One of the primary benefits to running games at a store-front like GTM is that the game we love (or have a love/hate relationship with, depending) gets seen being actually played on a regular basis by other gamers. We often have people stop by and tell us that they still have miniatures, but haven't played in 20 years, etc.
My proposal is that we amp up the promotion of our group a little bit more by doing the following:
-Provide Karl at GTM with text/photos for an "event" to be created for our monthly games. (I can do this)
-Within the Event, make it clear that we welcome new/returning players that would like to join us for the full session, or even just part of it
How we accommodate this:
-Essentially, we want to make sure that we can swiftly add a player to the game at just about any time (reasonably speaking) without adversely disrupting the balance of the game or the strategy of the established OpFor players.
-If an experienced player wants to join at the beginning, we can simply include them in the OpFor disbursements, perhaps assigning easier-to-run units if we're unsure of their abilities. Long-range fire units, particularly units that excel at sitting in some trees and pulling the trigger, are a good place to start. (typically, we already do this)
-If an experienced player or a new player wants to join us mid-game, we simply have a selection of low-bv, easy-to-run units on standby. Units that typically won't swing the balance much are ideal, pretty much any sub-500 bv light mech that can deal about 10 points of damage or less. Giving him a 3/4 pilot for such a light mech seems fair as well. The GM would have sole control of his deployment area, in order to prevent the new deployment from wildly swinging a game one way or the other, such as reclaiming a previously cleared objective, etc. The mech should be considered a local "loyalist" to whatever OpFor is on board, some farmer who's been hiding an old unit in a barn and has now sent his son into the fray when needed. The mech probably shouldn't be salvageable. We could even have a couple such mechs set aside with sheets ready to go, and let the newcomer pick one. This way he likely gets in a few turns as a "demo", and he can exit whenever he likes (we'll either remove the mech or hand off to the OpFor).
So, the idea is that we give our game more exposure and possibly pick up a few players. The downside is that we potentially have too many people show up on a Saturday? However, it should be fairly easy to manage expectations through the FB events, and even get a handle on how many are coming. There are times, like our upcoming game, where we could actually use a couple more experienced OpFor players, and this just might be one way to get them.
Thoughts? Pew pew?