Rob, can we delay coming on the field until turn 20?
Also, with Deep Snow, wheeled vehicles are prohibited. Would that prevent the Hetzers from moving once there is Deep Snow on the board?
Another consideration on air support. It may make sense not to bring support so as not to give the enemy BSPs to use against us. Minefields are cheap...
Net weather/light impacts:
Turns 1-9:
Vehicles have -2 cruise, recalculate flank.
+2 to all weapon attacks
Turns 10-19:
Thin Snow
Wheeled Vehicles: +1 MP/hex
Turns 20+:
Deep Snow
All Units: +1 MP/hex
All Units: +1 PSR
Wheeled vehicles prohibited per p.34 TacOps.
Bog down rules are also in effect.
I would focus rerolls on the Terrain and Maps to try to get rid of the urban maps.
We also have Storm wind conditions which will add +3 to missile attack rolls and +2 to ballistic attacks.
Mechs, hovers and VTOLs will also have +3 PSRs.
That makes the opfor a bit less scary. The Trebuchet, UrbanMechs, Wasps, Pos, Hetzers, Warriors, and Pegasi all use missiles or ballistics as primary weapons.