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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: QUESTIONS  (Read 34319 times)

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Re: QUESTIONS
« Reply #120 on: April 20, 2018, 11:50:05 AM »

Ok, I had a bad roll for customization.  Is it possible to spend an edge or is the only option to spend the time again for the repair?
The custom work gets done but it takes twice the time. If you rolled an 2 I believe you get a negative quirk.
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Re: QUESTIONS
« Reply #121 on: April 20, 2018, 11:51:47 AM »

Ok, I had a bad roll for customization.  Is it possible to spend an edge or is the only option to spend the time again for the repair?
The custom work gets done but it takes twice the time. If you rolled an 2 I believe you get a negative quirk.

Ok, so add another 57 days.  Clint readiness April 17, 3046.  Thanks.  It was a 3, not a 2, so no negative quirk.
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deadlyfire2345

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Re: QUESTIONS
« Reply #122 on: April 20, 2018, 11:55:51 AM »

Ok, I had a bad roll for customization.  Is it possible to spend an edge or is the only option to spend the time again for the repair?
The custom work gets done but it takes twice the time. If you rolled an 2 I believe you get a negative quirk.
2 or 12 on the actual customization rolls are the ones you have to report to rob. 2= negative and 12= positive
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Re: QUESTIONS
« Reply #123 on: April 20, 2018, 12:02:18 PM »

I joined the unit on Nov 3.  Do I pay monthly fees in November, or start all payments Dec 1?
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deadlyfire2345

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Re: QUESTIONS
« Reply #124 on: April 20, 2018, 12:08:59 PM »

I joined the unit on Nov 3.  Do I pay monthly fees in November, or start all payments Dec 1?
Your first fees to personnel will occur on the 1st of every month (including maintenance value of 300/mech). For your new personnel you acquired on the 5th. It will just be the hire bonus, then first payment on the 1st of Jan.
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Re: QUESTIONS
« Reply #125 on: April 20, 2018, 04:46:32 PM »

If a mechwarrior is cross trained and retires, what type of mech do they leave with?
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Timberwolfd

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Re: QUESTIONS
« Reply #126 on: April 20, 2018, 07:52:57 PM »

I believe the answer we came to was the original classification.
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Black Omega

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Re: QUESTIONS
« Reply #127 on: April 20, 2018, 08:10:50 PM »

Can't remember... If a mech's leg is blown off [boxcars] but still had internal structure left, can it be reinstalled? or is it destroyed?  On similar vein, mech's left torso is destroyed and left arm falls off but had internal structure left.  Can arm be reattached to new torso? or is it destroyed too?
Thanks
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Timberwolfd

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Re: QUESTIONS
« Reply #128 on: April 20, 2018, 08:15:24 PM »

They can be reattached.
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Hat

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Re: QUESTIONS
« Reply #129 on: April 23, 2018, 04:45:35 PM »

Odd question - is it possible to collect / buy all the pieces to assemble a mech or do you need one that's already been built though has potentially been gutted?  I had planned to upgrade the engines in a couple of mechs once I get something in the right weight class, but was thinking about whether I could use the engine and simply start building one.
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Ice

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Re: QUESTIONS
« Reply #130 on: April 23, 2018, 04:53:44 PM »

Odd question - is it possible to collect / buy all the pieces to assemble a mech or do you need one that's already been built though has potentially been gutted?  I had planned to upgrade the engines in a couple of mechs once I get something in the right weight class, but was thinking about whether I could use the engine and simply start building one.

you require a frame which is the base chassis itself as far as i know
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Darrian Wolffe

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Re: QUESTIONS
« Reply #131 on: April 23, 2018, 04:59:06 PM »

Odd question - is it possible to collect / buy all the pieces to assemble a mech or do you need one that's already been built though has potentially been gutted? 

What you're describing is a hole in the rules since they started doing Mech prices.  It's cheaper to buy all the components of a Mech and assemble them into a functional unit than it is to buy the actual Mech.  It always has been.  There's a flat +% cost modifier (or something similar) applied at the end of all Mech construction.  It's a known issue, and it's something which can't be fixed without going back and retconning a ton of Mech prices, and CGL doesn't want to do that.

I would rule one of two ways, and honestly, I don't have a preference:
1) No, you can't build a Mech to take advantage of the rules loophole (even though that was not your intention).
2) Yes, you can, but you'll have to pay the difference in C-bills (miscellaneous costs related to the process of constructing a Mech without an actual factory). 

IMO, the easier route is to simply require that you have the CT of an existing Mech with 1 IS point left in it, and you can buy everything else and rebuild it from that 1 remaining IS point.  But that does require you to have the CT available in the first place.
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Re: QUESTIONS
« Reply #132 on: April 23, 2018, 05:50:44 PM »

Odd question - is it possible to collect / buy all the pieces to assemble a mech or do you need one that's already been built though has potentially been gutted? 

What you're describing is a hole in the rules since they started doing Mech prices.  It's cheaper to buy all the components of a Mech and assemble them into a functional unit than it is to buy the actual Mech.  It always has been.  There's a flat +% cost modifier (or something similar) applied at the end of all Mech construction.  It's a known issue, and it's something which can't be fixed without going back and retconning a ton of Mech prices, and CGL doesn't want to do that.

I would rule one of two ways, and honestly, I don't have a preference:
1) No, you can't build a Mech to take advantage of the rules loophole (even though that was not your intention).
2) Yes, you can, but you'll have to pay the difference in C-bills (miscellaneous costs related to the process of constructing a Mech without an actual factory). 

IMO, the easier route is to simply require that you have the CT of an existing Mech with 1 IS point left in it, and you can buy everything else and rebuild it from that 1 remaining IS point.  But that does require you to have the CT available in the first place.

I wasn't aware of the hole in the rules.  I'm ok with either of the two options you mentioned above.  In terms of price, my suggestion is to purchase the internal structure at a base price of the unit to build minus all of the components for one of the standard variants.  If this works you'd need to figure out whether an Endosteel frame could be purchased this way.  Honestly I'm not sure if this is the best way to go, just trying to figure out my options to pick up an extra mech, eventually 2 with the focus on saving for a dropship.
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Timberwolfd

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Re: QUESTIONS
« Reply #133 on: April 23, 2018, 11:24:02 PM »

How would both of those options interact with an endo-steel change over?
EDIT

For a quirk like Non-Standard Parts work with respect to parts not specifically for THAT mech? The question is specific to the Clint. I assume that armor and ammunition are generic and NOT subject to the +2 difficulty to procure penalty (correct?). I assume that all sections and actuators ARE subject to the +2. My question revolves around the rest of the components. Are weapons and heatsinks subject to the penalty? Are other mech support components, like the cockpit, sensors, engine, and gyro?
« Last Edit: April 23, 2018, 11:39:59 PM by Timberwolfd »
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Darrian Wolffe

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Re: QUESTIONS
« Reply #134 on: April 24, 2018, 10:45:42 AM »

How would both of those options interact with an endo-steel change over?

I thought I specifically called out Endo Steel as being non-refittable, because doing an Endo Steel refit is literally building a new Mech.  You have to take off every single component, assemble the skeleton, and then build around the Endo parts.  Rules PDF, p7, 1st Paragraph.

Quote
Non-standard Parts

From what I told Brandon, both NSP and Ubiquitous apply to locations and actuators only.  If you want to track them for other components, you can, but that means you need to track *everything*, for that Mech, individually, AND you need to apply it to ALL Ubiquitous AND NSP Mechs you have.  You cannot say "I'm going to track Ubiquitous Griffin parts and make separate Warehouse Entries for Griffin components only (so you have a separate entry for 'PPC, Inner Sphere, Griffin'), but not bother to track NSP parts for a Centurion at all and only take the penalty to the locations and actuators."
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