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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: QUESTIONS  (Read 34180 times)

agustaaquila

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Re: QUESTIONS
« Reply #405 on: July 21, 2021, 12:09:44 PM »

Rob, I have questions regarding initial warehouses for PCs.

1) I cannot find any rules about starting with a warehouse, but I seem to remember that we were able to use our initial funds to start with some warehouse items. Is this the case?

1b) Given if I am remembering correctly, and that its now '52, am I able to purchase DHS in this initial allotment? Other level 2 gear would require well-equipped, but well-equipped explicitly does not allow the selection of DHS.

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Darrian Wolffe

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Re: QUESTIONS
« Reply #406 on: July 21, 2021, 04:36:41 PM »

Rob, I have questions regarding initial warehouses for PCs.

1) I cannot find any rules about starting with a warehouse, but I seem to remember that we were able to use our initial funds to start with some warehouse items. Is this the case?

1b) Given if I am remembering correctly, and that its now '52, am I able to purchase DHS in this initial allotment? Other level 2 gear would require well-equipped, but well-equipped explicitly does not allow the selection of DHS.

Starting cash is on page 12 of the rules.  You can use your initial funds (prior to "joining" the unit) to purchase spare parts with no acquisition rolls.  Your starting funds are equal to $500,000 + 4 month's worth of "Well-connected/Wealth" cash.

You may purchase any starting gear to which you have access based on the year and your location.  Well-equipped didn't allow for DHS due to DHS not being useful unless you had like 20 of them, and well-equipped only gives you a couple of items.  You are in a time and place where you can purchase DHS, and you're welcome to do so.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #407 on: July 21, 2021, 04:40:06 PM »

Question.  Since I have been repairing a clan omnimech for about 3 years now and helped write the book, is it possible to nominate the one or two techs who did the most work on the Turkina to get the clan training without penalty since they're already well exposed to it? I would of course reference the repair logs to find who it was.

Thank you.

Totally fair question. The answer is no, because I don't want to set the precedent of players tracking which of their techs is working on what for how long, and then asking the same question after several years in-game.  It's a lot of extra tracking that I don't want people to have to deal with...and you 100% know that as soon as your Tech gets that benefit, at least 4 other people will start tracking what all their Techs are doing, all the time.

There will be opportunities shortly to train up Techs on ClanTech, and to hire ClanTech-trained Techs on the personnel market.
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Black Omega

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Re: QUESTIONS
« Reply #408 on: July 22, 2021, 06:48:02 PM »

Rob, can elite tech who is converting to clan vet tech still work on IS tech?  And at what skill level?  Still elite or vet?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #409 on: July 22, 2021, 06:56:34 PM »

Rob, can elite tech who is converting to clan vet tech still work on IS tech?  And at what skill level?  Still elite or vet?
.

They can still work on IS tech.  They'd just be a veteran skill level; that's what being reduced to veteran skill level means. 
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Black Omega

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Re: QUESTIONS
« Reply #410 on: July 24, 2021, 08:01:51 AM »

I can't remember so I ask.  Does Lance leader have to be piloting the mech with command mech quirk to get the init bonus?  Or can another pilot in lance pilot the command mech?
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Hat

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Re: QUESTIONS
« Reply #411 on: July 24, 2021, 07:17:11 PM »

I can't remember so I ask.  Does Lance leader have to be piloting the mech with command mech quirk to get the init bonus?  Or can another pilot in lance pilot the command mech?

Commander needs to be in the command mech.
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Hat

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Re: QUESTIONS
« Reply #412 on: July 24, 2021, 07:35:54 PM »

For events noted in the timeline such as Hanse’s death, Romano’s assassination, the Word of Blake splintering off Comstar, MRBC being set up on Outreach etc, can we assume we hear about these events within a few months or how do you want that to work?
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Ad Hoc

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Re: QUESTIONS
« Reply #413 on: July 24, 2021, 10:47:13 PM »

When doing a customization. If the mech will be a mixed Inner Sphere and Clan technology does the +2 mod for Inner Sphere mech tech apply? And for future reference, if it does, would it be the same if it was a Clan mech tech doing the modification?
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Black Omega

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Re: QUESTIONS
« Reply #414 on: July 27, 2021, 05:27:12 PM »

Please describe bonus for spa environmental specialist urban.  I know rules state a 1 mp reduction.
1] Is that only for going through buildings?
2] Is there any increased mp for staying on pavement?
3] Is there any bonus for skid checks?
I realize this taxes the finger. Sorry. At least these are y/n questions.
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ItsTehPope

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Re: QUESTIONS
« Reply #415 on: August 22, 2021, 01:12:20 AM »

Did we have a specific timeline condensed of our travels/stops from Tukyyaid to our current location?  Can't see to find it for some reason.
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Hat

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Re: QUESTIONS
« Reply #416 on: August 24, 2021, 08:28:45 PM »

Rob: at least for unit CO if not for XO and Company Commanders, would you be willing to provide targeted XP for unit specific skills (Admin, Bureaucracy, Leadership, Negotiation, Scrounge, Strategy and/or Tactics) as say a Command XP pool or some such?  I was thinking either <#> XP / Mission and Contract, but honestly any help would be appreciated.  If not, that's fine, figured it wouldn't hurt to ask.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #417 on: August 25, 2021, 04:17:57 AM »

Did we have a specific timeline condensed of our travels/stops from Tukyyaid to our current location?  Can't see to find it for some reason.

How detailed do you need?  Approximately, we left Tukayyid on 1 June, and got to Skye around 15 July.  The Rangers spent until early August on Skye, then left for New Earth.  You arrived on New Earth at the tail end of September, and stayed there until 7 November, when you signed the contract and departed for Vrana.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #418 on: August 25, 2021, 04:30:19 AM »

Rob: at least for unit CO if not for XO and Company Commanders, would you be willing to provide targeted XP for unit specific skills

OK, so here's problem.  XP is and always will be a limited pool.  The entire point behind any XP system where XP is "spent" to purchase upgrades to a character is that it's intended to force the player into making difficult choices on how to spend that XP.  That's basic game design.  There should never be an instance where a player has enough XP - except through a combination of EXTREMELY long gameplay timelines and uncapped XP earning - to buy everything they want to.  You (not literally "you", Hat) always have to short something.  Because the alternative is that everyone can eventually just buy elite skills in everything.

The CO gets the benefit of being able to distribute salvage as they want to, and making the ultimate decisions on where and when the unit fights.  In return, they have more paperwork, and end up having to split their XP between 3 more skills than a normal player does, meaning that their combat skill is by definition going to suffer. Now, I *am* sympathetic to the idea that lack of combat skill means that the CO ends up with MVP XP much less often, creating a death spiral where lack of XP leads to a lack of XP.  But I have to balance that with the entire concept behind an XP expenditure system as described above.  So I'm going to throw this back at you: what do you think a good way to square this circle would be? 

Keep in mind that we don't particularly want to track *more* numbers or modifiers than we already do, and that the Admin/Bureacracy/Negotiation scores (which are really the CO-specific ones; everything else listed are important for *everyone*) don't get skill check rolls for you to earn bonus XP upon, what sort of numbers are you looking at seeing on your character, and how would you like to see XP awarded?  Give me something concrete to work with that a) will still force difficult choices, b) doesn't inevitably lead to "being able to be elite at everything" syndrome, and c) doesn't hideously complicate the campaign any more than it already is.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #419 on: August 25, 2021, 04:40:45 AM »

Please describe bonus for spa environmental specialist urban.  I know rules state a 1 mp reduction.
1] Is that only for going through buildings?
2] Is there any increased mp for staying on pavement?
3] Is there any bonus for skid checks?
I realize this taxes the finger. Sorry. At least these are y/n questions.

N, N, N

Specifically, it reduces by 1 the MP cost of moving into/out of/though buildings, down to a minimum of 1.  Note that this would also decrease the cost of moving ON to a building, and would reduce the cost of moving out of a basement into which you've fallen (although you'd still be unable to leave a level 3+ basement), since you're clearly inside a building to have fallen into a basement. 

CGL did a poor job when they called it "urban"; it should be "building", or something similar, since "urban" terrain type isn't really a thing, compared to knowing when you're in a forest or not.
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