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Author Topic: Operation THEMYSCIRA Mission 1 - July 15th game  (Read 3138 times)

Timberwolfd

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #15 on: July 07, 2017, 06:35:32 PM »

salvage spreadsheet for after the battle.

Looking at the OpFor:
The Trebuchets should be the first targets, they have weak side torso armor and @LRM-15 in the side torsos.
The Orion has to go next
After that, the rest are very similar in priority with marginally higher priorities on the Phoenix Hawks and Wolverines, though the Hermes IIs are likely to be easier to hit without jump jets.
Scorpions and the Packrat can be used to soak any extra shots we have available.

Rob, what are the random bonuses under "Observations"?
« Last Edit: July 07, 2017, 06:37:25 PM by Timberwolfd »
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #16 on: July 07, 2017, 06:44:22 PM »

Rob, what are the random bonuses under "Observations"?

I don't know.  I can't know until I load the mission results into MekHQ and it spits them back out.  

Usually it's a small number of repair parts (either just some miscellaneous parts like actuators, or actual Schrodinger's Parts) or a vehicle or two to add to your motor pool.  Sometimes it's extra money.  Rarely it's been rescued prisoners who volunteer to join your unit for free.  Once it was a free Mech.  Once it spat out something like a Companion from Firefly who immediately started a relationship with the unit CO who commanded the mission, and added like $10k extra CB/month.

"There's a bunch of weird random procedural crap buried in the MekHQ campaign code", is the main bullet point here.
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Timberwolfd

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #17 on: July 07, 2017, 07:40:32 PM »

So we need to start our speedy mechs on the southeast edge to sprint along the bottom edge and hide in the blind spot below the hill. Then murder the Trebuchets (2), Scorpions (3), Packrat (1) and 2 more units (total 8/17) to ensure we take control of the battlefield. All while not losing more than 3/12 of our mechs with the observer surviving.

Could be interesting...
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Battlemaster

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #18 on: July 07, 2017, 08:58:40 PM »

yes my strategy rating can be used. (^_^)b
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agustaaquila

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #19 on: July 07, 2017, 10:01:41 PM »

So we need to start our speedy mechs on the southeast edge to sprint along the bottom edge and hide in the blind spot below the hill. Then murder the Trebuchets (2), Scorpions (3), Packrat (1) and 2 more units (total 8/17) to ensure we take control of the battlefield. All while not losing more than 3/12 of our mechs with the observer surviving.

Could be interesting...

I think your calculations on our fast speedy mechs fail to include that our fastest mech is a heavy. 

Ok, this is a doable but hard mission.  Bright lance has several good brawlers, and the things quick enough to chase down the runner units (the pixies) would much rather be hunting lights rather than what they are going to, but Pixies are still scary.

What I would like opinions on is the reinforcement lance.  I think the two viable options are Dunedain and Reaper.  What are peoples thoughts on either lance?
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Timberwolfd

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #20 on: July 07, 2017, 10:17:49 PM »

I think your calculations on our fast speedy mechs fail to include that our fastest mech is a heavy. 

Ok, this is a doable but hard mission.  Bright lance has several good brawlers, and the things quick enough to chase down the runner units (the pixies) would much rather be hunting lights rather than what they are going to, but Pixies are still scary.

What I would like opinions on is the reinforcement lance.  I think the two viable options are Dunedain and Reaper.  What are peoples thoughts on either lance?
Honestly, I think we should plan on generally staying together and just bulling through them by concentrating fire and going for the kills.
On the speedy mechs side of the equation, there are really only 2 ways to achieve the mission objective.
1. Kill everything and calmly walk over to the board edge, grab a smoke and then calmly walk back.
2. Try to sneak the attached Locust, or maybe my Firestarter into the SW corner where LOS is restricted. On this strategy, my Firestarter mounts twice the armor of the Locust or a bug, making it much more survivable than most of the available lights. However, the margin between a 6/9/6 anf 5/8/5 in speed is rather minimal. So not a lot of time would be saved.
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Ad Hoc

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #21 on: July 07, 2017, 10:30:44 PM »

I agree either Reaper or Dunedain should called in because of 2nd turn arrival time.

With the DHS mods I completed on our trip all of Reaper lance are highly heat efficient and allow them max move (run or jump) and use their max fire power. 3 are 5,8,5 but enforcer is 5,8,4 (I increased engine, DHS, changed some weapons). Could be a plus for moving across map at same speed, as a block, as opposed to a couple on their own.

Dunedain does have a couple faster mechs which could be beneficial plus it adds a couple heavies to the mix.  I don't know all the mods Jon has done to his force.

Plus we will have a Locust ally.
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Ad Hoc

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #22 on: July 07, 2017, 10:34:08 PM »

Bright lance I believe is going DHS his marauder and griffin on trip, which increase his lances fire power as well.
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #23 on: July 07, 2017, 10:44:31 PM »

Bright lance I believe is going DHS his marauder and griffin on trip, which increase his lances fire power as well.

...when, exactly?  Just to be sure, he joins the unit on 1 September, can put a single acquisition order for new parts in (since you can't search for parts in transit), and then we've got a fair bit of time to sit around on the transport.  Don't get me wrong, there's definitely time to get it done, as long as he's gotten the parts required and can pass the rolls...but all that work needs to be written down and logged with a quickness.

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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #24 on: July 07, 2017, 10:46:48 PM »

[Honestly, I think we should plan on generally staying together and just bulling through them by concentrating fire and going for the kills.
On the speedy mechs side of the equation, there are really only 2 ways to achieve the mission objective.
1. Kill everything and calmly walk over to the board edge, grab a smoke and then calmly walk back.
2. Try to sneak the attached Locust, or maybe my Firestarter into the SW corner where LOS is restricted. On this strategy, my Firestarter mounts twice the armor of the Locust or a bug, making it much more survivable than most of the available lights. However, the margin between a 6/9/6 anf 5/8/5 in speed is rather minimal. So not a lot of time would be saved.

Mike is referring to the fact that his Ostroc Ostsol** has a 5/8[10]/0 speed profile, and probably carries a few more armor points than a Firestarter.

**they all look the same anyway
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Ad Hoc

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #25 on: July 07, 2017, 11:18:40 PM »

Bright lance I believe is going DHS his marauder and griffin on trip, which increase his lances fire power as well.

...when, exactly?  Just to be sure, he joins the unit on 1 September, can put a single acquisition order for new parts in (since you can't search for parts in transit), and then we've got a fair bit of time to sit around on the transport.  Don't get me wrong, there's definitely time to get it done, as long as he's gotten the parts required and can pass the rolls...but all that work needs to be written down and logged with a quickness.



I was going to work with him on Sat and/ Sun. He can order all the DHS 9-1 they arrive 9-22. Start removing SHS as soon as we take off and put DHS on starting 9-22. Have roughly 142 days - weekends there should be at least 100 work days per tech during trip. 3 techs should  give min of 300 work days. He shouldn't have any trouble getting parts unless he rolls all 2's. Plus under new rules if he fails TN roll on custom he still succeeds but takes an additional double the time , if I'm reading it correctly.
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Timberwolfd

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #26 on: July 07, 2017, 11:38:44 PM »

I agree either Reaper or Dunedain should called in because of 2nd turn arrival time.

With the DHS mods I completed on our trip all of Reaper lance are highly heat efficient and allow them max move (run or jump) and use their max fire power. 3 are 5,8,5 but enforcer is 5,8,4 (I increased engine, DHS, changed some weapons). Could be a plus for moving across map at same speed, as a block, as opposed to a couple on their own.

Dunedain does have a couple faster mechs which could be beneficial plus it adds a couple heavies to the mix.  I don't know all the mods Jon has done to his force.

Plus we will have a Locust ally.

Dunedain lance is currently configured as follows
Crusader 5/8/5 With ER PPC plus Medium Lasers and DHS
Thunderbolt 4/6/4 with roughly a TDR-5SE loadout and DHS
Shadow Hawk 5/8/5 with Large Pulse Laser, Medium Laser and 2x SRM-4 with two ammo bins (1 standard, 1 inferno) and DHS [edit: accidentally wrote down intended config instead of actual. Dang BV cap.]
Firestarter 6/9/6 FS9-K with DHS
 
Honestly it is pretty even between Reaper and Dunedain. The Ostsol is marginally faster when running than the Firestarter but is a heavy mech that could otherwise be engaging the enemy. Conversely the Ostsol will be more survivable than the Firestarter or Locust when not moving. These tradeoffs are why I just kind of want to try to eliminate the OpFor outright and make it a waltz across the field situation.   ;D
« Last Edit: July 08, 2017, 09:14:12 AM by Timberwolfd »
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #27 on: July 07, 2017, 11:49:54 PM »

I was going to work with him on Sat and/ Sun. He can order all the DHS 9-1 they arrive 9-22. Start removing SHS as soon as we take off and put DHS on starting 9-22. Have roughly 142 days - weekends there should be at least 100 work days per tech during trip. 3 techs should  give min of 300 work days. He shouldn't have any trouble getting parts unless he rolls all 2's. Plus under new rules if he fails TN roll on custom he still succeeds but takes an additional double the time , if I'm reading it correctly.

Just remembert to order more than you need because you're likely to not get some of them.

Also, could you break down the math if he's "only failing on 2s"?  Because DHS start at a TN 10.

Quote from: Campaign Rules v2
Advanced Tech parts, weapons, and Equipment (3044-3055): 10+

 I see he has Well-connected (+1 bonus) and he has a +2 Scrounge bonus.  He should be rolling on 7+s, which means that ~40-45% of his rolls should fail...which means if he actually needs 10 DHS minimum, he should try to order about 15.  Of course, he'll still have to pay for all 15 if he gets them all.
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Darrian Wolffe

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #28 on: July 07, 2017, 11:52:51 PM »

Honestly it is pretty even between Reaper and Dunedain. The Ostsol is marginally faster when running than the Firestarter but is a heavy mech that could otherwise be engaging the enemy. Conversely the Ostsol will be more survivable than the Firestarter or Locust when not moving. These tradeoffs are why I just kind of want to try to eliminate the OpFor outright and make it a waltz across the field situation.   ;D

...nobody bothered to purchase Smoke LRM/SRM rounds, did they?  Availability is 2333 and they never went extinct according to my un-errated PDF of TacOps.
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agustaaquila

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Re: Operation THEMYSCIRA Mission 1 - July 15th game
« Reply #29 on: July 08, 2017, 12:26:40 AM »

The Ostsol is marginally faster when running than the Firestarter but is a heavy mech that could otherwise be engaging the enemy.

I like the assumption here, that a max armor MASC Ostsol has weapons.  Just for the record, if all my weapons hit I am incapable of causing a PSR. 
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