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Author Topic: Freya Lance Rolls  (Read 15725 times)

Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #30 on: November 16, 2017, 02:01:56 AM »

May Warehouse Rolls

(Using Elsa's abilities; Scrounge +2)

All are dated 5/7/45.  Arrivals wil be 5/28/45.

Max Rolls: 40

Mech RT, 70 tons, TN 5
Rolled 2d6 : 6, 6, total 12


Armor, 10 tons, TN 3
Rolled 2d6 : 6, 4, total 10


Armor, 10 tons, TN 3
Rolled 2d6 : 3, 3, total 6


Armor, 10 tons, TN 3
Rolled 2d6 : 6, 2, total 8


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 4, total 9


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 2, total 4


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 6, total 11


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 5, total 10


ER Large Laser, TN 8
Rolled 2d6 : 4, 1, total 5


SRM-4, TN 5
Rolled 2d6 : 2, 4, total 6


SRM-4, TN 5
Rolled 2d6 : 3, 4, total 7


SRM-4, TN 5
Rolled 2d6 : 1, 5, total 6


SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 1, 1, total 2


SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 6, total 8


SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 3, 1, total 4


Mech RL, 65 tons, TN 5
Rolled 2d6 : 2, 2, total 4


Mech LL, 65 tons, TN 5
Rolled 2d6 : 4, 4, total 8


Mech RA, 65 tons, TN 5
Rolled 2d6 : 1, 4, total 5


Mech LA, 65 tons, TN 5
Rolled 2d6 : 5, 4, total 9


Mech RT, 65 tons, TN 5
Rolled 2d6 : 5, 6, total 11


Mech LT, 65 tons, TN 5
Rolled 2d6 : 6, 4, total 10


Actuator, Upper Arm, 65 tons
Rolled 2d6 : 5, 6, total 11


Actuator, Lower Arm, 65 tons
Rolled 2d6 : 2, 2, total 4


Actuator, Upper Leg, 65 tons
Rolled 2d6 : 4, 6, total 10


Actuator, Lower Leg, 65 tons
Rolled 2d6 : 1, 3, total 4


Actuator, Foot, 65 tons
Rolled 2d6 : 4, 5, total 9


26 Rolls Used
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #31 on: November 16, 2017, 02:07:19 AM »

$720,200 spent
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #32 on: November 16, 2017, 02:25:56 AM »

Crusader Parts Removal

Class A (Field)
Remove AMS
Remove AMS ammo
Remove SSRM-2
Remove SSRM-2
Remove SSRM-2 ammo
Remove RA Machinegun
Remove MG ammo

Total time: 840 minutes
Total TN: 6 + 1 (difficulty) -2 (maintenance Bay) = 4
Supervising Technician: Jasimine Lehmann

Rolled 2d6 : 5, 4, total 9
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #33 on: November 16, 2017, 02:26:41 AM »

Jasmine gains +5 XP.

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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #34 on: November 16, 2017, 11:20:08 AM »

May Experience Rolls

Annual MechWarrior Rolls
Elsa Hartmann
Rolled 2d6 : 3, 1, total 4


Elaine Sharpe
Rolled 2d6 : 4, 5, total 9


Ivan Andrews
Rolled 2d6 : 5, 4, total 9


Leigh Montgomery
Rolled 2d6 : 5, 4, total 9


Natalie Boyle
Rolled 2d6 : 3, 5, total 8



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Timberwolfd

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Re: Freya Lance Rolls
« Reply #35 on: November 16, 2017, 11:23:25 AM »

You are still stealing my roll luck.  :D
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #36 on: November 16, 2017, 11:23:59 AM »

Annual XP Results
Elaine Sharpe
Rolled 1d6 : 6, total 6


Ivan Andrews
Rolled 1d6 : 5, total 5


Leigh Montgomery
Rolled 1d6 : 3, total 3
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #37 on: November 16, 2017, 11:25:32 AM »

You are still stealing my roll luck.  :D

Nah, I needed the new PC to get some XP on this.  I'm going to be dropping a TON of XP on SPAs.  I *really* want Melee Master+Zweihander+Slugger so I can deal 30 damage, twice, on the Punch Table, and still fire all torso-mounted weapons.
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #38 on: November 16, 2017, 11:28:16 AM »

Spend 10 XP on Ivan Andrews and Leigh Montgomery to purchase 1 EDG each.

Spend 25 XP on Elaine Sharpe to purchase GUN 3
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Ice

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Re: Freya Lance Rolls
« Reply #39 on: November 16, 2017, 11:39:02 AM »

You are still stealing my roll luck.  :D

Nah, I needed the new PC to get some XP on this.  I'm going to be dropping a TON of XP on SPAs.  I *really* want Melee Master+Zweihander+Slugger so I can deal 30 damage, twice, on the Punch Table, and still fire all torso-mounted weapons.

tsm oh tsm where art thou?
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serrate

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Re: Freya Lance Rolls
« Reply #40 on: November 20, 2017, 04:20:22 PM »

I noticed you rolled for an ER LL in May while we're on Canopus IV. I was looking to see if anyone had done this, since I needed to purchase stuff like UAC5 ammo for the Wolvie.

Are location restrictions still in place?
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #41 on: November 21, 2017, 01:04:23 AM »

I noticed you rolled for an ER LL in May while we're on Canopus IV. I was looking to see if anyone had done this, since I needed to purchase stuff like UAC5 ammo for the Wolvie.

Are location restrictions still in place?

To be honest, I completely forgot about the location restrictions...but when I went back and looked over the rules, I can only find the location restrictions in regards to starting a new character (that is, you can't customize a character from a state with gear not available to that state)...so I guess I took them out in an earlier revision and forgot about it.

So, yeah, location restrictons are gone, I guess.
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #42 on: November 21, 2017, 01:11:20 AM »

Crusader Customization

Begins 5/28

Add LA Medium Laser (Class D)
Add RL SRM-4 (Class B)
Add LL SRM-4 (Class B)
Add LT SRM Ammo (Class C)
Add 8 pts armor (Class C)

Total time: 3,120 minutes (520 base)
Total TN: 6 + 2 (difficulty) +2 Customization -4 (Factory) = 6
Supervising Technician: Grace Park

Rolled 2d6 : 6, 6, total 12
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #43 on: November 21, 2017, 01:24:41 AM »

Grace Park gains +6 XP

Crusader picks up a Positive Quirk: Reinforced Legs (all additional armor was applied to the legs)

Completion Date: 4 June
« Last Edit: November 21, 2017, 01:38:40 AM by Darrian Wolffe »
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Darrian Wolffe

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Re: Freya Lance Rolls
« Reply #44 on: November 21, 2017, 01:57:04 AM »

1 June Acquisition Rolls

(Using Elsa's abilities; Scrounge +2)

Arrivals wil be 6/21/45.

Max Rolls: 40

Small Pulse Laser, TN 8
Rolled 2d6 : 6, 3, total 9


Small Pulse Laser, TN 8
Rolled 2d6 : 4, 5, total 9


DHS, TN 8
Rolled 2d6 : 3, 1, total 4


DHS, TN 8
Rolled 2d6 : 4, 1, total 5


DHS, TN 8
Rolled 2d6 : 3, 1, total 4


DHS, TN 8
Rolled 2d6 : 4, 1, total 5


DHS, TN 8
Rolled 2d6 : 4, 4, total 8


DHS, TN 8
Rolled 2d6 : 3, 1, total 4


DHS, TN 8
Rolled 2d6 : 1, 5, total 6


DHS, TN 8
Rolled 2d6 : 5, 5, total 10


DHS, TN 8
Rolled 2d6 : 6, 5, total 11


DHS, TN 8
Rolled 2d6 : 5, 6, total 11


DHS, TN 8
Rolled 2d6 : 4, 6, total 10


DHS, TN 8
Rolled 2d6 : 4, 2, total 6


DHS, TN 8
Rolled 2d6 : 4, 1, total 5


DHS, TN 8
Rolled 2d6 : 5, 3, total 8


DHS, TN 8
Rolled 2d6 : 6, 3, total 9


DHS, TN 8
Rolled 2d6 : 6, 2, total 8


DHS, TN 8
Rolled 2d6 : 5, 3, total 8


DHS, TN 8
Rolled 2d6 : 4, 2, total 6


Jump Jet, 70 tons, TN 5
Rolled 2d6 : 4, 4, total 8


Jump Jet, 70 tons, TN 5
Rolled 2d6 : 4, 2, total 6


Large Laser, TN 5
Rolled 2d6 : 1, 4, total 5


Jump Jet, 65 tons, TN 5
Rolled 2d6 : 1, 4, total 5


Jump Jet, 65 tons, TN 5
Rolled 2d6 : 2, 3, total 5


Jump Jet, 45 tons, TN 5
Rolled 2d6 : 2, 2, total 4


Jump Jet, 45 tons, TN 5
Rolled 2d6 : 2, 3, total 5


Weapon, LRM-15, TN 5
Rolled 2d6 : 6, 5, total 11


Weapon, LRM-15, TN 5
Rolled 2d6 : 4, 5, total 9


Ammunition, LRM-15, 1 ton, TN 5
Rolled 2d6 : 6, 2, total 8


Ammunition, LRM-15, 1 ton, TN 5
Rolled 2d6 : 1, 1, total 2


Ammunition, SRM-4, 1 ton, TN 5
Rolled 2d6 : 6, 3, total 9


Ammunition, SRM-4 INFERNO, 1 ton, TN 8
Rolled 2d6 : 5, 5, total 10


Actuator, Hand, 70 tons, TN 5
Rolled 2d6 : 6, 6, total 12


Actuator, Lower Arm, 65 tons, TN 5
Rolled 2d6 : 1, 3, total 4


Actuator, Hand, 65 tons, TN 5
Rolled 2d6 : 2, 4, total 6


Mech RL, 65 tons, TN 5
Rolled 2d6 : 2, 1, total 3
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