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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23489 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #75 on: December 20, 2018, 11:48:29 PM »

Vindicator
Start March 1st
Assigned Tech: Douggie McDermott
Remove 152 points Std Armor
Base TN: 6, Armor -1, Maintenance Bay -2, Customized +1, Final TN: 4
Rolled 2d6 : 3, 5, total 8

Base Time: 2280 minutes [4.75 days]
Complete: March 5th, Ready March 6th
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #76 on: December 20, 2018, 11:52:23 PM »

SGT McDermott continues
Remove: 4 MGs + Ammo (LA) and ML (Head)
Base TN: 6, Replace Weapon or other equip +1, Maintenance Bay -2, Customized +1, Quadruple Time -3, Final TN: 3
Rolled 2d6 : 5, 5, total 10

Base Time: 600 minutes x4 (Quadruple Time) = 2400 minutes [5 days]
Complete: March 10th, Ready March 11th
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #77 on: December 21, 2018, 12:02:31 AM »

Just realized that my TN was 2 points higher with Tbolt armoring.  Still succeeded.  MoS is 2 not 4. *sigh* joys of working late at night.  Fixed though for Vindicator.

Class D Refit
SGT McDermott
Add 152 FF Armor, 3 SPL (LA), SL (HD), SPL (RT)
Base TN: 6, +1 replace weapon or other equipment, Maintenance Bay -2, Customization +2, Customized +1, +2 Refit, Extra Time (Triple) -2, Final TN: 8
Rolled 2d6 : 1, 5, total 6

Base Time: 2880 minutes, x2 (Customization), x3 (Class D) x3 (Extra Time) = 51840 minutes [108 days]
Complete: June 27th, Ready: June 28th
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #78 on: December 21, 2018, 12:08:07 AM »

Customization fails, takes twice as long [216 days].  Complete: October 13th, Ready: October 14th
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #79 on: December 21, 2018, 12:32:05 AM »

Feb 1, 3048 (When returned from field and in training)
SGT Kerry Serginson
Remove SL (HD)
Base TN: 6, Weapon or other Equip +1, Extra Time (x4) -3, Customized +1, Maintenance Bay -2, Final TN: 3
Rolled 2d6 : 4, 1, total 5

Base Time: 120 x4 Extra Time = 480 minutes [1 day]

Feb 2, 3048
Class C Refit
Replace RT SPL with BAP
Base TN: 6, Weapon or other Equip +1, Customization +2, Customized +1, Refit +2, Maintenance Bay -2, Extra Time (x4) -3, Final TN: 7
Rolled 2d6 : 1, 3, total 4

Base Time: 120 Minutes * 2 (Customization) * 2 (Refit) *4 (Extra Time) = 960 Minutes [2 days]
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #80 on: December 21, 2018, 12:32:49 AM »

Initial Customization fails, takes twice as long [4 days] Complete Feb 6, Ready Feb 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #81 on: January 10, 2019, 11:38:40 PM »

Thunderbolt
Start: December 22nd (8.5 hours/day)
SGT Serginson (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LA: 7 points, Base Time: 1.75 hours (x4) = 7 hours
Rolled 2d6 : 2, 1, total 3

LT: 15 points, Base Time: 3.75 hours (x4) = 15 hours
Rolled 2d6 : 5, 6, total 11

CT: 13 points, Base Time: 3.25 hours (x4) = 13 hours
Rolled 2d6 : 2, 5, total 7

CT(R): 3 points, Base Time: 0.75 hours (x4) = 3 hours
Rolled 2d6 : 2, 4, total 6

RT: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 5, 5, total 10

RA: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 2, 1, total 3

RL: 7 points, Base Time 1.75 hours (x4) = 7 hours
Rolled 2d6 : 1, 1, total 2

LL: 13 points, Base Time: 3.25 hours (x4) = 13 hours
Rolled 2d6 : 6, 5, total 11

Estimated Completion Date: Dec 29, available: Dec 30

Phoenix Hawk
Start: December 22nd (8.5 hours/day)
SGT Mary Johns (7+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 6
LA: 4 points, Base Time: 1 hours (x4) = 4 hours
Rolled 2d6 : 2, 2, total 4

LT: 9 points, Base Time: 2.25 hours (x4) = 9 hours
Rolled 2d6 : 6, 1, total 7

CT: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 2, 1, total 3

HD: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 2, 3, total 5

RT: 1 points, Base Time: 0.25 hours (x4) = 1 hours
Rolled 2d6 : 5, 3, total 8

RA: 7 points, Base Time: 1.75 hours (x4) = 7 hours
Rolled 2d6 : 5, 1, total 6

RL: 4 points, Base Time 1 hours (x4) = 4 hours
Rolled 2d6 : 4, 4, total 8

LL: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 4, 2, total 6

Estimated Completion Date: Dec 25, available: Dec 26

Salvaged Shadow Hawk
Start: December 22nd (8.5 hours/day)
SGT Briana Banks (5+), Field (+2), Remove Equipment (+1), Quadruple Time (-3) = TN: 5
Remove Gyro, Base Time: 200 minutes (x4) = 800 minutes
Rolled 2d6 : 6, 6, total 12

Estimated Completion Date: Dec 23rd, Part available on Dec 24th

Vindicator
Start: December 22nd (8.5 hours/day)
SGT Douggie McDermott (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LT: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 5, 2, total 7

CT: 22 points, Base Time: 5.5 hours (x4) = 22 hours
Rolled 2d6 : 1, 5, total 6

RT: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 4, 5, total 9

RA: 4 points, Base Time: 1 hours (x4) = 4 hours
Rolled 2d6 : 6, 3, total 9

RL: 10 points, Base Time 2.5 hours (x4) = 10 hours
Rolled 2d6 : 1, 2, total 3

LL: 10 points, Base Time: 2.5 hours (x4) = 10 hours
Rolled 2d6 : 5, 3, total 8

Estimated Completion Date: Dec 28th (6.5 hours remaining to be worked on that day)
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #82 on: January 10, 2019, 11:51:19 PM »

SGT Briana Banks gains 1 XP for boxcars on removing the Gyro.

Thunderbolt
Start: December 31st (8.5 hours/day)
SGT Banks (5+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 4
LA: 7 points, Base Time: 1.75 hours (x4) = 7 hours
Rolled 2d6 : 4, 1, total 5

RA: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 6, 4, total 10

RL: 7 points, Base Time 1.75 hours (x4) = 7 hours
Rolled 2d6 : 3, 3, total 6

Completes Jan 2nd, Available Jan 3rd (6.5 hours remaining on Jan 2nd)

Phoenix Hawk
Start: December 26th (8.5 hours/day)
SGT Serginson (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LA: 4 points, Base Time: 1 hours (x4) = 4 hours
Rolled 2d6 : 2, 6, total 8

CT: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 1, 1, total 2

HD: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 5, 4, total 9

Estimated Completion: Dec 26th, Available Dec 27

Vindicator
Start: January 2nd (8.5 hours/day, except 1st day 6.5 hours)
SGT Banks (5+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 4
LL: 10 points, Base Time: 2.5 hours (x4) = 10 hours
Rolled 2d6 : 1, 6, total 7


SGT Banks (5+), Field (+2), Customized (+1), Quadruple Time (-3) = TN: 5
Repair Engine: Base Time: 100 minutes (x4) = 400 minutes ( hours
Rolled 2d6 : 4, 5, total 9


SGT Banks (5+), Field (+2), Customized (+1), Internal Structure (+2), Quadruple Time (-3) = TN: 7
Fix Internal Structure: Base Time: 3 hours (x4) = 12 hours
Rolled 2d6 : 3, 4, total 7


NOTE: More work to be done, but need to find out if this initial work completes successfully.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #83 on: January 10, 2019, 11:57:05 PM »

Phoenix Hawk
Start: December 27th
SGT Banks (5+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 4
CT: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 3, 1, total 4

Completes Dec 27th, Available Dec 28th

Vindicator
Start: Jan 5th
SGT Serginson (6+), Field (+2), Customized (+1), Gyro (+1), Quadruple Time (-3) = TN: 7
Install Gyro, Base Time: 200 minutes (x4) = 800 minutes
Rolled 2d6 : 2, 6, total 8

Completes: Jan 6th, Available: Jan 7th
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #84 on: January 10, 2019, 11:59:42 PM »

December 22nd, SGT Getta Milos (1 pilot hit) assigned to LTJG Harley Walker.
December 23rd:
Rolled 2d6 : 1, 5, total 6
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #85 on: January 11, 2019, 12:00:10 AM »

December 30th:
Rolled 2d6 : 4, 6, total 10
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #86 on: January 11, 2019, 12:00:57 AM »

SGT Milos cleared by Doctors on Dec 30th, reports for duty Dec 31st.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #87 on: January 11, 2019, 10:07:37 AM »

Stinger
Start: December 22nd (8.5 hours/day)
SGT Cahill (9+), Maintenance Bay (-2), Armor (-1), Quadruple Time (-3) = TN: 3
CT: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 1, 5, total 6

LT: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 1, 1, total 2

LL: 4 points, Base Time: 1 hours (x4) = 4 hours
Rolled 2d6 : 1, 3, total 4

Estimated Completion: December 23rd, available for more work starting Dec 24th (still missing leg)

Shadow Hawk 2D
Start: December 24th (8.5 hours/day)
SGT Cahill (9+), Maintenance Bay (-2), Armor (-1), Quadruple Time (-3) = TN: 3
LA: 3 points, Base Time: 0.75 hours (x4) = 3 hours
Rolled 2d6 : 1, 4, total 5

LT: 6 points, Base Time: 1.5 hours (x4) = 6 hours
Rolled 2d6 : 4, 4, total 8

LT(R): 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 3, 6, total 9

CT: 6 points, Base Time: 1.5 hours (x4) = 6 hours
Rolled 2d6 : 3, 4, total 7

RA: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 3, 6, total 9

RL: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 6, 2, total 8

LL: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 4, 4, total 8


SGT Cahill (9+), Maintenance Bay (-2), Internal Structure up to 1/2 (+1), Quadruple Time (-3) = TN: 5
IS LL, Base Time: 135 minutes (x4) = 540 minutes (9 hours)
Rolled 2d6 : 3, 6, total 9

IS RL, Base Time: 135 minutes (x4) = 540 minutes (9 hours)
Rolled 2d6 : 4, 5, total 9

Note: Shadow Hawk 2D after these repairs is fixed and reloaded EXCEPT for actuator damage in both legs and missing Gyro.  Parts on order.

Hunchback
Start on December 28th
SGT McDermott (6+), Maintenance Bay (-2), Internal Structure up to 1/4 (+0), Double Time (-1) = TN: 3
IS: CT, Base Time: 135 minutes (x2) = 270 minutes (4.5 hours),
Rolled 2d6 : 4, 3, total 7

IS: LL, Base Time: 135 minutes (x2) = 270 minutes (4.5 hours),
Rolled 2d6 : 6, 1, total 7


SGT McDermott (6+), Maintenance Bay (-2), Engine (+0), Double Time (-1) = TN: 3
Engine, Base Time: 100 minutes (x2) = 200 minutes
Rolled 2d6 : 5, 4, total 9


SGT McDermott (6+), Maintenance Bay (-2), Gyro (+2), Quadruple Time (-3) = TN: 3
Gyro, Base Time: 2 hours (x4) = 8 hours
Rolled 2d6 : 2, 1, total 3


SGT McDermott (6+), Maintenance Bay (-2), Armor (-1) = TN: 3
LT: 6 points, Base Time: 1.5 hours
Rolled 2d6 : 5, 5, total 10

CT: 26 points, Base Time: 6.5 hours
Rolled 2d6 : 1, 5, total 6

RL: 8 points, Base Time: 2 hours
Rolled 2d6 : 1, 5, total 6

LL: 20 points, Base Time: 5 hours
Rolled 2d6 : 5, 5, total 10

NOTE: After work completed, still missing both arms and RT.  Also missing 2 ML and AC + 1 ton AC/20 Ammo.  Finally, need a replacement upper leg actuator.  Parts on order.
Estimated work complete: Jan 1st, ready for additional work: Jan 2nd
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #88 on: January 11, 2019, 10:10:45 AM »

Stinger
Start: December 26th
SGT Mary Johns (7+), Maintenance Facility (-2), Armor (-1), Double Time (-1) = TN: 3
LT: 5 points, Base Time: 1.25
Rolled 2d6 : 6, 3, total 9

Complete: December 26th
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #89 on: January 11, 2019, 10:30:55 AM »

Shadow Hawk
Start Work: December 31st
SGT Cahill (9+), Maintenance Bay (-2), Actuator (-2), Triple Time (-2) = TN: 3
RL Lower Leg Actuator, 1.5 hours (x3) = 4.5 hours
Rolled 2d6 : 1, 4, total 5

LL Foot Actuator, 1.5 hours (x3) = 4.5 hours
Rolled 2d6 : 5, 2, total 7

Finish Work: Jan 1st
NOTE: Just missing the Gyro
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