +1, WIL +1, SOC +1
Traits: Promotion, Well-Equipped
Skills: Academic/Military History +2, Leadership +1, Protocol/Affiliation +2, Swimming +2
Fields: Basic Training
Next Path: Advanced Individual Training Subpath (mandatory, part of this pass)

Attributes:   Min   Threshold
STR      2   5
BOD      2   7
DEX      2   6
RFL      2   7
INT      3   6
WIL      3   7
CHA      2   5
EDG      2   8
SOC      4   8

Skills   
Name:   Bonus:
Protocol/FedSuns   +3
Perception    +2
Language/English   +4
Language/German   +3
Academic/Geography   +1
Academic/Military History   +4
Computers   +1
Leadership   +3
Rifles   +4
Martial Arts/Military   +4
Swimming   +2
Career/Soldier   +3
First Aid   +3
Navigation/Ground   +3

Traits   
Wealth   
Promotion (2)   
Poor Hearing (1)   
Well-Equipped   
   
Field:    
Basic Training (3) - If I read the campaign rules correctly, this gives a +3 to all of the following:
Career/Soldier
First Aid
Navigation/Ground
Rifles
Martial Arts/Military

These (field) bonuses have been added above.   

Lifepath roll:
Rolled 2d6 : 1, 1, total 2
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serrate

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Re: Bryan's Lance Generation
« Reply #7 on: February 22, 2017, 04:05:14 PM »

 ::)

-1 Edge for reroll...

Rolled 2d6 : 4, 6, total 10
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Ice

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Re: Bryan's Lance Generation
« Reply #8 on: February 22, 2017, 04:11:09 PM »

NEED MORE BLOOD FOR THE RNG GODS (^_^)b
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Die Clanner!!!!

serrate

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Re: Bryan's Lance Generation
« Reply #9 on: February 23, 2017, 11:29:39 PM »

Alright, so I realized that I had mistakenly skipped actual FedSun military training in place of a generic "Military Academy". Rob said to treat it like a practice run and reset back to early childhood:

WHITE COLLAR

Attribute Minimums: SOC 4
Attribute Thresholds: STR -1
Traits: Wealth
Skills: Academic/Any +1, Language/Affiliation +1
Next Path: Adolescent Warfare (2), High School (2), Military School (2), Preparatory School (2), Spacer Family (2), Warrior House Aspirant (2)

Attributes:   Min   Threshold
STR      2   5
BOD      2   6
DEX      2   6
RFL      2   6
INT      2   6
WILL      2   6
CHA      2   6
EDG      2   8
SOC      4   6

Skills     
Name:      Bonus:
Protocol/FedSuns      +1
Perception       +2
Language/English      +4
Language/German      +3
Academic/Geography      +1

Traits
Wealth

...going to choose Military School as before....

Stage 2: MILITARY SCHOOL

Attribute Minimums: WIL 3
Attribute Thresholds: CHA -1, SOC +1
Traits: Promotion, but only if next path is Military Enlistment or a Military Academy
Skills: Academic/Military History +2, Computers +1, Leadership +2, Rifles +1, Martial Arts/Military +1

Attributes:   Min   Threshold
STR      2   5
BOD      2   6
DEX      2   6
RFL      2   6
INT      2   6
WIL      3   6
CHA      2   5
EDG      2   8
SOC      4   7

Skills   
Name:   Bonus:
Protocol/FedSuns   +1
Perception    +2
Language/English   +4
Language/German   +3
Academic/Geography   +1
Academic/Military History   +2
Computers   +1
Leadership   +2
Rifles   +1
Martial Arts/Military   +1

Traits
Wealth

And event roll for Military School:
Rolled 2d6 : 1, 4, total 5
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serrate

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Re: Bryan's Lance Generation
« Reply #10 on: February 23, 2017, 11:41:53 PM »

Ok, gained Enemy... now to pick my FedSun academy...
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serrate

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Re: Bryan's Lance Generation
« Reply #11 on: February 24, 2017, 12:32:31 PM »

Tikonov School of Military Discipline:

Starting at 16 years old.

Time: 1 Year
Attribute Minimums: INT 3, WIL 4, SOC 3
Attribute Thresholds: WIL +3, SOC -1
Traits: Promotion (2), Well-Equipped, Toughness, Stigma/Tikonov separatist (whether or not it is true)
Skills: Academic/Federated Suns History +4, Protocol/Federated Suns +4, Perception +3, Streetwise/Tikonov Reaches +6, Bureaucracy/Federated Suns +4
Fields: Basic Training
Next Path: Advanced Individual Training Subpath (mandatory, part of this path)

Updated Stats/Skills:
Attributes:   Min   Threshold
STR      2   5
BOD      2   7
DEX      2   6
RFL      2   7
INT      3   6
WIL      4   10
CHA      2   5
EDG      2   8
SOC      3   6

Skills   
Name:   Bonus:
Protocol/FedSuns   5
Perception    5
Language/English   4
Language/German   3
Academic/Geography   1
Academic/Military History   2
Academic/Federated Suns History   4
Computers   1
Leadership   2
Rifles   4
Martial Arts/Military   4
Streetwise/Tikonov Reaches   6
Bureaucracy/Federated Suns   4
Career/Soldier   3
First Aid   3
Navigation/Ground   3

Traits
Wealth
Enemy
Promotion (2)
Well-Equipped
Toughness
Stigma/Tikonov separatist

Field:
Basic Training

Federated Suns Academy Events
Rolled 2d10 : 7, 7, total 14
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serrate

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Re: Bryan's Lance Generation
« Reply #12 on: February 24, 2017, 11:35:07 PM »

14 Traded weekend passes for extra sim time. [+3 to any two AIT skills]
--> Gunnery/Ballistic/Humanoid, Piloting/’Mech

Ok, moving onto AIT, now 17 years old:

Mandatory Subpath: Advanced Individual Training (AIT)
Basic Training Graduates only
Time: 2 years
Traits: MechWarriors and Aerospace Pilots receive Promotion to Sergeant (Rank 6), all others receive Promotion
Skills: +2 to any two Field Skills --->Gunnery/Ballistic/Humanoid, Piloting/’Mech
 (combat fields marked with asterisk also gain Tactics/Any +1 (Tactics/Mech))
Fields:
MechWarrior* (minimum DEX 3, RFL 4)

Exiting AIT (19 years old), entering Special Training:

Subpath: Special Training
AIT Graduates only
Time: 2 years
Attribute Minimums: WIL 5
Attribute Thresholds: Add +1 to any one threshold of the player's choice --> (CHA)
Traits: Promotion, Well-Equipped (2)
Skills: +1 to any three Basic Training Skills ---> (First Aid, Career/Soldier, Rifles), +1 to half of the character's AIT skills (rounding up) ---> (Gunnery/Ballistic/Humanoid, Piloting/’Mech, Tactics/’Mech)
Fields:
Special Forces (minimum BOD 4, RFL 4; Armored Infantry, Infantry, Marine or MechWarrior Fields required; may not have TDS Trait)

Exiting Special Training (21 years old), Exit path: .... TBD
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serrate

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Re: Bryan's Lance Generation
« Reply #13 on: February 25, 2017, 04:10:06 PM »

TOUR OF DUTY: FEDERATED SUNS
Available to characters who completed training at a Federated Suns Academy or Training Facility.
Time: 2 Years
Traits: Vehicle (2); if taken for a second time in a row, add Contact (2) and Stigma/either Victor or Katherine Loyalist (player choice)
Skills: Add +2 to any three Military Field skills (Gunnery/Ballistic/Humanoid, Piloting/’Mech, Tactics/’Mech), +1 to any three other skills (Leadership, Bureaucracy/Federated Suns, First Aid)

Current stats (before event roll):
Attributes:   Min   Threshold
STR      2   5
BOD      4   7
DEX      3   6
RFL      4   7
INT      3   6
WIL      5   10
CHA      2   6
EDG      2   8
SOC      3   6

Skills   
Name:   Bonus:
Protocol/FedSuns   5
Perception    5
Language/English   4
Language/German   3
Academic/Geography   1
Academic/Military History   2
Academic/Federated Suns History   4
Computers   1
Leadership   3
Rifles   5
Martial Arts/Military   4
Streetwise/Tikonov Reaches   6
Bureaucracy/Federated Suns   5
Career/Soldier   4
First Aid   5
Navigation/Ground   3
Gunnery/Ballistic/Humanoid   11
Gunnery/Laser/Humanoid   3
Gunnery/Missile/Humanoid   3
Piloting/’Mech   11
Sensor Operations   3
Tactics/’Mech   7
Blades   3
Demolitions   3
Free Fall   3
Stealth   3
Submachine Guns   3
Survival   3
Tracking   3

Traits
Wealth
Enemy
Promotion (7)
Well-Equipped (3)
Toughness
Stigma/Tikonov separatist
Vehicle (2)

Event Roll:
Rolled 2d10 : 2, 2, total 4
Logged

serrate

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Re: Bryan's Lance Generation
« Reply #14 on: February 25, 2017, 04:12:12 PM »

Ok, Edge that:

Rolled 2d10 : 10, 3, total 13
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