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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Fall large scale game coordination thread  (Read 3537 times)

Timberwolfd

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Re: Fall large scale game coordination thread
« Reply #15 on: August 18, 2018, 10:24:15 PM »

I've got a 25. (^_^)b
Something, something, size, compensation, something, something.  ;D
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Timberwolfd

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Re: Fall large scale game coordination thread
« Reply #16 on: September 20, 2018, 08:13:20 PM »

As a heads up, sometime during or shortly after the game on the 29th, I'll be putting up an RSVP thread for helpers to be available ~9AM on Oct. 20th to help set up the big game.
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Timberwolfd

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Re: Fall large scale game coordination thread
« Reply #17 on: September 30, 2018, 08:55:06 PM »

Setup thread created and linked in OP.
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Timberwolfd

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Re: Fall large scale game coordination thread
« Reply #18 on: October 05, 2018, 07:37:51 AM »

I finally found the right material to print "paper" maps on. Per Rob, we'll discuss details at the large scale game, so I have linked the discussion thread in the OP.
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Darrian Wolffe

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Re: Fall large scale game coordination thread
« Reply #19 on: October 11, 2018, 01:56:59 AM »

Rules Variations to be used on the 20th

NOT YET IN EFFECT

Jon, these are up for your thoughts and input.

We're using normal miniatures rules, with the following notes:
1) Linear Movement: Base "hex" length is set at 6" per hex.  Or UP TO 6" of movement per MP; you may move less per MP, and total MP "conserves**".  MP costs scale from there (ie, 2 MP to move through 6" of woods) exactly as in standard Battletech.

2) Turning: It costs to turn up to 60 degrees (1 hex facing) or portion thereof.

3) Slop: There is assumed to be roughly 1/2" of "slop" in movement or turning.  Don't insist on millimetric precision.

4) Line of Sight/Fire (Firing Arcs): The front arc of a Mech is found be measuring forward from the rear hex side arcs.  A Mech which torso twists shifts this arc one hex facing to the side it twists.

5) Line of Sight/Fire (Terrain): this is figured exactly as in standard BattleTech, substituting 6" (or portion thereof) of terrain for 1 hex's worth of terrain.  Ie, 8" of light woods would have the same game effect as 2 hexes of light woods on the tabletop.  Someone whose base is 4" from the edge of the woods would be considered to be "in" the first woods hex, figured exactly as in standard BattleTech.

6) Line of Sight/Fire (Cover): We are NOT using the "true line of sight" rules found in miniatures play.  A Mech's must be within 3" of the terrain to gain partial cover. 
-If less than 1/3rd of the Mech is behind the cover, there is no effect.
-If between 1/3rd and 2/3rds of the Mech is behind cover, the Mech gains Partial Cover (+1 to be hit), and the terrain will screen the appropriate side of the Mech (any of the following: both legs, right arm right leg, and right torso, or left arm, left leg, and left torso).  Any shots which hit a covered location hit the terrain instead.  Under no circumstances can partial cover protect the center torso or head.  Any weapons mounted in a location which is covered by Partial Cover cannot fire at a target who takes the Partial Cover modifier.  This is a specific exemption to the rule stating that LoF is drawn from the center of a hex to the center of a hex; if the LoF to a Mech in Partial Cover clips a building, the Mech is not necessarily an illegal target).
-If more than 2/3rds of the Mech is behind cover, it cannot be fired upon.
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Timberwolfd

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Re: Fall large scale game coordination thread
« Reply #20 on: October 11, 2018, 01:54:30 PM »

Just to be sure everyone is still planning to be here. The list I have is:
1. Jon
2. Rob
3. Steve
4. Paul (deadly)
5. Brandon
6. Dan
7. Mike
8. Logan
9. Lucas
10. Ryan
11. Hat
12. Bryan
13. (stand-by slot)
14. (stand-by slot)

If you are not going to make it, let us know now.
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Hat

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Re: Fall large scale game coordination thread
« Reply #21 on: October 11, 2018, 02:09:50 PM »

Confirmed.
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deadlyfire2345

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Re: Fall large scale game coordination thread
« Reply #22 on: October 11, 2018, 02:11:24 PM »

Yessur
If I am not dead from moving everything into house the day prior.
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Ad Hoc

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Re: Fall large scale game coordination thread
« Reply #23 on: October 11, 2018, 05:34:44 PM »

My boys and I coming
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Timberwolfd

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Re: Fall large scale game coordination thread
« Reply #24 on: October 13, 2018, 01:05:51 PM »

Documentary link posted in OP.
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Timberwolfd

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Re: Fall large scale game coordination thread
« Reply #25 on: October 14, 2018, 10:42:21 PM »

What to bring with you link added to OP.
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Timberwolfd

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Re: Fall large scale game coordination thread
« Reply #26 on: March 09, 2023, 05:12:23 PM »

Update for historical purposes.

I have privated the video from the large scale game, since there were minors present.

The unlisted link is: https://youtu.be/aPVm1uXiLHg
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