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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: QUESTIONS  (Read 34208 times)

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  • Carpe Petasus
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Re: QUESTIONS
« Reply #345 on: August 16, 2019, 09:31:08 AM »

Has anyone updated the repair/customization spreadsheet with the new rules?

I haven’t yet. I’ll try and get to it this weekend as I have repairs to make.
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Re: QUESTIONS
« Reply #346 on: August 16, 2019, 08:40:53 PM »

Has anyone updated the repair/customization spreadsheet with the new rules?



I have redone the repairs and custom, but it does not cover refit kits yet. attached is what I have.
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Re: QUESTIONS
« Reply #347 on: August 17, 2019, 06:06:14 PM »

Has anyone updated the repair/customization spreadsheet with the new rules?



I have redone the repairs and custom, but it does not cover refit kits yet. attached is what I have.

If you try the repair/refit calculator I posted, please pm me with errors you find so I can fix it. I believe the repair section is ok. I know the custom/refit section has errors but need help finding and fixing them.

Thanks
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deadlyfire2345

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Re: QUESTIONS
« Reply #348 on: August 17, 2019, 10:40:44 PM »

I do have a question about customization now.
Regarding times.
1. Refit kits I assume are not hit by the x2 time for custom since it is pretty much going from one configuration to another?
2. Every instance in SO and the new errata only has the x2 to time being for failed rolls, was the x2 for customs a GM call?
3. Given that every refit time multiplier has been doubled or tripled, that would make customs being 2x or even 3x as long as before, are we to assume that things will be more difficult as the years go by?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #349 on: August 22, 2019, 02:30:10 PM »

Has anyone updated the repair/customization spreadsheet with the new rules?



I have redone the repairs and custom, but it does not cover refit kits yet. attached is what I have.

If you try the repair/refit calculator I posted, please pm me with errors you find so I can fix it. I believe the repair section is ok. I know the custom/refit section has errors but need help finding and fixing them.

Thanks

Adding the LAM modifiers might be useful.

Essentially, +1 for repairs, +2 to refit, +3 for customization, and +2 TN penalty for LAM-specific parts (Cockpit, Avionics, Sensors, Life Support, all non-hand and non-foot actuators; plus these parts have their purchase cost doubled)
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Darrian Wolffe

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Re: QUESTIONS
« Reply #350 on: August 22, 2019, 04:41:54 PM »

I do have a question about customization now.
Regarding times.
1. Refit kits I assume are not hit by the x2 time for custom since it is pretty much going from one configuration to another?
2. Every instance in SO and the new errata only has the x2 to time being for failed rolls, was the x2 for customs a GM call?
3. Given that every refit time multiplier has been doubled or tripled, that would make customs being 2x or even 3x as long as before, are we to assume that things will be more difficult as the years go by?

...what x2 multiplier are you talking about?  There's no x2 flat customization modifier in the 4.0 ruleset.  The only time multiplier mentioned in the Customization section says:

"On the Refit Installation Table, locate the Time Multiplier for the relevant refit classification and multiply the Base Refit Time by this amount." (Rules v4.0, pg 28)
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deadlyfire2345

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Re: QUESTIONS
« Reply #351 on: August 22, 2019, 05:01:38 PM »

Note that items on a Mech can be removed under the auspices of a Refit (and a skill check made to perform this
action). After this is completed, new items may be installed under the auspices of a Customization. This has the benefit
of saving time (the removed items don’t get hit by the x2 customization time multiplier), but it means that more rolls will
be required, usually increasing the odds of failure at some point in the process.

I misread this bit. Now it makes more sense.
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Ad Hoc

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Re: QUESTIONS
« Reply #352 on: August 22, 2019, 08:28:44 PM »

Has anyone updated the repair/customization spreadsheet with the new rules?



I have redone the repairs and custom, but it does not cover refit kits yet. attached is what I have.


Steve pointed out an issue with my calculator for customs. It didn't have the extra/rush time mods being calculated in. I fixed the issue and posted it in the Lance Maintanence thread. If you find any other errors please let me know in that hread or PM me.
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Black Omega

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Re: QUESTIONS
« Reply #353 on: August 22, 2019, 08:37:53 PM »

Hey Mike.  The time area is also not changing TN either.
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deadlyfire2345

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Re: QUESTIONS
« Reply #354 on: August 25, 2019, 12:26:31 PM »

Are the mixed tech units available as a refit?
Example being the SHD- 2H (C) or the ARC-2R (C) which replaces all IS weapons with Clan tech variants.
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Re: QUESTIONS
« Reply #355 on: August 25, 2019, 01:12:52 PM »

Are the mixed tech units available as a refit?
Example being the SHD- 2H (C) or the ARC-2R (C) which replaces all IS weapons with Clan tech variants.

Rob's mentioned that refit kits will pop up in the marketplaces.  Given that the examples you gave are Clan specific variants for 2nd line troops, I'd be shocked if they showed up there or would even be considered a "standard" variant.
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deadlyfire2345

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Re: QUESTIONS
« Reply #356 on: September 03, 2019, 10:22:32 PM »

So when purchasing Refit kits, are all the parts still restricted based on region or can we buy any of them anywhere?
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Re: QUESTIONS
« Reply #357 on: September 04, 2019, 09:28:04 AM »

So when purchasing Refit kits, are all the parts still restricted based on region or can we buy any of them anywhere?

If it shows up in the marketplace it will have all the parts.
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Re: QUESTIONS
« Reply #358 on: September 04, 2019, 04:59:15 PM »

So when purchasing Refit kits, are all the parts still restricted based on region or can we buy any of them anywhere?

If it shows up in the marketplace it will have all the parts.
You can also do acquisition rolls for them which is in the rules under repairs and refits. I would probably say if this how you are getting the refit then it would be restricted by what is available for the region you are in.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #359 on: September 04, 2019, 05:33:36 PM »

There's a problem with refit kits proc-ing in MekHQ, and when they do bother to generate, the costs are WILDLY inaccurate.  Upgrading a CRD-3L to a CRD-5M, for example, prices out at $33,000 CB...the refit includes an XLFE.   (Ignore the Kit TN column; it's never had any functionality.)




I think I'm going to have to start generating them manually for the Marketplace, or else find a reasonably balanced way to try to use standard Acquisition Rolls to find them and offload the logistic burden of figuring out the cost/components required for Refit Kits to the various Lance Leaders. 

Are the mixed tech units available as a refit?
Example being the SHD- 2H (C) or the ARC-2R (C) which replaces all IS weapons with Clan tech variants.

Lolno.
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