Unit CO: Fairchild Lance was returned to full combat-readiness 3 days after the previous engagement. It reports full readiness status if requested as a reinforcement unit.
GM: So, because we'll generally know how long we have until the next mission, we can use our Techs intelligently. I know that if I flub a roll, a Tech of a higher Quality level has to try it again or I can't fix the component. Therefore, the Green Tech did all the reloading (which *can't* fail); done in 45 minutes. The Regular Tech did almost all of the work - usually doubling the repair time for the roll bonus - using 885 minutes on repairs (including a failed roll). The Veteran Tech stood by to perform any repairs that the Regular Tech couldn't do, and since she doesn't have other time commitments, if something came to her, she'd max out the time it took to get the bonus, because if she misses the roll, I don't have an Elite Tech who can fix it instead. She had to cover for the Regular Tech once; repairing armor damage to the Vindicator.