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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: 9-1-3044 Contract Market  (Read 3744 times)

Darrian Wolffe

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Re: 9-1-3044 Contract Market
« Reply #30 on: July 04, 2017, 02:12:04 PM »

We agreed to stay until 9/5

I won't lie; I forgot about that completely.

That's an easy thing to deal with, though, and yes, it can easily be made up in transit. Looking at the jump path and the star types (almost entirely G2V types, oddly enough), the crew won't even have to make a skill roll. You're basically taking a G2V's default 189 hour charge time and reducing it to 175 hours (14 hours saved) 7 times, and then there's a single K-class star on the trip where you drop a 200-hour charge time to a 178 hour charge time, adding up to 120 hours (5 days) saved.

JumpShips burn essentially 40 tons of fuel per burn-day, so that's 200 tons of hyrdogen fuel to save 5 days.  At $15,000/ton (StratOps, p179), that's expensive ($3 million), but fortunately a fusion engine can also generate some fuel for free; ~10 tons per maintenance cycle that we don't use it to provide power (which is basically "per week; since we're only running the engine to produce power instead of hydrogen fuel for 5 hours most weeks, that won't be an issue).  The JumpShip fusion drive can cover 17 weeks of fuel production (170 tons), so we're only on the hook for 30 tons of go-juice.

So we'll have to pay an extra $450,000 CB to run the jump drive to make up the time.  We can eat that.  Or we can take the potential minor contract breach (-1 to the contract score) for getting there late, with a potential -1 for each additional battle we miss while where's in transit.

Discuss.

(Also, I'm 80% sure that fuel costs are why the transport values are so damn high; hydrogen fuel was only like $1,000/ton back in the original merc handbook)
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Ice

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Re: 9-1-3044 Contract Market
« Reply #31 on: July 04, 2017, 02:29:14 PM »

I say we take the 450k hit we got more than enough to cover it. I would hate to spend the time to go there and not even get to do anything for that contract because it breached
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Ad Hoc

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Re: 9-1-3044 Contract Market
« Reply #32 on: July 04, 2017, 02:47:42 PM »

Lucas and I agree pay the fuel cost and get there on time.
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agustaaquila

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Re: 9-1-3044 Contract Market
« Reply #33 on: July 04, 2017, 02:48:27 PM »

Pay the cost, If for some odd reason we have three battles back to back then we would be out a contact with negative reputation.
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Black Omega

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Re: 9-1-3044 Contract Market
« Reply #34 on: July 04, 2017, 04:04:27 PM »

I know that it really doesn't matter at this point, but I am in favor of Themyscira.  My character, being who he is, would strongly object to any contract with actions against the Federated Suns. 
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Timberwolfd

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Re: 9-1-3044 Contract Market
« Reply #35 on: July 04, 2017, 07:58:18 PM »

That's an easy thing to deal with, though, and yes, it can easily be made up in transit. Looking at the jump path and the star types (almost entirely G2V types, oddly enough), the crew won't even have to make a skill roll.
For grins and giggles I dug through some CBT star charts in the source books and most of the planets with listed star spectral classes are capitals or worlds with space campaigns/battles. In the core, a lot of stars meet that, as you go out toward the periphery, they get much sparser. They also seem to have decided that the utter majority of habitable stars would be GX sequence stars like Sol. Go figure. A couple of cooler K and M stars make an appearance, but few A or B stars.

I would be willing to bet that MegaMek uses a default star type when there isn't a canon answer.

Also, it may be cheaper to gain time back on the dropships. If it is 8 days to the JumpShip at 1G, it would be 5.3 days at 1.5G. And we have to burn that fuel anyway. Even playing games like a couple of hours at higher G loadings in the first couple of hours of transit would create meaningful reductions in transit times. Or sustaining 1.15G cuts off 1 day.

Either way we can spend the money too make up the time.
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Darrian Wolffe

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Re: 9-1-3044 Contract Market
« Reply #36 on: July 04, 2017, 08:37:21 PM »

Also, it may be cheaper to gain time back on the dropships. If it is 8 days to the JumpShip at 1G, it would be 5.3 days at 1.5G. And we have to burn that fuel anyway. Even playing games like a couple of hours at higher G loadings in the first couple of hours of transit would create meaningful reductions in transit times. Or sustaining 1.15G cuts off 1 day.

Either way we can spend the money too make up the time.

You don't want to do high g DropShip runs of you can help it.  I have to look up the rules, but to make up 5 full days on a jump ship to planet burn that normally only takes 7 days, you'll have do a long term, sustained burn, and even small high g burns on MechWarrior 3 do something like "make Body tests or take penalties to all skills for 12-BODY weeks.".

It's extremely punitive.
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Timberwolfd

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Re: 9-1-3044 Contract Market
« Reply #37 on: July 04, 2017, 08:50:21 PM »

You don't want to do high g DropShip runs of you can help it.  I have to look up the rules, but to make up 5 full days on a jump ship to planet burn that normally only takes 7 days, you'll have do a long term, sustained burn, and even small high g burns on MechWarrior 3 do something like "make Body tests or take penalties to all skills for 12-BODY weeks.".

It's extremely punitive.
Well, that's a bummer.
For the record, I was thinking in terms of reducing the number of days we would need to make up on the jumps and thereby reduce the 450k cbills.
« Last Edit: July 04, 2017, 08:58:43 PM by Timberwolfd »
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Darrian Wolffe

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Re: 9-1-3044 Contract Market
« Reply #38 on: July 04, 2017, 09:17:51 PM »

You don't want to do high g DropShip runs of you can help it.  I have to look up the rules, but to make up 5 full days on a jump ship to planet burn that normally only takes 7 days, you'll have do a long term, sustained burn, and even small high g burns on MechWarrior 3 do something like "make Body tests or take penalties to all skills for 12-BODY weeks.".

It's extremely punitive.
Well, that's a bummer.
For the record, I was thinking in terms of reducing the number of days we would need to make up on the jumps and thereby reduce the 450k cbills.

Yeah, high g runs fuck people up.  I'd look up the rules, but I'm at the Cincy pops concert at Riverbend right now.

You'd also owe more money for the DropShip fuel, but I don't know how the actual comparative costs would break down.
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Timberwolfd

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Re: 9-1-3044 Contract Market
« Reply #39 on: July 04, 2017, 11:23:39 PM »

Since we are embarking on operation THEMYSCIRA, where is Wonder Woman? Are there any Amazons involved?
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agustaaquila

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Re: 9-1-3044 Contract Market
« Reply #40 on: July 04, 2017, 11:39:30 PM »

Since we are embarking on operation THEMYSCIRA, where is Wonder Woman? Are there any Amazons involved?

Easy there, you're on the wrong part of the sphere to have ZEUS punch you in the face.
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Ad Hoc

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Re: 9-1-3044 Contract Market
« Reply #41 on: July 06, 2017, 04:10:40 AM »

I looked through the "Unit's Next Destination" thread and can not see where we agreed to to stay to 9-5.  We agreed to leave arrive 7-25 and stay until 9-1 in order to get 2 market places giving us a month + 5 days. I think we don't need to worry about time to next contract.
« Last Edit: July 06, 2017, 04:14:01 AM by Ad Hoc »
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Ice

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Re: 9-1-3044 Contract Market
« Reply #42 on: July 06, 2017, 04:12:37 AM »

You are correct i thought about it but didnt get around to posting about it.

The agreement was a month and five days not until 9/5. So we are fine and no need to burn the 450k
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