Just a reminder, I've got the vehicle sheets printed, but someone else needs to bring the mech sheets (including our ally). I don't have time to do that at work today, and will be working from home tomorrow (no printer). Thanks!
I've got the mech sheets (Drac and Ally), the mech minis (though the wyvern is being proxied by a Spector), and an extra 5 Vedettes and 3 Myrmidons to be used for starting Drac vehicles.
In addition to the MYSTERY DRAC REINFORCEMENTS, obviously.
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Side notes:
1) having at least 1 tablet or phone with the following PDFs is likely to be helpful to general discussions: BMR(r), Step-by-step Guide, Campaign Rules
2)
Look at your Mech Quirks and write how they work on your record sheets. Quirk rules are in the updated Campaign Rules PDF.
3) We aren't using Quirks for OPFOR right now. If that proves a huge handicap for OPFOR, I'll start adding them back in.
4) If you need proxies for your own minis, you'd better say something ASAP. If you want your minis painted, make sure you bring them and the $20 for the fee (mostly so I can buy fresh brushes).
5) Be prepared to play fast. Nobody should be controlling that much stuff, and the nature of the terrain should make it hard to seriously focus-fire. I want to get though 10-14 turns. We're done at 6:30, hard stop.
6) Fire declaration markers aren't necessary, but it might be a good idea to make some nice ones for your PC and wingmen. I'll have a template for you to see Saturday.
7) Don't sweat repair and the various rules too badly. Right now is the feeling out process for everyone to learn, and if you screw up now it's not a big deal. Later on when you have 3 battles in 2 days against the Clans...THEN it will be a big deal. But right now we can be chill about it.
Last) Be
ready to play at 11am. I plan on rolling for Initiative at 11:05, and have a phone alarm to that effect.