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Author Topic: Crusher Lance - Maintenance, Repairs, & Customizations  (Read 13553 times)

serrate

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Crusher Lance - Maintenance, Repairs, & Customizations
« on: March 23, 2017, 02:18:04 PM »

Per campaign rules, maintenance is required "monthly", instead of weekly. All costs are paid via monthly operating expenditures.

Monthly required maintenance hours:
MechMonthly Hours
Catapult      53
Wolverine II   51
Shadow Hawk   51
Catapult53
Crusader53
Ostsol52
Total Hours:   313

Current Tech Personnel:
Brian FloVet Tech45/week
Takeru TanakaReg Tech40/week
Angela BrunetReg Tech40/week
Rob BurnsideVet Tech45/week

Pilots:
Claus Breisacher (Catapult)
XP Mission 1 (June 5, 3044): 1 (Best at Table (tie))
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 2 (Kills - Hetzer x2) = 4
Current XP: 5

Arlette Renaud (Centurion)
XP Mission 1 (June 5, 3044): 1 (Best at Table (tie))
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 2 (Kills - Hetzer x2) = 4
Current XP: 5

Anastas "Nasty" Utkin (Shadow Hawk)
XP Mission 1 (June 5, 3044): 1 (Best at Table (tie))
XP Mission 2 (July 11, 3044): 2 (Survive/victory) = 2
Current XP: 3

Elena Vann (Black Knight)
XP Mission 1 (June 5, 3044): 1 (Best at Table (tie))
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 1 (Kills - Firestarter) = 3
Current XP: 4
 
« Last Edit: April 17, 2018, 10:54:08 AM by serrate »
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #1 on: March 23, 2017, 05:07:16 PM »

May, 3044 Maintenance: 209 hours needed

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 49
Brian Flo180 0
**Available tech hours reflect May 1 - May 28

Customizing:
Brian Flo removes 1 heat sink (Catapult) - (salvage - 90 minutes)
6 (Vet Tech, SO p168) + 0 (Quality Rating D) + 1 (Tech rating D) + 0 (Dropship Bay) - 2 (Heatsink, SO p183) -1 (General salavage mod, SO p191) = 4+
This dice roll has been tampered with!
Rolled 2d6 : 4, 2, total 6
« Last Edit: March 23, 2017, 06:49:35 PM by serrate »
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #2 on: March 23, 2017, 06:51:22 PM »

Grrrr, I did NOT tamper with the roll, I added "Catapult" to the post, so it was clear which mech was being worked on.

Regardless, you only have my word for it, rerolling:
Rolled 2d6 : 1, 6, total 7


Stopping here, and inviting comment from Rob and John regarding my modifiers before I continue.

Thanks
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #3 on: March 23, 2017, 08:05:25 PM »

Nah, continuing on...

1 Heat sink removed (LL), added to inventory.

Customizing:
Brian Flo removes 1 heat sink (Catapult - RL) - (salvage - 90 minutes)
6 (Vet Tech, SO p168) + 0 (Quality Rating D) + 1 (Tech rating D) + 0 (Dropship Bay) - 2 (Heatsink, SO p183) -1 (General salvage mod, SO p191) = 4+
Rolled 2d6 : 2, 1, total 3


If the above is unsuccessful, will retry with additional rolls, while keeping the rolls for the armor customizing below.

Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 1, 4, total 5


Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 2, 2, total 4

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #4 on: March 23, 2017, 08:08:34 PM »

Woot, looking like my LifePath rolls!  ::)

Retrying all:
Brian Flo removes 1 heat sink (Catapult - RL) - (salvage - 90 minutes)
6 (Vet Tech, SO p168) + 0 (Quality Rating D) + 1 (Tech rating D) + 0 (Dropship Bay) - 2 (Heatsink, SO p183) -1 (General salvage mod, SO p191) = 4+
Rolled 2d6 : 3, 5, total 8


Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 2, 2, total 4


Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 6, 2, total 8
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #5 on: March 23, 2017, 08:11:37 PM »

Ok, 1 Heat Sink added to inventory.

Retrying the failed ton of armor:
Brian Flo adds 1 tons of armor to Catapult
Time= (5 minutes per point, 80 minutes) *2 (Customizing, SO p189) *2 (Class C multiplier, SO, p188) *4 (Extra Time) = 1280 minutes):
6 (Vet) + 0 (Qual D) + 1 (Tech D) + 0 (Dropship) - 2 (Armor) + 2 (Customizing, SO p189) + 2 (Class C Maintenance, SO p188) -2 (Extra time, SO p182) = 7+
Rolled 2d6 : 5, 5, total 10
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #6 on: March 23, 2017, 08:21:04 PM »

Ok, Claus buys Brian a 12-pack of craft beer.  (^_^)b

2 tons of armor subtracted from Inventory.

Time Spent:
90 + 90 + 1280 + 1280 + 90 + 1280 + 1280 + 1280 = 6670 minutes = 112 hours

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 49
Brian Flo180 112
**Available tech hours reflect May 1 - May 28

I'm assuming this makes my Catapult Quality C now?

« Last Edit: March 23, 2017, 08:30:58 PM by serrate »
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Timberwolfd

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #7 on: March 23, 2017, 11:29:20 PM »

Unfortunately, all of the customizations occur simultaneously and require the highest difficulty and time modifiers be used for all changes (otherwise they are separate customizations with dire implications for quality). You also have to choose to use extra time/rush for the whole thing too.

So you intend to remove 1 heat sink for 1 ton of armor?

Base time = 170 minutes
Class C time multiple = 2
Customization time multiple = 2
Adjusted base time = 170*2*2 = 680 minutes

Base modifiers: +2
Tech Modifier: +1
Customization: +2
Veteran Tech: 6+
Adjusted TN: 11+

Taking quadruple time (-2) puts you at an 9+ after 2720 minutes. Success nets you a Quality C modified mech. Failure gets you a Quality B modified mech in 5440 minutes instead of 2720 minutes.
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #8 on: March 24, 2017, 12:38:40 AM »

Ok, I guess I can see how that might be the case. I was thinking the removal of the heat sinks was independent.

A couple things: I think I still get the -2 mod for work involving either Heat Sinks or Armor, since SO says to use the Maintenance, Repair, and Salvage Check Modifier Table, p170, and also that "the time required is equal to the time it would take to replace the components in the refit kit if a normal repair were being carried out..."

That seems to indicate that this should be looked at as a replacement on the table. For both items (heat sink, armor) the replacement mod is -2.

In regards to Quality, Customizations (as opposed to true Refits) always result in a Quality downgrade, even on a successful roll (SO, p189). There's no indication that the downgrade gets doubled on a failure. Failure on the roll should satisfy both paragraphs with a single Quality downgrade. At least that the way I'm reading it.

Based on that, I think my single roll for removal of 2 HS, and adding 2 tons of armor would be:
Tech 6+
Class C refit +2
Customization +2
Heat Sink/Armor -2
Tech Mod +1
Adjusted TN: 9+

Quad time (340 *2 *2 *4 = 5440 minutes), Adjusted TN 7+

Bleh... yeah, I saw the part about treating it like a Refit Kit, but still failed to read the section on page 188 "Installing a Refit Kit" and the dire consequences thereof.

So, I really should likely wait until I have an Elite tech and access to a Factory, to get the better mods. With that being said:
1) Does the GM agree with this?
2) Since I've already gone down this road, am I required to go ahead with this customization at this time?
3) If the answer to #2 is yes, do I reroll or take one of the rolls above?
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Darrian Wolffe

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #9 on: March 24, 2017, 12:51:27 AM »

So, I really should likely wait until I have an Elite tech and access to a Factory, to get the better mods. With that being said:
1) Does the GM agree with this?
2) Since I've already gone down this road, am I required to go ahead with this customization at this time?
3) If the answer to #2 is yes, do I reroll or take one of the rolls above?

I've seen this and I'll look hard at it tomorrow. 
1) see above
2) No, because the parameters have changed from what you thought they were.  However, this is likely a 1-time deal, because it's a result of ignorance.  After you know how it's supposed to work, ignorance will no longer be an excuse.
3) Regardless, if you've changed the parameters of the rolls (which you definitely have), then it will require a reroll.
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Timberwolfd

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #10 on: March 24, 2017, 01:24:15 AM »

Mods get hard real quick.

the nice thing is that the mod completes regardless. The downside is dropping quality hurts a lot in the long run. The upside is Rob isn't running the maintenance checks by the book, so dropping quality isn't a quick death spiral.

Edit after talking during game: mods which fail, fail and the time is lost. Weapons, equipment, etc. that are used in the mod are not lost, just the time.
« Last Edit: March 26, 2017, 12:10:19 PM by Timberwolfd »
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #11 on: March 28, 2017, 10:26:26 AM »

Ok, I'm viewing the time in between May and June 1st as lost, due to my techs simply trying to understand how to customize. I'm playing with the time after Mission 1, which gives my lance an in-game reason to skip the next mission (down for refit).

Per Rob on Saturday, we (a) aren't tracking Quality at all, and (b) are using StratOps for customizations. Therefore:

June 6 (day after Mission 1)
Goal: CPLT-C1 - Remove 1 Heat Sink, Add 1 ton of Standard Armor

Customization table:
Vet Tech6+
Tech D+1
Dropship+0
Custom+2
Class C+2
Extra time (x4) -2
Target Number: 9+

Time:
ModifierMinutes/Multiplier
Heat Sink removal90
Armor addition80
Class C Multiplierx2
Customx2
Extra Timex4
Total:2720 minutes / 46 hours

And the attempt:
Rolled 2d6 : 6, 5, total 11

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #12 on: March 28, 2017, 10:42:06 AM »

Now that's some fine technical work!

1 Heat sink added to inventory
1 ton of standard armor spent

Mech designation: CPLT-C1-X
Updated BV: 1416
Updated Lance BV: 4703

Lance back on duty (June 14th)


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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #13 on: March 28, 2017, 10:46:29 AM »

June, 3044 Maintenance: 209 hours needed

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 49
Brian Flo180 46**

**Custom work
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #14 on: March 29, 2017, 01:18:08 PM »

Brian Flo is feeling a bit cocky after last month's success, so the project continues...

July 1
Goal: CPLT-C1 - Remove 1 Heat Sink, Add 1 ton of Standard Armor

Customization table:
Vet Tech6+
Tech D+1
Dropship+0
Custom+2
Class C+2
Extra time (x4) -2
Target Number: 9+

Time:
ModifierMinutes/Multiplier
Heat Sink removal90
Armor addition80
Class C Multiplierx2
Customx2
Extra Timex4
Total:2720 minutes / 46 hours

And the attempt:
Rolled 2d6 : 6, 4, total 10


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