Ok, so in my solo my Wolfhound got crunched. The CT is down 5 of 11 IS, 3 CT Engine Hits and 1 CT Gyro hit. According to Total Warfare the Mech was destroyed. Because it was destroyed, can I leave it in that state and take the BLC at the end of the contract or because it's technically possible to fix it do I need to keep it, no matter whether I fail or how much it costs? I would expect I am allowed to walk away from it if I want as otherwise only completely having a CT destroyed would qualify. I need to understand so I can sort out salvage. Thanks.
Ok, for clarity and having talked through things with Deadly, in my case an Elite tech with Quad time is a TN: 6 to fix the IS and a TN: 8 to fix the engine. Fail the former and the mech's destroyed completely. Fail the later and the engine gets replaced. Those however are for field conditions. If I were in Defend as opposed to Scout, fixing the IS would be a 2 (or a 4 if just a single point of IS remains) and the engine's a 4.
I would lean towards clarifying the rules to indicate that the only time a mech doesn't return to the stable is if the CT is completely destroyed.