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Author Topic: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45  (Read 3107 times)

ItsTehPope

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #30 on: February 28, 2018, 10:32:32 AM »

First, I choose my commander piloting his slightly modified PXH-1xSR [please see custom thread if required].

Second, he would like to increase tactics skill from 2 to 3.  He has fast learner.  Per the rules 2.2 pg 13, "Increase a skill: (New skill rank x 7)
(+/-2 per rank for either Nat. Aptitude or Slow/Fast Learner Traits), does this mean he spends 15 pts [-2/rank] or 19 [(new rank x 7)-2]?  Will that give 1 more re-roll?

Third, can I see the maps first?

Thx.



Dancer, my Friday night is wide the heck open and the only things that will be around are the critters.
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Darrian Wolffe

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #31 on: February 28, 2018, 12:58:37 PM »

First, I choose my commander piloting his slightly modified PXH-1xSR [please see custom thread if required].

Second, he would like to increase tactics skill from 2 to 3.  He has fast learner.  Per the rules 2.2 pg 13, "Increase a skill: (New skill rank x 7)
(+/-2 per rank for either Nat. Aptitude or Slow/Fast Learner Traits), does this mean he spends 15 pts [-2/rank] or 19 [(new rank x 7)-2]?  Will that give 1 more re-roll?

Third, can I see the maps first?

1. No problem.

2.  No problem.  It costs 15 XP.  Yes, that gives you another reroll.  Make sure to post your character update in the TO&E thread and update the Google Doc.

3.  No.  Because I don't generate the maps until the terrain and map type have been finalized.
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Darrian Wolffe

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #32 on: March 01, 2018, 11:20:16 PM »

Rolled 1d1000 : 701, total 701


Rolled 1d1000 : 405, total 405


Rolled 1d1000 : 47, total 47
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Darrian Wolffe

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #33 on: March 01, 2018, 11:28:58 PM »

Rolled 1d1000 : 534, total 534
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Black Omega

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #34 on: March 02, 2018, 05:31:28 AM »


Dancer, my Friday night is wide the heck open and the only things that will be around are the critters.

Can't do it tonight, Dan.  Let's try for next week.
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ItsTehPope

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #35 on: March 02, 2018, 08:31:19 AM »


Dancer, my Friday night is wide the heck open and the only things that will be around are the critters.

Can't do it tonight, Dan.  Let's try for next week.

Any chance on tomorrow during the day?
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Black Omega

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #36 on: March 02, 2018, 03:39:36 PM »


Dancer, my Friday night is wide the heck open and the only things that will be around are the critters.

Can't do it tonight, Dan.  Let's try for next week.

Any chance on tomorrow during the day?

Possible.   A lot depends on Rob and I finishing the scenario creation.

Rob, please re-roll the map.
« Last Edit: March 02, 2018, 04:12:47 PM by Black Omega »
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Darrian Wolffe

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #37 on: March 03, 2018, 08:13:54 AM »

Possible.   A lot depends on Rob and I finishing the scenario creation.

Rob, please re-roll the map.


Wooded Lake.

2 rerolls left.
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Black Omega

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #38 on: March 03, 2018, 08:15:45 AM »

Let's try that again.
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Darrian Wolffe

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #39 on: March 03, 2018, 08:54:49 AM »

Let's try that again.


Wooded Hills.

1 reroll left.

You do know that since the terrain type is "Wooded", and you're just rerolling the maps, all the results are going to have a lot of woods on them, right?
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Black Omega

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #40 on: March 03, 2018, 09:16:33 AM »

Yes, I would like a certain amount of woods to hide/maneuver in.  But deep woods/lake the civilians can't go there.  Vehicles can't go in hvy woods and only tracked in light woods and only hovercraft on the lake with no cover.

I like it like this.  Let's do this.
« Last Edit: March 03, 2018, 09:19:38 AM by Black Omega »
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Darrian Wolffe

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #41 on: March 03, 2018, 09:20:38 AM »

Yes, I would like a certain amount of woods to hide/maneuver in.  But deep woods/lake the civilians can't go there.

I like it like this.  Let's do this.


No worries.  Just making sure that there wasn't a miscommunication going on.

OK, here's your map:

--------->NORTH

<---------SOUTH
Heavy Woods 1...Woodland (reversed).
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Black Omega

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #42 on: March 03, 2018, 09:21:40 AM »

See.  Hvy woods map was what I was afraid of.  Does anyone have a copy of the hvy woods map that says what each woods hex is?
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Darrian Wolffe

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #43 on: March 03, 2018, 09:22:52 AM »

OK, so the OPFOR enters from the long edge of the Heavy Woods map.  PC and Civvies start within 3 hexes of the Map center (3 hexes cause it's a tiny playing surface).
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Black Omega

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Re: Running Horse Special Mission - Prison Break (Unassigned) 11/02/45
« Reply #44 on: March 03, 2018, 09:25:06 AM »

Am I to get them off of the board or just hide out for 8+ turns?  With Opfor starting at hvy wood edge, that works out pretty well.
« Last Edit: March 03, 2018, 09:26:54 AM by Black Omega »
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