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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: QUESTIONS  (Read 34148 times)

Ice

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Re: QUESTIONS
« Reply #450 on: November 26, 2021, 09:41:42 AM »

ATB question

When we get a mission like this upcoming one where it becomes end early on win or defeat what is the official contract end date ? Does it pull the same day as the final contract day or is there a specific draw down time of say 3 days etc that gets added to end of contract?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #451 on: November 27, 2021, 06:01:57 PM »

ATB question

When we get a mission like this upcoming one where it becomes end early on win or defeat what is the official contract end date ? Does it pull the same day as the final contract day or is there a specific draw down time of say 3 days etc that gets added to end of contract?

Contract usually ends the following day.  I haven't ever seen that not happen.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #452 on: November 27, 2021, 06:06:56 PM »

How does permanent internal structure work? Would it affect the armor value for that location or is the point just gone?

Permanent IS damage (which is what I assume you're asking about) does in fact work the way ICE describes.

So, take a Mech with 10 IS in the side torso.  It has 15 armor in the front, and 5 in the rear, for a total of 20 armor, meaning that it has reached its maximum supportable value (20 total points; 10x2 = 20) and no more can be added.  It takes 2 points of permanent IS damage and has only 8 IS remaining.  The maximum supportable armor value is now 16 points (8x2 = 16).  The armor values may be repaired as you feel fit, but cannot be repaired over a total of 16 total points of armor, in any combination.  How do you get around this?  The entire location must be dismounted and scrapped, and a new location installed.  In the case of a side torso, this means that you must dismount the arm, first.  Finally, and it is CRITICALLY important, note that permanent CT IS damage simply cannot be fixed at all; once you scrap the CT location, the Mech is destroyed no matter what.  Since scrapping the location is required to make the permanent damage go away, well...
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deadlyfire2345

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Re: QUESTIONS
« Reply #453 on: November 27, 2021, 06:09:25 PM »

How does permanent internal structure work? Would it affect the armor value for that location or is the point just gone?

Permanent IS damage (which is what I assume you're asking about) does in fact work the way ICE describes.

So, take a Mech with 10 IS in the side torso.  It has 15 armor in the front, and 5 in the rear, for a total of 20 armor, meaning that it has reached its maximum supportable value (20 total points; 10x2 = 20) and no more can be added.  It takes 2 points of permanent IS damage and has only 8 IS remaining.  The maximum supportable armor value is now 16 points (8x2 = 16).  The armor values may be repaired as you feel fit, but cannot be repaired over a total of 16 total points of armor, in any combination.  How do you get around this?  The entire location must be dismounted and scrapped, and a new location installed.  In the case of a side torso, this means that you must dismount the arm, first.  Finally, and it is CRITICALLY important, note that permanent CT IS damage simply cannot be fixed at all; once you scrap the CT location, the Mech is destroyed no matter what.  Since scrapping the location is required to make the permanent damage go away, well...
Got it thanks. Thors armor value lives for another day.
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Ice

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Re: QUESTIONS
« Reply #454 on: November 27, 2021, 06:15:25 PM »

How does permanent internal structure work? Would it affect the armor value for that location or is the point just gone?

Permanent IS damage (which is what I assume you're asking about) does in fact work the way ICE describes.

So, take a Mech with 10 IS in the side torso.  It has 15 armor in the front, and 5 in the rear, for a total of 20 armor, meaning that it has reached its maximum supportable value (20 total points; 10x2 = 20) and no more can be added.  It takes 2 points of permanent IS damage and has only 8 IS remaining.  The maximum supportable armor value is now 16 points (8x2 = 16).  The armor values may be repaired as you feel fit, but cannot be repaired over a total of 16 total points of armor, in any combination.  How do you get around this?  The entire location must be dismounted and scrapped, and a new location installed.  In the case of a side torso, this means that you must dismount the arm, first.  Finally, and it is CRITICALLY important, note that permanent CT IS damage simply cannot be fixed at all; once you scrap the CT location, the Mech is destroyed no matter what.  Since scrapping the location is required to make the permanent damage go away, well...

One possible addendum would be im assuming possibly if you have an elite +4 tech etc vs the base elite +5 or is the wording specific to if an elite fails it fails regardless of level of elite?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #455 on: November 27, 2021, 06:17:13 PM »

One possible addendum would be im assuming possibly if you have an elite +4 tech etc vs the base elite +5 or is the wording specific to if an elite fails it fails regardless of level of elite?

Nope, Elite is Elite for purposes of the StratOps/BMR repair rules. It doesn't care about the skill bonus, just the ranking level.
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Ice

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Re: QUESTIONS
« Reply #456 on: November 27, 2021, 06:47:41 PM »

One possible addendum would be im assuming possibly if you have an elite +4 tech etc vs the base elite +5 or is the wording specific to if an elite fails it fails regardless of level of elite?

Nope, Elite is Elite for purposes of the StratOps/BMR repair rules. It doesn't care about the skill bonus, just the ranking level.

Ouch
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Hat

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Re: QUESTIONS
« Reply #457 on: November 29, 2021, 12:56:47 AM »

Ok, so in my solo my Wolfhound got crunched.  The CT is down 5 of 11 IS, 3 CT Engine Hits and 1 CT Gyro hit.  According to Total Warfare the Mech was destroyed.  Because it was destroyed, can I leave it in that state and take the BLC at the end of the contract or because it's technically possible to fix it do I need to keep it, no matter whether I fail or how much it costs?  I would expect I am allowed to walk away from it if I want as otherwise only completely having a CT destroyed would qualify.  I need to understand so I can sort out salvage.  Thanks.

Ok, for clarity and having talked through things with Deadly, in my case an Elite tech with Quad time is a TN: 6 to fix the IS and a TN: 8 to fix the engine.  Fail the former and the mech's destroyed completely.  Fail the later and the engine gets replaced.  Those however are for field conditions.  If I were in Defend as opposed to Scout, fixing the IS would be a 2 (or a 4 if just a single point of IS remains) and the engine's a 4.

I would lean towards clarifying the rules to indicate that the only time a mech doesn't return to the stable is if the CT is completely destroyed.
« Last Edit: November 29, 2021, 08:24:04 AM by Hat »
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Ice

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Re: QUESTIONS
« Reply #458 on: December 01, 2021, 01:09:48 PM »

Hey Wolffe whats the chances we get to buy dhs in says 5 or 10 increment slots considering it takes 10 min for a mech to work and dhs are not that uncommon now
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Hat

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Re: QUESTIONS
« Reply #459 on: December 02, 2021, 03:22:54 PM »

Does the Paramour provide any mechanical benefit for units in the field like the Wayland does?  I thought it might at least qualify as field workshop.
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Darrian Wolffe

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Re: QUESTIONS
« Reply #460 on: December 04, 2021, 01:35:26 AM »

Ok, so in my solo my Wolfhound got crunched.  The CT is down 5 of 11 IS, 3 CT Engine Hits and 1 CT Gyro hit.  According to Total Warfare the Mech was destroyed.  Because it was destroyed, can I leave it in that state and take the BLC at the end of the contract or because it's technically possible to fix it do I need to keep it, no matter whether I fail or how much it costs?  

BLC only pays out for "truly destroyed" units, meaning units which cannot be repaired.  Your Wolfhound, therefore, would not qualify for BLC.

Hey Wolffe whats the chances we get to buy dhs in says 5 or 10 increment slots considering it takes 10 min for a mech to work and dhs are not that uncommon now

All internal components are purchased in single increments and will be for the foreseeable future.

Does the Paramour provide any mechanical benefit for units in the field like the Wayland does?  I thought it might at least qualify as field workshop.

I thought we have covered this, but I can't find "Paramour" except in this very thread using the Search function, so we may have done it in person long ago.  Yes, it works similar to others of its type.  You can assign it to a lance In The Field, and that lance will be considered to have Field Workshop conditions, as per the Master Repair Table.  It may only be assigned for 1 month/30 day segments (you can't pull it from a lance on 4 December and reassign it to someone else who has a solo on 6 December, or even on 1 January).
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Ice

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Re: QUESTIONS
« Reply #461 on: December 13, 2021, 09:34:04 AM »

So melee master with a hatchet does it apply?
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Darrian Wolffe

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Re: QUESTIONS
« Reply #462 on: December 14, 2021, 05:22:06 AM »

So melee master with a hatchet does it apply?

ATOW, pg 223.
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Ice

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Re: QUESTIONS
« Reply #463 on: December 14, 2021, 07:09:49 AM »

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Black Omega

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Re: QUESTIONS
« Reply #464 on: December 20, 2021, 06:41:02 PM »

Can pod-capable equipment be mounted in non-omni mech and remain pod-capable?  IE trying to create pod mount in non-omni?
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