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Author Topic: 5-1-3044: Contracts and Marketplaces  (Read 5578 times)

Darrian Wolffe

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5-1-3044: Contracts and Marketplaces
« on: March 20, 2017, 12:57:04 AM »

Your Available Contracts are as follows:










The Unit Market is as follows:

(Note that you can't actually afford any of these.  But I wanted to post it to ensure that you see what it's going to look like.)



The Personnel Market is as follows:

(this is an edited copy which removes the various personnel types you aren't having to currently track; large vessel crews, etc.  If you choose to hire somebody, DO NOT FORGET ABOUT THE HIRING BONUS.  Hiring someone costs their normal salary [see the TO&E], plus the hiring bonus listed on pg 13 of the step-by-step guide.  You can certainly hire more Mechwarriors, but you can't replace your Wingmen unless they die, retire, or are fired and get to take a Mech or a big cash payment with them.  The new guy will have to sit around and collect a paycheck.)

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Timberwolfd

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #1 on: March 20, 2017, 10:01:33 AM »

1. I am interested in hiring the elite tech.

2. Mission's 3 and 7 look like winners, relatively high salvage, short transits and short duration missions.
The long transits for 2 and 5 would put us pretty far forward in time with fewer missions. The clans, they are coming. Kinda like winter.
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Ice

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #2 on: March 20, 2017, 12:39:03 PM »

I would like to hire the veteran tech

I like 7 over all- good payday at end plus 50% salvage short duration
« Last Edit: March 20, 2017, 12:56:46 PM by Ice »
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Darrian Wolffe

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #3 on: March 20, 2017, 01:07:23 PM »

A friendly reminder:

You'll want to look at several cells on the missions.  The enemy rating is critical; it not only shows the skill level of the opposition, but it shows the equipment tables they're rolling on.  An A-rated opposition is going to have very nice equipment for salvage...equipment that is likely to be better enough than yours that it will be hard to actually take it.  The Battle Loss Compensation is also really important.  Basically, add up all of the C-boll Value of components that you've had to replace during a mission (armor rounds down to the nearest full ton).  BLC pays a percentage of that value.  It's also really hard to get a good BLC rating unless you're doing extremely heavy fighting (like Planetary Assaults), or you have an extremely good negotiator. 

Salvage percentage is important too, as is the overall bottom line...but don't neglect other information.  Allies which aren't kept alive often cause contract breaches, so if they're Green troops in F-quality gear, it's going to be harder to get through a mission without breaches (you can succeed in a mission and still have a contract breach; ANY contract breach is a minus to your Dragoons Rating).

I will need a group consensus on which contact you want by 6pm Tuesday night (21 March), so I can get a mission and OPFOR generated and pass the OPFOR printing out to you people who can print stuff at work or at home and don't have a 6 year old come screaming in asking me to print the entire 400-page conductor's score of Holst's The Planets.

If I don't see at least 4 votes (there are 7 PCs) for a specific mission by then, the unit CO will either pick one or roll a die.
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serrate

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #4 on: March 20, 2017, 01:14:30 PM »

2. Mission's 3 and 7 look like winners, relatively high salvage, short transits and short duration missions.
The long transits for 2 and 5 would put us pretty far forward in time with fewer missions. The clans, they are coming. Kinda like winter.

Operation POKEY (#1): While the salvage is lower (20%), the enemy is Green which will result in lighter repairs on our side, and Battle loss coverage at 20%. It's a Recon Raid, instead of extraction... usually easier to recon stuff than it is to actually have to find someone/something and get it out. With travel, the contract takes less than 4 months, with an expected monthly return of 1,061,535. That's at the high end for what looks to be a relatively easy "get blooded" mission.

OPA (#3) looks fairly good also, with higher salvage (40%), less Battle Loss (10%), and similar expected monthly payout (1,060,945); however our allies are now Green and our enemies are Regular. It's also vs FedCom, so my PC votes against, although it's a Lyran planet, so that's a very light objection.  ;)

Angelfire (#4) I also REALLY like (Recon/20% salvage/80% Battle Loss) although our opponents are Regular and allies are green. That sweet Battle Loss percentage makes up for a lot though. I also really like the transport time at 58 days. That's excellent for making some customizations in the dropship facilities.

Tora (#7) looks mostly good, with the highest per month payout over the entire length (1,230,836), and while I lightly object to a FedCom enemy, it's again a Lyran world, so <shrug>. The only thing I hate about this contract is the extremely short transit time. 14 days is not a lot with which to accomplish much in the bays. At least I think it's not a lot, I don't really know how much time would be best. I'm pretty sure the "A" rating of the enemy force is also a bad thing.

My vote is for Operation Pokey (#1).

1. I am interested in hiring the elite tech.

Pfft, you already requested one of the extra staff techs right? I'm putting in my request for the Elite tech. Additionally, I'd propose that the Elite tech go to a PC with a non-pre-customized ride, as they've got the most work (and perhaps most difficult) work ahead of them... even if the tech doesn't go to me.






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Ice

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #5 on: March 20, 2017, 03:02:33 PM »

2. Mission's 3 and 7 look like winners, relatively high salvage, short transits and short duration missions.
The long transits for 2 and 5 would put us pretty far forward in time with fewer missions. The clans, they are coming. Kinda like winter.

Operation POKEY (#1): While the salvage is lower (20%), the enemy is Green which will result in lighter repairs on our side, and Battle loss coverage at 20%. It's a Recon Raid, instead of extraction... usually easier to recon stuff than it is to actually have to find someone/something and get it out. With travel, the contract takes less than 4 months, with an expected monthly return of 1,061,535. That's at the high end for what looks to be a relatively easy "get blooded" mission.

OPA (#3) looks fairly good also, with higher salvage (40%), less Battle Loss (10%), and similar expected monthly payout (1,060,945); however our allies are now Green and our enemies are Regular. It's also vs FedCom, so my PC votes against, although it's a Lyran planet, so that's a very light objection.  ;)

Angelfire (#4) I also REALLY like (Recon/20% salvage/80% Battle Loss) although our opponents are Regular and allies are green. That sweet Battle Loss percentage makes up for a lot though. I also really like the transport time at 58 days. That's excellent for making some customizations in the dropship facilities.

Tora (#7) looks mostly good, with the highest per month payout over the entire length (1,230,836), and while I lightly object to a FedCom enemy, it's again a Lyran world, so <shrug>. The only thing I hate about this contract is the extremely short transit time. 14 days is not a lot with which to accomplish much in the bays. At least I think it's not a lot, I don't really know how much time would be best. I'm pretty sure the "A" rating of the enemy force is also a bad thing.

My vote is for Operation Pokey (#1).

1. I am interested in hiring the elite tech.

Pfft, you already requested one of the extra staff techs right? I'm putting in my request for the Elite tech. Additionally, I'd propose that the Elite tech go to a PC with a non-pre-customized ride, as they've got the most work (and perhaps most difficult) work ahead of them... even if the tech doesn't go to me.



I actually am going to change my mind as I didnt notice the A rating...I will agree to mission 1..Good starting mission less than wanted salvage and battle loss but will get a good payout relatively compared to the risk involved for some others.

I can agree with Serrate only because the mechs are going to be brutal in later campaigns and the elite tech will be good for making those customizations. I would say the lightest or middle most force without custom should get it due to the fact they are going to see more fighting.
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Darrian Wolffe

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #6 on: March 20, 2017, 03:31:32 PM »

The only two lances without customized CO rides are Steve's and Mike/Logan's lances.  Steve has the lighter average weight (49 tons vs 54).  I would give Steve first dibs on hiring the Elite Tech, and MIke/Logan first dibs on hiring the Veteran Tech.  If they don't want to hire them, or can't afford to, then we can open their hire up to everyone else.  Sound good?

If the above happens, then we have 5 PCs with only 2 Techs each, and 5 unassigned Techs.  I'd plan to just randomly allocate them at that point.  Don't underestimate Green Techs, btw.  They're good at replacing armor and reloading ammo (which are easy TNs), and saving work minutes for the harder repairs you want to use Veteran or Elite techs for.
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serrate

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #7 on: March 20, 2017, 04:03:49 PM »

The only two lances without customized CO rides are Steve's and Mike/Logan's lances.  Steve has the lighter average weight (49 tons vs 54).  I would give Steve first dibs on hiring the Elite Tech, and MIke/Logan first dibs on hiring the Veteran Tech.  If they don't want to hire them, or can't afford to, then we can open their hire up to everyone else.  Sound good?

If the above happens, then we have 5 PCs with only 2 Techs each, and 5 unassigned Techs.  I'd plan to just randomly allocate them at that point.  Don't underestimate Green Techs, btw.  They're good at replacing armor and reloading ammo (which are easy TNs), and saving work minutes for the harder repairs you want to use Veteran or Elite techs for.

Whoa, slow down there hoss, my CPLT-C1 is most assuredly not customized.  ;D

However, my average weight is 61, so they both beat me on that count. I'll concede the techs to them... IF they actually make a post requesting them in this thread.

If I end up not getting one of those techs, I'm requesting Andromeda Bouloukos Admin/HR vet.

And randomly allocating the other techs sounds great.

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Darrian Wolffe

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #8 on: March 20, 2017, 05:08:51 PM »

If I end up not getting one of those techs, I'm requesting Andromeda Bouloukos Admin/HR vet.

And randomly allocating the other techs sounds great.

The unit hires admins, not PCs.  They are assigned to help out lances on a temporary basis (at least a month, so you get the bonus, although I guess you could request an Admin's help for a week or so if you really wanted).  That said, using some of the advance money on the contract to hire add'l administrators isn't a terrible idea.
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Timberwolfd

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #9 on: March 20, 2017, 06:34:59 PM »

1. I am interested in hiring the elite tech.

Pfft, you already requested one of the extra staff techs right? I'm putting in my request for the Elite tech. Additionally, I'd propose that the Elite tech go to a PC with a non-pre-customized ride, as they've got the most work (and perhaps most difficult) work ahead of them... even if the tech doesn't go to me.

I made the request for the extra tech before this post came out.

Also, I really hate the SHD-2D, it's armor makes most 35 tonners blush. I fully expect to need to do frequent internal repairs on it because the armor is so light. Frequent internal repairs require the higher skill techs to keep up. Honestly, I'll sell it or replace with salvage ASAP, but to begin with I need to be able to keep it running.
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Timberwolfd

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #10 on: March 20, 2017, 06:41:38 PM »

You'll want to look at several cells on the missions.  The enemy rating is critical; it not only shows the skill level of the opposition, but it shows the equipment tables they're rolling on.  An A-rated opposition is going to have very nice equipment for salvage...equipment that is likely to be better enough than yours that it will be hard to actually take it.  The Battle Loss Compensation is also really important.

Okay, is A rated good or bad? By StratOps that should be a poor unit... Did you check ATB's reverse rating box already?
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Ad Hoc

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #11 on: March 20, 2017, 07:32:58 PM »

I vote for Operation Valkyrie Planetary Assault or Operation Opa Extraction Raid.

I would also like to hire elite mech tech, but if it will cause friction in group I will take the veteran mech tech instead.  I don't know if it is allowed but if my tech isn't need for my force I will allow the use of the by another lance for portion salary for time spent on repair or refit.
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agustaaquila

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #12 on: March 20, 2017, 07:56:07 PM »

I vote for #1.  Going against a green force to start out with is good.  Salvage is good enough, overhead and transport aren't bad.

I am fine with randomly allocating other techs.


I would also like to hire elite mech tech, but if it will cause friction in group I will take the veteran mech tech instead.  I don't know if it is allowed but if my tech isn't need for my force I will allow the use of the by another lance for portion salary for time spent on repair or refit.

Go ahead and take the elite tech.  I am in agreement that it's either your's or steve's to claim.  I believe Rob has said several times no sharing techs as well.
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Darrian Wolffe

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #13 on: March 20, 2017, 08:49:09 PM »

Okay, is A rated good or bad? By StratOps that should be a poor unit... Did you check ATB's reverse rating box already?

AtB contracts are built almost exclusively using FM:Mercs(r) rules.  A-rated equipment is "best".  F-rated equipment is "worst".
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Timberwolfd

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Re: 5-1-3044: Contracts and Marketplaces
« Reply #14 on: March 20, 2017, 10:58:49 PM »

Okay, is A rated good or bad? By StratOps that should be a poor unit... Did you check ATB's reverse rating box already?
AtB contracts are built almost exclusively using FM:Mercs(r) rules.  A-rated equipment is "best".  F-rated equipment is "worst".

Okay, in order of preference:
1. Ivanhoe (6) - High salvage (70%), Regular support in good equipment versus green enemy in middling equipment (C), issue may be transportation costs for 10 jumps (How does this work when we own the JS/DS?)
2. Pokey (1) - Green enemy, nearby, some loss compensation
3. OPA (3) - slightly better allies, 80% loss compensation, 40% salvage
4. Valkyrie (5) - Long transportation and contract duration, good battle loss compensation, better ally equipment
5. Angelfire (4) - green allies, low salvage, good battle loss compensation
6. Tora (7) - While mission is nearby, support is in poor (D) equipment versus opposition in A
7. Bowmore (2) - Mission is too far away with incompetent support (regular with crap (F) equipment) vs veteran opposition in better (C) equipment
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