CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Author Topic: Unit level operations (general directions)  (Read 1398 times)

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Unit level operations (general directions)
« on: November 13, 2017, 07:40:43 AM »

The general direction I plan to take the unit in terms of of operations is as follows:

1. I want to generally maintain a unit cash balance of at least 10 million to cover transport costs to contracts, so we don't need to finance our movements. I intend to raise that level over time so that we have the ability to absorb some losses at the unit level. Excess funds will get shared out to lances at the end of contracts.

2. I will be looking for a pair of artillery (preferrably snipers) for unit support.

3. Admin support will be allocated based on needs and first come, first serve in case of ties. For example, I have no need for a logistics bonus on IntroTech rolls, since I'm already limited by the 2 is an autofail limit. However, I do have an all upgraded lance that will routinely need more time to repair, so I may claim an Admin/HR.

4. Unit promotions will be forthcoming, with a semi-official company command structure for fluff (at 10 lances we are basically a Mech battalion with 3x3 lance companies plus a command lance).

5. I will be starting a unit level rolls thread for unit XP and such so that we have a record for the next CO and so that everyone can see what is going on.

6. Please update me on your lance upgrade status after the refit orgy on Canopus IV.

7. I will generally welcome player input on decision making.
« Last Edit: November 13, 2017, 09:06:27 AM by Timberwolfd »
Logged

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Unit level operations (general directions)
« Reply #1 on: November 13, 2017, 10:22:08 PM »

1)If we keep loosing one mech/pilot a mission, then it is only a matter of time until we loose a heavy or assault mech which 10 million is not enough to replace.

2) Hurrah more support

3) Need is an odd thing, as all PCs think they have need.  Have fun adjudicating this one.

4) Fine, I will even accept the rank of warrant as I have n great leadership skills.

6) 2lvl 2 tech, 2 intro tech.  Yes, I am using 2 different systems.  Also I intend to buy a decent light mech if one comes up in may, or take what I can get in june if not.

7) noted
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Unit level operations (general directions)
« Reply #2 on: November 13, 2017, 10:46:21 PM »

1.) That would be a big reason why I intend to build the unit cash reserve and mech reserve over time. I would note that few lances actually run assaults at all, limiting this isuue somewhat. I am more concerned with travel costs. 10,500,000 is only 30 jumps worth of cash at our cost rate. Our current mech reserve is a Cyclops, Thunderbolt, and an Orion. Given our composition and BV limits, I will probably be snagging the next couple of mediums for the reserve.

3.) Needs as I see them. Mostly I will be looking at who has low procurement bonuses to assign the Admin/Logistics and who has the most upgraded tech with the weakest tech pool for Admin/HR. Requests for Admin/HRs to work on major refits will be evaluated as well.

4.) Nope, you're stuck at lieutenant. You are an officer lead by example. (Charge! What did he say?)
Logged

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1823
    • View Profile
Re: Unit level operations (general directions)
« Reply #3 on: November 13, 2017, 11:28:41 PM »

Point of order.  At current I'm the only person with an assault class and I'm pretty sure we don't have any wings qualified in them.
Logged

Ad Hoc

  • Lieutenant
  • *****
  • Posts: 1729
    • View Profile
Re: Unit level operations (general directions)
« Reply #4 on: November 14, 2017, 06:14:00 PM »

I would ask the unit to purchase a Mobile HQ to help scout lances have a lower TN modifier for repairs.
« Last Edit: November 14, 2017, 06:18:59 PM by Ad Hoc »
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Unit level operations (general directions)
« Reply #5 on: November 14, 2017, 06:30:44 PM »

I would ask the unit to purchase a Mobile HQ to help scout lances have a lower TN modifier for repairs.

I am highly likely to rotate lance assignments going into the next contract.
Mobile HQ - Noted
Logged

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Unit level operations (general directions)
« Reply #6 on: November 14, 2017, 06:46:06 PM »

I would ask the unit to purchase a Mobile HQ to help scout lances have a lower TN modifier for repairs.

I am highly likely to rotate lance assignments going into the next contract.
Mobile HQ - Noted

Any heads up on how?
Logged
Die Clanner!!!!

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Unit level operations (general directions)
« Reply #7 on: November 14, 2017, 06:48:24 PM »

I would ask the unit to purchase a Mobile HQ to help scout lances have a lower TN modifier for repairs.

I am highly likely to rotate lance assignments going into the next contract.
Mobile HQ - Noted

Any heads up on how?
After customizations are complete I will prioritize units with fewer custom mechs and higher tech skills for scout.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: Unit level operations (general directions)
« Reply #8 on: November 14, 2017, 07:50:36 PM »

I would ask the unit to purchase a Mobile HQ to help scout lances have a lower TN modifier for repairs.

I am highly likely to rotate lance assignments going into the next contract.
Mobile HQ - Noted

He means a Mobile Field Base.

And the "how" is either waiting until one comes up on the Marketplace, gets salvaged during a mission, or comes up on the Random Bonus Table.
Logged

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3175
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Unit level operations (general directions)
« Reply #9 on: November 14, 2017, 07:55:42 PM »

I would ask the unit to purchase a Mobile HQ to help scout lances have a lower TN modifier for repairs.

I am highly likely to rotate lance assignments going into the next contract.
Mobile HQ - Noted

He means a Mobile Field Base.

And the "how" is either waiting until one comes up on the Marketplace, gets salvaged during a mission, or comes up on the Random Bonus Table.

No I was asking about the reassign
Logged
Die Clanner!!!!

agustaaquila

  • Backstabbing Capellan
  • Lieutenant J.G.
  • *****
  • Posts: 1376
    • View Profile
Re: Unit level operations (general directions)
« Reply #10 on: November 14, 2017, 07:58:39 PM »

I would ask the unit to purchase a Mobile HQ to help scout lances have a lower TN modifier for repairs.

I am highly likely to rotate lance assignments going into the next contract.
Mobile HQ - Noted

He means a Mobile Field Base.

And the "how" is either waiting until one comes up on the Marketplace, gets salvaged during a mission, or comes up on the Random Bonus Table.

No I was asking about the reassign

He was talking about the quoted text.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Unit level operations (general directions)
« Reply #11 on: November 14, 2017, 09:10:18 PM »

On the to purchase list:
Mobile HQ
2x Arty (Prefer snipers)

[Side note to Rob: I looked back through the previous markets and didn't see arty or a mobile HQ. How often do they come up?]

General assignments notes:
Scout will be the crap role everyone shares (Except my/the CO's unit. For role play reasons it makes no sense to have the CO out on patrol and potentially out of contact at a critical moment. Once I am no longer CO, I expect to share in the "fun")
Units assigned to Scout will generally have Admin/HR support
Admin/HR and Scout assignments will be reevaluated when the next contract is signed.
Preferrence for Scout assignment will be given to units with fewer upgraded mechs to reduce the impact of repairs in the field.
Units with more experienced techs will also be preferred for Scout assignment since more experienced techs will be able to make the rolls easier.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4870
    • View Profile
Re: Unit level operations (general directions)
« Reply #12 on: November 14, 2017, 11:15:52 PM »

Mobile HQ
2x Arty (Prefer snipers)

[Side note to Rob: I looked back through the previous markets and didn't see arty or a mobile HQ. How often do they come up?]

For the latter, incredibly rarely.  Mobile HQs and Mobile Field Bases are almost functionally extinct at current time; the VERY few which are left are almost exclusively owned by the Houses.  When the Dragoons came into the Inner Sphere in 3005, their 5 MHQs were canonically (as per TRO3039) a significant boost to the number of surviving examples.  They become somewhat more common post-3052, and become something you'd reasonably expect to see every 6 months or so on the market by 3060.  Currently, era modifiers keep them at the smallest percentage for AtB's marketplace generation system; any given marketplace entry has a about 1/10th of a 1% chance of being an MFB or an MHQ, if my numbers are accurate.

For the former, rarely, but not *as* rarely.  Granted, until now I've had the possibilty of even finding artillery via the marketplace turned off, because I was holding to see what the BattleMech Manual was going to do about support force rules.  I'd expect an artillery piece to work its way into the marketplace every 3-4 months, assuming you guys are in an area of space that isn't a shithole (read: marketplace results take your rough location into account, though not to the level where if you're near a factory, it gives you lots of stuff that that factory makes; AtB isn't *that* detailed AFAIK).
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Unit level operations (general directions)
« Reply #13 on: November 15, 2017, 11:36:16 PM »

Probably just as well, since I couldn't find many current artillery anyway. There just aren't many self-propelled artillery to choose from. If we find an Arrow IV Catapult would you let that be unit level artillery?
Logged

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1823
    • View Profile
Re: Unit level operations (general directions)
« Reply #14 on: November 16, 2017, 12:42:06 AM »

Probably just as well, since I couldn't find many current artillery anyway. There just aren't many self-propelled artillery to choose from. If we find an Arrow IV Catapult would you let that be unit level artillery?

I already asked about that one during unit creation.  AIV right now is in the realm of stupid rare. 
Logged