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Author Topic: Operation THEMYSCIRA Mission 1 - July 15th game  (Read 3144 times)

Darrian Wolffe

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Operation THEMYSCIRA Mission 1 - July 15th game
« on: July 06, 2017, 11:48:29 PM »



Objectives:



Forces:
Kong and Bright Lances.  Kong Lance will lead this mission and determine any reinforcements.

Game Setup:

<-- West........................East-->


The Ruined City Map (top center) will have a large number of building and rubble hexes.
« Last Edit: July 07, 2017, 01:35:09 AM by Darrian Wolffe »
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agustaaquila

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Re: Operation THEMYSCIRA Mission 1
« Reply #1 on: July 06, 2017, 11:59:19 PM »

.... insert random swearing.  I wasn't supposed to be in command of a KP duty, let alone a fight.

At least its against the FWL.

I get 2 reinforcement lances on your command Rob?  Or none on mine?
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1
« Reply #2 on: July 07, 2017, 12:02:49 AM »

I get 2 reinforcement lances on your command Rob?  Or none on mine?

You have no...?

Oh.  You have no Strategy rating.  Heh.

OK, we'll we're not going to throw Lucas into the deep end of the pool here (which is why he wasn't commanding this in the first place), so if he's OK with it, you'll use his CO's Strategy rating.  You can get 1 reinforcement lance.

Lucas?  Do you want your PC to give Mike a hand or not?
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Ad Hoc

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #3 on: July 07, 2017, 04:01:53 AM »

Bright lance is assigned to defend roll and Reaper is assigned to scout roll with Kong and Dancer.   
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #4 on: July 07, 2017, 04:50:03 AM »

Bright lance is assigned to defend roll and Reaper is assigned to scout roll with Kong and Dancer.   

Yeah, I know.

MekHQ put them on the mission anyway.  It does that sometimes; roles aren't perfect guarantees, they just make certain missions and deployment frequencies more likely.
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Timberwolfd

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #5 on: July 07, 2017, 11:01:21 AM »

Dunedain lance stands ready to reinforce. My force is all jump jet equipped and includes a 6/9/6 Firestarter which would be good for the get across the field and back again mechanic. Also, they would arrive turn 2, early enough to impact the get across the field and back requirement.
« Last Edit: July 07, 2017, 06:00:02 PM by Timberwolfd »
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Ad Hoc

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #6 on: July 07, 2017, 12:16:18 PM »

I will check with Lucas tonight about helping commanding.

Also, Reaper Lance is ready for reinforcement. After Enforcer engine upgrade, 3 mechs at 5,8,5 and 1 at 5,8,4. Arrival time would be round 2.
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Black Omega

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #7 on: July 07, 2017, 12:39:13 PM »

From which side do PCs enter?
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #8 on: July 07, 2017, 01:28:00 PM »

From which side do PCs enter?

"Player Start:  E"
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #9 on: July 07, 2017, 02:43:19 PM »

Side note: I'm evidently going to have to leave at 4:30 sharp on the 15th, which unfortunately means we'll need a hard stop at 4pm seeing as how I'll need to get the OPFOR packed back up and have time to divide salvage.  I'd like it if people can be at the store, ready to play at 10:30 instead of 11 this time, so we can make up a little bit of time.  Lunch will also be a strict 30 minutes this time instead of the normal 45-50 minutes as people mosey on back.  Likewise, we're going to have time limts on movement and shooting - this is a terrible scenario to have time limits on and I'm sorry about that.

Please post ASAP if that's going to be a problem.
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Ice

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #10 on: July 07, 2017, 03:14:53 PM »

shoulnt be an issue will we have enough time though starting at 1030 even or would we need 10 am possibly
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #11 on: July 07, 2017, 03:58:31 PM »

shoulnt be an issue will we have enough time though starting at 1030 even or would we need 10 am possibly

There is zero chance of starting at 10am.  For setup time reasons, if no others. 
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Ice

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #12 on: July 07, 2017, 04:05:44 PM »

ok just wasnt sure if we had the time
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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #13 on: July 07, 2017, 05:12:45 PM »

Just to be sure, we have only 2 lances starting, Kong and Bright, and can only call up 1 for reinforcement? Gathering intel for if Lucas wants to help command. As of right now I don't see aproblem starting at 10:30.
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #14 on: July 07, 2017, 06:11:58 PM »

Just to be sure, we have only 2 lances starting, Kong and Bright, and can only call up 1 for reinforcement? Gathering intel for if Lucas wants to help command. As of right now I don't see aproblem starting at 10:30.

We have two lances starting.  Kong and Bright.

If Lucas is OK with is, he'll "help" Lt. Blunch (Mike) by lending his strategy rating, allowing 1 Lance to enter as a reinforcement group.  Note that this is a 1-time thing; don't get used to this being a possibility for future games (see below).

All Lucas needs to do is tell us "yes" or "no" whether Mike can use his Strategy rating for this mission.

 Note that under normal circumstance, Lucas would be the local commanding officer, because he's got an equal Tactics skill and a better Strategy skill than Mike.  But as I said above, that's throwing him into the deep end sooner than I (as a GM) am comfortable with; this is why Mike is the local CO for this mission.  After he's had some seasoning in the campaign, he'll be a candidate for local command just like everybody else.
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