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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dragon Lance- Maintenance, Repair, Customs  (Read 34001 times)

deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #405 on: November 14, 2021, 11:02:39 AM »

6/25/3053
Partial repairs completed:
Still require:
LL: LLA, 2x Jump Jets
RA: reattach, 11/11 armor, UAA, MPL
Items used:
40T LL (0 remain)
40T ULA (0 remain)
40T foot (0 remain)
74 FF used (622 remain)
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #406 on: November 14, 2021, 11:41:09 AM »

Archer,Custom: Yes, Start: 6/7/3053, Location: Basic Facility,  Tech Assigned: Ki-heon Kambhampat, Tech Level: Veteran, Clan tech on IS Mech Replace Armor, , Hit Locaton: LA, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 8:
Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Locaton: LT, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 8:
Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Locaton: RT, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 8:
Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Locaton: RA, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 8:
Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Locaton: , Quantity: , Time Multiplier: Quadruple, Total time Min: 0 ,TN: 8:
Rolled 2d6 : 2, 2, total 4
TOTAL TIME 8 HR DAYS: 3.58333333333333 TOTAL TIME MINUTES: 1720

Orion,Custom: No, Start: 6/10/3053, Location: Basic Facility,  Tech Assigned: Muwaffaq bin Fareeq, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: CT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Locaton: RA, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Locaton: RL, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 6, 4, total 10
TOTAL TIME 8 HR DAYS: 1.66666666666667 TOTAL TIME MINUTES: 800
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #407 on: November 14, 2021, 11:59:41 AM »

Freehanding the TN is showing much lower TN than the repair excel sheet.
Veteran 6 + basic 0 -1 armor+1 custom +2 mixed -3 quad time=5
All but 14/26 RL armor replaced on 6/10
Awaiting parts: LL, 2x JJ

Veteran 6 + basic 0 -1 armor -1 Easy to maintain (orion) -3 Quad time= 1
All partial repairs on orion completed 6/12
Awaiting parts: 1x 75T RT
Parts used: 63 std armor (1,448 remains)
« Last Edit: November 14, 2021, 03:20:51 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #408 on: November 15, 2021, 08:56:58 AM »


Orion,Custom: No, Start: 6/28/3053, Location: Basic Facility,  Tech Assigned: Yek Angelo, Tech Level: Regular, No Tech Base Mod Replace Destroyed location, , Hit Locaton: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:
Rolled 2d6 : 6, 2, total 8
TOTAL TIME 8 HR DAYS: 2 TOTAL TIME MINUTES: 960

Archer,Custom: Yes, Start: 6/10/3053, Location: Basic Facility,  Tech Assigned: Yek Angelo, Tech Level: Regular, Clan tech on IS Mech Replace Destroyed location, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 11:
Rolled 2d6 : 1, 3, total 4
TOTAL TIME 8 HR DAYS: 2 TOTAL TIME MINUTES: 960
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #409 on: November 15, 2021, 09:02:19 AM »

Archer started on 29th, either way failed.
Replaced orion RT (1 RT remains)

Orion,Custom: No, Start: 6/29/3053, Location: Basic Facility,  Tech Assigned: Yek Angelo, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: RT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 5:
Rolled 2d6 : 5, 1, total 6
Replace Armor, , Hit Locaton: RT[R], Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 5:
Rolled 2d6 : 1, 4, total 5
Replace Ammo Crit, 10x slug, Hit Locaton: RT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 2, 5, total 7
Replace Ammo Crit, 10x cluster, Hit Locaton: RT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 2, 2, total 4
Replace Weapon, LB10x, Hit Locaton: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 3, 3, total 6
Replace Other Equipment, CASE, Hit Locaton: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 4, 3, total 7
TOTAL TIME 8 HR DAYS: 2.66666666666667 TOTAL TIME MINUTES: 1280

Archer,Custom: Yes, Start: 7/1/3053, Location: Basic Facility,  Tech Assigned: Muwaffaq bin Fareeq, Tech Level: Veteran, Clan tech on IS Mech Replace Destroyed location, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 10:
Rolled 2d6 : 3, 2, total 5
TOTAL TIME 8 HR DAYS: 2 TOTAL TIME MINUTES: 960

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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #410 on: November 15, 2021, 09:07:29 AM »

Orion partially repaired by 7/1 (need to replace CASE and do roll for engine)
Orion,Custom: No, Start: 7/1/3053, Location: Basic Facility,  Tech Assigned: Yek Angelo, Tech Level: Regular, No Tech Base Mod Fix Engine 3 Crit, , Hit Locaton: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 6: This dice roll has been tampered with!
Rolled 2d6 : 1, 3, total 4TOTAL TIME 8 HR DAYS: 2.5 TOTAL TIME MINUTES: 1200
Parts removed:
32 armor (1,416 remain)
1x LB10x (1 remains)
1x 10x Slug (10 remain)
1x CASE (2 remain)
Archer now requires elite to replace leg.
Ammo failed and not CASE.
« Last Edit: November 15, 2021, 09:09:19 AM by deadlyfire2345 »
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #411 on: November 15, 2021, 09:14:43 AM »

Orion,Custom: No, Start: 7/6/3053, Location: Basic Facility,  Tech Assigned: Beth Henderson, Tech Level: Veteran, No Tech Base Mod Fix Engine 3 Crit, , Hit Locaton: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 5:
Rolled 2d6 : 4, 1, total 5
Replace Ammo Crit, 10x cluster, Hit Locaton: RT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 4:
Rolled 2d6 : 6, 2, total 8
TOTAL TIME 8 HR DAYS: 2.75 TOTAL TIME MINUTES: 1320

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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #412 on: November 15, 2021, 09:15:25 AM »

Orion fully repaired on 7/8/3053
Parts removed:
1x 10x cluster (10 remain)
Orion,Custom: No, Start: 7/8/3053, Location: Basic Facility,  Tech Assigned: Yek Angelo, Tech Level: Regular, No Tech Base Mod Replace Blown-off Limb, , Hit Locaton: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:
Rolled 2d6 : 3, 3, total 6
TOTAL TIME 8 HR DAYS: 1.5 TOTAL TIME MINUTES: 720

Forgot to reattach it.
« Last Edit: November 15, 2021, 11:17:11 AM by deadlyfire2345 »
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #413 on: November 15, 2021, 11:40:18 AM »

Cicada,Custom: No, Start: 6/28/3053, Location: Basic Facility,  Tech Assigned: Melissa Hardy, Tech Level: Regular, No Tech Base Mod Replace Actuator Lower Leg, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 1, 1, total 2
Replace Jump Jet, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 2, 1, total 3
Replace Jump Jet, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 6, 6, total 12
TOTAL TIME 8 HR DAYS: 1.75 TOTAL TIME MINUTES: 840
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #414 on: November 15, 2021, 11:41:23 AM »

Hardy gains 1 xp from skill check (1 total)
Cicada,Custom: No, Start: 6/28/3053, Location: Basic Facility,  Tech Assigned: Felix Hawkins, Tech Level: Veteran, No Tech Base Mod Replace Jump Jet, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 3, 6, total 9
TOTAL TIME 8 HR DAYS: 0.5 TOTAL TIME MINUTES: 240
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #415 on: November 15, 2021, 11:42:30 AM »

All parts in leg completed, waiting on elite to replace arm
Total parts used:
2x 40T Jump Jets (2 remain)
1x 40T LLA (1 remain)
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #416 on: November 16, 2021, 06:30:52 PM »

Cicada,Custom: No, Start: 7/11/3053, Location: Basic Facility,  Tech Assigned: Geneva Drewry, Tech Level: Elite, No Tech Base Mod Replace Destroyed location, , Hit Locaton: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 3, 5, total 8
TOTAL TIME 8 HR DAYS: 2 TOTAL TIME MINUTES: 960
Archer,Custom: Yes, Start: 7/2/3053, Location: Basic Facility,  Tech Assigned: Geneva Drewry, Tech Level: Elite, Clan tech on IS Mech Replace Destroyed location, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 9:
Rolled 2d6 : 6, 4, total 10
TOTAL TIME 8 HR DAYS: 2 TOTAL TIME MINUTES: 960
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #417 on: November 16, 2021, 06:39:38 PM »

TN 1 higher for cicada. Passed anyway
Forgot to test armor in RL
Archer,Custom: Yes, Start: 6/19/3053, Location: Basic Facility,  Tech Assigned: Geneva Drewry, Tech Level: Elite, Clan tech on IS Mech Replace Armor, , Hit Locaton: RL, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 4:
Rolled 2d6 : 4, 3, total 7
TOTAL TIME 8 HR DAYS: 1.16666666666667 TOTAL TIME MINUTES: 560
Items removed from inventory:
1x 40T RA (2 remain)
1x 70T LL (1 remain)
Cicada,Custom: Yes, Start: 7/11/3053, Location: Basic Facility,  Tech Assigned: Melissa Hardy, Tech Level: Regular, No Tech Base Mod Replace Actuator Upper Arm, , Hit Locaton: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Locaton: RA, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 4:
Rolled 2d6 : 4, 1, total 5
Replace Weapon, , Hit Locaton: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 6, 5, total 11
TOTAL TIME 8 HR DAYS: 2.66666666666667 TOTAL TIME MINUTES: 1280

Archer,Custom: Yes, Start: 7/14/3053, Location: Basic Facility,  Tech Assigned: Blaire Bunyan, Tech Level: Regular, Clan tech on IS Mech Replace Armor, , Hit Locaton: LL, Quantity: 26, Time Multiplier: Quadruple, Total time Min: 1040 ,TN: 6:
Rolled 2d6 : 4, 5, total 9
Replace Actuator Upper Leg , , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 4, 1, total 5
Replace Actuator Lower Leg, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 2, 4, total 6
Replace Actuator Foot, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 1, 2, total 3
Replace Jump Jet, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 8:
Rolled 2d6 : 4, 1, total 5
Replace Jump Jet, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 8:
Rolled 2d6 : 6, 1, total 7
TOTAL TIME 8 HR DAYS: 5.41666666666667 TOTAL TIME MINUTES: 2600
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #418 on: November 16, 2021, 06:48:20 PM »

Cicada started on 12th.
Items removed from inventory:
11x FF (611 remain)
40x std armor (1,376 remain)
1x MPL (14 remain)
1x 70T ULA (0 remain)
1x 70T LLA (0 remain)

Cicada,Custom: Yes, Start: 7/14/3053, Location: Basic Facility,  Tech Assigned: Muwaffaq bin Fareeq, Tech Level: Veteran, No Tech Base Mod Replace Actuator Upper Arm, , Hit Locaton: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:
Rolled 2d6 : 5, 5, total 10
TOTAL TIME 8 HR DAYS: 0.75 TOTAL TIME MINUTES: 360

Archer,Custom: Yes, Start: 7/19/3053, Location: Basic Facility,  Tech Assigned: Ki-heon Kambhampat, Tech Level: Veteran, Clan tech on IS Mech Replace Actuator Foot, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:
Rolled 2d6 : 5, 2, total 7
Replace Jump Jet, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 7:
Rolled 2d6 : 4, 5, total 9
Replace Jump Jet, , Hit Locaton: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 7:
Rolled 2d6 : 5, 2, total 7
TOTAL TIME 8 HR DAYS: 1.75 TOTAL TIME MINUTES: 840
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deadlyfire2345

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Re: Dragon Lance- Maintenance, Repair, Customs
« Reply #419 on: November 16, 2021, 06:50:03 PM »

All repairs completed.
Cicada ready on 7/14
Archer (after reloading ammo) will be ready 7/20
Items removed from inventory:
1x 40T UAA (3 remain)
1x 70T foot (0 remain)
2x 70T JJ (2 remain)
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