CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Lance Maintenance Rolls => Topic started by: Battlemaster on July 09, 2017, 08:11:30 PM

Title: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 09, 2017, 08:11:30 PM
Starting 9-2-44
Marauder change to DHS
Vet tech Dave Mattingly begins removal of 14 SHS double time 10.5 days TN 5
Rolled 2d6 : 3, 5, total 8

Reg tech Wade Boggs begins removal of 6 SHS double time 9 days TN 6
Rolled 2d6 : 6, 6, total 12


Griffin change to DHS
Reg tech Marleen Rommel begins removal of 12 SHS double time 9 days TN 6
Rolled 2d6 : 5, 3, total 8

Reg tech Wade Boggs (after Marauder work) removes 4 SHS double time TN 6
Rolled 2d6 : 5, 5, total 10

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 09, 2017, 08:29:52 PM
Removal of SHS from both mechs successl
Vet Tech Dave Mattingly gains 3xp
Reg tech Wade Boggs gains a total of 10 xp and a rolled a 12 on removal of SHS on Marauder
Reg tech Marleen Rommel gains 2xp

9-22-44 DHS arrive and techs begin installations of DHS on Marauder and Griffin
Marauder
Vet tech Dave Mattingly installs 13 DHS Double time 19.5 days TN 7
Rolled 2d6 : 6, 4, total 10

Reg Tech Wade Boggs installs 7 DHS  Quad time 21 days TN 7
Rolled 2d6 : 6, 3, total 9


Griffin
Reg Tech Marleen Rommel installs 12 DHS Quad time 36 days TN 7
Rolled 2d6 : 3, 5, total 8

Reg tech Wade Boggs (after work on marauder) installs 4 DHS Quad time 12 days TN 7
Rolled 2d6 : 5, 5, total 10
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 09, 2017, 08:33:39 PM
All rolls successful!! ;D
Both Marauder MAD-3D and Griffin GRF-1N have DHS.
Changing names to Marauder MAD-3Dx and Griffin GRF-1Nx

On the Griffin Reg Tech Marleen Rommel only removed 8 SHS and installed only 8 DHS. Rolls are still good but times are reduced, which really doesn't matter.
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Darrian Wolffe on July 10, 2017, 02:18:22 PM
Starting 9-2-44
Marauder change to DHS
Reg tech Wade Boggs begins removal of 6 SHS double time 9 days TN 6(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12

For reference, this roll of a "12" does not qualify for a Quirk adjustment, because simple removal of components is not a customization.  Look at pg16 of the rules PDF. 

Quote
Note that items on a Mech can be removed under the auspices of a Refit (and a skill check made to perform this action). After this is completed, new items may be installed under the auspices of a Customization

This is what happened to your Marauder.  The removal of the SHS is a "refit", and the addition of DHS is a "customization".  Both the Customization and the Refit Kit sections include a provision for Quirks to be added or removed on a natural 2 or 12.  The "Refit" section on page 15 does not have this proviso, and therefore Quirks cannot be gained or lost by virtue of a basic Refit.  That is intentional, to keep people from continually pulling a single item off and then putting it back on their Mech (which would be a refit, not a Refit Kit installation or a customization) in order to eventually generate natural 12s and gain Quirks. 

(Plus, this would fall under the "abuse of the system" proviso that all of our games run under; no set of rules ever written can withstand somebody deliberately trying to break it, and if you try to write a ruleset to resist that effort you end up with 500-page rulesets withs 250 pages of errata.  Like the Total Warfare series of books, actually.)
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 10, 2017, 05:11:22 PM
We were not sure that is why I asked. Thanks for the explanation. ;D
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Darrian Wolffe on July 10, 2017, 05:12:32 PM
We were not sure that is why I asked. Thanks for the explanation. ;D

All good.  I very much appreciate ya'll asking.
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 25, 2017, 08:03:10 PM
Feb 3 3045
Repairs are done in dropship at maintenance level

Grasshopper
LL Replace Armor 9pts Vet tech SGT Dave Mattingly 135 min TN 3
Rolled 2d6 : 2, 3, total 5

Reload ammo LRM 5 4 rounds
Rolled 2d6 : 2, 1, total 3


Griffin
RL Replace armor 4 pts Vet tech SGT Dave Mattingly 60 min TN3
Rolled 2d6 : 5, 1, total 6

RA Replace armor 10 pts Vet tech SGT Dave Mattingly 150 min TN 3
Rolled 2d6 : 2, 1, total 3

CT Replace armor 10 pts Vet tech SGT Dave Mattingly 150 min TN 3
Rolled 2d6 : 5, 1, total 6

Reload ammo LRM 10 4 rounds

Marauder
LL Replace Limb Reg Tech SGT Wade Boggs Quad time 720 TN 3
Rolled 2d6 : 3, 1, total 4

RA Replace Limb Reg Tech Marleen Rommel Quad time 720 TN 3
Rolled 2d6 : 2, 5, total 7

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 25, 2017, 08:08:14 PM
All passed. Grasshopper and Griffin are fully functional Feb3.

Feb 4
Blackjack
CT Fix <25% internal structure 2 pts Reg Tech Marleen Rommel 180 min TN 4
Rolled 2d6 : 1, 4, total 5

RL Replace armor 12 pts Reg Tech Marleen Rommel 180 min TN 4
Rolled 2d6 : 5, 5, total 10

RA Replace armor 2 pts Reg Tech Marleen Rommel 30 min TN 4
Rolled 2d6 : 2, 2, total 4

RT Replace armor 10 pts Reg Tech Marleen Rommel 150 min TN 4
Rolled 2d6 : 5, 2, total 7

RT(R) Replace armor 2 pts Reg Tech Marleen Rommel 30 min TN 4
Rolled 2d6 : 3, 1, total 4

CT Replace armor 5 pts Reg Tech Marleen Rommel 75 min TN 4
Rolled 2d6 : 2, 4, total 6

CT(R) Replace armor 9 pts Reg Tech Marleen Rommel 135 min TN 4
Rolled 2d6 : 3, 5, total 8

LT Replace armor 5 pts Reg Tech Marleen Rommel 75 min TN 4
Rolled 2d6 : 4, 6, total 10

LA Replace armor 2 pts Reg Tech Marleen Rommel 30 min TN 4
Rolled 2d6 : 1, 3, total 4

LL Replace armor 7 pts Reg Tech Marleen Rommel 105 min TN 4
Rolled 2d6 : 1, 2, total 3

Reload AC 2 ammo 12 rounds
Rolled 2d6 : 3, 6, total 9


Marauder
RA Replace PPC Reg Tech SGT Wade Boggs Quad time 480 min TN 3
Rolled 2d6 : 5, 3, total 8

LL Replace Upper Actuator Reg Tech SGT Wade Boggs 90 min TN 3
Rolled 2d6 : 3, 6, total 9

LL Replace Lower Actuator Reg Tech SGT Wade Boggs 90 min TN 3
Rolled 2d6 : 4, 6, total 10

LL Replace Foot Actuator Reg Tech SGT Wade Boggs 90 min TN 3
Rolled 2d6 : 2, 5, total 7

RA Replace Upper Actuator Reg Tech SGT Wade Boggs 90 min TN 3
Rolled 2d6 : 3, 2, total 5

RA Replace Lower Actuator Reg Tech SGT Wade Boggs 90 min TN 3
Rolled 2d6 : 3, 5, total 8

RL Replace armor 18 pts Reg Tech SGT Wade Boggs 270 min TN 4
Rolled 2d6 : 5, 6, total 11

RA Replace armor 22 pts Reg Tech SGT Wade Boggs 330 min TN 4
Rolled 2d6 : 5, 4, total 9

CT Replace armor 15 pts Reg Tech SGT Wade Boggs 225 min TN 4
Rolled 2d6 : 2, 2, total 4

RT Replace armor 2 pts Reg Tech SGT Wade Boggs 30 min TN 4
Rolled 2d6 : 6, 4, total 10

LL Replace armor 18 pts Reg Tech Marleen Rommel 270 min TN 4
Rolled 2d6 : 5, 4, total 9

LA Replace armor 20 pts Reg Tech Marleen Rommel 300 min TN 4
Rolled 2d6 : 6, 5, total 11

LT Replace armor 2 pts Reg Tech Marleen Rommel 30 min TN 4
Rolled 2d6 : 6, 5, total 11

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 25, 2017, 08:11:27 PM
All passed except LL armor on Blackjack

LL Replace armor 7 pts Ve Tech SGT Dave Mattingly 105 min TN 3
Rolled 2d6 : 2, 5, total 7
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 25, 2017, 08:13:02 PM
All repairs complete.

Grasshopper and Griffin fully operational end of Feb 3 3045
Blackjack fully operational end of Feb 5 3045
Marauder fully operational end of Feb 9 3045
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 29, 2017, 08:04:41 PM
Repairs starting Feb 13, 3045

Repairs performed in dropship at maintenance level

Marauder Tech Sgt Dave Mattingly, Veteran
<25% Internal Structure 4pts LT, 90 min TN4
Rolled 2d6 : 6, 5, total 11

Replace Armor LT 10pts 150 min TN3
Rolled 2d6 : 3, 1, total 4

Replace Armor LT(R) 8pts 120 min TN3
Rolled 2d6 : 3, 5, total 8

Replace Armor RT 11pts 165 min TN3
Rolled 2d6 : 1, 4, total 5

Replace Armor RT(R) 8pts 120 min TN3
Rolled 2d6 : 2, 5, total 7

Replace Armor CT 2 pts 30 min TN3
Rolled 2d6 : 2, 6, total 8

Replace Armor LA 8pts 120 min TN3
Rolled 2d6 : 4, 3, total 7

Replace Armor RA 5pts 75 min TN3
Rolled 2d6 : 5, 1, total 6

Replace Armor LL 10pts 150 min TN3
Rolled 2d6 : 6, 5, total 11


Grasshopper Tech Sgt Wade Boggs, Regular
Replace Armor LT 10pts 150 min TN4
Rolled 2d6 : 6, 2, total 8

Replace Armor CT 5pts 75 min TN4
Rolled 2d6 : 2, 5, total 7

Replace Armor RT 5pts 75 min TN4
Rolled 2d6 : 4, 5, total 9


Griffin Tech Sgt Marleen Rommel, Regular
Replace Armor RT 10pts 150 min TN4
Rolled 2d6 : 1, 4, total 5

Replace Armor CT 20pts 300 min TN4
Rolled 2d6 : 5, 3, total 8

Replace Armor RL 5pts 75 min TN4
Rolled 2d6 : 3, 6, total 9

Replace Armor LL 7pts 105 min TN4
Rolled 2d6 : 2, 6, total 8

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 29, 2017, 08:11:43 PM
All repairs successful.
Marauder total time 1020 min or 2.125 days. Fully operational end Feb 15 3045
Grasshopper total time 300 min or .625 days. Fully operational end Feb 14 3045
Griffin also reloaded ammo total time 630 min or 1.3125 days. Fully operational end Feb 15 3045
Blackjack reloaded ammo fully operational Feb 14 3045   
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 10, 2017, 03:53:19 AM
Repairs for salvaged mechs.
Beginning date: 3-22-45

Trebuchet  Location: maintenance  Tech: Sgt Wade Boggs Regular tech
Fix <75 Internal Structure Head 1pt double time 360 min TN 6
Rolled 2d6 : 4, 4, total 8

Fix life Support 1 crit Head 60 min TN 5
Rolled 2d6 : 3, 5, total 8

Replace cockpit Head Double time 240 min TN 5
Rolled 2d6 : 6, 1, total 7

Replace Armor Head 9 pts 135 min TN 4
Rolled 2d6 : 3, 4, total 7

Fix <75 Internal structure RA 5 ps Triple time 540 min TN 5
Rolled 2d6 : 1, 2, total 3

Replace Armor RA 10 pts 150 min TN 4
Rolled 2d6 : 4, 1, total 5

Replace Armor RT 6 pts 90 min TN 4
Rolled 2d6 : 2, 1, total 3

Replace Armor RL 11 pts 165 min TN 4
Rolled 2d6 : 5, 3, total 8

Replace Armor CT 13 pts 195 min TN 4
Rolled 2d6 : 5, 4, total 9

Replace Armor LA 7 pts 105 min TN 4
Rolled 2d6 : 4, 1, total 5

Replace Armor LL 9 pts 135 min TN 4
Rolled 2d6 : 4, 5, total 9

Total time 2175 min or 4.53 days

Phoenix Hawk Location: Maintenance Tech: Sgt Marleen Rommel Regular tech
Replace RA triple time 540 min TN 5
Rolled 2d6 : 2, 6, total 8

Replace RA upper arm actuator 90 min TN 3
Rolled 2d6 : 4, 4, total 8

Replace RA lower arm actuator 90 min TN 3
Rolled 2d6 : 5, 4, total 9

Replace RA hand actuator 90 min TN 3
Rolled 2d6 : 6, 5, total 11

Replace RL triple time 540 min TN 5
Rolled 2d6 : 4, 2, total 6

Replace RL upper leg actuator TN 3
Rolled 2d6 : 3, 3, total 6

Replace RL lower leg actuator TN 3
Rolled 2d6 : 2, 3, total 5

Replace RL foot actuator TN 3
Rolled 2d6 : 3, 5, total 8

Fix <50% Internal structure CT 5 pts Double time 270 min TN 5
Rolled 2d6 : 3, 3, total 6

Fix Gyro 2 crit hits CT Quad time 960 min TN 7
Rolled 2d6 : 6, 1, total 7

Replace ER large laser RA Double time 240 min TN 5
Rolled 2d6 : 1, 5, total 6

Replace Medium pulse laser RA Double time 240 min TN 5
Rolled 2d6 : 3, 5, total 8

Replace anti-missile system RA Double time 240 min TN 5
Rolled 2d6 : 6, 3, total 9

Total time 3330 min or 7.4375 days

Phoenix Hawk Location: Maintenance Tech: Sgt Wade Boggs Reg tech
Replace Armor LA 10 pts 150 min TN 4
Rolled 2d6 : 4, 1, total 5

Replace Armor LT 10 pts 150 min TN 4
Rolled 2d6 : 6, 3, total 9

Replace Armor CT 21 pts 315 min TN 4
Rolled 2d6 : 1, 4, total 5

Replace Armor LT 16 pts 240 min TN 4
Rolled 2d6 : 4, 2, total 6

Replace Armor RA 10 pts 150 min TN 4
Rolled 2d6 : 5, 1, total 6

Replace Armor RL 15 pts 225 min TN 4
Rolled 2d6 : 3, 1, total 4

Total time 1230 min or 2.5625 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 10, 2017, 03:57:40 AM
Trebuchet
internal  structure repair RA failed
Armor replace RT failed

Retry with Vet Tech Dave Mattingly
Repair <75 Internal Structure RA 5 pts 540 min TN 4
Rolled 2d6 : 6, 2, total 8

Replace armor RT 6 pts 90 min TN 3
Rolled 2d6 : 5, 6, total 11
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 10, 2017, 09:29:08 PM
4-1-45
Salvaged Trebuchet and Phoenix Hawk are both fully repaired.
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on December 02, 2017, 07:18:10 AM
Customizations Start 5-5-45
Trebuchet
Tech assigned: Regular tech Wade Boggs
Remove 10 SHS Time 5.625 days TN 5
Rolled 2d6 : 5, 2, total 7

Install 10 DHS Time 11.25 days TN 7
Rolled 2d6 : 5, 2, total 7


Phoenix Hawk
Tech assigned: Vet tech Dave Mattingly
Remove: ER Large laser, Med laser, and Machine gun RA; ER Large laser, Med laser, and Anti-missile system LA; Anti-missile ammo and Machine gun ammo LT.  Time 3.75 days TN 3
Rolled 2d6 : 5, 5, total 10

Starting 5-28-45
Install:
Lg laser, med laser, and 1 DHS RA; Lg laser and 2 med lasers LA; 2 med lasers CT; 1 med laser Head; 1 DHS LT. Time 6.75 days
TN 6
Rolled 2d6 : 2, 3, total 5

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on December 02, 2017, 07:19:43 AM
All custom work completed by 6-15-45 lift off date.
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on January 16, 2018, 09:07:42 PM
Beginning 9-22 Repairs

Marauder
Tech assigned: Reg mech tech Sgt Wade Boggs
Replace Armor LA 6 pts TN 4
Rolled 2d6 : 3, 3, total 6

Replace Armor LT 17 pts TN 4
Rolled 2d6 : 1, 6, total 7

Replace Armor CT 5 pts TN 4
Rolled 2d6 : 2, 1, total 3

Replace Armor RT 9 pts TN 4
Rolled 2d6 : 5, 4, total 9

Replace Armor LL 6 pts TN 4
Rolled 2d6 : 5, 3, total 8

Replace Armor RL 15 pts TN 4
Rolled 2d6 : 3, 4, total 7

Total time 870 min or 1.8125 days

Phoenix Hawk
Tech assigned: Green mech tech Mercedes Marsh
Replace Armor LT 13 pts double time TN 5
Rolled 2d6 : 4, 3, total 7

Replace Armor RT 15 pts double time TN 5
Rolled 2d6 : 5, 2, total 7

Total time 840 min or 1.75 days

Griffin
Tech assigned: Reg mech tech Marleen Rommel
Replace Armor LA 12 pts TN 4
Rolled 2d6 : 3, 5, total 8

Replace Armor LT 3 pts TN 4
Rolled 2d6 : 2, 4, total 6

Replace Armor CT 7 pts TN 4
Rolled 2d6 : 5, 1, total 6

Replace Armor RT 12 pts TN 4
Rolled 2d6 : 2, 6, total 8

Replace Armor RA 10 pts TN 4
Rolled 2d6 : 3, 1, total 4

Replace Armor LL 16 pts TN 4
Rolled 2d6 : 3, 6, total 9

Replace Armor RL 15 pts TN 4
Rolled 2d6 : 6, 5, total 11

Total time 870 min or 1.8125 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on January 16, 2018, 09:14:06 PM
All successful except Marauder CT.

9-23 Vet tech Sgt Dave Mattingly attempts the Replacent of Armor CT 5 pts 75 min TN 3
Rolled 2d6 : 4, 3, total 7
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on January 16, 2018, 09:16:38 PM
Successful.

End of 9-23 Bright Lance is at 75%
Mechs online with pilots are:
Marauder, Griffin, and Phoenix Hawk
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on January 19, 2018, 03:51:44 AM
9-24 Repairs on Grasshopper begin

Mech tech assigned: Sgt Wade Boggs
Replace Head Quadruple time TN 5
Rolled 2d6 : 3, 3, total 6

Install Cockpit Triple time TN 4
Rolled 2d6 : 1, 6, total 7

Replace Armor Head 9 pts TN 4
Rolled 2d6 : 1, 3, total 4

Replace Armor LA 3 pts TN 4
Rolled 2d6 : 5, 6, total 11

Replace Armor LT 13 pts TN 4
Rolled 2d6 : 5, 5, total 10

Replace Armor CT 30 pts TN 4
Rolled 2d6 : 4, 6, total 10

Replace Armor RT 12 pts TN 4
Rolled 2d6 : 6, 4, total 10

Replace Armor LL 2 pts TN 4
Rolled 2d6 : 5, 5, total 10

Replace Armor RL 8 pts TN 4
Rolled 2d6 : 4, 3, total 7

Total time 2330 min or 4.854 days

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on January 19, 2018, 03:53:30 AM
Repairs Successful
All mechs in Lance fully repaired.
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on March 18, 2018, 06:38:20 PM
11-1-45 Repairs begin.

Marauder MAD-3Dx
Tech assigned: Reg Tech Wade Boggs
Replace armor LA 8 TN 4
Rolled 2d6 : 5, 1, total 6

Replace armor LT 10 TN 4
Rolled 2d6 : 4, 6, total 10

Replace armor CT 2 TN 4
Rolled 2d6 : 3, 2, total 5

Replace armor RT 5 TN 4
Rolled 2d6 : 2, 2, total 4

Replace armor RA 2 TN 4
Rolled 2d6 : 4, 1, total 5

Replace armor RL 4 TN 4
Rolled 2d6 : 6, 3, total 9

Maintenance
Total time 480 min = 1 day

Griffin GRF-1NDx1
Tech assigned: Reg Marleen Rommel
Replace Armor LT 5 TN 4
Rolled 2d6 : 4, 3, total 7

Replace Armor RT 2 TN 4
Rolled 2d6 : 5, 5, total 10

Replace Armor RA 2 TN 4
Rolled 2d6 : 2, 3, total 5

Replace Armor RL 4 TN 4
Rolled 2d6 : 5, 5, total 10

Maintenance
Reload LRM 10 ammo
Total time 210 min = .4375 days

Phoenix Hawk PXH-x2
Tech assigned: Vet Tech Dave Mattingly
Maintenance

Grasshopper GHR-5H
Tech assigned: Green tech Mercedes Marsh
Maintenance
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on March 18, 2018, 06:54:15 PM
All repairs successful. Lance at full strength end of 11-1-45.
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 28, 2018, 07:40:57 PM
Marauder Customization Tech SGT Dave Mattingly Start 5-1-46
Remove Lg laser from left torso TN 4 Time .75 days
Rolled 2d6 : 6, 1, total 7


Following Customizing has a TN 6 Time 16.375
Install 4 med lasers, 1 each in LL and RA, 2 in the CT
Chang armor amounts in the following locations:
LA 22pts
RA 22pts
LT 24pts
RT 24pts
CT 30pts
LL 22pts
RL 22pts
Rolled 2d6 : 6, 4, total 10



Blackjack Customization from BJ-1 to a BJ-3x Tech SGT Start 5-1-46
Remove ac/2 from LA and RA, ac/2 ammo CT, and 11 SHS TN 5 Time 2.25 days
Rolled 2d6 : 3, 3, total 6


Following Customization has TN 7 Time 15.375 days
Install PPC LA and RA, change 11 SHS  to DHS
Rolled 2d6 : 3, 4, total 7

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 12, 2018, 04:10:38 AM
11-19-46 Repair of Blackjack BJ-3x Tech assigned: Reg Tech Wade Boggs Location: Field Mobile HQ
Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace Armor RA 2 pts Quad time TN 4
Rolled 2d6 : 4, 1, total 5

Replace Armor RL 2 pts Quad time TN 4
Rolled 2d6 : 6, 4, total 10

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 22, 2018, 07:42:02 PM
11-19-46 Repair of Grasshopper GHR-5H Tech assigned: Green Tech Mercedes Martin Location: Field Mobile HQ  Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace Armor Quad time TN 4
LA 2 pts
Rolled 2d6 : 5, 1, total 6

LL 5 pts
Rolled 2d6 : 2, 3, total 5

LT 5 pts
Rolled 2d6 : 6, 3, total 9

CT 5 pts
Rolled 2d6 : 4, 6, total 10

RT 2 pts
Rolled 2d6 : 5, 5, total 10

RA 10 pts
Rolled 2d6 : 1, 5, total 6

RL 4 pts
Rolled 2d6 : 2, 4, total 6

Reload 5 rds LRM 5 ammo
Maintenance
Total time 1980 min 3.88 days

Marauder Repairs Tech assigned: Reg tech Marleen Rommel Location: Field Mobile HQ  Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Int Structure repairs
 <25% LA 3 pts triple time TN 6
Rolled 2d6 : 5, 2, total 7

<50% RT 7 pts quad time TN 6
Rolled 2d6 : 1, 2, total 3

<25% RA 4 pts triple time TN 6
Rolled 2d6 : 6, 4, total 10

Total time 1080 min 2.117 days

Griffin Repairs Tech assigned: Reg tech Wade Boggs Location: Field Mobile HQ  Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Int Structure repairs
<50% LT 5 pts quad time TN 6
Rolled 2d6 : 3, 6, total 9

<25% RT 3 pts quad time TN 5
Rolled 2d6 : 5, 1, total 6

<75% RL 8 pts quad time TN 7
Rolled 2d6 : 2, 6, total 8

Total time 1620 min 3.17 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 22, 2018, 07:48:16 PM
Marauder RT internal structure repair failed. retry with vet tech Dave Mattingly quad time 540 min TN 5
Rolled 2d6 : 6, 2, total 8
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 22, 2018, 08:12:02 PM
11-23-46 Repairs continue
Marauder Repairs Tech assigned: Reg tech Marleen Rommel Location: Field Mobile HQ  Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace lower arm actuater LA TN 6
Rolled 2d6 : 5, 6, total 11

Repair DHS 1 hit LA TN 6
Rolled 2d6 : 5, 2, total 7

Repair DHS 1 hit RT TN 6
Rolled 2d6 : 2, 6, total 8

Replace armor Double time TN 6
Rolled 2d6 : 3, 3, total 6

LA 22 pts
Rolled 2d6 : 6, 6, total 12

LT 21 pts
Rolled 2d6 : 6, 6, total 12

CT 22 pts
Rolled 2d6 : 1, 4, total 5

RT 15 pts
Rolled 2d6 : 3, 2, total 5

RA 22 pts
Rolled 2d6 : 5, 5, total 10

LL 22 pts
Rolled 2d6 : 3, 3, total 6

RL 7 pts
Rolled 2d6 : 5, 5, total 10

RT [R] 8 pts
Rolled 2d6 : 2, 3, total 5

maintenance
Total time 4460 min 8.74 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 22, 2018, 08:18:27 PM
2xp for 2 rolls of 12, but CT, RT, and RT(R) failed. retry by vet tech Dave Mattingly double time TN 5 total time 1350 min 2.64 days
CT
Rolled 2d5 : 3, 5, total 8

RT
Rolled 2d6 : 6, 4, total 10

RT(R)
Rolled 2d6 : 5, 5, total 10
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 22, 2018, 08:39:00 PM
11-25-46 Repairs continued
Griffin Repairs Tech assigned: Reg tech Wade Boggs Location: Field Mobile HQ  Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Install PPC RA quad time TN 6
Replace armor triple time TN 5
LA 7
Rolled 2d6 : 2, 3, total 5

LT 5
Rolled 2d6 : 6, 5, total 11

CT 1
Rolled 2d6 : 5, 5, total 10

RT 20
Rolled 2d6 : 5, 2, total 7

RA 14
Rolled 2d6 : 1, 5, total 6

LL 4
Rolled 2d6 : 4, 1, total 5

RL 18
Rolled 2d6 : 6, 6, total 12

LT[R] 6
Rolled 2d6 : 2, 5, total 7

Total time 3855 min 7.55 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 22, 2018, 08:42:55 PM
Forgot to put roll after PPC so here it is.
Install PPC RA Quad time TN 7
Rolled 2d6 : 2, 5, total 7
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 22, 2018, 08:45:11 PM
All mechs repaired
Grasshopper Nov 24
Griffin Dec 2
Marauder Dec 5
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 02, 2018, 03:58:16 AM
11-22-46 Repairs after solo mission
Blackjack BJ-3x  Repairs Tech assigned: Reg tech Martin Rommel Location: Field Mobile HQ  Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace armor Triple time TN 5
LA 2 pts
Rolled 2d6 : 2, 3, total 5

LT 2 pts
Rolled 2d6 : 1, 2, total 3

CT 2 pts
Rolled 2d6 : 4, 6, total 10

RT 5 pts
Rolled 2d6 : 6, 3, total 9

RA 10 pts
Rolled 2d6 : 4, 2, total 6

RL 10 pts
Rolled 2d6 : 5, 1, total 6

maintenance
Total time 1395 min 2.735 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 02, 2018, 04:04:02 AM
All succeeded except LT 2pts armor. Retry with Vet tech Dave Mattingly Triple time TN 4
Rolled 2d6 : 6, 4, total 10
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 02, 2018, 04:04:50 AM
Blackjack ready for action 11-25-46
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 15, 2018, 04:11:39 AM
12-25-46 Repairs after Henhouse Mission 4
Griffin Tech Assigned: Marleen Rommel  Location: Mobile Field Base  HR Admin. Add 30 min day for 510 min per tech a day
Repair 1 Gyro hit Quad time TN 7
Rolled 2d6 : 6, 6, total 12

Total time 480 min .941 day
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 17, 2018, 08:42:50 PM
12-25-46 Repairs after Henhouse Mission 4
Blackjack BJ-3x  Repairs Tech assigned: Vet tech Dave Mattingly Location: Field Mobile HQ  Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace armor triple time TN 4
CT 5pts
Rolled 2d6 : 4, 1, total 5

CT(R) 5 pts
Rolled 2d6 : 1, 1, total 2

LL 5pts
Rolled 2d6 : 6, 6, total 12

Total time: 675 min 1.323 days

Grasshopper Tech assigned: Vet tech Chris Wansey Location: Mobile field base Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace Armor triple time TN 4
LT 10
Rolled 2d6 : 3, 3, total 6

CT 5
Rolled 2d6 : 6, 3, total 9

RT 3
Rolled 2d6 : 2, 3, total 5

RL 15
Rolled 2d6 : 6, 2, total 8

Total time: 1485 min 2.911 days
Marauder Tech assigned: Reg tech Wade Boggs Location: Mobile field base Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace armor Triple time TN 5
LL 16
Rolled 2d6 : 6, 1, total 7

LA 13
Rolled 2d6 : 2, 1, total 3

LT 3
Rolled 2d6 : 1, 4, total 5

CT 13
Rolled 2d6 : 3, 6, total 9

RT 8
Rolled 2d6 : 2, 1, total 3

RA 14
Rolled 2d6 : 1, 3, total 4

RL 6
Rolled 2d6 : 4, 5, total 9

Total time: 3285 min 6.441 days

12-26-46
Griffin Tech Assigned: Marleen Rommel  Location: Mobile Field Base  HR Admin. Add 30 min day for 510 min per tech a day
Replace Armor Triple time TN 5
LL 5
Rolled 2d6 : 6, 6, total 12

LA 5
Rolled 2d6 : 1, 3, total 4

CT 5
Rolled 2d6 : 6, 3, total 9

H 6
Rolled 2d6 : 6, 3, total 9

Total time: 945 min 1.152 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 17, 2018, 09:08:41 PM
12-27-46
Blackjack BJ-3x  Repairs Tech assigned: Vet tech Dave Mattingly Location: Field Mobile HQ  Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace all armor quad time TN 3
CT(R) 5 pts
Rolled 2d6 : 3, 2, total 5

Total time: 300 min .625 days

Griffin Tech Assigned: Vet tch Dave Mattinley  Location: Mobile Field Base  HR Admin. Add 30 min day for 510 min per tech a day
Replace Armor Quad time TN 3
LA 5
Rolled 2d6 : 3, 4, total 7

Total time: 300 min .625 days

1-1-47
Marauder Tech assigned: Vet tech Chris Wansey Location: Mobile field base Add 30 min day of time for total of 510 per tech, have HR Admin assigned
Replace armor Quad time TN 3
LA 13
Rolled 2d6 : 3, 5, total 8

RT 8
Rolled 2d6 : 4, 4, total 8

RA 14
Rolled 2d6 : 3, 2, total 5

Total time: 1500 min 2.94 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 17, 2018, 09:14:39 PM
12-26-46
Pilot Emmit O’Leary sent to Reg Dr Marlena Elton for 2 pilot hits TN 8
Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 6, 5, total 11

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on November 17, 2018, 09:16:39 PM
All mechs repaired 1-4-47. Pilot Emmit O'Leary healed 1-8-47.
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on January 19, 2019, 07:37:38 AM
Jan 1 3049
PH customization tech assigned: Green tech Mercedes March Location: Maintenance Bay
TN 9
Move jump jet from left torso to left leg, move jump jet from right torso to right leg, remove 2 med lasers center torso, install 2 machine guns center torso, and add 1 ton ammo left torso.
Rolled 2d6 : 6, 5, total 11

2160 min and 4.5 days
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on February 05, 2019, 09:48:38 PM
3-4-49 Repairs
Marauder tech Assigned: SGT Mattingly Location Maintenance Bay
Replace armor TN 3
LA 5
Rolled 2d6 : 3, 5, total 8

LT 12
Rolled 2d6 : 1, 5, total 6

CT 10
Rolled 2d6 : 1, 6, total 7

LL 5
Rolled 2d6 : 3, 3, total 6

Total time 480 min = 1 day

Grasshopper
Replace Armor
LA 2
Rolled 2d6 : 4, 2, total 6

LL 13
Rolled 2d6 : 3, 1, total 4

CT 10
Rolled 2d6 : 4, 1, total 5

RT 2
Rolled 2d6 : 1, 2, total 3

RA 5
Rolled 2d6 : 4, 6, total 10

Total time 480 min=1 day
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on February 14, 2019, 08:22:23 PM
3-6-49 Repairs
Marauder tech Assigned: SGT Mattingly Location Maintenance Bay
LL IS <25% 3 pts triple TN3
Rolled 2d6 : 2, 4, total 6

RT IS <50% 8 pts quad TN 3
Rolled 2d6 : 4, 3, total 7

Repair DHS 1 crit TN 2
Rolled 2d6 : 1, 1, total 2

Repair DHS 1 crit TN 2
Rolled 2d6 : 2, 5, total 7

Replace armor TN 3
LA 4
Rolled 2d6 : 3, 1, total 4

H 2
Rolled 2d6 : 1, 5, total 6

LL 22
Rolled 2d6 : 5, 1, total 6

CT 26
Rolled 2d6 : 3, 3, total 6

RT 24
Rolled 2d6 : 5, 4, total 9

RA 5
Rolled 2d6 : 2, 2, total 4


Grasshopper tech assigned: Green tech SGT Mercedes Marsh Maintenance Bay
Replace armor Quad time TN 3
LA 21
Rolled 2d6 : 5, 2, total 7

LT 20
Rolled 2d6 : 2, 4, total 6

CT 5
Rolled 2d6 : 3, 4, total 7

RT 2
Rolled 2d6 : 2, 3, total 5

LL 21
Rolled 2d6 : 3, 4, total 7

RL 3
Rolled 2d6 : 4, 2, total 6


Blackjack tech assigned: Reg tech Marleen Rommel
LT IS <25 2 Triple TN 3
Rolled 2d6 : 4, 5, total 9

Replace Armor Double TN 3
LL 5
Rolled 2d6 : 1, 6, total 7

LT[R] 6
Rolled 2d6 : 3, 4, total 7

RL 5
Rolled 2d6 : 6, 1, total 7


Griffin tech assigned: Vet tech Chris Wansey
Replace LL quad TN 3
Rolled 2d6 : 3, 3, total 6

Actuators TN 2
LL upper leg
Rolled 2d6 : 2, 4, total 6

LL lower leg
Rolled 2d6 : 4, 2, total 6

LL foot
Rolled 2d6 : 1, 5, total 6

LT IS <100% 12 quad TN4
Rolled 2d6 : 3, 2, total 5

CT <25% 2 double TN 3
Rolled 2d6 : 6, 5, total 11

RA <75% 5 triple TN 3
Rolled 2d6 : 4, 5, total 9

Replace armor TN 3
LA 5
Rolled 2d6 : 5, 6, total 11

CT 20
Rolled 2d6 : 1, 6, total 7

RA 14
Rolled 2d6 : 2, 1, total 3

LT 20
Rolled 2d6 : 2, 1, total 3

RT 8
Rolled 2d6 : 1, 6, total 7

RL 5
Rolled 2d6 : 6, 4, total 10


4-22-49 Repairs
Rifleman tech Assigned: SGT Mattingly Location Maintenance Bay
Replace Head quad TN 4
Rolled 2d6 : 4, 2, total 6

Replace LL quad TN 3
Rolled 2d6 : 5, 4, total 9

Replace actuators TN 2
Upper leg
Rolled 2d6 : 4, 3, total 7

Lower leg
Rolled 2d6 : 2, 3, total 5

Foot
Rolled 2d6 : 5, 1, total 6

Replace armor TN 3
LA 11
Rolled 2d6 : 2, 2, total 4

LT 10
Rolled 2d6 : 6, 2, total 8

CT 18
Rolled 2d6 : 4, 6, total 10

H 6
Rolled 2d6 : 6, 3, total 9

RA 15
Rolled 2d6 : 3, 6, total 9

LL 12
Rolled 2d6 : 5, 6, total 11

RL 10
Rolled 2d6 : 3, 3, total 6

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on April 18, 2019, 06:26:29 PM
5-12-3050
Retirement Rolls Use Charisma Bonus 2
SGT Bobbie Mills 30 TN 6
Rolled 2d6+2 : 6, 1 + 2, total 9

SGT Emmit O’Leary 30 TN 6
Rolled 2d6+2 : 1, 3 + 2, total 6

SGT Caleb Spears 29 TN 5
Rolled 2d6+2 : 3, 6 + 2, total 11

SGT Jocelin Dubos 26 TN 5
Rolled 2d6+2 : 5, 2 + 2, total 9


Techs
Dave Mattingly 30 TN 6
Rolled 2d6+2 : 3, 6 + 2, total 11

Chris Wansley 36 TN6
Rolled 2d6+2 : 4, 5 + 2, total 11

Wade Boggs 27 TN 5
Rolled 2d6+2 : 3, 1 + 2, total 6

Marleen Rommel 29 TN 5
Rolled 2d6+2 : 1, 2 + 2, total 5

Mercedes Marsh 28 TN 5
Rolled 2d6+2 : 2, 4 + 2, total 8

Kairy bin Sadaqat 34 TN 6
Rolled 2d6+2 : 6, 5 + 2, total 13


Doctors
Dr Marlene Elton 40 TN 7
Rolled 2d6+2 : 5, 1 + 2, total 8

Dr Kaylin Matson 27 TN 5
Rolled 2d6+2 : 3, 2 + 2, total 7

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on April 21, 2019, 09:45:19 PM
8/9/50 charger custom
Elite tech SGT Sadaquat Location factory
Remove 22 SHS, LRM 20 and ammo, and small laser 18.5 days TN 3
Rolled 2d6 : 4, 1, total 5


Add in left torso: masc, case, 2 ton A/C 20 ammo, 1 ton MG ammo,  and searchlight. In right torso add A/C 20. In center torso 1 machine gun. Add 2 ton armor. 21.33 days TN 6
Rolled 2d6 : 1, 6, total 7

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on August 19, 2019, 04:10:45 AM
Blackjack BL-3x,Custom: Yes, Start: 6/13/3051, Location: Basic Facility,  Tech Assigned: Sgt Wade Boggs, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LA, Quantity: 7, Time Multiplier: Double, Total time Min: 140 ,TN: 4:
Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Locaton: LT, Quantity: 7, Time Multiplier: Double, Total time Min: 140 ,TN: 4:
Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Locaton: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 4:
Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Locaton: CT, Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 4:
Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Locaton: RA, Quantity: 4, Time Multiplier: Double, Total time Min: 80 ,TN: 4:
Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Locaton: RL, Quantity: 4, Time Multiplier: Double, Total time Min: 80 ,TN: 4:
Rolled 2d6 : 4, 3, total 7
TOTAL TIME 8 HR DAYS: 1.375 TOTAL TIME MINUTES: 660
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on August 19, 2019, 04:12:19 AM
Grasshopper GHR-5H,Custom: No, Start: 6/13/3051, Location: Basic Facility,  Tech Assigned: Sgt Marleen Rommel, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: LT, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 4:
Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Locaton: CT, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 4:
Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Locaton: RT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Locaton: RA, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 4:
Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Locaton: LL, Quantity: 25, Time Multiplier: Double, Total time Min: 500 ,TN: 4:
Rolled 2d6 : 5, 1, total 6
TOTAL TIME 8 HR DAYS: 2.33333333333333 TOTAL TIME MINUTES: 1120
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on August 19, 2019, 04:13:36 AM
Marauder MAD-3Dx,Custom: Yes, Start: 6/13/3051, Location: Basic Facility,  Tech Assigned: Sgt Dave Mattingley, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LA, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 5:
Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Locaton: LT, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: CT, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Locaton: RT, Quantity: 17, Time Multiplier: None, Total time Min: 170 ,TN: 5:
Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Locaton: LL, Quantity: 13, Time Multiplier: None, Total time Min: 130 ,TN: 5:
Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Locaton: RL, Quantity: 16, Time Multiplier: None, Total time Min: 160 ,TN: 5:
Rolled 2d6 : 6, 2, total 8
TOTAL TIME 8 HR DAYS: 2.10416666666667 TOTAL TIME MINUTES: 1010
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on August 19, 2019, 04:17:11 AM
Higher retry
Marauder MAD-3Dx,Custom: Yes, Start: 6/15/3051, Location: Basic Facility,  Tech Assigned: Sgt Kairy bin Sadaquat, Tech Level: Elite, No Tech Base Mod Replace Armor, , Hit Locaton: RT, Quantity: 17, Time Multiplier: None, Total time Min: 170 ,TN: 4:
Rolled 2d6 : 3, 2, total 5
TOTAL TIME 8 HR DAYS: 0.354166666666667 TOTAL TIME MINUTES: 170
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on August 19, 2019, 04:18:45 AM
Charger CGR-1A9Dx,Custom: Yes, Start: 6/13/3051, Location: Basic Facility,  Tech Assigned: Sgt Chriss Wansey, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LA, Quantity: 17, Time Multiplier: None, Total time Min: 170 ,TN: 5:
Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Locaton: LT, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Locaton: LL, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Locaton: CT, Quantity: 21, Time Multiplier: None, Total time Min: 210 ,TN: 5:
Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Locaton: RT, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Locaton: RA, Quantity: 16, Time Multiplier: None, Total time Min: 160 ,TN: 5:
Rolled 2d6 : 5, 1, total 6
Replace Armor, , Hit Locaton: RL, Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 5:
Rolled 2d6 : 1, 3, total 4
TOTAL TIME 8 HR DAYS: 2.5 TOTAL TIME MINUTES: 1200
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on August 19, 2019, 04:21:10 AM
higher tech retry
Charger CGR-1A9Dx,Custom: Yes, Start: 6/15/3051, Location: Basic Facility,  Tech Assigned: Sgt Kairy bin Sadaquat, Tech Level: Elite, No Tech Base Mod Replace Armor, , Hit Locaton: RL, Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 4:
Rolled 2d6 : 4, 6, total 10
TOTAL TIME 8 HR DAYS: 0.125 TOTAL TIME MINUTES: 60
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 04, 2019, 04:09:32 AM
Awesome AWS-8Q,Custom: No, Start: 6/15/3051, Location: Basic Facility,  Tech Assigned: Sgt Wade Boggs, Tech Level: Veteran, No Tech Base Mod Replace Blown-off Limb, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 540 ,TN: 6:
Rolled 2d6 : 2, 3, total 5
Replace Destroyed location, , Hit Locaton: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:
Rolled 2d6 : 6, 6, total 12
Replace Actuator Upper Arm, , Hit Locaton: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 5:
Rolled 2d6 : 6, 5, total 11
Replace Actuator Lower Arm, , Hit Locaton: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 5:
Rolled 2d6 : 3, 6, total 9
Replace Actuator Hand, , Hit Locaton: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 5:
Rolled 2d6 : 4, 4, total 8
TOTAL TIME 8 HR DAYS: 3.6875 TOTAL TIME MINUTES: 1770
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 04, 2019, 04:10:28 AM
Awesome AWS-8Q,Custom: No, Start: 6/15/3051, Location: Basic Facility,  Tech Assigned: Sgt Dave Mattingley, Tech Level: Veteran, No Tech Base Mod Replace Blown-off Limb, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 540 ,TN: 6:
Rolled 2d6 : 3, 6, total 9
Replace Actuator Upper Leg , , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 5:
Rolled 2d6 : 3, 3, total 6
Replace Actuator Lower Leg, , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 5:
Rolled 2d6 : 3, 4, total 7
Replace Actuator Foot, , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 5:
Rolled 2d6 : 3, 3, total 6
Fix <50% Internal Dam, , Hit Locaton: CT, Quantity: 10, Time Multiplier: Double, Total time Min: 2700 ,TN: 6:
Rolled 2d6 : 5, 4, total 9
Fix <25% Internal Dam, , Hit Locaton: RT, Quantity: 3, Time Multiplier: None, Total time Min: 270 ,TN: 6:
Rolled 2d6 : 3, 2, total 5
TOTAL TIME 8 HR DAYS: 7.875 TOTAL TIME MINUTES: 3780
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 04, 2019, 04:16:17 AM
Retry RT internal higher tech
Awesome AWS-8Q,Custom: No, Start: 6/21/3051, Location: Basic Facility,  Tech Assigned: Sgt Kairy bin Sadaquat, Tech Level: Elite, No Tech Base Mod Fix <25% Internal Dam, , Hit Locaton: RT, Quantity: 3, Time Multiplier: None, Total time Min: 270 ,TN: 5:
Rolled 2d6 : 5, 2, total 7
TOTAL TIME 8 HR DAYS: 0.5625 TOTAL TIME MINUTES: 270
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 04, 2019, 04:19:02 AM
Awesome AWS-8Q,Custom: No, Start: 6/17/3051, Location: Basic Facility,  Tech Assigned: Sgt Wade Boggs, Tech Level: Veteran, No Tech Base Mod Fix <50% Internal Dam, , Hit Locaton: CT, Quantity: 8, Time Multiplier: Double, Total time Min: 2160 ,TN: 6:
Rolled 2d6 : 4, 6, total 10
Fix <25% Internal Dam, , Hit Locaton: RT, Quantity: 3, Time Multiplier: Double, Total time Min: 540 ,TN: 5:
Rolled 2d6 : 1, 6, total 7
Replace Heatsink, , Hit Locaton: RT, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 5:
Rolled 2d6 : 5, 6, total 11
TOTAL TIME 8 HR DAYS: 5.8125 TOTAL TIME MINUTES: 2790
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on September 04, 2019, 04:21:07 AM
Awesome AWS-8Q,Custom: No, Start: 6/22/3051, Location: Basic Facility,  Tech Assigned: Sgt Wade Boggs, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LA, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Locaton: LT, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Locaton: LL, Quantity: 33, Time Multiplier: None, Total time Min: 330 ,TN: 4:
Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Locaton: CT, Quantity: 30, Time Multiplier: None, Total time Min: 300 ,TN: 4:
Rolled 2d6 : 1, 3, total 4
TOTAL TIME 8 HR DAYS: 2.3125 TOTAL TIME MINUTES: 1110

Awesome AWS-8Q,Custom: No, Start: 6/22/3051, Location: Basic Facility,  Tech Assigned: Sgt Wade Boggs, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: RT, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 4:
Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Locaton: RA, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 4:
Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Locaton: RL, Quantity: 33, Time Multiplier: None, Total time Min: 330 ,TN: 4:
Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Locaton: RT[R], Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Locaton: CT[R], Quantity: 13, Time Multiplier: None, Total time Min: 130 ,TN: 4:
Rolled 2d6 : 6, 5, total 11
TOTAL TIME 8 HR DAYS: 2.0625 TOTAL TIME MINUTES: 990
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on October 26, 2019, 02:41:58 PM
June 20 3051
Customization of Awesome 8Q to 9Qx Tech assigned: Elite tech SGT Sadaquat   Location: Maintenance Facility
Remove all 28 SHS Time 3600 min 7.50 days TN 5
Rolled 2d6 : 2, 5, total 7

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on October 26, 2019, 02:42:38 PM
June 28 3051
Customization of Awesome 8Q to 9Qx Tech assigned: Elite tech SGT Sadaquat   Location: Maintenance Facility
Install 9 DHS in engine
Install 2 DHS Left arm, 3 Left torso, 2 Right Arm, 3 Right Torso
Install 1 PPC in Left Arm
Total time 6150 min 12.812 days TN 6
Rolled 2d6 : 6, 4, total 10

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 01, 2021, 08:51:15 PM
Marauder MAD 3Dx,Custom: Yes, Start: 5/18/3052, Location: Maintenance Facility,  Tech Assigned: SGT Mercedes Marsh, Tech Level: Veteran, No Tech Base Mod Fix <50% Internal Dam, , Hit Locaton: RA, Quantity: 7, Time Multiplier: Double, Total time Min: 1890 ,TN: 5:
Rolled 2d6 : 3, 6, total 9
Replace Blown-off Limb, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 540 ,TN: 5:
Rolled 2d6 : 4, 3, total 7
Fix Weap/Equip 1 crit, PPC, Hit Locaton: RA, Quantity: 1, Time Multiplier: Double, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 2, 4, total 6
Replace Weapon, PPC, Hit Locaton: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 5, 2, total 7
Replace Weapon, ML, Hit Locaton: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 2, 4, total 6
Replace Weapon, ML, Hit Locaton: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 5:
Rolled 2d6 : 4, 5, total 9
Replace Heatsink, , Hit Locaton: LA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Locaton: LA, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 3:
Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Locaton: LT, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 3:
Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Locaton: CT, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Locaton: RT, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Locaton: RA, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 3:
Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Locaton: LL, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 3:
Rolled 2d6 : 2, 1, total 3
TOTAL TIME 8 HR DAYS: 9.27083333333333 TOTAL TIME MINUTES: 4260
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 01, 2021, 08:53:13 PM
Charger CGR-1A9Dx,Custom: Yes, Start: 5/18/3052, Location: Maintenance Facility,  Tech Assigned: SGT Wade Boggs, Tech Level: Veteran, No Tech Base Mod Fix <50% Internal Dam, , Hit Locaton: LT, Quantity: 6, Time Multiplier: Double, Total time Min: 1620 ,TN: 5:
Rolled 2d6 : 5, 1, total 6
Fix <25% Internal Dam, , Hit Locaton: CT, Quantity: 3, Time Multiplier: None, Total time Min: 270 ,TN: 5:
Rolled 2d6 : 4, 2, total 6
Fix <75% Internal Dam, , Hit Locaton: RT, Quantity: 12, Time Multiplier: Triple, Total time Min: 6480 ,TN: 5:
Rolled 2d6 : 1, 4, total 5
Fix Weap/Equip 1 crit, AC20, Hit Locaton: RT, Quantity: 1, Time Multiplier: Double, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 2, 2, total 4
Fix Engine 1 Crit, , Hit Locaton: CT, Quantity: 1, Time Multiplier: None, Total time Min: 100 ,TN: 5:
Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Locaton: LA, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Locaton: LT, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Locaton: CT, Quantity: 26, Time Multiplier: None, Total time Min: 260 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: RT, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 3, 3, total 6
Replace Armor, , Hit Locaton: RA, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Locaton: LL, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Locaton: RL, Quantity: 13, Time Multiplier: None, Total time Min: 130 ,TN: 3:
Rolled 2d6 : 3, 4, total 7
TOTAL TIME 8 HR DAYS: 20.6041666666667 TOTAL TIME MINUTES: 9890
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 01, 2021, 08:55:17 PM
Grasshopper GHR-5H,Custom: Yes, Start: 5/18/3052, Location: Maintenance Facility,  Tech Assigned: SGT Marleen Romel, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: RA, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 4:
Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Locaton: LT[R], Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 4:
Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Locaton: CT[R], Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 4:
Rolled 2d6 : 6, 1, total 7
TOTAL TIME 8 HR DAYS: 0.375 TOTAL TIME MINUTES: 180
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 01, 2021, 08:55:46 PM
Blackjack BL-3x,Custom: Yes, Start: 6/17/3051, Location: Maintenance Facility,  Tech Assigned: SGT Dave Mattingly, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: CT, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 3, 3, total 6
TOTAL TIME 8 HR DAYS: 0.0980392156862745 TOTAL TIME MINUTES: 50
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on July 01, 2021, 09:00:48 PM
Bright Lance Mech repair completion dates
Marauder 5/29/3052
Charger 5/29/3052
Grasshopper 5/19/3052
Blackjack 5/19/3052
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on July 25, 2021, 06:55:35 PM
Customization of Thunderbolt TDR-5Sb to TDR-5SBLC
Location: Dropship Start: June 2 3052 Tech: Elite tech SGT Sadaqua
Remove LRM-15 Right torso, ER PPC Right arm, 1 Med laser Left torso, 2 Sm Pulse lasers Left arm
Time: 1200 min/2.5 days TN 5
Rolled 2d6 : 5, 4, total 9


Install Clan ER PPC Right arm, 2 med lasers Left arm, LRM-10 Artemis Right torso
Time: 1440 min/3 days TN 6
Rolled 2d6 : 6, 3, total 9

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on July 25, 2021, 06:56:23 PM
Customization of Charger CGR-1A9ACx to CGR-1A9ACxb
Location: Dropship Start: June 2 Tech: Reg tech SGT Rommel
Remove AC 20 Right torso
Time: 240 min/.5 days TN 7
Rolled 2d6 : 3, 6, total 9


Install Gauss Rifle Right Torso
Time: 360 min/.75 days TN 8
Rolled 2d6 : 6, 4, total 10

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on July 25, 2021, 06:57:43 PM
Customization of Warhammer WHM-6R to WHM-6RxL
Location: Dropship Start: June 2 Tech: Vet tech SGT Marsh
Remove SRM 6 Right torso, SM laser Right torso, SM laser Left torso, Machine gun left torso, 18 Single heatsinks
Time: 4200 min/8.75 days TN 6
Rolled 2d6 : 3, 6, total 9


Install 1 Med laser Right and Left torsos, 2 Med lasers Center torso, 18 Double heatsinks
Time: 6300 min/13.125 days TN 7
Rolled 2d6 : 4, 4, total 8

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on October 17, 2021, 05:15:09 PM
Mad-3Dx1,Custom: Yes, Start: 4/13/3053, Location: Maintenance Facility,  Tech Assigned: SGT Wansey, Tech Level: Veteran, No Tech Base Mod Replace Destroyed location, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 720 ,TN: 7:
Rolled 2d6 : 6, 3, total 9
Replace Actuator Upper Leg , , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 3, 1, total 4
Replace Actuator Lower Leg, , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 6, 6, total 12
Replace Actuator Foot, , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 1, 4, total 5
TOTAL TIME 8 HR DAYS: 1.94117647058824 TOTAL TIME MINUTES: 990
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on October 17, 2021, 06:42:09 PM
Mad-3Dx1,Custom: Yes, Start: 4/15/3053, Location: Maintenance Facility,  Tech Assigned: SGT Wansey, Tech Level: Veteran, No Tech Base Mod Fix Engine 1 Crit, , Hit Locaton: CT, Quantity: 1, Time Multiplier: None, Total time Min: 100 ,TN: 5:
Rolled 2d6 : 2, 3, total 5
Fix Gyro 1 Crit, , Hit Locaton: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Locaton: LA, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Locaton: LT, Quantity: 18, Time Multiplier: None, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Locaton: CT, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Locaton: RT, Quantity: 18, Time Multiplier: None, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Locaton: RA, Quantity: 13, Time Multiplier: None, Total time Min: 130 ,TN: 3:
Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Locaton: RL, Quantity: 25, Time Multiplier: None, Total time Min: 250 ,TN: 3:
Rolled 2d6 : 2, 6, total 8
TOTAL TIME 8 HR DAYS: 2.74509803921569 TOTAL TIME MINUTES: 1400
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 17, 2021, 07:06:43 PM
CGR-1A9CxB,Custom: Yes, Start: 4/13/3053, Location: Maintenance Facility,  Tech Assigned: SGT Mattingly, Tech Level: Veteran, No Tech Base Mod Replace Destroyed location, , Hit Locaton: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:
Rolled 2d6 : 6, 1, total 7
Replace Blown-off Limb, , Hit Locaton: RT, Quantity: 1, Time Multiplier: Double, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 1, 5, total 6
Replace Weapon, , Hit Locaton: RT, Quantity: 1, Time Multiplier: None, Total time Min: 120 ,TN: 6:
Rolled 2d6 : 4, 4, total 8
Fix <75% Internal Dam, , Hit Locaton: RA, Quantity: 10, Time Multiplier: Double, Total time Min: 3600 ,TN: 6:
Rolled 2d6 : 6, 2, total 8
Replace Actuator Lower Arm, , Hit Locaton: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 4, 3, total 7
TOTAL TIME 8 HR DAYS: 10.0588235294118 TOTAL TIME MINUTES: 5130
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 17, 2021, 07:10:38 PM
CGR-1A9CxB,Custom: Yes, Start: 4/22/3053, Location: Maintenance Facility,  Tech Assigned: SGT Mattingly, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LA, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 3:
Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Locaton: LT, Quantity: 3, Time Multiplier: None, Total time Min: 30 ,TN: 3:
Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Locaton: LL, Quantity: 23, Time Multiplier: None, Total time Min: 230 ,TN: 3:
Rolled 2d6 : 3, 3, total 6
Replace Armor, , Hit Locaton: CT, Quantity: 25, Time Multiplier: None, Total time Min: 250 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: RT, Quantity: 26, Time Multiplier: None, Total time Min: 260 ,TN: 3:
Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Locaton: RA, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 3:
Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Locaton: RL, Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 3:
Rolled 2d6 : 4, 1, total 5
TOTAL TIME 8 HR DAYS: 2.3921568627451 TOTAL TIME MINUTES: 1220
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 17, 2021, 07:20:10 PM
LTJG Mills reports to Elite Dr Matson  4-14-3053 with 2 pilot hits TN 5
4-14-3053
Rolled 2d6 : 2, 4, total 6

4-21-3053
Rolled 2d6 : 2, 4, total 6

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 19, 2021, 06:22:39 PM
TDR-5SBLC,Custom: Yes, Start: 4/13/3053, Location: Maintenance Facility,  Tech Assigned: SGT Rommel, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 4:
Rolled 2d6 : 3, 5, total 8
TOTAL TIME 8 HR DAYS: 0.117647058823529 TOTAL TIME MINUTES: 60
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 19, 2021, 06:24:40 PM
BJ-3x,Custom: Yes, Start: 4/13/3053, Location: Maintenance Facility,  Tech Assigned: SGT Nymoen, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Locaton: RL, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 5, 5, total 10
TOTAL TIME 8 HR DAYS: 0.392156862745098 TOTAL TIME MINUTES: 200
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 19, 2021, 06:27:57 PM
VTR-9D,Custom: Yes, Start: 4/13/3053, Location: Maintenance Facility,  Tech Assigned: SGT Marsh, Tech Level: Veteran, No Tech Base Mod Replace Blown-off Limb, , Hit Locaton: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 5, 2, total 7
Fix <50% Internal Dam, , Hit Locaton: H, Quantity: 1, Time Multiplier: Triple, Total time Min: 405 ,TN: 4:
Rolled 2d6 : 5, 6, total 11
TOTAL TIME 8 HR DAYS: 2.20588235294118 TOTAL TIME MINUTES: 1125
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 19, 2021, 06:31:55 PM
VTR-9D,Custom: Yes, Start: 4/15/3053, Location: Maintenance Facility,  Tech Assigned: SGT Marsh, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Locaton: LA, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Locaton: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Locaton: H, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 3, 2, total 5
Replace Armor, , Hit Locaton: CT, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:
Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Locaton: RT, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Locaton: RA, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: RL, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 3, 4, total 7
Replace Actuator Upper Leg , , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 1, 4, total 5
Replace Actuator Lower Leg, , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 3, 4, total 7
Replace Actuator Foot, , Hit Locaton: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 4:
Rolled 2d6 : 2, 6, total 8
TOTAL TIME 8 HR DAYS: 2.54901960784314 TOTAL TIME MINUTES: 1300
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 19, 2021, 06:35:44 PM
05-01-3053
Retirement Rolls Use Charisma Bonus +2 to roll
SGT Bobbie Mills 34 TN 6
Rolled 2d6+2 : 1, 6 + 2, total 9

SGT Emmit O’Leary 34 TN 6
Rolled 2d6+2 : 1, 3 + 2, total 6

SGT Caleb Spears 33 TN 6
Rolled 2d6+2 : 2, 3 + 2, total 7

SGT Jocelin Dubos 30 TN 6
Rolled 2d6+2 : 4, 1 + 2, total 7


Techs
Dave Mattingly 34 TN 6
Rolled 2d6+2 : 6, 4 + 2, total 12

Chris Wansley 40 TN7
Rolled 2d6+2 : 6, 1 + 2, total 9

Wade Boggs 31 TN 6
Rolled 2d6+2 : 2, 2 + 2, total 6

Marleen Rommel 33 TN 6
Rolled 2d6+2 : 5, 3 + 2, total 10

Mercedes Marsh 32 TN 6
Rolled 2d6+2 : 3, 2 + 2, total 7

Kairy bin Sadaqat 38 TN 6
Rolled 2d6+2 : 2, 4 + 2, total 8


Doctors
Dr Marlene Elton 44 TN 7
Rolled 2d6+2 : 4, 5 + 2, total 11

Dr Kaylin Matson 31 TN 6
Rolled 2d6+2 : 3, 1 + 2, total 6

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 19, 2021, 06:39:59 PM
05-01-3053
Yearly xp bonus roll
Mech pilots yearly xp bonus roll 5 xp TN 9+ 2d6
LTSG Jake Brightsword
Rolled 2d6 : 6, 3, total 9

LTJG Bobbie Mills
Rolled 2d6 : 2, 2, total 4

SGT Emmit O’Leary
Rolled 2d6 : 4, 5, total 9

SGT Caleb Spears
Rolled 2d6 : 3, 6, total 9

SGT Jocelin Dubos
Rolled 2d6 : 2, 6, total 8


Doctors gain 4xp on TN 3+ on 1d6
Dr Marlene Elton
Rolled 1d6 : 1, total 1

Dr Kaylin Matson
Rolled 1d6 : 1, total 1

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on October 23, 2021, 08:45:21 PM
April 19 3053
Customization of Victor VTR-9D to VTR-9DxL Tech assigned: Reg tech SGT Rommel   Location: Maintenance Facility
Remove all 15 SHS, Gauss rifle, 2 med pulse lasers, Case left torso, and SRM 4
Time 3660 min 7 days TN 7
Rolled 2d6 : 6, 4, total 10


April 19 3053
Customization of Victor VTR-9D to VTR-9DxL Tech assigned: Reg tech SGT Rommel   Location: Maintenance Facility
Install 10 DHS in engine, Gauss Rifle Right torso, 2 med lasers Right torso, 3 med lasers Center torso, 1 med laser Left torso,Masc Left torso, searchlight left torso, and add additional 47 points armor to max armor
Time 21650 min 42 days TN 8
Rolled 2d6 : 5, 6, total 11

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on March 29, 2022, 07:00:09 PM
REPAIRS
DATE: Apr 4 3054  LOCATION: Basic Facility
MECH: Marauder MAD-3Dx1  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Rommel  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:
Rolled 2d6 : 6, 1, total 7

TOTAL MIN: 360  TOTAL DAYS: 0.75
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on March 29, 2022, 07:02:36 PM
REPAIRS
DATE: May 1 3054  LOCATION: Basic Facility
MECH: Marauder MAD-3Dx1  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Rommel  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LT[R], Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 5:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: RT, Quantity: 17, Time Multiplier: Double, Total time Min: 340 ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 5:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 5:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: H, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 5:
Rolled 2d6 : 1, 6, total 7

TOTAL MIN: 1120  TOTAL DAYS: 2.33
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on March 29, 2022, 07:08:40 PM
REPAIRS
DATE: Apr 30 3054  LOCATION: Basic Facility
MECH: Victor VTR-9DxL  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Rao  TECH LVL: Regular
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: LT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: CT, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Armor, , Hit Location: RA, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 3:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: RL, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:
Rolled 2d6 : 5, 5, total 10

TOTAL MIN: 1400  TOTAL DAYS: 2.92
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on March 29, 2022, 07:13:03 PM
REPAIRS
DATE: Apr 30 3054  LOCATION: Basic Facility
MECH: Thunderbolt TDR-5SBLC  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Nymoen  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: CT, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RA, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Replace Armor, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 900  TOTAL DAYS: 1.88
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Battlemaster on March 29, 2022, 07:17:54 PM
LTSG Brightsword reports to Elite Dr Matson  May 1 with 1 pilot hits TN 5
May 1 3054
Rolled 2d6 : 5, 5, total 10

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on May 07, 2022, 11:41:17 AM
REPAIRS
DATE:   LOCATION: Maintenance Facility
MECH: Atlas AS7-D  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Nymoen  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Blown-off Head, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 5:
Rolled 2d6 : 6, 2, total 8

TOTAL MIN: 800  TOTAL DAYS: 1.57
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on May 07, 2022, 11:44:00 AM
REPAIRS
DATE: June 1 3054  LOCATION: Maintenance Facility
MECH: Atlas AS7-D  TECH BASE: No Tech Base Mod  MECH OR LAM: Mech
TECH NAME: SGT Nymoen  TECH LVL: Veteran
CUSTOM MECH: Yes  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

TOTAL MIN: 150  TOTAL DAYS: 0.29
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on June 17, 2022, 06:35:06 PM
MECH CUSTOMIZATION
Date: May 1 3054  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Warhammer WHM-6RxL   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: SGT Mattingly  TECH LVL: Veteran
Remove Weapon Quantity 1 PPc LA
Remove Weapon Quantity 1 PPC RA
TOTAL MIN: 480   TOTAL DAYS: 0.94  TN 8
Rolled 2d6 : 3, 6, total 9

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on June 17, 2022, 06:36:55 PM
MECH CUSTOMIZATION
Date: 421612  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Warhammer WHM-6RxL   TECH BASE: No Tech Base Mod
ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Mattingly  TECH LVL: Veteran
Install Heat Sink Fressh Location Quantity 1  LA
Install Heat Sink Fressh Location Quantity 1  RT
Install Heat Sink Fressh Location Quantity 1  RA
Install New weapon in fresh slot Quantity 1 Med Laser H
Install New weapon in previous occupied slot Quantity 1  RA
Install New weapon in previous occupied slot Quantity 1  LA
TOTAL MIN: 3150   TOTAL DAYS: 6.18  TN 9
Rolled 2d6 : 6, 6, total 12

Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on June 17, 2022, 07:13:13 PM
MECH CUSTOMIZATION
Date: May 27 3054  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Atlas AS7-D   TECH BASE: No Tech Base Mod
ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: SGT Sadaquat  TECH LVL: Elite
Remove Weapon Quantity 1 AC 20 RT
Remove Weapon Quantity 1 LRM 20 LT
Remove Weapon Quantity 1 SRM 6 LT
Remove Weapon Quantity 2 Med Laser CT
Remove Weapon Quantity 1 Med Laser LA
Remove Weapon Quantity 1 Med Laser RA
Remove Heat Sinks Engine Quantity 1  CT
Remove Heat Sink Quantity 1  LA
Remove Heat Sink Quantity 1  RA
Remove Heat Sink Quantity 1 2 SHS in location LL
Remove Heat Sink Quantity 1 2 SHS in location RL
TOTAL MIN: 2580   TOTAL DAYS: 5.06  TN 7
Rolled 2d6 : 4, 3, total 7
Title: Re: Bright Lance Maintainence, Repair, & Customizations
Post by: Ad Hoc on June 17, 2022, 07:14:59 PM
MECH CUSTOMIZATION
Date: Jume 1 3054  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Atlas AS7-D   TECH BASE: No Tech Base Mod
ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Sadaquat  TECH LVL: Elite
Install Heat Sink Engine Quantity 1 DHS CT
Install Heat Sink Fressh Location Quantity 1 2 DHS in location LA
Install Heat Sink Fressh Location Quantity 1 2 DHS in location RA
Install Heat Sink previous occupied location Quantity 1 2 DHS in location LT
Install Heat Sink previous occupied location Quantity 1 3 DHS in location RT
Install New weapon in previous occupied slot Quantity 1 PPC LA
Install New weapon in previous occupied slot Quantity 1 PPC LT
Install New weapon in previous occupied slot Quantity 1 PPC RT
Install New weapon in previous occupied slot Quantity 1 PPC RA
Install New weapon in previous occupied slot Quantity 1 Med Laser LA
Install New weapon in previous occupied slot Quantity 1 Med Laser RA
Install New weapon in previous occupied slot Quantity 2 Med Laser CT
Install New weapon in previous occupied slot Quantity 2 Med Laser LT
Install New weapon in previous occupied slot Quantity 1 Med Laser H
TOTAL MIN: 8850   TOTAL DAYS: 17.35  TN 8
Rolled 2d6 : 5, 5, total 10