CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Lance Maintenance Rolls => Topic started by: Hat on April 20, 2018, 10:49:23 AM

Title: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 10:49:23 AM
Ok, I'm going to do this in pieces to try and make sure I'm doing this right.  I expect it will get easier as I go.  I've got 2 Techs - Mary Johns (REG) and Dougie McDermott (VET).  I joined the unit Nov 3, 3045, so 28 days in November to round out the month.

SGT Mary Johns (Regular)
Phoenix Hawk – Std Monthly Maintenance (49 hours)
Clint – Std Monthly Maintenance (49 hours)
Wolverine (126 hours / 7,560 minutes available)
•   Remove 14 SHS (Class C, Maintenance Facility, Base 7+, Triple Time – 7560 minutes, TN 5)

This covers all maintenance on those 3 mechs leaving the Vindicator in the hands of McDermott, conveniently the Wolverine's modifications use up exactly the remaining time.

Roll to see if removal successful (TN 5):
Rolled 2d6 : 4, 4, total 8


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 10:51:28 AM
McDermott (VET) starts work on the Vindicator.  There are a lot more changes to make, but starting with the easier removals.

Vindicator (224 hours / 13,440 minutes available)
•   Remove 16 SHS (90 minutes each) (1,440 minutes)
•   Remove LRM 5 (120 minutes each)
•   Remove LRM 5 Ammo (120 minutes each)
•   Remove PPC (120 minutes each)
•   TN: 4 (Base 6, Maintenance Facility -2, Class C Refit +2, Triple Time -2)
•   Time: Class C  Refit (x2), Triple Time (x3) 10,800 minutes (22.5 days)

This would leave 5.5 days left in November but represents the non-customization work.

Roll to see if removal successful (TN 4):
Rolled 2d6 : 5, 1, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 10:59:04 AM
I forgot to list the removal of the small laser from the Vindicator.  It's same TN, adds 1.5 days, I will assume it was included in the previous roll, if you need to have me make an additional roll at TN 4, let me know.  This leaves 4 days in November.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 11:13:19 AM
Ok, now for the Vindicator Customization.

Vindicator begins customization on Nov 27
SGT Dougie McDermott (Veteran)
•   Add 10 DHS
•   Add LL (in place of PPC)
•   Add ML (in place of LRM 5)
•   Add ML (in place of LRM 5)
•   Add ML (in place of LRM 5 Ammo)
•   Add MG (in place of SL)
•   Add 3x MG (LA)
•   Add ½ Ton MG Ammo (LA)
•   Add 4 Tons of Armor
•   TN: 6 (Base 6, Maintenance Facility -2, Class D refit +2, Customization +2, Triple Time -2)
•   Time: Class D x3, Customization x2, Triple Time x3 (x18) 52,920 (110.25 days) – Available March 8 (if successful)

Roll to see if successful:
Rolled 2d6 : 4, 2, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 11:21:02 AM
Wolverine begins customization on Dec 1
SGT Mary Johns
Wolverine
•   Install 10 DHS
•   Install Guardian ECM
•   Install Active Probe
•   Install Small Pulse Laser
•   TN: 6 (Base 7, Mainenance Facility -2, Class D refit +2, Customization +2, Quadruple Time -3)
•   Time: Class D x3, Customization x2, Quadruple Time x4 (x24) 30,240 minutes (63 days)

Roll to see if successful (TN 6):
Rolled 2d6 : 3, 6, total 9
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 11:30:51 AM
SGT Maira Cahill (GRN) – Start on Dec 5, Complete end of Dec 25
Phoenix Hawk
•   Remove 10 SHS
•   Remove 2 MG
•   Remove MG Ammo
•   TN: 6 (Base 9, Maintenance Facility -2, Class C refit +2, Quadruple Time -3)
•   Time: Class D x3, Quadruple Time x4 (x12) 10,080 (21 days)

Roll to see if successful (TN 6):
Rolled 2d6 : 6, 1, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 11:35:46 AM
SGT Carole Murat (REG) – Start on Dec 5
Clint
•   Remove 10 SHS
•   Remove AC/5
•   Remove AC/5 Ammo
•   TN: 4 (Base 7, Maintenance Facility -2, Class C refit +2, Quadruple Time -3)
•   Time: Class D x3, Quadruple Time x4 (x12) 9,120 (19 days)

Roll to see if successful (TN 4):
Rolled 2d6 : 4, 6, total 10
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 11:39:00 AM
SGT Carole Murat (REG) – Start on Dec 24
Clint
Customization
•   Add 10 DHS
•   Add SPL
•   Add LL
•   Add 3 Tons of Ammo (48 points)
•   TN: 7 (Base 7, Maintenance Facility -2, Class C refit +2, Customization +2, Hard to Maintain +1, Quadruple Time -3)
•   Time: Class D x3, Customization x2, Quadruple Time x4 (x24) 27,360 (57 days)

Roll to see if successful (TN 7):
Rolled 2d6 : 2, 1, total 3
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 11:47:06 AM
SGT Maira Cahill (GRN) – Start on Dec 5, Complete end of Dec 25
Phoenix Hawk
•   Install 10 DHS
•   Install SPL
•   Install SPL
•   TN: 8 (Base 9, Maintenance Facility -2, Class C refit +2,Customization +2, Quadruple Time -3)
•   Time: Class D x3, Customization x2, Quadruple Time x4 (x24) 27,360 (57 days)

Roll to see if successful (TN 8):
Rolled 2d6 : 4, 4, total 8
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 11:50:04 AM
Wolverine customized and ready Feb 2, 3046
Vindicator customized and ready Mar 8, 3046
Phoenix Hawk customized and ready Feb 21, 3046

Clint - initial roll failed that would have completed customization Feb 18, 3046.  Adding an extra 57 days (double time), Clint is customized and ready April 17, 3045.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Ad Hoc on April 20, 2018, 11:58:14 AM
Don't use extra time on customs, they always are successful. If you don't hit the TN it takes double the time. If you roll a 2 you gain negative quirk, and if you roll a 12 you get a positive quirk. Both determined by Rob.

See Have Mech Will Travel rules pg 18 , Failing a customization roll.

By the way, Jon's repair and custom Excel sheet is excellent for figuring repairs and customs.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 01:15:14 PM
Ok, thanks.  In which case all 4 mechs are done on time and ready.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 20, 2018, 01:32:02 PM
One other correction I noticed when finalizing the #s through SSW, I missed a couple of things on the Vindicator.  It added 5 (not 4) Tons of ammo and added 1 more DHS (to 11).  Given the recommendation on how to do customizations and time, there was ample time to finish them and it wouldn't have changed the TNs.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 24, 2018, 07:12:15 PM
Salvage:
Harasser Laser Platform: 389,250 * 10% (Crippled) * 3 (# of Vehicles) = 116,775
Zhukov Heavy Tank: 1,581,563 * 10% (Crippled) = 158,156
Bonus funds: 65,000 C-Bills
Total Salvage: 339,931 C-Bills

Hired Elite Mech Tech: 25,000 C-Bill Bonus Paid
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 24, 2018, 08:14:42 PM
Healing for SGT Leonara Hardesty (1 box) by Doctor Walker

March 31, TN 7+:
Rolled 2d6 : 4, 3, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 24, 2018, 08:15:11 PM
SGT Hardesty returns to duty April 1st.

Doctor XP Check
Needed: 3+
April:
Rolled 1d6 : 4, total 4
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 24, 2018, 10:51:53 PM
Repairs: - Starting on March 31st (Sequential, note SPL and LL installs can't begin until April 22nd when they arrive)
Phoenix Hawk - Tech (SGT Caroline Murat)
Attach Right Arm
Base Time: 180 Minutes, Extra Time (x4) = 720 Minutes (12 hours, 1.5 days)
Base TN 7+, +2 Attach Limb, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: 5+
Rolled 2d6 : 3, 4, total 7


SGT Maira Cahill
Install Medium Laser
Base Time: 120 Minutes, Extra Time (x4) = 480 Minutes (1 day)
Base TN +9: +1 Weapon, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: 6+
Rolled 2d6 : 6, 6, total 12


SGT Maira Cahill
Rearmor Phoenix Hawk (LA)
Base Time: 150 Minutes (15 min * 10 boxes), Extra Time (x4) = 600 Minutes (1 Day, 2 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 5, 6, total 11


SGT Maira Cahill
Rearmor Phoenix Hawk (LT)
Base Time: 75 Minutes (15 min * 5 boxes), Extra Time (x4) = 300 Minutes (5 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 2, 6, total 8


SGT Maira Cahill
Rearmor Phoenix Hawk (CT)
Base Time: 135 Minutes (15 min * 9 boxes), Extra Time (x4) = 540 Minutes (1 Day, 1 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 5, 4, total 9


SGT Maira Cahill
Rearmor Phoenix Hawk (RT)
Base Time: 105 Minutes (15 min * 7 boxes), Extra Time (x4) = 420 Minutes (7 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 5, 4, total 9


SGT Maira Cahill
Rearmor Phoenix Hawk (RA)
Base Time: 150 Minutes (15 min * 10 boxes), Extra Time (x4) = 600 Minutes (1 Day, 2 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 6, 2, total 8


SGT Maira Cahill
Rearmor Phoenix Hawk (Head)
Base Time: 75 Minutes (15 min * 5 boxes), Extra Time (x4) = 300 Minutes (5 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 1, 4, total 5


Phoenix Hawk - Primary Tech (Starting on April 22nd) - SGT Douggie McDermott
Install Small Pulse Laser (RA) (Phoenix Hawk)
Base Time: 120 Minutes, Extra Time (x2) = 240 minutes (4 hours)
Base TN 6+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, Extra Time (-1), Final TN 5+
Rolled 2d6 : 5, 3, total 8


Install Large Laser (RA) (Phoenix Hawk)
Base Time: 120 Minutes, Extra Time (x2) = 240 minutes (4 hours)
Base TN 6+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, Extra Time (-1), Final TN 5+
Rolled 2d6 : 3, 2, total 5



Clint - Primary Tech SGT Caroline Murat; Will begin work after attaching the RA of the Phoenix Hawk
Rearmor Clint (LA)
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 8+: +1 Difficult to Maintain, -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 2, 1, total 3


Rearmor Clint (LT)
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 8+: +1 Difficult to Maintain, -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 6, 2, total 8


Rearmor Clint (CT)
Base Time: 75 Minutes (15 min * 5 boxes), Extra Time (x4) = 300 Minutes (5 hours)
Base TN 8+: +1 Difficult to Maintain, -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 5, 1, total 6



Wolverine - Primary Tech - SGT Mary Johns
Rearmor Wolverine (LA)
Base Time: 30 Minutes (15 min * 2 boxes), Extra Time (x4) = 120 Minutes (2 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 3, 3, total 6


Rearmor Wolverine (LT - Rear)
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 1, 6, total 7


Rearmor Wolverine (CT)
Base Time: 30 Minutes (15 min * 2 boxes), Extra Time (x4) = 120 Minutes (2 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 4, 3, total 7


Rearmor Wolverine (RA)
Base Time: 30 Minutes (15 min * 2 boxes), Extra Time (x4) = 120 Minutes (2 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 1, 6, total 7


Rearmor Wolverine (RL)
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 3, 5, total 8



Vindicator - Primary Tech - SGT Douggie McDermott (Vet)
Rearmor Vindicator (CT)
Base Time: 135 Minutes (15 min * 9 boxes), Extra Time (x2) = 270 Minutes (4.5 hours)
Base TN 6+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -1 Extra Time, Final: TN 3+
Rolled 2d6 : 3, 2, total 5


Rearmor Vindicator (RT)
Base Time: 75 Minutes (15 min * 5 boxes), Extra Time (x2) = 150 Minutes (2.5 hours)
Base TN 6+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -1 Extra Time, Final: TN 3+
Rolled 2d6 : 2, 1, total 3


Rearmor Vindicator (RA)
Base Time: 150 Minutes (15 min * 10 boxes), Extra Time (x2) = 300 Minutes (5 hours)
Base TN 6+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -1 Extra Time, Final: TN 3+
Rolled 2d6 : 4, 1, total 5


Rearmor Vindicator (RL)
Base Time: 30 Minutes (15 min * 2 boxes), Extra Time (x2) = 60 Minutes (1 hours)
Base TN 6+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -1 Extra Time, Final: TN 3+
Rolled 2d6 : 4, 2, total 6


Vindicator - Primary Tech starting on April 20th - SGT Brianna Banks
Attach LT (Vindicator)
Base Time: 240 Minutes, Extra Time (x4) = 960 Minutes (2 Days)
Base TN 5+: +4 Blown off location, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 5+
Rolled 2d6 : 2, 3, total 5


Attach LA (Vindicator)
Base Time: 180 Minutes, Extra Time (x4) = 720 Minutes (1 Day 2 hours)
Base TN 5+: +2 Blown off location, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 3, 4, total 7


Rearmor Vindicator (LA)
Base Time: 210 Minutes (15 min * 14 boxes) = 210 Minutes (3.5 hours)
Base TN 5+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, Final: TN 3+
Rolled 2d6 : 5, 1, total 6


Rearmor Vindicator (LT)
Base Time: 255 Minutes (15 min * 17 boxes) = 255 Minutes (4.25 hours)
Base TN 5+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, Final: TN 3+
Rolled 2d6 : 2, 6, total 8


Install Machine Gun (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 1, 2, total 3


Install Machine Gun (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 3, 6, total 9


Install Machine Gun (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 5, 3, total 8


Install Machine Gun (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 1, 2, total 3


Install Machine Gun Ammo (1/2 Ton) (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 6, 1, total 7


Install Medium Laser (LT) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 4, 1, total 5


Install Medium Laser (LT) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 3, 1, total 4


Install Medium Laser (LT) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 2, 6, total 8


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 24, 2018, 10:55:32 PM
Initial attempt to rearmor the Clint's LA failed.  Regular Tech, needs to be done by a better one.

Rearmor Clint (LA) - SGT Douggie McDermott
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 7+: +1 Difficult to Maintain, -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 2, 4, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 24, 2018, 11:10:32 PM
Ok, first time doing repairs.  If someone could eyeball it and make sure it looks correct, I would appreciate it.  Here's what it looked like to me.

SGT Maira Cahill gets 1 XP for a natural 12 on installing a ML (repair).
The rearmoring of the Clint's LA failed with a Regular Tech.  Must use a better tech, so tried again with a Vet, no issue.

Phawk's initial work finishes on April 7th - basically everything short of installing the LL and SPL which haven't arrived yet.
Phawk's weapon install starts on the 22nd, completes partway through on the 22nd, available on the 23rd

Clint finishes 1 hour into April 1st, available April 2nd

Wolverine finishes halfway through April 1st, available April 2nd

Vindicator finishes initial work (armor repair on all buy the missing locations) 5 hours into April 1st
Vindicator begins work again on April 20th with the arrival of the LT, attaches the LT and then the LA, armors and adds components stretching 4 hours into May 1st, available May 2nd.

Look right?

Updated Warehouse attached with all items purchased and delivered by April 24th.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 22, 2018, 09:41:27 PM
Wolverine – April 22
Tech: Caroline Murat (Regular)
Maintenance Facility: TN -2
Uninstall LL [120 minutes, Mod +1], Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 6, 6, total 12

Install ER LL (Customization) Class A Refit, [120 minutes, Mod +2] Extra Time x4 (-3), Maintenance Facility (-2) [480 Minutes, TN: 4]
Rolled 2d6 : 1, 6, total 7

Total Time: 16 hours (2 days) [Complete April 24th]

Phoenix Hawk
Tech: Mary Johns (Regular)
Maintenance Facility: TN -2
Replace LT [240 minutes, Mod +4] Extra Time x4 (-3), Maintenance Facility (-2) [960 minutes, TN: 6]
Rolled 2d6 : 4, 6, total 10

Replace LA [240 minutes, Mod +4] Extra Time x4 (-3), Maintenance Facility (-2) [960 minutes, TN: 6]
Rolled 2d6 : 5, 2, total 7

Add MG to LA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 2, 4, total 6

Add ML to LA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 1, 6, total 7

Replace RA [240 minutes, Mod +4] Extra Time x4 (-3), Maintenance Facility (-2) [960 minutes, TN: 6]
Rolled 2d6 : 1, 1, total 2

Add MG to RA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 2, 1, total 3

Add ML to RA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 3, 4, total 7

Add LL to RA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 3, 4, total 7

Fix CT internal structure (4) [135 minutes, Modifier +1] Extra Time x4 (-3), Maintenance Facility (-2) [540 minutes, TN: 3]
Rolled 2d6 : 3, 1, total 4

Add armor to LT (18) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 3, 6, total 9

Add armor to LA (10) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 6, 2, total 8

Add armor to RA (10) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 6, 1, total 7

Add armor to RT (15) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 6, 6, total 12

Add armor to CT (R) (2) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 5, 1, total 6

Add armor to RL (8) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 3, 3, total 6

Add armor to LL (7) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 4, 5, total 9

Start: April 24th, Finish 14 days later on May 8
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 22, 2018, 10:23:29 PM
Tech: SGT McDermott (Vet)
Replace RA [240 minutes, Mod +4] Extra Time x4 (-3), Maintenance Facility (-2) [960 minutes, TN: 5]
Rolled 2d6 : 6, 2, total 8

Start May 9, Complete May 10, Ready May 11.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 22, 2018, 10:51:02 PM
Phoenix Hawk
Tech: Mary Johns (Regular)
Maintenance Facility: TN -2
Start May 11th
Install 3 Jump Jets [LT] [60 minutes, +1 Mod], Extra Time x4 [-3], TN: 3+, 4 hours total.
Rolled 2d6 : 3, 6, total 9

Complete May 11th, Ready May 12th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 24, 2018, 01:13:22 PM
SGT Mary Johns (Regular)
Start May 12, Complete: June 2nd
Phoenix Hawk
•   Remove 10 SHS
•   Remove 2 MG
•   Remove MG Ammo
•   TN: 4 (Base 7, Maintenance Facility -2, Class C refit +2, Quadruple Time -3)
•   Time: Class D x3, Quadruple Time x4 (x12) 10,080 (21 days)

Roll to see if successful (TN 4):
Rolled 2d6 : 6, 2, total 8
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 24, 2018, 01:32:39 PM
SGT Douggie McDermott (Vet)
Phoenix Hawk
Start: June 3, Finish June 10
•   Install 10 DHS TN: 7 (Base 6, Maintenance Facility -2, Class C refit +2,Customization +2)
Rolled 2d6 : 1, 3, total 4

•   Time: Base: 900, Class C x2, Customization x2 (x4) 3,600 (8 days)
 
SGT Caroline Murat (Reg)
Phoenix Hawk
Start and Finish June 11
•   Install SPL TN: 9 (Base 7, Maintenance Facility -2, Class C refit +2,Customization +2)
Rolled 2d6 : 3, 2, total 5

•   Time: Base: 120, Class C x2, Customization x2 (x4) 480 (1 day)

SGT Maira Cahill
Phoenix Hawk
Start and Finish June 12
•   Install SPL TN: 11 (Base 9, Maintenance Facility -2, Class C refit +2,Customization +2)
Rolled 2d6 : 1, 6, total 7

•   Time: Base: 120, Class C x2, Customization x2 (x4) 480 (1 day)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 24, 2018, 01:40:10 PM
Ok with poor dice rolling all customizations took double time and therefore the Phoenix Hawk is finished June 22nd, ready June 23rd.  Remaining 2 customizations coming.

SGT Caroline Murat (Reg)
Vindicator
Start and Finish May 14
•   Swap in an ER LL for a LL TN: 9 (Base 7, Maintenance Facility -2, Class C refit +2,Customization +2)
•   Time: Base: 120, Class C x2, Customization x2 (x4) 480 (1 day)
Rolled 2d6 : 2, 1, total 3


SGT Maira Cahill (Green)
Clint
Start and Finish May 14
•   Swap in an ER LL for a LL TN: 12 (Base 9, Maintenance Facility -2, Class C refit +2,Customization +2, Difficult to Maintain +1)
•   Time: Base: 120, Class C x2, Customization x2 (x4) 480 (1 day)
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 24, 2018, 01:40:55 PM
Ok, so both ER LL take twice the time and complete May 15.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 25, 2018, 08:15:47 PM
Maira Cahill (Green)
Clint
Start: June 1, Finish: June 10, Available: June: 11
7.5 tons of standard armor removed
Base TN: 9, Factory -4, Armor -1, Extra Time: Quadruple (x4, -3), Class C Customization: (+2, x2)
Final TN: 3, Time factor (x8)
Head: Remove 9 points, Base time: 45 minutes, Total time: 360 minutes
Rolled 2d6 : 6, 5, total 11

CT: Remove 18 points, Base time: 90 minutes, Total time: 720 minutes
Rolled 2d6 : 4, 5, total 9

CT (R): Remove 5 points, Base time: 25 minutes, Total time: 200 minutes
Rolled 2d6 : 3, 2, total 5

RT: Remove 15 points, Base time: 75 minutes, Total time: 600 minutes
Rolled 2d6 : 2, 5, total 7

RT (R): Remove 4 points, Base time: 20 minutes, Total time: 160 minutes
Rolled 2d6 : 5, 1, total 6

LT: Remove 15 points, Base time: 75 minutes, Total time: 600 minutes
Rolled 2d6 : 5, 4, total 9

LT (R): Remove 4 points, Base time: 20 minutes, Total time: 160 minutes
Rolled 2d6 : 1, 6, total 7

RA: Remove 11 points, Base time: 55 minutes, Total time: 440 minutes
Rolled 2d6 : 4, 3, total 7

LA: Remove 11 points, Base time: 55 minutes, Total time: 440 minutes
Rolled 2d6 : 6, 5, total 11

RL: Remove 14 points, Base time: 70 minutes, Total time: 560 minutes
Rolled 2d6 : 6, 2, total 8

LL: Remove 14 points, Base time: 70 minutes, Total time: 560 minutes
Rolled 2d6 : 5, 2, total 7

Total Time: 4,800 minutes, 80 hours, 10 days.

SGT Mary Johns (Reg)
Clint
Start: June 23, Finish: June 26, Available: June 27
Add 7.5 tons of FF armor
Base TN: 7, Factory -4, Class C Customization: (+2, x2)
Final TN: 5, Time factor (x2)
Head: Add 8 points, Base time: 40 minutes, Total time: 80 minutes
Rolled 2d6 : 6, 4, total 10

CT: Add 18 points, Base time: 90 minutes, Total time: 180 minutes
Rolled 2d6 : 3, 2, total 5

CT (R): Add 6 points, Base time: 30 minutes, Total time: 60 minutes
Rolled 2d6 : 1, 1, total 2

RT: Add 15 points, Base time: 75 minutes, Total time: 150 minutes
Rolled 2d6 : 4, 4, total 8

RT (R): Add 5 points, Base time: 25 minutes, Total time: 50 minutes
Rolled 2d6 : 1, 4, total 5

LT: Add 15 points, Base time: 75 minutes, Total time: 150 minutes
Rolled 2d6 : 3, 6, total 9

LT (R): Add 5 points, Base time: 25 minutes, Total time: 50 minutes
Rolled 2d6 : 6, 5, total 11

RA: Add 12 points, Base time: 60 minutes, Total time: 120 minutes
Rolled 2d6 : 2, 1, total 3

LA: Add 12 points, Base time: 60 minutes, Total time: 120 minutes
Rolled 2d6 : 2, 5, total 7

RL: Add 19 points, Base time: 95 minutes, Total time: 190 minutes
Rolled 2d6 : 2, 1, total 3

LL: Add 19 points, Base time: 95 minutes, Total time: 190 minutes
Rolled 2d6 : 1, 2, total 3

Total Time: 1,340 minutes, 22.33 hours, 3 days

Final
BV: 1172
3,928,960
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 25, 2018, 08:20:07 PM
7 Extra hours for adding armor on June 27th, available June 28th.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 12, 2018, 09:53:16 PM
Post Mission 1 Repairs
Phoenix Hawk
SGT Johns (7+), Field (+2), Armor (-1), Double Time (-1) = 7
Head: 2, 60 minutes
Rolled 2d6 : 2, 3, total 5

LT: 2, 60 minutes
Rolled 2d6 : 4, 2, total 6

RA: 2, 60 minutes
Rolled 2d6 : 2, 4, total 6

LL: 1, 30 minutes
Rolled 2d6 : 4, 5, total 9

RL: 5, 150 minutes
Rolled 2d6 : 4, 4, total 8

Total: 360 minutes

Wolverine
SGT Murat (7+), Field (+2), Armor (-1) = 8
LA: 3, 45 minutes
Rolled 2d6 : 5, 2, total 7

CT: 2, 30 minutes
Rolled 2d6 : 4, 5, total 9

RT: 4, 60 minutes
Rolled 2d6 : 2, 6, total 8

RA: 8, 120 minutes
Rolled 2d6 : 2, 6, total 8

LL: 15, 225 minutes
Rolled 2d6 : 4, 4, total 8

Total: 480 minutes

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 12, 2018, 10:03:22 PM
SGT McDermott (6+), Field (+2), Armor (-1), TN: 7
Phoenix Hawk
Head: 2, 30 minutes
Rolled 2d6 : 6, 3, total 9

LT: 2, 30 minutes
Rolled 2d6 : 4, 3, total 7

RA: 2, 30 minutes
Rolled 2d6 : 4, 5, total 9


Wolverine
LA: 3, 45 minutes
Rolled 2d6 : 6, 1, total 7


Vindicator
LT: 15, 225 minutes
Rolled 2d6 : 2, 5, total 7


Maria Cahill (9+), Field (+2), Armor (-1), Quadruple Time (-3), TN: 7+
Wolverine
RL: 7, 420 minutes
Rolled 2d6 : 2, 3, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 12, 2018, 10:18:19 PM
SGT Banks (5+), Field (+2), Armor (-1), TN: 6
Vindicator
RL: 10, 150 minutes
Rolled 2d6 : 4, 5, total 9

RT: 5, 75 minutes
Rolled 2d6 : 1, 2, total 3

RA: 14, 180 minutes
Rolled 2d6 : 1, 1, total 2


Wolverine
RL: 3 (will leave 4), 45 minutes
Rolled 2d6 : 2, 5, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 12, 2018, 11:20:21 PM
11/19
SGT McDermott (6+), Field (+2), Armor (-1), TN: 7
Vindicator
RT: 5, 75 minutes
Rolled 2d6 : 1, 3, total 4

RA: 14, 180 minutes
Rolled 2d6 : 3, 3, total 6


(Wolverine still short 4 points of armor in RL to be worked on on the 19th or later depending on when deployed.)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 12, 2018, 11:21:17 PM
SGT Banks (5+), Field (+2), Armor (-1), TN: 6
Vindicator
RT: 5, 75 minutes
Rolled 2d6 : 2, 6, total 8

RA: 14, 180 minutes
Rolled 2d6 : 4, 6, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:00:33 PM
SGT Banks (5+), Field (+2), Armor (-1), Extra Time: Triple (-2), TN: 4+
Wolverine
RL (4): Base Time 60 minutes, x3 = 180
Rolled 2d6 : 4, 3, total 7


SGT Johns (7+), Field (+2), Armor (-1), Extra Time: Double (-1), TN: 7+
Clint
RA (12): Base Time: 180 x2 = 360 minutes
Rolled 2d6 : 3, 1, total 4


SGT Johns (7+), Field (+2), Weapon (+1), Extra Time: Quadruple (-3), TN: 7+
Install ER LL in RA: Base Time: 120, x4 = 480 minutes
Rolled 2d6 : 5, 3, total 8


SGT Johns (7+), Field (+2), Attach RA (+2), Extra Time: Quadruple (-3), TN: 8+
Attach RA: Base Time: 180 minutes, x4 = 720 minutes
Rolled 2d6 : 6, 3, total 9


SGT Murat (7+), Field (+2), Armor (-1), Extra Time: Double (-1), TN: 7+
LL (19): Base Time: 285 x2 = 570 minutes
Rolled 2d6 : 3, 1, total 4


SGT Murat (7+), Field (+2), Jump Jet (+1), Extra Time: Quadruple (-3), TN: 7+
Install JJ in LL: Base Time: 60, x4 = 240 minutes
Rolled 2d6 : 5, 6, total 11

Install JJ in LL: Base Time: 60, x4 = 240 minutes
Rolled 2d6 : 6, 5, total 11


SGT Murat (7+), Field (+2), Attach RA (+2), Extra Time: Quadruple (-3), TN: 8+
Attach LL: Base Time: 180 minutes, x4 = 720 minutes
Rolled 2d6 : 5, 2, total 7


SGT Cahill (9+), Field (+2), Armor (-1), Extra Time: Quadruple (-3), TN: 7+
LA (9): Base Time: 135 minutes, x4 = 540 minutes
Rolled 2d6 : 2, 5, total 7

LT (1): Base Time: 15 minutes, x4 = 60 minutes
Rolled 2d6 : 4, 5, total 9

HD (5): Base Time: 75 minutes, x4 = 300 minutes
Rolled 2d6 : 2, 2, total 4

RT (10): Base Time: 150 minutes, x4 = 600 minutes
Rolled 2d6 : 4, 2, total 6


LT Watts (Regular) to heal SGT Roark [1 hit]: 7+
Rolled 2d6 : 6, 4, total 10
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:13:57 PM
11/21
SGT Johns (7+), Field (+2), Armor (-1), Extra Time: Triple (-2), TN: 6+
Clint
RT (10): Base Time: 150 minutes, x3 = 450 minutes
Rolled 2d6 : 5, 5, total 10


SGT Murat (7+), Field (+2), Armor (-1), Extra Time: Triple (-2), TN: 6+
Clint
HD (5): Base Time: 75 minutes, x3 =225 minutes
Rolled 2d6 : 3, 3, total 6


SGT McDermott (6+), Field (+2), Armor (-1), Extra Time: Triple (-2), TN: 5+
Clint
RA (12): Base Time: 180, x3 = 540
Rolled 2d6 : 2, 1, total 3

LL (19): Base Time: 285, x3 = 855
Rolled 2d6 : 1, 6, total 7


SGT McDermott (6+), Field (+2), Attach LL (+2), Extra Time: Quadruple (-3), TN: 7+
Clint
Attach LL: Base Time: 180 minutes, x4 = 720
Rolled 2d6 : 4, 2, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:16:40 PM
11/22
SGT Banks (5+), Field (+2), Armor (-1), Extra Time: Double (-1), TN: 5+
Clint
RA (12): Base Time: 180, x2 = 360 minutes
Rolled 2d6 : 2, 5, total 7


SGT Banks (5+), Field (+2), Attach LL (+2), Extra Time: Quadruple (-3), TN: 6+
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:17:21 PM
Roll for attaching the LL:
Rolled 2d6 : 6, 1, total 7
(TN 6+)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:18:12 PM
Clint completely operational on 11/25.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:32:45 PM
Ok a couple of notes, due to miss on my part.  All TNs should be 1 point higher as the Clint is a customized unit.  Further, there was no ER LL, so installing the original LL Laser is a customization.

SGT McDermott (6+), Customized Mech (+1), Field (+2), Armor (-1), Extra Time: Double (-1), TN: 7+
Wolverine:
RT (8): 120 minutes, x2 = 240 minutes
Rolled 2d6 : 6, 1, total 7

RA (8): 120 minutes, x2 = 240 minutes
Rolled 2d6 : 5, 6, total 11

LL (15): 225 minutes, x2 = 450 minutes
Rolled 2d6 : 6, 4, total 10

RA (3): 45 minutes, x2 = 90 minutes
Rolled 2d6 : 6, 2, total 8


Phoenix Hawk
RL (5): 75 minutes, x2 = 150 minutes
Rolled 2d6 : 4, 5, total 9


SGT Banks (5+), Customized Mech (+1), Field (+2), Armor (-1), Extra Time: Double (-1), TN: 6+
Wolverine:
LA (4): 60 minutes, x2 = 120 minutes
Rolled 2d6 : 6, 3, total 9


Phoenix Hawk
LT (2): 30 minutes, x2 = 60 minutes
Rolled 2d6 : 3, 4, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:34:33 PM
All Mechs so far with the possible exception of the Clint are ready to go on 11/27 in time for Mission 3.  

Looking at the numbers for the ER LL install which should have been a LL customization, the customization would have failed, but the timing would have been normal then doubled for a failed installation.  I'd actually save 240 minutes.

Using that time and the extra 30 minutes for that day SGT Johns would attempt to armor the LA.

SGT Johns (7+), Customized Mech (+1), Field (+2), Armor (-1), Extra Time (Double) (-1), TN: 8+
Clint
LA (9): Base Time: 135 minutes, x2 = 270 minutes
Rolled 2d6 : 1, 2, total 3


SGT Banks (5+), Customized Mech (+1), Field (+2), Armor (-1), Extra Time (Double) (-1), TN: 6+
Clint
HD (5), Base Time: 75 minutes, x2 = 150 minutes
Rolled 2d6 : 1, 2, total 3
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:43:35 PM
5 points of FF armor destroyed for the head.  Starting over for it.

SGT McDermott (6+), Customized Mech (+1), Field (+2), Armor (-1), Extra Time (Triple) (-1), TN: 6+
Clint
LA (9): Base Time: 135 minutes, x2 = 405 minutes
Rolled 2d6 : 5, 1, total 6


SGT Johns (7+), Customized Mech (+1), Field (+2), Armor (-1), Extra Time (Quadruple) (-3), TN: 6+
Clint
HD (5), Base Time: 75 minutes, x2 = 225 minutes
Rolled 2d6 : 1, 6, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:44:44 PM
Clint work complete 11/28, available 11/29.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 17, 2018, 04:48:06 PM
Sigh.  Just realized I'd forgotten to include the Difficult to Maintain quirk for the Clint.  In an effort to save a lot of rework, I'm going to cost myself a week of time for the extra time to offset an increased TN for difficult to maintain.  Clint will be ready and available Dec 5.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 09, 2018, 09:30:10 PM
Phoenix Hawk (Hardesty)
SGT McDermott (6+), Customized (+1), Field (+2), Customization (+1) = TN 10
Swap ER LL in for LL
Time: Class A Refit (x1), Base time 120 minutes = 120 minutes
Started: Dec 11th, completed Dec 11th
Rolled 2d6 : 3, 2, total 5


Phoenix Hawk (Milos)
SGT Johns (7+), Customized (+1), Field (+2), Customization (+1) = TN 11
Swap ER LL in for LL
Time: Class A Refit (x1), Base time 120 minutes = 120 minutes
Started: Dec 12th, completed Dec 12th
Rolled 2d6 : 5, 3, total 8
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 09, 2018, 09:30:43 PM
Both customizations failed so took double time, still completed same day.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 08, 2018, 09:23:34 PM
Work Start: 12/20
Available time/day/tech: 8.5 hours
Phoenix Hawk (Milos)

SGT McDermott (6+), Customized (+1), Field (+2), Weapons and other equipment SPL (+1), Quadruple Time (-3) = TN: 7
Base Time: 2 hours * 4 = 8 hours
Rolled 2d6 : 2, 5, total 7


SGT Johns (7+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 6+
LT: 15, Base Time: 3.75 * 4 = 15 hours
Rolled 2d6 : 2, 1, total 3


SGT Murat (7+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 6+
RL: 9, Base Time: 2.25 * 4 = 9 hours
Rolled 2d6 : 2, 5, total 7


SGT Cahill (9+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 8+
LA: 10, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 3, 6, total 9
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 08, 2018, 09:25:54 PM
SGT McDermott (6+), Customized (+1), Field (+2), Internal Structure - up to 1/2 (+1), Quadruple Time (-3) = TN: 7
Base Time: 1.5 hours * 4 = 6 hours
Rolled 2d6 : 5, 4, total 9


SGT Johns (7+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 6+
RA: 7, Base Time: 3.75 * 4 = 15 hours
Rolled 2d6 : 1, 1, total 2


SGT Murat (7+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 6+
CT: 5, Base Time: 2.25 * 4 = 9 hours
Rolled 2d6 : 4, 2, total 6


SGT Cahill (9+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 8+
HD: 2, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 5, 4, total 9
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 08, 2018, 09:29:58 PM
SGT McDermott (6+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 5
LT: 15, Base Time: 3.75 hours * 4 = 15 hours
Rolled 2d6 : 5, 5, total 10


SGT Banks (5+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 4
RA: 7, Base Time: 1.75 hours * 4 = 7 hours
Rolled 2d6 : 5, 3, total 8
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 08, 2018, 09:32:09 PM
December 20th
LT Richter Assigned to LT Atayde (3 hits) (Vet, TN: 6)
Rolled 2d6 : 4, 5, total 9


LT Walker Assigned to SGT Milos (1 hit) (Reg, TN: 7)
Rolled 2d6 : 1, 6, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 08, 2018, 09:32:49 PM
December 21st
LT Richter Assigned to LT Atayde (2 hits) (Vet, TN: 6)
Rolled 2d6 : 3, 4, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 08, 2018, 09:33:12 PM
December 22nd
LT Richter Assigned to LT Atayde (1 hit) (Vet, TN: 6)
Rolled 2d6 : 3, 3, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 12, 2018, 09:04:44 PM
Vindicator
Start: December 25th (8.5 hours/day)
SGT McDermott (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LT: 5, Base Time 1.25 * 4 = 5 hours
Rolled 2d6 : 5, 5, total 10

LL: 8, Base Time 2 * 4 = 8 hours
Rolled 2d6 : 4, 4, total 8

RL: 1, Base Time 0.25 * 4 = 1 hour
Rolled 2d6 : 4, 5, total 9

Total Time: 14 hours (1 day, 5.5 hours) - Completes work on the 26th, available 27th

Phoenix Hawk
Start: December 25th (8.5 hours/day)
SGT Johns (7+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 6
LT (IS): 7, Base Time 1.5 * 4 = 6 hours, (up to 3/4, +2) (TN: 8)
Rolled 2d6 : 5, 6, total 11

LT: 18, Base Time 4.5 * 4 = 18 hours
Rolled 2d6 : 6, 4, total 10

LL (IS): 10, Base Time 1.5 * 4 = 6 hours, (more than 3/4, +3) (TN: 9)
Rolled 2d6 : 2, 2, total 4

LL: 15, Base Time 3.75 * 4 = 15 hours
Rolled 2d6 : 5, 6, total 11

CT: 10, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 1, 1, total 2

RA: 3, Base Time 0.75 * 4 = 3 hours
Rolled 2d6 : 2, 2, total 4

RL: 7, Base Time 1.75 * 4 = 2 hours
Rolled 2d6 : 1, 1, total 2

Total Time: 60 hours (7 days, 0.5 hours) - Completes work early on January 1st

TBolt
Start: December 25th (8.5 hours/day)
SGT Cahill (9+), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 7
LA: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 4, 6, total 10

LT: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 3, 2, total 5

CT: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 1, 2, total 3

RT: 15, Base Time 3.75 * 4 = 15 hours
Rolled 2d6 : 4, 6, total 10

RA: 10, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 3, 4, total 7

LL: 5, Base Time 1.25 * 4 = 5 hours
Rolled 2d6 : 5, 1, total 6

Total Time: 36 hours (4 days) - Completes work on 28th, available 29th

Shadow Hawk (FF)
Start: December 25th (8.5 hours/day)
SGT Murat (7+), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 5
LA: 6, Base Time 1.5 * 4 = 6 hours
Rolled 2d6 : 2, 6, total 8

LT (R): 4, Base Time 1 * 4 = 4 hours
Rolled 2d6 : 5, 6, total 11

CT (IS): 4, Base Time 1.5 * 4 = 6 hours, (up to 1/4, +0)
Rolled 2d6 : 4, 3, total 7

CT: 6 + 8 (R), Base Time 3.5 * 4 = 14 hours
Rolled 2d6 : 3, 2, total 5

RT: 10 + 4 (R), Base Time 3.5 * 4 = 14 hours
Rolled 2d6 : 4, 4, total 8

RA: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 4, 5, total 9

LL: 8, Base Time 2 * 4 = 8 hours
Rolled 2d6 : 5, 4, total 9

RL: 8, Base Time 2 * 4 = 8 hours
Rolled 2d6 : 5, 3, total 8

Total Time: 60 hours (7 days, 0.5 hours) - Completes work early on January 1st
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 12, 2018, 09:11:01 PM
TBolt
Start: January 1st (8.5 hours/day)
SGT Johns (7+), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 5
LT: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 1, 5, total 6

CT: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 6, 1, total 7

LL: 5, Base Time 1.25 * 4 = 5 hours
Rolled 2d6 : 3, 3, total 6

Total Time: 9 hours (1 day, 0.5 hours) - Completes early on January 2nd, Available Jan 3

Phoenix Hawk
Start: January 1st (8.5 hours/day)
SGT McDermott (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LL (IS): 10, Base Time 1.5 * 4 = 6 hours, (more than 3/4, +3) (TN: 9)
Rolled 2d6 : 4, 6, total 10

CT: 10, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 3, 4, total 7

RA: 3, Base Time 0.75 * 4 = 3 hours
Rolled 2d6 : 6, 1, total 7

RL: 7, Base Time 1.75 * 4 = 2 hours
Rolled 2d6 : 3, 4, total 7

Total Time: 21 hours (2 days, 4 hours) - Completes work on January 3rd, Available Jan 4
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 12, 2018, 09:16:25 PM
December 25th
Lt Walker assigned to SGT Getta Milos (Regular) 7+
Rolled 2d6 : 1, 3, total 4

Lt Watts assigned to SGT Penny Roark (Regular) 7+
Rolled 2d6 : 6, 4, total 10
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 12, 2018, 09:17:25 PM
SGT Roark healed.

December 26th
Lt Walker still assigned to SGT Getta Milos (2 hits) (Regular) 7+
Rolled 2d6 : 4, 2, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 12, 2018, 09:17:56 PM
December 27th
Lt Walker still assigned to SGT Getta Milos (2 hits) (Regular) 7+
Rolled 2d6 : 5, 3, total 8
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 12, 2018, 09:18:20 PM
December 28th
Lt Walker still assigned to SGT Getta Milos (1 hit) (Regular) 7+
Rolled 2d6 : 1, 2, total 3
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 12, 2018, 09:18:42 PM
December 29th
Lt Walker still assigned to SGT Getta Milos (1 hit) (Regular) 7+
Rolled 2d6 : 6, 1, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 12, 2018, 09:19:10 PM
December 30th, all personnel ready for duty.

January 4th, all mechs available.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 12:36:18 AM
Customization Work Begins Jan 3

SGT McDermott
Shadow Hawk
Remove 1 DHS, Base TN: 6, -1 Mod, -2 Maintenance, Final TN: 3; Base Time 1.5 hours
Rolled 2d6 : 4, 5, total 9


Class D Refit
Move 1 FF slot (LT to CT) (Other Equipment), Base TN: 6, +1 Mod, +2 Class D, +2 Customization, -2 Maintenance, Final TN: 9; Base Time: 2 hours * 3 (Refit) *2 (Cust) = 12 hours
Rolled 2d6 : 6, 5, total 11

Install JJ LT, Base TN: 6, +1 Mod, +2 Class D, +2 Customization, -2 Maintenance, Final TN: 9; Base Time: 1 hours * 3 (Refit) *2 (Cust) = 6 hours
Rolled 2d6 : 4, 1, total 5

Install JJ RT, Base TN: 6, +1 Mod, +2 Class D, +2 Customization, -2 Maintenance, Final TN: 9; Base Time: 1 hours * 3 (Refit) *2 (Cust) = 6 hours
Rolled 2d6 : 6, 1, total 7


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 12:38:48 AM
Shadow Hawk Customization Complete after 37.5 hours (Jan 7th, 1.5 hours available to work)

Phoenix Hawk Customization starts Jan 7
SGT McDermott
Class C Refit (Time x2, Mod +2)
Remove 128 points standard armor, Base TN: 6, Mod -1, +1 Customized, +2 Refit, -2 Maintenance (+0 Total), Final TN: 6; Base Time: 32 hours x2 = 64 hours [8 days]
Rolled 2d6 : 2, 1, total 3

Add 144 points standard armor, Base TN: 6, Mod -1, +1 Customized, +2 Customization, +2 Refit, -2 Maintenance (+2 Total), Final TN: 8; Base Time: 36 hours x 2 (Refit) x2 (Custom) = 144 hours [18 days]
Rolled 2d6 : 5, 2, total 7



Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 12:40:57 AM
McDermott Armor removal failed on P-Hawk.  Needs to be taken care of by SGT Banks.  Will get back to that shortly.

Thunderbolt
SGT Cahill
Remove 15 SHS, Base TN: 9, Mod -1, Maintenance -2, Final TN: 6; Base Time: 90 x 15 = 22.5 hours
Rolled 2d6 : 3, 5, total 8


SGT Murat
Remove LRM 15 & Ammo, Base TN: 7, Mod +1, Maintenance -2, Final TN: 6; Base Time: 120 = 2 hours
Rolled 2d6 : 1, 5, total 6

Remove SRM 2 & Ammo, Base TN: 7, Mod +1, Maintenance -2, Final TN: 6; Base Time: 120 = 2 hours
Rolled 2d6 : 3, 5, total 8


SGT Johns
Remove MG + Ammo, Base TN: X, Mod +1, Maintenance -2, Final TN: 6; Base Time: 120 = 2 hours
Rolled 2d6 : 4, 4, total 8

Remove MG, Base TN: X, Mod +1, Maintenance -2, Final TN: 6; Base Time: 120 = 2 hours
Rolled 2d6 : 1, 5, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 12:43:12 AM
Customizations on TBolt started on Jan 3rd.  SGT Cahill worked until partway through on the 6th and failed to remove the heat sinks.

SGT Johns starts heat sink removal on Jan 6th.
Remove 15 SHS, Base TN: 7, Mod -1, Maintenance -2, Final TN: 4; Base Time: 90 x 15 = 22.5 hours
Rolled 2d6 : 3, 6, total 9
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 12:45:07 AM
Correction, initial removal failed on the 5th, new removal started on the 5th and completed on the 7th.

Class D Refit – Start Jan 7
TN Modifiers: +2 TN (Customization), +2
Base Time Modifiers: x2 (Customization), Class D (x3), Total x6

SGT Serginson
Add PPC RT, Base TN: 6, Mod +1, +2 Cust, +2 Refit, -2 Maintenance (+3 Total), Final TN: 9; Base Time: 2 hours * 6 = 12 hours
Rolled 2d6 : 4, 5, total 9

Add SPL RT, Base TN: 6, Mod +1, +2 Cust, +2 Refit, -2 Maintenance (+3 Total), Final TN: 9; Base Time: 2 hours * 6 = 12 hours
Rolled 2d6 : 1, 4, total 5


SGT Banks
Add 13 DHS, Base TN: 5, Mod -1, +2 Cust, +2 Refit, -2 Maintenance (+1 Total), Final TN: 6; Base Time: 19.5 hours * 6 = 117 hours
Rolled 2d6 : 4, 5, total 9


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 12:47:43 AM
Class D Refit arguably started on the 8th.  All initial work completed on Jan 23rd.

Parts to continue Class D Refit arrive on Jan 24th.

Jan 24 - SGT Banks begins removal of PHawk Armor
Class C Refit (Time x2, Mod +2)
Remove 128 points standard armor, Base TN: 5, Mod -1, +1 Customized, +2 Refit, -2 Maintenance (+0 Total), Final TN: 5; Base Time: 32 hours x2 = 64 hours [8 days]
Rolled 2d6 : 4, 1, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 12:50:04 AM
PHawk armor removed Jan 30th

Thunderbolt Customization work continues Jan 24th
SGT Serginson
Add PPC RA, Base TN: 6, Mod +1, +2 Cust, +2 Refit, -2 Maintenance (+3 Total), Final TN: 9; Base Time: 2 hours * 6 = 12 hours
Rolled 2d6 : 2, 5, total 7

Add JJ CT, Base TN: 6, Mod +1, +2 Cust, +2 Refit, -2 Maintenance (+3 Total), Final TN: 9; Base Time: 1.5 hours * 6 = 9 hours
Rolled 2d6 : 6, 5, total 11

Add JJ RT, Base TN: 6, Mod +1, +2 Cust, +2 Refit, -2 Maintenance (+3 Total), Final TN: 9; Base Time: 1.5 hours * 6 = 9 hours
Rolled 2d6 : 4, 2, total 6


SGT McDermott
Add SPL RT, Base TN: 6, Mod +1, +2 Cust, +2 Refit, -2 Maintenance (+3 Total), Final TN: 9; Base Time: 2 hours * 6 = 12 hours
Rolled 2d6 : 3, 5, total 8

Add JJ LT, Base TN: 6, Mod +1, +2 Cust, +2 Refit, -2 Maintenance (+3 Total), Final TN: 9; Base Time: 1.5 hours * 6 = 9 hours
Rolled 2d6 : 5, 3, total 8

Add JJ CT, Base TN: 6, Mod +1, +2 Cust, +2 Refit, -2 Maintenance (+3 Total), Final TN: 9; Base Time: 1.5 hours * 6 = 9 hours
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 12:56:44 AM
SGT Serginson completes her work after 51 hours - part way into Jan 30th.
SGT McDermott completes his work after 60 hours - part way into Jan 31st.

NOTE: Negative Quirk for CT JJ - NEED TO DETERMINE WHAT.

SGT Serginson starts adding FF Armor to PHawk on Jan 31
Add 144 points standard armor, Base TN: 6, Mod -1, +1 Customized, +2 Customization, +2 Refit, -2 Maintenance (+2 Total), Final TN: 8; Base Time: 36 hours x 2 (Refit) x2 (Custom) = 144 hours [18 days]
Rolled 2d6 : 2, 5, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 01:00:54 AM
Shadow Hawk Customized and available before Feb 1st.
Thunderbolt Customized (to L2) and available Feb 1st.
Phoenix Hawk armor swapped and available March 8th.

Customizations to Vindy tentatively planned for Feb depending on contract status.

STILL TO DO:
1. Figure out negative mech quirk for adding CT JJ.  Any suggestions?
2. Determine Customization XP

(Too late now to finish)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Timberwolfd on December 18, 2018, 07:14:11 AM
Customizations are supposed to be performed as a block using the highest time multiplier and TN modifier of the customization classes. Separating them out breaks the spirit of the rules, if not the letter. It also gives your techs huge opportunities for extra XP gain. The one case we've all agreed to separate customizations is factory refits where we land and work on the refits that require a factory separately and then get back on the DropShip and perform the rest. Don't worry about it this time, but keep it in mind for the next time.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 08:23:52 AM
Hi Jon, I’m fine eliminating XP. When I first started the unit went to a factory world. So to make sure I’m clear on expected non-factory process:

Do any uninstalls as maintenance if desired
Bundle all customizations into a single custom kit
Use the highest modifier and time multiplier
Make a single roll for results

Is that correct?

In that case you can’t have multiple techs working on different parts of the customizations such as a tech installing a weapon in the arm while another installs heat sinks or such, right?
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Timberwolfd on December 18, 2018, 08:50:19 AM
Hi Jon, I’m fine eliminating XP. When I first started the unit went to a factory world. So to make sure I’m clear on expected non-factory process:

Do any uninstalls as maintenance if desired
Bundle all customizations into a single custom kit
Use the highest modifier and time multiplier
Make a single roll for results

Is that correct?

In that case you can’t have multiple techs working on different parts of the customizations such as a tech installing a weapon in the arm while another installs heat sinks or such, right?
Correct to all
Uninstalls basically don't change the wiring of the mech, so you have an empty socket for that laser or heatsink you removed, not the correct socket for a new item.
Bundle yes, with the side effect of only one tech team being able to do the work. This may change with the revision to customization rules that's pending. It was something specifically brought to Xotl's attention.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 18, 2018, 08:58:48 AM
Thanks for the confirmation. If I do any more customizations I’ll be sure to follow correct procedure.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 20, 2018, 11:30:50 PM
Thunderbolt
Start March 1st
Swap Std for FF Armor
Assigned Tech: Kerry Serginson
Class C Refit, Time Mod: x2, Refit Mod: +2
Remove 208 Std Armor
Base TN: 6, Armor -1, Maintenance Bay -2, Customized +1, Final TN: 4
Rolled 2d6 : 6, 4, total 10

Base Time: 3120 minutes [6.5 days]
Complete: March 7th, Ready March 8th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 20, 2018, 11:31:35 PM
SGT Serginson continues work:

Add 211 FF Armor
Base TN: 6, Armor -1, Maintenance Bay -2, Customization +2, Customized +1, +2 Refit, Extra Time (Quadruple) -3, Final TN: 3
Rolled 2d6 : 6, 2, total 8

Base Time: 3165 minutes, x2 (Customization), x2 (Class C) x4 (Extra Time) = 50,640 minutes [105.5 days]
Start March 8th, Complete: June 21, Ready June 22nd.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 20, 2018, 11:40:29 PM
I forgot to account for adding 1 DHS.  This bumps up the refit class from C to D and the time multiplier to x3 from x2.  TN doesn't change.  To ensure the work is completed before contract start, I would have needed to do Triple Time vs. Quadruple.  That would have made it 56,970 minutes or just under 119 days.  Completion date changes from June 21 to July 4th, Ready July 5th.  TN would have increased from 3 to 4.  MoS therefore decreases by 1 to 4.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 20, 2018, 11:48:29 PM
Vindicator
Start March 1st
Assigned Tech: Douggie McDermott
Remove 152 points Std Armor
Base TN: 6, Armor -1, Maintenance Bay -2, Customized +1, Final TN: 4
Rolled 2d6 : 3, 5, total 8

Base Time: 2280 minutes [4.75 days]
Complete: March 5th, Ready March 6th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 20, 2018, 11:52:23 PM
SGT McDermott continues
Remove: 4 MGs + Ammo (LA) and ML (Head)
Base TN: 6, Replace Weapon or other equip +1, Maintenance Bay -2, Customized +1, Quadruple Time -3, Final TN: 3
Rolled 2d6 : 5, 5, total 10

Base Time: 600 minutes x4 (Quadruple Time) = 2400 minutes [5 days]
Complete: March 10th, Ready March 11th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 21, 2018, 12:02:31 AM
Just realized that my TN was 2 points higher with Tbolt armoring.  Still succeeded.  MoS is 2 not 4. *sigh* joys of working late at night.  Fixed though for Vindicator.

Class D Refit
SGT McDermott
Add 152 FF Armor, 3 SPL (LA), SL (HD), SPL (RT)
Base TN: 6, +1 replace weapon or other equipment, Maintenance Bay -2, Customization +2, Customized +1, +2 Refit, Extra Time (Triple) -2, Final TN: 8
Rolled 2d6 : 1, 5, total 6

Base Time: 2880 minutes, x2 (Customization), x3 (Class D) x3 (Extra Time) = 51840 minutes [108 days]
Complete: June 27th, Ready: June 28th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 21, 2018, 12:08:07 AM
Customization fails, takes twice as long [216 days].  Complete: October 13th, Ready: October 14th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 21, 2018, 12:32:05 AM
Feb 1, 3048 (When returned from field and in training)
SGT Kerry Serginson
Remove SL (HD)
Base TN: 6, Weapon or other Equip +1, Extra Time (x4) -3, Customized +1, Maintenance Bay -2, Final TN: 3
Rolled 2d6 : 4, 1, total 5

Base Time: 120 x4 Extra Time = 480 minutes [1 day]

Feb 2, 3048
Class C Refit
Replace RT SPL with BAP
Base TN: 6, Weapon or other Equip +1, Customization +2, Customized +1, Refit +2, Maintenance Bay -2, Extra Time (x4) -3, Final TN: 7
Rolled 2d6 : 1, 3, total 4

Base Time: 120 Minutes * 2 (Customization) * 2 (Refit) *4 (Extra Time) = 960 Minutes [2 days]
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 21, 2018, 12:32:49 AM
Initial Customization fails, takes twice as long [4 days] Complete Feb 6, Ready Feb 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 10, 2019, 11:38:40 PM
Thunderbolt
Start: December 22nd (8.5 hours/day)
SGT Serginson (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LA: 7 points, Base Time: 1.75 hours (x4) = 7 hours
Rolled 2d6 : 2, 1, total 3

LT: 15 points, Base Time: 3.75 hours (x4) = 15 hours
Rolled 2d6 : 5, 6, total 11

CT: 13 points, Base Time: 3.25 hours (x4) = 13 hours
Rolled 2d6 : 2, 5, total 7

CT(R): 3 points, Base Time: 0.75 hours (x4) = 3 hours
Rolled 2d6 : 2, 4, total 6

RT: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 5, 5, total 10

RA: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 2, 1, total 3

RL: 7 points, Base Time 1.75 hours (x4) = 7 hours
Rolled 2d6 : 1, 1, total 2

LL: 13 points, Base Time: 3.25 hours (x4) = 13 hours
Rolled 2d6 : 6, 5, total 11

Estimated Completion Date: Dec 29, available: Dec 30

Phoenix Hawk
Start: December 22nd (8.5 hours/day)
SGT Mary Johns (7+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 6
LA: 4 points, Base Time: 1 hours (x4) = 4 hours
Rolled 2d6 : 2, 2, total 4

LT: 9 points, Base Time: 2.25 hours (x4) = 9 hours
Rolled 2d6 : 6, 1, total 7

CT: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 2, 1, total 3

HD: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 2, 3, total 5

RT: 1 points, Base Time: 0.25 hours (x4) = 1 hours
Rolled 2d6 : 5, 3, total 8

RA: 7 points, Base Time: 1.75 hours (x4) = 7 hours
Rolled 2d6 : 5, 1, total 6

RL: 4 points, Base Time 1 hours (x4) = 4 hours
Rolled 2d6 : 4, 4, total 8

LL: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 4, 2, total 6

Estimated Completion Date: Dec 25, available: Dec 26

Salvaged Shadow Hawk
Start: December 22nd (8.5 hours/day)
SGT Briana Banks (5+), Field (+2), Remove Equipment (+1), Quadruple Time (-3) = TN: 5
Remove Gyro, Base Time: 200 minutes (x4) = 800 minutes
Rolled 2d6 : 6, 6, total 12

Estimated Completion Date: Dec 23rd, Part available on Dec 24th

Vindicator
Start: December 22nd (8.5 hours/day)
SGT Douggie McDermott (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LT: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 5, 2, total 7

CT: 22 points, Base Time: 5.5 hours (x4) = 22 hours
Rolled 2d6 : 1, 5, total 6

RT: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 4, 5, total 9

RA: 4 points, Base Time: 1 hours (x4) = 4 hours
Rolled 2d6 : 6, 3, total 9

RL: 10 points, Base Time 2.5 hours (x4) = 10 hours
Rolled 2d6 : 1, 2, total 3

LL: 10 points, Base Time: 2.5 hours (x4) = 10 hours
Rolled 2d6 : 5, 3, total 8

Estimated Completion Date: Dec 28th (6.5 hours remaining to be worked on that day)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 10, 2019, 11:51:19 PM
SGT Briana Banks gains 1 XP for boxcars on removing the Gyro.

Thunderbolt
Start: December 31st (8.5 hours/day)
SGT Banks (5+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 4
LA: 7 points, Base Time: 1.75 hours (x4) = 7 hours
Rolled 2d6 : 4, 1, total 5

RA: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 6, 4, total 10

RL: 7 points, Base Time 1.75 hours (x4) = 7 hours
Rolled 2d6 : 3, 3, total 6

Completes Jan 2nd, Available Jan 3rd (6.5 hours remaining on Jan 2nd)

Phoenix Hawk
Start: December 26th (8.5 hours/day)
SGT Serginson (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LA: 4 points, Base Time: 1 hours (x4) = 4 hours
Rolled 2d6 : 2, 6, total 8

CT: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 1, 1, total 2

HD: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 5, 4, total 9

Estimated Completion: Dec 26th, Available Dec 27

Vindicator
Start: January 2nd (8.5 hours/day, except 1st day 6.5 hours)
SGT Banks (5+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 4
LL: 10 points, Base Time: 2.5 hours (x4) = 10 hours
Rolled 2d6 : 1, 6, total 7


SGT Banks (5+), Field (+2), Customized (+1), Quadruple Time (-3) = TN: 5
Repair Engine: Base Time: 100 minutes (x4) = 400 minutes ( hours
Rolled 2d6 : 4, 5, total 9


SGT Banks (5+), Field (+2), Customized (+1), Internal Structure (+2), Quadruple Time (-3) = TN: 7
Fix Internal Structure: Base Time: 3 hours (x4) = 12 hours
Rolled 2d6 : 3, 4, total 7


NOTE: More work to be done, but need to find out if this initial work completes successfully.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 10, 2019, 11:57:05 PM
Phoenix Hawk
Start: December 27th
SGT Banks (5+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 4
CT: 2 points, Base Time: 0.5 hours (x4) = 2 hours
Rolled 2d6 : 3, 1, total 4

Completes Dec 27th, Available Dec 28th

Vindicator
Start: Jan 5th
SGT Serginson (6+), Field (+2), Customized (+1), Gyro (+1), Quadruple Time (-3) = TN: 7
Install Gyro, Base Time: 200 minutes (x4) = 800 minutes
Rolled 2d6 : 2, 6, total 8

Completes: Jan 6th, Available: Jan 7th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 10, 2019, 11:59:42 PM
December 22nd, SGT Getta Milos (1 pilot hit) assigned to LTJG Harley Walker.
December 23rd:
Rolled 2d6 : 1, 5, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 11, 2019, 12:00:10 AM
December 30th:
Rolled 2d6 : 4, 6, total 10
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 11, 2019, 12:00:57 AM
SGT Milos cleared by Doctors on Dec 30th, reports for duty Dec 31st.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 11, 2019, 10:07:37 AM
Stinger
Start: December 22nd (8.5 hours/day)
SGT Cahill (9+), Maintenance Bay (-2), Armor (-1), Quadruple Time (-3) = TN: 3
CT: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 1, 5, total 6

LT: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 1, 1, total 2

LL: 4 points, Base Time: 1 hours (x4) = 4 hours
Rolled 2d6 : 1, 3, total 4

Estimated Completion: December 23rd, available for more work starting Dec 24th (still missing leg)

Shadow Hawk 2D
Start: December 24th (8.5 hours/day)
SGT Cahill (9+), Maintenance Bay (-2), Armor (-1), Quadruple Time (-3) = TN: 3
LA: 3 points, Base Time: 0.75 hours (x4) = 3 hours
Rolled 2d6 : 1, 4, total 5

LT: 6 points, Base Time: 1.5 hours (x4) = 6 hours
Rolled 2d6 : 4, 4, total 8

LT(R): 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 3, 6, total 9

CT: 6 points, Base Time: 1.5 hours (x4) = 6 hours
Rolled 2d6 : 3, 4, total 7

RA: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 3, 6, total 9

RL: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 6, 2, total 8

LL: 5 points, Base Time: 1.25 hours (x4) = 5 hours
Rolled 2d6 : 4, 4, total 8


SGT Cahill (9+), Maintenance Bay (-2), Internal Structure up to 1/2 (+1), Quadruple Time (-3) = TN: 5
IS LL, Base Time: 135 minutes (x4) = 540 minutes (9 hours)
Rolled 2d6 : 3, 6, total 9

IS RL, Base Time: 135 minutes (x4) = 540 minutes (9 hours)
Rolled 2d6 : 4, 5, total 9

Note: Shadow Hawk 2D after these repairs is fixed and reloaded EXCEPT for actuator damage in both legs and missing Gyro.  Parts on order.

Hunchback
Start on December 28th
SGT McDermott (6+), Maintenance Bay (-2), Internal Structure up to 1/4 (+0), Double Time (-1) = TN: 3
IS: CT, Base Time: 135 minutes (x2) = 270 minutes (4.5 hours),
Rolled 2d6 : 4, 3, total 7

IS: LL, Base Time: 135 minutes (x2) = 270 minutes (4.5 hours),
Rolled 2d6 : 6, 1, total 7


SGT McDermott (6+), Maintenance Bay (-2), Engine (+0), Double Time (-1) = TN: 3
Engine, Base Time: 100 minutes (x2) = 200 minutes
Rolled 2d6 : 5, 4, total 9


SGT McDermott (6+), Maintenance Bay (-2), Gyro (+2), Quadruple Time (-3) = TN: 3
Gyro, Base Time: 2 hours (x4) = 8 hours
Rolled 2d6 : 2, 1, total 3


SGT McDermott (6+), Maintenance Bay (-2), Armor (-1) = TN: 3
LT: 6 points, Base Time: 1.5 hours
Rolled 2d6 : 5, 5, total 10

CT: 26 points, Base Time: 6.5 hours
Rolled 2d6 : 1, 5, total 6

RL: 8 points, Base Time: 2 hours
Rolled 2d6 : 1, 5, total 6

LL: 20 points, Base Time: 5 hours
Rolled 2d6 : 5, 5, total 10

NOTE: After work completed, still missing both arms and RT.  Also missing 2 ML and AC + 1 ton AC/20 Ammo.  Finally, need a replacement upper leg actuator.  Parts on order.
Estimated work complete: Jan 1st, ready for additional work: Jan 2nd
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 11, 2019, 10:10:45 AM
Stinger
Start: December 26th
SGT Mary Johns (7+), Maintenance Facility (-2), Armor (-1), Double Time (-1) = TN: 3
LT: 5 points, Base Time: 1.25
Rolled 2d6 : 6, 3, total 9

Complete: December 26th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 11, 2019, 10:30:55 AM
Shadow Hawk
Start Work: December 31st
SGT Cahill (9+), Maintenance Bay (-2), Actuator (-2), Triple Time (-2) = TN: 3
RL Lower Leg Actuator, 1.5 hours (x3) = 4.5 hours
Rolled 2d6 : 1, 4, total 5

LL Foot Actuator, 1.5 hours (x3) = 4.5 hours
Rolled 2d6 : 5, 2, total 7

Finish Work: Jan 1st
NOTE: Just missing the Gyro
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 15, 2019, 09:12:01 PM
Shadow Hawk
Gyro arrives Jan 13th and work begins
SGT Serginson (6+), Field (+2), Gyro (+1), Quadruple Time (-3) = TN: 6
Rolled 2d6 : 3, 5, total 8

Install Gyro, Base Time: 200 minutes (x4) = 800 minutes
Complete work: Jan 14th, Ready Jan 15th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 15, 2019, 09:46:35 PM
Shadow Hawk
Gyro arrives Jan 13th and work begins
SGT Serginson (6+), Field (+2), Gyro (+1), Quadruple Time (-3) = TN: 6
Rolled 2d6 : 2, 6, total 8

Install Gyro, Base Time: 200 minutes (x4) = 800 minutes
Complete work: Jan 14th, Ready Jan 15th

Hunchback
All parts arrive by Jan 17th and work begins
SGT Serginson (6+), Maintenance Facility (-2), Destroyed Location (+4), Quadruple Time (-3) = TN: 5
Install RT, Base Time: 240 minutes (x4) = 1440 minutes [Jan 20th]
Install RA, Base Time: 180 minutes (x4) = 1080 minutes [Jan 23rd]
Install LA, Base Time: 180 minutes (x4) = 1080 minutes [Jan 25th]

SGT Cahill (9+), Maintenance Facility (-2), Actuator (-1), Quadruple Time (-3) = TN: 6
Install Upper Leg Actuator, Base Time: 120 minutes (x4) = 720 minutes
Rolled 2d6 : 3, 5, total 8

Start Jan 17th, Finish Jan 17th

SGT Johns (7+), Maintenance Facility (-2) Armor (-1) = TN: 4
RT: 20 points, Base Time: 300 minutes, Start and Finish Jan 20th
Rolled 2d6 : 1, 2, total 3

RA: 16 points, Base Time: 240 minutes, Start and Finish Jan 23rd
Rolled 2d6 : 1, 6, total 7
 
RL: 16 points, Base Time: 240 minutes, Start and Finish Jan 25th
Rolled 2d6 : 2, 3, total 5


SGT McDermott (6+), Maintenance Facility (-2), Weapon (+1), Quadruple Time (-3) = TN: 2
Install AC/20, Base Time: 120 minutes (x4) = 480 minutes
Rolled 2d6 : 4, 5, total 9

Start Jan 20th, Finish Jan 20th

SGT McDermott (6+), Maintenance Facility (-2), Weapon (+1), Quadruple Time (-3) = TN: 2
Install ML, Base Time: 120 minutes (x4) = 480 minutes
Rolled 2d6 : 2, 2, total 4

Start Jan 23rd, Finish Jan 23rd 

SGT McDermott (6+), Maintenance Facility (-2), Weapon (+1), Quadruple Time (-3) = TN: 2
Install ML, Base Time: 120 minutes (x4) = 480 minutes
Rolled 2d6 : 4, 4, total 8

Start Jan 25th, Finish Jan 25th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 15, 2019, 09:48:48 PM
Hunchback
All parts arrive by Jan 17th and work begins
SGT Serginson (6+), Maintenance Facility (-2), Destroyed Location (+4), Quadruple Time (-3) = TN: 5
Install RT, Base Time: 240 minutes (x4) = 1440 minutes [Jan 20th]
Rolled 2d6 : 4, 4, total 8

Install RA, Base Time: 180 minutes (x4) = 1080 minutes [Jan 23rd]
Rolled 2d6 : 2, 6, total 8

Install LA, Base Time: 180 minutes (x4) = 1080 minutes [Jan 25th]
Rolled 2d6 : 3, 1, total 4


SGT McDermott (6+), Maintenance Facility (-2), Armor (-1)
RT: 20 points, Base Time: 300 minutes, Start and Finish Jan 22nd, 
Rolled 2d6 : 2, 3, total 5


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 15, 2019, 09:50:42 PM
Hunchback
Start Work Jan 25th
SGT Banks (5+), Maintenance Facility (-2), Destroyed Location (+4), Quadruple Time (-3) = TN: 4
Install LA, Base Time: 180 minutes (x4) = 1080 minutes [Jan 28th]
Rolled 2d6 : 6, 3, total 9
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 15, 2019, 09:51:39 PM
Shadow Hawk available Jan 15th
Hunchback available Jan 29th

Will do the Stinger repairs shortly.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 15, 2019, 10:25:57 PM
I realized I missed fixing 2 actuators on the Shad.

Stinger
Start Jan 14th
SGT Murat (7+), Maintenance Facility (-2), Blown Off Limb (+2), Quadruple Time (-3) = TN: 4
Attach RL, Base Time: 180 Minutes (x4) = 720 Minutes
Rolled 2d6 : 5, 1, total 6


SGT Murat (7+), Maintenance Facility (-2), Armor (-1), Triple Time (-2) = TN: 2
RL: 4 Points, Base Time: 60 minutes (x3) = 180 Minutes
Rolled 2d6 : 5, 1, total 6

Completed Jan 16th, Available Jan 17th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 21, 2019, 01:31:38 PM
March 1st Maintenance Rolls
Warhammer WHR-6R
SGT Kerry Serginson (6+), Maintenance Facility (-2), Remove weapon or other equipment (+1), Extra Time:  Triple (-2), TN: 3 [510 minutes/day (8.5 hours)]
Remove PPC, Base Time: 120 Minutes (x3) = 360 Minutes (6 hours)
Rolled 2d6 : 5, 3, total 8

Remove PPC, Base Time: 120 Minutes (x3) = 360 Minutes (6 hours)
Rolled 2d6 : 6, 3, total 9

Remove MG, Base Time: 120 Minutes (x3) = 360 Minutes (6 hours)
Rolled 2d6 : 4, 6, total 10

Remove MG, Base Time: 120 Minutes (x3) = 360 Minutes (6 hours)
Rolled 2d6 : 5, 3, total 8

Remove MG Ammo, Base Time: 120 Minutes (x3) = 360 Minutes (6 hours)
Rolled 2d6 : 4, 3, total 7

Remove SL, Base Time: 120 Minutes (x3) = 360 Minutes (6 hours)
Rolled 2d6 : 4, 6, total 10

Remove SL, Base Time: 120 Minutes (x3) = 360 Minutes (6 hours)
Rolled 2d6 : 1, 6, total 7


SGT Kerry Serginson (6+), Maintenance Facility (-2), Remove Heat Sinks (-1), TN: 3
Remove 18 SHS, Base Time: 27 hours,
Rolled 2d6 : 3, 1, total 4


SGT Kerry Serginson (6+), Maintenance Facility (-2), Remove Armor (-1), TN: 3
Armor (All) 160 points, Base Time: 40 hours,
Rolled 2d6 : 3, 1, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 21, 2019, 01:34:17 PM
Work completes March 14th

Customization Starts: March 15th (start with parts and armor already on hand and the rest show up early in the process).

Customization
SGT Kerry Serginson (6+), Maintenance Facility (-2), Class D Refit (+2), Equipment Types (+1), Customization (+2) = TN: 9
Rolled 2d6 : 4, 1, total 5

Base Time: Customization (x2) + Class D Refit (x3) = (x6)
Install 215 points of FF Armor, Base Time: 3,225 Minutes
Install SPL (RT), Base Time: 120 Minutes
Install SPL (LT), Base Time: 120 Minutes
Install 15 DHS (Engine, LA, LT, RA x2), Base Time: 1,350 Minutes
Install ER PPC (LA), Base Time: 120 Minutes
Install ER LL (RA), Base Time: 120 Minutes
Install 4 JJ (LT x2, RT x2), Base Time: 240 Minutes
Total Base Time: 5,295 Minutes (x6) = 31,770 Minutes (62 days, 2.5 hours)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 21, 2019, 01:35:45 PM
Customization check fails and takes twice as long: 124 days, 5 hours.  Mech available: July 17th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on February 09, 2019, 11:03:26 PM
Inspection of new Phoenix Hawk LAM for Cooling Jacket (on 7+ No Cooling Jacket)
Rolled 2d6 : 3, 4, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on February 09, 2019, 11:44:33 PM
SGT Kerry Serginson (6+), Maintenance Facility (-2), Remove Equipment (+1), Quadruple Time (-3) = TN: 2
Rolled 2d6 : 2, 5, total 7

Maintenance
Uninstall MG LA, Base Time: 120 minutes, x4 = 480 Minutes
Uninstall MG RA, Base Time: 120 minutes, x4 = 480 Minutes
Uninstall MG Ammo CT, Base Time: 120 minutes, x4 = 480 Minutes
Uninstall LL RA, Base Time: 120 minutes, x4 = 480 Minutes

Begin Refit (June 1st)
SGT Briana Banks (5+), Maintenance Facility (-2), Install Equipment (+1), Class C (+2), LAM Refit (+1), Quadruple Time (-3) TN: 4
Rolled 2d6 : 2, 3, total 5

Class C Refit (Time x2, Mod +2, +1 for LAM Refit)
Replace 12 SHS with 12 DHS, Base Time: 1080 Minutes x8 = 8640
Install ML LT, Base Time: 120 Minutes x8 = 960 Minutes
Install ML RT, Base Time: 120 Minutes x8 = 960 Minutes
Install ER LL LT, Base Time: 120 minutes x8 = 960 Minutes
Available June 24th
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 04:43:31 PM
CODE GENERATION TEST - NOT AN ACTUAL ROLL:

Warhammer WHM-6Rx, Start: 5/9/3050, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <75% Internal Dam, LT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/11/3050, Minutes: 240, Base TN: 5, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 2, 3, total 5


AGAIN, NOT AN ACTUAL ROLL.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Timberwolfd on March 09, 2019, 07:10:33 PM
Testing copypasta from Excel?
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 08:16:58 PM
Testing copypasta from Excel?

Yes. Been working on refining the original maintenance spreadsheet so it’s a few quick selections and you can generate all your maintenance numbers, code etc in just a few minutes if that even for an extensively damaged mech.  The goal will be to do the same sort of automatic calculations for retirements, etc.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 08:27:51 PM
Warhammer WHM-6Rx, Start: 5/9/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <75% Internal Dam, LT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/11/3050, Minutes: 210, Base TN: 6, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 6, total 11

Warhammer WHM-6Rx, Start: 5/9/3050, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes, Completed: 5/11/3050, Minutes: 30, Base TN: 5, Repair Mod: 1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 2, total 5

Warhammer WHM-6Rx, Start: 5/9/3050, Assigned Tech: SGT Douggie McDermott, Rating: Veteran, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/11/3050, Minutes: 210, Base TN: 6, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 1, total 7

Warhammer WHM-6Rx, Start: 5/9/3050, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix <50% Internal Dam, LL, Base Time: 135, Time Multiplier: x4 = 540 Minutes, Completed: 5/11/3050, Minutes: 30, Base TN: 5, Repair Mod: 1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 6, total 9

Warhammer WHM-6Rx, Start: 5/9/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 17, LA, Base Time: 85, Time Multiplier: x4 = 340 Minutes, Completed: 5/10/3050, Minutes: 340, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 4, total 10

Warhammer WHM-6Rx, Start: 5/9/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 5/10/3050, Minutes: 200, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 4, total 6

Warhammer WHM-6Rx, Start: 5/9/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 15, RL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 5/10/3050, Minutes: 300, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 08:31:42 PM
Warhammer WHM-6Rx, Start: 5/10/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 15, RL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 5/11/3050, Minutes: 300, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 08:41:33 PM
On May 11th, not serviceable.  Continuing work.

Warhammer WHM-6Rx, Start: 5/11/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 22, LT, Base Time: 110, Time Multiplier: x4 = 440 Minutes, Completed: 5/12/3050, Minutes: 440, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 1, total 4

Warhammer WHM-6Rx, Start: 5/11/3050, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 35, CT, Base Time: 175, Time Multiplier: x4 = 700 Minutes, Completed: 5/13/3050, Minutes: 190, Base TN: 5, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 3, total 5

Warhammer WHM-6Rx, Start: 5/11/3050, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/13/3050, Minutes: 210, Base TN: 5, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 6, total 7

Warhammer WHM-6Rx, Start: 5/11/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 15, RL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 5/12/3050, Minutes: 300, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 1, total 5

Phoenix Hawk PXH-1-X, Start: 5/11/3050, Assigned Tech: SGT Douggie McDermott, Rating: Veteran, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/13/3050, Minutes: 210, Base TN: 6, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 4, total 5

Phoenix Hawk PXH-1-X, Start: 5/11/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, RT, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 5/12/3050, Minutes: 200, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 2, total 3

Phoenix Hawk PXH-1-X, Start: 5/11/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 16, RL, Base Time: 80, Time Multiplier: x4 = 320 Minutes, Completed: 5/12/3050, Minutes: 320, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 4, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 08:49:15 PM
Warhammer WHM-6Rx, Start: 5/13/3050, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 22, LT, Base Time: 110, Time Multiplier: x4 = 440 Minutes, Completed: 5/14/3050, Minutes: 440, Base TN: 5, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 2, RA, Base Time: 10, Time Multiplier: x4 = 40 Minutes, Completed: 5/14/3050, Minutes: 40, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 3, total 9

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 2, LL, Base Time: 10, Time Multiplier: x4 = 40 Minutes, Completed: 5/14/3050, Minutes: 40, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, LT, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 5/14/3050, Minutes: 200, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 4, total 9

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/15/3050, Minutes: 210, Base TN: 5, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 5, total 10

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Douggie McDermott, Rating: Veteran, Replace Armor 10, RT, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 5/14/3050, Minutes: 200, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 6, total 12

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 16, RL, Base Time: 80, Time Multiplier: x4 = 320 Minutes, Completed: 5/14/3050, Minutes: 320, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 08:56:21 PM
May 14th, Phoenix Hawk is ready for deployment.  Douggie McDermott earned 1 XP for 12 on maintenance roll.

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 15, RL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 5/15/3050, Minutes: 300, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 5, total 11

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 22, RT, Base Time: 110, Time Multiplier: x4 = 440 Minutes, Completed: 5/15/3050, Minutes: 440, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 2, total 6

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Douggie McDermott, Rating: Veteran, Replace Armor 29, LL, Base Time: 145, Time Multiplier: x4 = 580 Minutes, Completed: 5/16/3050, Minutes: 70, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 3, total 8

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 17, LA, Base Time: 85, Time Multiplier: x4 = 340 Minutes, Completed: 5/15/3050, Minutes: 340, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 3, total 5

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Fix <75% Internal Dam 10, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/16/3050, Minutes: 210, Base TN: 8, Repair Mod: 2, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 10;
Rolled 2d6 : 2, 5, total 7



Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 08:59:33 PM
For the RA it was fix armor rather than IS (wrong drop down selected).  Correcting for the right type of procedure, final TN was 7, and it succeeded.

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 17, LA, Base Time: 85, Time Multiplier: x4 = 340 Minutes, Completed: 5/15/3050, Minutes: 340, Base TN: 5, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 09, 2019, 09:03:21 PM
Warhammer available on May 16th, still suffering from 9 points IS damage.  Will need to replace CT to fix as attempt failed with Elite Tech.

Isabelle Corte injured May 9th (2 pilot hits) and assigned to Doctor Richter. 
Initial Healing check (May 10), TN: 6+
Rolled 2d6 : 3, 3, total 6

Healing check (May 17), TN: 6+
Rolled 2d6 : 5, 2, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 30, 2019, 03:55:02 PM
Ok, I missed how the CT damage works for internal structure.  So I wouldn't have started with Elite, I would have started with Regular.

Warhammer WHM-6Rx, Start: 5/16/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes, Completed: 5/18/3050, Minutes: 30, Base TN: 7, Repair Mod: 1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 3, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 30, 2019, 04:04:43 PM
Warhammer WHM-6Rx, Start: 5/18/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes, Completed: 5/20/3050, Minutes: 30, Base TN: 6, Repair Mod: 1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 09:57:27 AM
Warhammer WHM-6Rx, Start: 5/18/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Engine, , Base Time: 360, Time Multiplier: x4 = 1440 Minutes, Completed: 5/21/3050, Minutes: 0, Base TN: 8, Repair Mod: 0, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 5, total 6

Thunderbolt TDR-7M, Start: 5/15/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Engine, , Base Time: 360, Time Multiplier: x4 = 1440 Minutes, Completed: 5/18/3050, Minutes: 0, Base TN: 7, Repair Mod: 0, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 3, 3, total 6

Panther PNT-9R, Start: 5/15/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Engine, , Base Time: 360, Time Multiplier: x4 = 1440 Minutes, Completed: 5/18/3050, Minutes: 0, Base TN: 7, Repair Mod: 0, Loc: Dropship Bay 0, Extra Time: , Final TN: 4;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 09:59:03 AM
Warhammer WHM-6Rx, Start: 5/21/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/23/3050, Minutes: 320, Base TN: 8, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 6, total 10

Thunderbolt TDR-7M, Start: 5/18/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/20/3050, Minutes: 320, Base TN: 7, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Panther PNT-9R, Start: 5/18/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/20/3050, Minutes: 320, Base TN: 7, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: , Final TN: 5;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:05:40 AM
Warhammer WHM-6Rx, Start: 5/23/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Remove ER LL, , Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 5/24/3050, Minutes: 0, Base TN: 8, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 5, total 9

Thunderbolt TDR-7M, Start: 5/20/3050, Assigned Tech: SGT Caroline Murat, Rating: Veteran, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/22/3050, Minutes: 320, Base TN: 6, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 6, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:12:11 AM
Warhammer WHM-6Rx, Start: 5/24/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/25/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 2, total 7

Thunderbolt TDR-7M, Start: 5/22/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/23/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 1, total 2

Panther PNT-9R, Start: 5/22/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/24/3050, Minutes: 320, Base TN: 6, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: , Final TN: 4;
Rolled 2d6 : 3, 6, total 9


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:14:39 AM
Warhammer WHM-6Rx, Start: 5/26/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/27/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 3, total 7

Thunderbolt TDR-7M, Start: 5/24/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/25/3050, Minutes: 360, Base TN: 6, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 4, 3, total 7

Panther PNT-9R, Start: 5/25/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Weapon, , Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 5/26/3050, Minutes: 0, Base TN: 7, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: , Final TN: 5;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:21:39 AM
Warhammer WHM-6Rx, Start: 5/30/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/31/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Thunderbolt TDR-7M, Start: 5/28/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/29/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 5, 1, total 6

Panther PNT-9R, Start: 5/29/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Weapon, , Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 5/30/3050, Minutes: 0, Base TN: 6, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: , Final TN: 4;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:26:46 AM
Thunderbolt TDR-7M, Start: 6/1/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Remove MG and ammo, , Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 6/2/3050, Minutes: 0, Base TN: 8, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 5, 3, total 8

Panther PNT-9R, Start: 6/1/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 104, , Base Time: 520, Time Multiplier: x4 = 2080 Minutes, Completed: 6/6/3050, Minutes: 160, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 2, 2, total 4

Panther PNT-9R, Start: 6/1/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Remove Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/2/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: , Final TN: 3;
Rolled 2d6 : 3, 6, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:30:35 AM
Panther PNT-9R, Start: 6/3/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/4/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 3, 6, total 9

Panther PNT-9R, Start: 6/3/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/4/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 6, 2, total 8

Panther PNT-9R, Start: 6/3/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/4/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: , Final TN: 3;
Rolled 2d6 : 2, 5, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:31:14 AM
Panther PNT-9R, Start: 6/5/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/6/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 4, total 10

Panther PNT-9R, Start: 6/5/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/6/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 5, total 6

Panther PNT-9R, Start: 6/5/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/6/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: , Final TN: 3;
Rolled 2d6 : 4, 2, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:32:14 AM
Panther PNT-9R, Start: 6/7/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/8/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 6, total 8

Panther PNT-9R, Start: 6/7/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/8/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 3, 4, total 7

Panther PNT-9R, Start: 6/7/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/8/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: , Final TN: 3;
Rolled 2d6 : 4, 2, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:32:53 AM
Panther PNT-9R, Start: 6/9/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/10/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 3, total 7

Panther PNT-9R, Start: 6/9/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/10/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 5, 5, total 10

Panther PNT-9R, Start: 6/9/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/10/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: , Final TN: 3;
Rolled 2d6 : 6, 5, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:48:30 AM
Warhammer (work starts Aug 10, 3050)
Tech: MSGT Briana Banks (Elite)
Class F Refit (Time x10, Mod +4)
Install 350 XL Engine (360 minutes)
Install 4T Gyro (200 minutes)
Install PPC (RA) (120 minutes)
Install JJ (CT) (60 minutes)
Base TN: 5+, Factory -4, Customized: +1, Customization: +2, Class F: +4, Replacement mod: +1 (gyro, weap), Final TN: 9+
Rolled 2d6 : 6, 5, total 11

Base Time: 740 minutes x10 = 7400 minutes / 480 (per day) = 16 (15.4 days)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 10:57:56 AM
Thunderbolt (work starts Aug 10, 3050)
Tech: SGT Regina Swanson (Elite)
Class F Refit (Time x10, Mod +4)
Move SRM Ammo to LT (120 minutes)
Move SRM to RT (120 minutes)
Move LT FF Crit to LA (120 minutes)
Remove Case (RT) (120 minutes)
Add 2 JJ LT (120 minutes)
Add 2 JJ RT (120 minutes)
Add JJ CT (60 minutes)
Install 4T Gyro (200 minutes)
Install 325 XL Engine (360 minutes)
Base TN: 5+, Factory -4, Customized: +1, Customization: +2, Class F: +4, Replacement mod: +1 (gyro, JJ), Final TN: 9+
Rolled 2d6 : 6, 6, total 12

Base Time: 1340 minutes x10 = 13400 minutes / 480 (per day) = 28
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 11:07:24 AM
Panther (work starts Aug 18, 3050)
Tech: SGT Kerry Serginson (Veteran)
Class F Refit (Time x10, Mod +4)
Move 2 JJ (LL) to LT (120 minutes)
Move 2 JJ (RL) to RT (120 minutes)
Add JJ RT (60 minutes)
Add JJ LT (60 minutes)
Install 3T Gyro (200 minutes)
Install 210 XL Engine (360 minutes)
Add ER PPC (LA) (120 minutes)
Add Beagle Active Probe (RT) (120 minutes)
Base TN: 6+, Factory -4, Customized: +1, Customization: +2, Class F: +4, Replacement mod: +1 (gyro, JJ), Final TN: 10+
Rolled 2d6 : 4, 3, total 7

Base Time: 1160 minutes x10 = 11600 minutes / 480 (per day) = 24.17 (25) days
Completes Sept 12
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 19, 2019, 11:08:12 AM
Panther mods won't complete until Oct. 6, but would be ready for liftoff  earlier.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2019, 10:47:39 AM
Warhammer WHM-6Rx, Start: 9/15/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 5, RT, Base Time: 25, Time Multiplier: x4 = 100 Minutes, Completed: 9/15/3050, Minutes: 100, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 1, total 4

Warhammer WHM-6Rx, Start: 9/15/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 12, LA, Base Time: 60, Time Multiplier: x4 = 240 Minutes, Completed: 9/15/3050, Minutes: 240, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 3, total 9

Warhammer WHM-6Rx, Start: 9/15/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 15, LL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 9/15/3050, Minutes: 300, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2019, 10:50:25 AM
Warhammer WHM-6Rx, Start: 9/15/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 5, RT, Base Time: 25, Time Multiplier: x4 = 100 Minutes, Completed: 9/15/3050, Minutes: 100, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -1, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 5, total 9

Warhammer WHM-6Rx, Start: 9/15/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 17, RA, Base Time: 85, Time Multiplier: x2 = 170 Minutes, Completed: 9/15/3050, Minutes: 170, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 5, total 10

Warhammer WHM-6Rx, Start: 9/15/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 18, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 9/15/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 1, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2019, 10:51:29 AM
Warhammer WHM-6Rx, Start: 9/15/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 18, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 9/15/3050, Minutes: 360, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 5, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2019, 11:01:01 AM
Reload 2 rounds SRM 6 Ammo (Warhammer) 30 minutes.  Done.
Reload 4 rounds SRM 6 Ammo (Commando) 30 minutes.  Done.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2019, 11:01:32 AM
All work completed late Sept 15th.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on June 12, 2019, 03:09:09 PM
Phoenix Hawk LAM PXH-HK1, Start: 9/15/3050, Assigned Tech: SGT Ichiyo Okuta (Unit), Rating: Veteran, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 9/16/3050, Minutes: 240, Base TN: 6, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -1, Final TN: 3;
Rolled 2d6 : 6, 1, total 7

Phoenix Hawk LAM PXH-HK1, Start: 9/15/3050, Assigned Tech: SGT Ichiyo Okuta (Unit), Rating: Veteran, Replace Armor 10, LA, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 9/15/3050, Minutes: 200, Base TN: 6, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 4, 4, total 8

Phoenix Hawk LAM PXH-HK1, Start: 9/16/3050, Assigned Tech: SGT Ichiyo Okuta (Unit), Rating: Veteran, Replace Armor 15, RL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 9/16/3050, Minutes: 300, Base TN: 6, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 5, 5, total 10

Phoenix Hawk LAM PXH-HK1, Start: 9/16/3050, Assigned Tech: SGT Ichiyo Okuta (Unit), Rating: Veteran, Replace Armor 13, LT, Base Time: 65, Time Multiplier: x4 = 260 Minutes, Completed: 9/16/3050, Minutes: 260, Base TN: 6, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 2, 6, total 8

Phoenix Hawk LAM PXH-HK1, Start: 9/16/3050, Assigned Tech: SGT Ichiyo Okuta (Unit), Rating: Veteran, Replace Armor 19, CT, Base Time: 95, Time Multiplier: x4 = 380 Minutes, Completed: 9/17/3050, Minutes: 380, Base TN: 6, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: , Final TN: 2;
Rolled 2d6 : 5, 2, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on June 12, 2019, 03:09:55 PM
Phoenix Hawk LAM ready and available on Sep 17.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on June 12, 2019, 03:13:22 PM
Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 20, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes, Completed: 9/18/3050, Minutes: 400, Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 1, 5, total 6

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 4, LT, Base Time: 20, Time Multiplier: x4 = 80 Minutes, Completed: 9/18/3050, Minutes: 80, Base TN: 6, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 1;
Rolled 2d6 : 1, 3, total 4

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 24, CT, Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 9/19/3050, Minutes: 0, Base TN: 8, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 3;
Rolled 2d6 : 5, 2, total 7

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 16, RT, Base Time: 80, Time Multiplier: x4 = 320 Minutes, Completed: 9/18/3050, Minutes: 320, Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 2, 4, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on June 12, 2019, 03:14:40 PM
Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 6, RA, Base Time: 30, Time Multiplier: x4 = 120 Minutes, Completed: 9/18/3050, Minutes: 120, Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 5, 4, total 9

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 9, LL, Base Time: 45, Time Multiplier: x4 = 180 Minutes, Completed: 9/18/3050, Minutes: 180, Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 1, 2, total 3

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 21, RL, Base Time: 105, Time Multiplier: x4 = 420 Minutes, Completed: 9/18/3050, Minutes: 420, Base TN: 8, Repair Mod: -1, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 3;
Rolled 2d6 : 2, 3, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on June 20, 2019, 08:23:42 PM
Reassembling Panther
Start Date: Sept 19, 3050
Tech:  MSGT Brianna Banks (Elite)
Class D Refit (Time x3, Mod +2)
Customization (Time x2, Mod +2)
Add 8 points of Std armor (120 minutes)
Move 2 JJ (LL) to LT (120 minutes)
Move 2 JJ (RL) to RT (120 minutes)
Install 2T Gyro (200 minutes)
Install 140 Engine (360 minutes)
Install 1 DHS (90 minutes) [RT]
Add ER PPC (LA) (120 minutes)
Add Beagle Active Probe (RT) (120 minutes)
Base Time: 1,250 x6 = 7,500 [16 days], Completes Oct 5
BV: 877
Base TN: 5+, Maintenance Facility -2, Customization: +2, Class D: +2, Custom +1, Replacement mod: +1 (Equipment), Final TN: 9+
Rolled 2d6 : 5, 6, total 11
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on June 20, 2019, 08:26:30 PM
Customization completes successfully.  Looking back I'd only done repairs, not customizations, so DHS should be 11 for 990 minutes rather than 90 adding 11 days, unit ready Oct 16th.  MoS is one higher though so +3 for 3 XP.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 08, 2019, 09:34:44 PM
Warhammer
Remove 1 Ton of FF Armor and Add Passenger Compartment.
Base Repair Time: 200 Minutes (Compartment) + 270 Minutes (Armor)
Miscellaneous Equipment Modifier: +1
Class D Refit Modifier: +4
Customized Unit: +1
Time Multipler: x8
Customization: x2
Tech: Briana Banks (Elite); Base TN: 5+, Modifiers +6 = TN: 11
Rolled 2d6 : 6, 5, total 11

Time: 9600 minutes
Cost: 75,000
When: In Transit to contract

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 05:16:55 PM
6/13/3051
Warhammer
Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <75% Internal Dam, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/14/3051, Minutes: 240, Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 21, LL, Base Time: 210, Time Multiplier: x4 = 840 Minutes, Completed: 6/14/3051, Minutes: 360, Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/13/3051, Minutes: 360, Base TN: 8, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 5, total 6

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/13/3051, Minutes: 360, Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 05:20:16 PM
Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <75% Internal Dam, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/14/3051, Minutes: 240, Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 6, total 7

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 14, LA, Base Time: 140, Time Multiplier: x4 = 560 Minutes, Completed: 6/14/3051, Minutes: 80, Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/13/3051, Minutes: 360, Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 30, CT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes, Completed: 6/15/3051, Minutes: 240, Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 5, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 05:22:37 PM
Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <75% Internal Dam, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/16/3051, Minutes: 240, Base TN: 5, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 3, total 4

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 14, LA, Base Time: 140, Time Multiplier: x4 = 560 Minutes, Completed: 6/16/3051, Minutes: 80, Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 2, 3, total 5

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/15/3051, Minutes: 360, Base TN: 5, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 3, total 8

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 8, CT[R], Base Time: 80, Time Multiplier: x4 = 320 Minutes, Completed: 6/15/3051, Minutes: 320, Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 05:28:11 PM
Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/16/3051, Minutes: 240, Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 5, total 6

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 6/16/3051, Minutes: 0, Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 1, total 2

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 20, RA, Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 6/16/3051, Minutes: 320, Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 2, total 8

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 22, LT, Base Time: 220, Time Multiplier: x4 = 880 Minutes, Completed: 6/16/3051, Minutes: 400, Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 1, total 7

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 12, RT, Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 6/16/3051, Minutes: 0, Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 5, total 9

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 7, RT[R], Base Time: 70, Time Multiplier: x4 = 280 Minutes, Completed: 6/15/3051, Minutes: 280, Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 05:35:50 PM
Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/16/3051, Minutes: 240, Base TN: 5, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 4, total 8

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 6/16/3051, Minutes: 0, Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 6, total 11

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 7, RL, Base Time: 70, Time Multiplier: x4 = 280 Minutes, Completed: 6/15/3051, Minutes: 280, Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 4, total 10

Phoenix Hawk LAM PXH-HK1, Start: 6/15/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 6/15/3051, Minutes: 200, Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

Shadow Hawk SHD-2HbX, Start: 6/15/3051, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, RT, Base Time: 135, Time Multiplier: x4 = 540 Minutes, Completed: 6/16/3051, Minutes: 60, Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 5, total 10

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 7, RT[R], Base Time: 70, Time Multiplier: x4 = 280 Minutes, Completed: 6/15/3051, Minutes: 280, Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 3, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:29:05 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <100% Internal Dam, LA, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 1, 5, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 13, RA, Base Time: 130, Time Multiplier: x4 = 520 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 3, total 5

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 10, LL, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 3, total 8

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <50% Internal Dam, RT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 3, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:33:57 PM
Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <100% Internal Dam, LA, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 6, total 12

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, RA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 4, total 9

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 9, H, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 2, total 3

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 4, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 18, LT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 3, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:42:06 PM
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 10, RA, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, , Final TN: 6;
Rolled 2d6 : 4, 4, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam 16, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 6, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 5, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 10;
Rolled 2d6 : 2, 4, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 18, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 3, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:49:19 PM
Mary John's latest entry not fixing internal structure but armor on the Shad.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:50:25 PM
Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -2, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Panther PNT-9R, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x3 = 240 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 6, 4, total 10

Panther PNT-9R, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Final TN: 9;
Rolled 2d6 : 1, 3, total 4

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 3, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:54:58 PM
Panther PNT-9R, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x2 = 540 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Final TN: 10;
Rolled 2d6 : 6, 5, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:56:50 PM
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 14, LL, Base Time: 140, Time Multiplier: x3 = 420 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 2, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:57:40 PM
Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix <50% Internal Dam, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 5, Repair Mod: 1, Loc: Improvised 2, Extra Time: -2, Final TN: 5;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 10:59:22 PM
Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 8, LA, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Final TN: 3;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 11:00:51 PM
Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 5, LT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 5, 3, total 8

Panther PNT-9R, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 8, LA, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Final TN: 6;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 11:01:57 PM
Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 5, RT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 11:02:56 PM
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 5, RT, Base Time: 50, Time Multiplier: x2 = 100 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 6, 2, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 11:26:13 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Repair Shoulder Actuator, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 1, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 11:27:05 PM
Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Repair Shoulder Actuator, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 5, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 11:28:06 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Repair Upper Arm Actuator, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 3, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 19, 2019, 11:29:42 PM
Kerry Serinson has 0 minutes left on the 21st
Briana Banks has 10 minutes left on the 21st
Regina Swanson has 50 minutes left on the 21st
Caroline Murat has 270 minutes left on the 21st
Mary Johns has 10 minutes left on the 21st
Maria Cahill has 370 minutes left on the 21st

Net result of repairs
Briana Banks +1 XP (rolled 12)
Shadow Hawk's head (spare) destroyed
And need a Streak SRM 2
Panther Arm permanently down 2 pts IS (4), max armor 8 until replaced
Warhammer Right Arm, permanently down 8 pts IS (3), max armor 6 until replace
Warhammer Right Arm Shoulder Actuator needs to be replaced
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on August 20, 2019, 09:32:46 AM
Warhammer
Remove 1 Ton of FF Armor and Add Passenger Compartment.
Base Repair Time: 200 Minutes (Compartment) + 270 Minutes (Armor)
Miscellaneous Equipment Modifier: +1
Class D Refit Modifier: +4
Customized Unit: +1
Time Multipler: x8
Customization: x2
Tech: Briana Banks (Elite); Base TN: 5+, Modifiers +6 = TN: 11 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 5, total 11
Time: 9600 minutes
Cost: 75,000
When: In Transit to contract

The Misc Equip Mod and Customized Unit Mod should not be applied based on the new rules, so MoS is 2.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 12, 2019, 10:45:12 PM
June 22, 3051 - Warhammer Repair
Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Factory -4, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 1, total 7

Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Weapon 1, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Factory -4, Extra Time: -2, Custom: 1, Final TN: 3;
Rolled 2d6 : 1, 4, total 5

Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 22, RA, Base Time: 220, Time Multiplier: x3 = 660 Minutes; Base TN: 8, Repair Mod: -1, Loc: Factory -4, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 6, 1, total 7


June 25, 3051 - Panther Repair
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x2 = 360 Minutes; Base TN: 5, Repair Mod: 2, Loc: Factory -4, Extra Time: 2, Final TN: 2;
Rolled 2d6 : 1, 1, total 2

Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Remove 1/2 Ton Armor (8), Base Time: 80, Time Multiplier: x0.5 = 40 Minutes; Base TN: 5, Repair Mod: -1, Loc: Factory -4, Extra Time: 2, Final TN: 2;
Rolled 2d6 : 1, 3, total 4

Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Remove Heatsink, CT, Base Time: 90, Time Multiplier: x0.5 = 45 Minutes; Base TN: 5, Repair Mod: -1, Loc: Factory -4, Extra Time: 2, Final TN: 2;
Rolled 2d6 : 5, 4, total 9

Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Remove Heatsink, CT, Base Time: 90, Time Multiplier: x0.5 = 45 Minutes; Base TN: 5, Repair Mod: -1, Loc: Factory -4, Extra Time: 2, Final TN: 2;
Rolled 2d6 : 6, 1, total 7

Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Remove Heatsink, LT, Base Time: 90, Time Multiplier: x0.5 = 45 Minutes; Base TN: 5, Repair Mod: -1, Loc: Factory -4, Extra Time: 2, Final TN: 2;
Rolled 2d6 : 5, 4, total 9

Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Remove Heatsink, RT, Base Time: 90, Time Multiplier: x0.5 = 45 Minutes; Base TN: 5, Repair Mod: -1, Loc: Factory -4, Extra Time: 2, Final TN: 2;
Rolled 2d6 : 6, 4, total 10

Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Remove Heatsink, RA, Base Time: 90, Time Multiplier: x0.5 = 45 Minutes; Base TN: 5, Repair Mod: -1, Loc: Factory -4, Extra Time: 2, Final TN: 2;
Rolled 2d6 : 4, 1, total 5

Total Time: 625 minutes, completes on June 26th, customizations to begin.

July 4, 3051 - Shadow Hawk
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: 3, Loc: Factory -4, Extra Time: -1, Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 6, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 12, 2019, 10:46:43 PM
Panther (Customization)
Start 6/26/3051
Brianna Banks, Elite: Base TN: 5
Class E Refit (Engine Change), Time Mult: x9, Modifier: +4 Customization, +1 Customized, Factory -4, Highest repair mod +1
Time multiplier: x9
Replace Engine with 210 XL
Replace Gyro with 3 Ton
Add JJ LT
Add JJ RT
Base: 680 minutes * 9 = 6120 minutes (12.75 days) completed on July 10
Final TN: 7
Rolled 2d6 : 2, 5, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 12, 2019, 10:58:52 PM
Ok, I realized I missed the armor swap (std to FF that should have been part of the customization)  Given the location consolidation (having a hard time finding it at the moment), I believe full armor replacement works as follows, please correct me if I'm wrong.

Armor - 11 locations * 10 minutes (base for 1 point in a location) = 110 minutes base each to remove and then to add.  Class E refit means x9, so 1980 minutes total for armor change over (220 base * 9).  It adds 4 days 1 hour to total time.

MoS was 0, didn't fail, so mech completed on July 15th.

Correct?
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: deadlyfire2345 on October 12, 2019, 11:16:49 PM
Time seems right. Weird they did not add the distinction of the 1+ armor removal and change. Your tn is off however. The +1 for customization is for repairs. The highest repair mod isn't necessary on a refit since you are not repairing anything.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 12, 2019, 11:21:34 PM
Ok, so MoS is 1, so 1 XP.

6/27/3051 - Ostwar OWR-2Mb Repair
NOTE: Easy to Repair (Applied an extra -1 TN), so all TNs are actually 2 except for replacing the LT which is 3.
Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Factory -4, Extra Time: -2, Final TN: 4;
Rolled 2d6 : 5, 2, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x3 = 540 Minutes; Base TN: 7, Repair Mod: 2, Loc: Factory -4, Extra Time: -1, Final TN: 3;
Rolled 2d6 : 4, 3, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, RL, Base Time: 135, Time Multiplier: x2 = 270 Minutes; Base TN: 7, Repair Mod: 1, Loc: Factory -4, Extra Time: -1, Final TN: 3;
Rolled 2d6 : 3, 1, total 4

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, RA, Base Time: 135, Time Multiplier: x2 = 270 Minutes; Base TN: 7, Repair Mod: 1, Loc: Factory -4, Extra Time: 0, Final TN: 3;
Rolled 2d6 : 6, 3, total 9

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, RT, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 7, Repair Mod: 0, Loc: Factory -4, , Final TN: 3;
Rolled 2d6 : 6, 5, total 11

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x2 = 270 Minutes; Base TN: 7, Repair Mod: 1, Loc: Factory -4, Extra Time: 0, Final TN: 3;
Rolled 2d6 : 4, 5, total 9

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Heatsink, RT, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 6, 3, total 9

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Heatsink, LT, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 4, 5, total 9

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Weapon, LT, Base Time: 120, Time Multiplier: x2 = 240 Minutes; Base TN: 7, Repair Mod: 1, Loc: Factory -4, Extra Time: 0, Final TN: 3;
Rolled 2d6 : 2, 6, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Ammo Crit, LT, Base Time: 120, Time Multiplier: x1 = 120 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 4, 4, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, 1 Critical Hit, RA, Base Time: 100, Time Multiplier: x2 = 200 Minutes; Base TN: 7, Repair Mod: 1, Loc: Factory -4, Extra Time: -1, Final TN: 3;
Rolled 2d6 : 3, 6, total 9

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, 1 Critical Hit, RA, Base Time: 100, Time Multiplier: x2 = 200 Minutes; Base TN: 7, Repair Mod: 1, Loc: Factory -4, Extra Time: -1, Final TN: 3;
Rolled 2d6 : 4, 4, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix Engine 2 Crit, CT, Base Time: 200, Time Multiplier: x2 = 400 Minutes; Base TN: 7, Repair Mod: 1, Loc: Factory -4, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 3, 6, total 9

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix Engine 3 Crit, LT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 7, Repair Mod: 3, Loc: Factory -4, Extra Time: 0, Final TN: 3;
Rolled 2d6 : 3, 4, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, LL, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 1, 3, total 4

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 9, LA, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 4, 2, total 6

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 22, LT, Base Time: 220, Time Multiplier: x1 = 220 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 4, 5, total 9

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 8, LT[R], Base Time: 80, Time Multiplier: x1 = 80 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 3, 3, total 6

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 5, H, Base Time: 50, Time Multiplier: x1 = 50 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 6, 2, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 27, CT, Base Time: 270, Time Multiplier: x1 = 270 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 4, 1, total 5

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 9, CT[R], Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 5, 6, total 11

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 19, RT, Base Time: 190, Time Multiplier: x1 = 190 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 5, 2, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 8, RT[R], Base Time: 80, Time Multiplier: x1 = 80 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 2, 6, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 20, RA, Base Time: 200, Time Multiplier: x1 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 2, 5, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 21, RL, Base Time: 210, Time Multiplier: x1 = 210 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 5, 5, total 10

Total Time: 6520 minutes, 13 days, 280 minutes (completes July 10)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 12, 2019, 11:44:27 PM
July 13, 3051
OWR-2Mb Customization
Class B, x3 Time, +3 Modifier, Factory: -4
Tech: Briana Banks, Elite: Base TN: 5, Final TN: 4
Remove ER LL (CT) 120 minutes
Add ML (CT) 120 minutes
Add JJ (CT) 120 minutes
Remove DHS (LT) 90 minutes
Add JJ x2 (LT) 240 minutes
Remove DHS (RT) 90 minutes
Add JJ x2 (RT) 240 minutes
Add 1 Ton Armor, 160 minutes
Base Time: 1180 minutes * 3 (Customization) = 3540 (7 days, 180 minutes)
Start: July 13, finish July 21st.
Rolled 2d6 : 6, 1, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 12, 2019, 11:44:53 PM
Completes on time July 21st, MoS: 3
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 14, 2019, 03:20:04 PM
June 22
Remove 325 XL Engine from Thunderbolt (Maintenance) Elite Tech: Briana Banks, TN: 2
Rolled 2d6 : 1, 4, total 5

Install 325 XL Engine into Ostwar, Elite Tech: Briana Banks, TN: 2
Rolled 2d6 : 4, 1, total 5


Will need to do the customization of the Thunderbolt shortly.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 14, 2019, 08:23:48 PM
June 24th
Thunderbolt Maintenance
Tech: SGT Regina Swanson; Base TN: 5, Factory -4
Remove 4T Gyro +1 TN, Final TN: 2 (200 minutes)
Rolled 2d6 : 4, 2, total 6

Remove 1 JJ +1 TN, Final TN: 2 (120 minutes)
Rolled 2d6 : 4, 3, total 7

Total time: 320 minutes

July 13th
Thunderbolt Customization
Class E, x9 Time, +4 Modifier, Factory -4
Tech: SGT Regina Swanson; Base TN: 5, Highest Modifier: +1; Final TN: 6
Add 3T Gyro (200 minutes)
Add 260 Std Engine (360 minutes)
Add SL (Head) (120 minutes)
Base time: 680 minutes *9 = 6,120 minutes (12 days, 6 hours), completes July 26th
Rolled 2d6 : 6, 4, total 10
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 14, 2019, 08:25:00 PM
New customized Thunderbolt available July 26th
Regina Swanson MoS: 4 (4 XP)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 15, 2019, 12:36:20 PM
Ok, I missed that I needed to order an EndoSteel torso, rather than use the one I had sitting in stock. So, the engine install and all LT work including reattaching the arm should be ignored. Along with that, the customization work didn’t happen for the Ostwar. Will remove the 3 XP.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 17, 2019, 11:01:25 PM
LAM Maintenance starts 6/22/51
NOTE: the +1 difficulty for being a LAM has been accounted for by adding extra time (TN:1 in reality TN: 2)
Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Weapon, LA, Base Time: 120, Time Multiplier: x2 = 240 Minutes; Base TN: 5, Repair Mod: 1, Loc: Factory -4, Extra Time: -1, Final TN: 1;
Rolled 2d6 : 1, 5, total 6

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Weapon, LT, Base Time: 120, Time Multiplier: x2 = 240 Minutes; Base TN: 5, Repair Mod: 1, Loc: Factory -4, Extra Time: -1, Final TN: 1;
Rolled 2d6 : 3, 6, total 9

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Weapon, LT, Base Time: 120, Time Multiplier: x2 = 240 Minutes; Base TN: 5, Repair Mod: 1, Loc: Factory -4, Extra Time: -1, Final TN: 1;
Rolled 2d6 : 4, 4, total 8

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Weapon, RT, Base Time: 120, Time Multiplier: x2 = 240 Minutes; Base TN: 5, Repair Mod: 1, Loc: Factory -4, Extra Time: -1, Final TN: 1;
Rolled 2d6 : 6, 6, total 12

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Weapon, RA, Base Time: 120, Time Multiplier: x2 = 240 Minutes; Base TN: 5, Repair Mod: 1, Loc: Factory -4, Extra Time: 0, Final TN: 1;
Rolled 2d6 : 3, 1, total 4

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Heatsink, LT, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 5, Repair Mod: -1, Loc: Factory -4, , Final TN: ;
Rolled 2d6 : 1, 2, total 3

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Heatsink, RT, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 5, Repair Mod: -1, Loc: Factory -4, , Final TN: ;
Rolled 2d6 : 5, 4, total 9

Completes on June 25th.

6/26/51
LAM Customization - convert to PXH-HK2-X1 Phoenix Hawk LAM (see Freya)

Class B, +3 Customization, x3 Time, +1 type of change mod, +3 LAM customization, -4 Factory
Tech: Regina Swanson, Base TN: 5, Final TN: 8
Add Binary Laser (RA) 120 minutes
Add SPL (LT) 120 minutes
Add SPL (RT) 120 minutes
360 minutes * 3 = 1080 minutes (2 days, 120 minutes)
Ready on July 1st, or July 4th if customization fails.
Rolled 2d6 : 1, 5, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 17, 2019, 11:36:45 PM
Talking to Rob, he asked for a roll (worked on phone)
Rolled 2d6 : 1, 2, total 3
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Darrian Wolffe on October 17, 2019, 11:44:18 PM
GM override, because the last 2 posts are wrong (order of operation issues):

LAM removal roll (TN 2)
Rolled 2d6 : 3, 1, total 4


LAM Customization roll  (adj TN 7+)
Rolled 2d6 : 5, 2, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Darrian Wolffe on October 17, 2019, 11:48:11 PM
Fixing the cooling Jacket on the lam roll (forgotten in last post)
Rolled 2d6 : 6, 6, total 12
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:05:24 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Improvised 2, Extra Time: -2, Final TN: 10;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:06:09 AM
Test roll:
Rolled 2d6 : 5, 3, total 8
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:06:42 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Improvised 2, Extra Time: -2, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:07:56 AM
Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 5, Repair Mod: 4, Loc: Improvised 2, Extra Time: -2, Final TN: 8;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:10:05 AM
Ostwar finally has a LT.  2880 minutes from start on Oct 14, so 5 days, 330 minutes.  Repairs continuing.
Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -1, Final TN: 8;
Rolled 2d6 : 5, 1, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:10:31 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -1, Final TN: 7;
Rolled 2d6 : 3, 4, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:11:59 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Engine, CT, Base Time: 360, Time Multiplier: x4 = 1440 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -1, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:12:25 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Engine, CT, Base Time: 360, Time Multiplier: x4 = 1440 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -1, Final TN: 5;
Rolled 2d6 : 6, 3, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:13:30 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 22, LT, Base Time: 220, Time Multiplier: x4 = 880 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 4, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 8, LT[R], Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Final TN: 5;
Rolled 2d6 : 2, 1, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:13:57 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 8, LT[R], Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Final TN: 4;
Rolled 2d6 : 4, 5, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:15:17 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Heatsink, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 6, 4, total 10

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Weapon, LT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 1, 6, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Ammo Crit, LT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Final TN: 5;
Rolled 2d6 : 3, 3, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:29:02 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace CASE, LT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 6, 1, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 19, 2019, 12:35:31 AM
Ostwar LT (Endo) arrives Nov 4, repairs can begin.

Ostwar Repair Summary
Caroline Murat
Ostwar (Replace Engine): Nov 9, 10, 90 minutes left on Nov 11
Ostwar (Replace Case): Nov 11, 360 minutes left on Nov 12

Mary Johns
Ostwar (Replace LT): Nov 4, 70 minutes left on Nov 5
Ostwar (Attach LA): Nov 7, 300 minutes left on Nov 8
Ostwar (LT - 22) & (LT(R) 8 ): Nov 9, Nov 10, 330 minutes left on Nov 11
Ostwar (Add ER LL, DHS and Ammo Crit): Nov 11, Nov 12, 30 minutes left on Nov 13th

Kerry Serginson
Ostwar (Replace LT): Nov 5, 70 minutes left on Nov 6
Ostwar (Attach LA): Nov 8, 300 minutes left on Nov 9
Ostwar (LT(R) 8 ): 190 minutes left on Nov 11 (320 used)

Brianna Banks
Ostwar (Replace LT): Nov 5, 70 minutes left on Nov 7

NOTE: Ostwar OWR-2Mb ready for service on 11/13

Tech availability Nov 4 through Nov 13th
Maria Cahill, Green - 11/4 through 11/13
Caroline Murat, Regular - 11/4 through 11/8, 360 minutes left on 11/12, 11/13
Mary Johns, Regular - 11/5 (70 minutes), 11/6, 300 minutes on 11/8, 30 minutes left on 11/13
Kerry Serginson, Veteran - 11/4, 70 minutes left on 11/6, 11/7, 300 minutes left on 11/9, 11/10, 190 minutes left on 11/11, 11/12, 11/13
Regina Swanson, Elite - 11/4 through 11/13
Brianna Banks, Elite - 11/4, 70 minutes left on 11/7, 11/8 through 11/13
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 12:41:38 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 4, LL, Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 8, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 3;
Rolled 2d6 : 4, 3, total 7

Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 8, Repair Mod: -1, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 3;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:06:38 PM
Battlemaster BLR-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 6, LA, Base Time: 60, Time Multiplier: x1 = 60 Minutes; Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, , Tech Mod: , Final TN: 4;
Rolled 2d6 : 5, 1, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:10:54 PM
Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 3, total 6

Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 4, RA, Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 6, total 10

Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 11, RL, Base Time: 110, Time Multiplier: x4 = 440 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 3, total 6

Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 6, total 12

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:11:40 PM
Mary Johns earns 1 XP for boxcars.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:15:20 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 14, RA, Base Time: 140, Time Multiplier: x4 = 560 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 4, total 10

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 8, CT[R], Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:16:29 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:17:29 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <25% Internal Dam, RT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 6, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:20:13 PM
Panther PNT-9R, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <100% Internal Dam, CT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 6, total 11

Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <100% Internal Dam, LL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 10;
Rolled 2d6 : 2, 4, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:21:20 PM
Panther PNT-9R, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <100% Internal Dam, LL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 3, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:22:53 PM
Panther PNT-9R, Assigned Tech: SGT Caroline Murat, Rating: Regular, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:24:40 PM
Panther PNT-9R, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 16, CT, Base Time: 160, Time Multiplier: x4 = 640 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 6, total 9

Panther PNT-9R, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:26:20 PM
Panther PNT-9R, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Engine 1 Crit, , Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:27:29 PM
Panther PNT-9R, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Gyro 1 Crit, , Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 3, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:29:51 PM
Panther PNT-9R, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 16, LA, Base Time: 160, Time Multiplier: x4 = 640 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 5, total 6

Panther PNT-9R, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Weapon 4, LA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 4, 3, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:30:54 PM
Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 16, LA, Base Time: 160, Time Multiplier: x4 = 640 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 4, total 7

Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Weapon 4, LA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 3, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:37:35 PM
Last two entries were Shadow Hawk rather than Panther, as was the Engine Crit repair above.

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Gyro 1 Crit, , Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 6, total 7

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 16, RL, Base Time: 160, Time Multiplier: x4 = 640 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 2, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 8, CT[R], Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:39:40 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 1, RT[R], Base Time: 10, Time Multiplier: x4 = 40 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 3, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:40:35 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 13, LL, Base Time: 130, Time Multiplier: x4 = 520 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 5, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:47:20 PM
Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 5, H, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 1, total 3

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 18, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 1, total 3



Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:48:14 PM
23 points of FF armor destroyed. Trying again.

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 5, H, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 4, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 18, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:49:26 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 12, CT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 6, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:51:16 PM
Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, LL, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:52:54 PM
Mech Status at end of Oct 22
Shadow Hawk
LT - Needs to be replaced, LB-10X to install, 2 JJ to install
LA - Complete, armored and weapon added, ready to be attached
RL - Complete, armored and ready to attach
CT - Gyro needs to be fixed (Elite required)

Panther
LL - Complete, armored and ready to attach (Elite required)
LT - Needs to be replaced, 3 Engine hits, Beagle Active Probe, 1 Ton SRM 4 ammo and 3 Jump Jets to be installed
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 03:56:59 PM
Work starts Oct 23
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 3;
Rolled 2d6 : 4, 2, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix Gyro 1 Crit, CT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 5, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 3;
Rolled 2d6 : 1, 5, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 6, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 1, total 2

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 04:07:57 PM
Work starts Oct 24
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 4, total 10

Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 3, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 5, total 9

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -1, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 1, total 5

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 18, LT, Base Time: 180, Time Multiplier: x2 = 360 Minutes; Base TN: 5, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 1, 4, total 5

Panther PNT-9R, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix Engine 3 Crit, LT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 7, Repair Mod: 3, Loc: Maintenance -2, Extra Time: -2, Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 3, total 8

Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x3 = 180 Minutes; Base TN: 5, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -2, Custom: 1, Final TN: 3;
Rolled 2d6 : 5, 6, total 11

Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x3 = 180 Minutes; Base TN: 5, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -2, Custom: 1, Final TN: 3;
Rolled 2d6 : 1, 3, total 4

Panther PNT-9R, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x3 = 180 Minutes; Base TN: 5, Repair Mod: 1, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 3;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 04:10:38 PM
Note: Subsequent Panther work pushed back, forgot to ensure Torso mounted successfully first.

Panther PNT-9R, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 04:11:28 PM
Oct 25th
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 5, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 2, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 04:12:56 PM
Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Ammo Crit, LT, Base Time: 120, Time Multiplier: x3 = 360 Minutes; Base TN: 5, Repair Mod: -1, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 1;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 09:22:03 PM
Shadow Hawk Customization
Put Binary Laser and 2 Medium Lasers in LT in place of LB-10X.  Note, no other changes so LB ammo still in RT

Start: October 25th
Tech: Briana Banks (Elite, 5+)
Customization
Class B (Time x3, Mod +3)
Put in a Binary Laser and 2 ML in place of the LB10-X
Base Time: 360 minutes
Base Mod: +1
Facility: Maintenance (-2)
Time: 1080 minutes (13 hours)
Total Mod: +2
Final TN: 7
Rolled 2d6 : 5, 2, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 16, 2019, 09:24:42 PM
Shadow Hawk customization completes on Oct 26, unit available Oct 27.
NOTE: All LB-10X ammo is UNLOADED, so bins are there, ammo is not.
Panther missing Beagle Active Probe from LT.  Will be repaired when component available.  Unit available Oct 28.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 14, 2020, 11:40:24 PM
Customizations
Shadow Hawk (from current customization)
Tech: MSGT Brianna Banks (Elite) TN: 5+
Class B Refit, Time: x3, Mod: +3
Remove 2T AC/10 Ammo (RT) (240 minutes) +1
Remove ML (LT) (120 minutes) +1
Add 1 DHS (Engine) (60 minutes)
Add 2T Armor (320 minutes)
Base Time: 740 minutes x3 (class) = 2220 minutes x4 quadruple time = 8880 minutes (18.5 days)
TN Mod: +3 (class) +1 (weap/equip) -3 time (Quadruple) = +1 Mod
Final TN: 6
Rolled 2d6 : 6, 6, total 12


Wolfhound Customization
Tech: MSGT Brianna Banks (Elite) TN: 5+
Class C Refit, Time x5, Mod: +3
Remove 2 ML (RT, CT (R)) (240 minutes) +1
Add 6 JJ (3 LT, 3 RT) (180 minutes) +1
Remove 119 Std Armor, replace with 116 FF (-1 LL, RL, CT(R)) (900 minutes)
Base Time: 1320 x5 (Class) =6600 minutes x2 Triple time = 13,200 minutes (27.5 days)
TN Mod: +3 (class) +1 (weapon/equip) -1 time (double) = +3 mod
Final TN: 8
Rolled 2d6 : 6, 2, total 8


Ostwar customization
Tech: SGT Regina Swanson (Elite) TN: 5+
Class D Refit, Time: x8, Mod: +4
Remove 2 DHS (LT, RT) (180 minutes)
Remove ER LL (CT) (120 minutes) +1
Add extra passenger space (Head), moving Endo to CT (200 minutes)
Add 5 JJ (2 RT, 2 LT, 1 CT) (240 minutes)
Add 1T Armor (+8 each leg) (160 minutes)
Base Time: 900 minutes x8 (class) = 7,200 minutes x3 triple time = 21,600 minutes (45 days)
TN Mod: +4 (class) +1 (weap/equip) -2 time (triple) = +3 mod
Final TN: 8
Rolled 2d6 : 1, 6, total 7


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 14, 2020, 11:42:47 PM
Brianna Banks earns 6 XP for MoS.
Shadow Hawk gains a positive quirk.

Ostwar customization takes twice as long, though still finishes before arriving at Tukayyid.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:00:31 PM
May 1, 3052

Unit: Panther PNT-9RPx
Tech: SGT Mary Johns, Regular 7+
Repair BAP by installing the new one. (+1 TN) (120 Min)
Customized: +1
Facility: Maintenance (-2)
Final TN: 7
Rolled 2d6 : 3, 4, total 7


Unit: Battlemaster 3M
Tech: Caroline Murat, Regular 7+
Install Cockpit (+1) (120 minutes)
Facility: Maintenance (-2)
TN: 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:01:02 PM
Adding roll for installing the cockpit in the Battlemaster
Rolled 2d6 : 2, 1, total 3
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:02:47 PM
Unit: Battlemaster 3M
Tech: Caroline Murat, Regular 7+
Install sensors (+1) (120 minutes)
Facility: Maintenance (-2)
TN: 6
Rolled 2d6 : 6, 5, total 11


Unit: Battlemaster 3M
Tech: Kerry Serginson, Veteran 6+
Install Cockpit (+1) (120 minutes)
Facility: Maintenance (-2)
Extra Time: Quadruple (-3)
Total Minutes: 480
TN: 2 
Rolled 2d6 : 2, 3, total 5
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:03:44 PM
May 1, 3052

Unit: Battlemaster 3M
Tech: Caroline Murat, Regular 7+
Install Life Suport (+0) (120 minutes)
Facility: Maintenance (-2)
TN: 5
Rolled 2d6 : 4, 3, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:05:19 PM
May 1, 3052
Unit: Battlemaster 3M
Tech: Maria Cahill, Green 8+
Add 9 Armor to Head (-1) (90 minutes)
Facility: Maintenance -2
TN: 5
Rolled 2d6 : 2, 1, total 3
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:06:23 PM
May 2, 3052
Unit: Battlemaster 3M
Tech: Mary Johns, Regular 7+
Add 9 Armor to Head (-1) (90 minutes)
Facility: Maintenance -2
Extra Time: Triple (-2)
Total time: 270 minutes
TN: 2
Rolled 2d6 : 4, 2, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:08:13 PM
May 3, 3052

Unit: Battlemaster 3M
Tech: Maria Cahill, Green 8+
Attach Head (+3) (200 minutes)
Facility: Maintenance (-2)
TN: 9+
Rolled 2d6 : 4, 1, total 5
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:09:16 PM
May 3, 3052

Unit: Battlemaster 3M
Tech: Mary Johns, Regular 7+
Attach Head (+3) (200 minutes)
Facility: Maintenance (-2)
Extra Time: Quadruple (-3)
Total Time: 800 minutes
TN: 5+
Rolled 2d6 : 3, 1, total 4
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on January 20, 2020, 04:10:00 PM
May 5, 3052

Unit: Battlemaster 3M
Tech: Kerry Serginson, Veteran 6+
Attach Head (+3) (200 minutes)
Facility: Maintenance (-2)
Extra Time: Quadruple (-3)
Total Time: 800 minutes
TN: 4+
Rolled 2d6 : 5, 2, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2021, 04:08:26 PM
May 15, 3052

Panther PNT-9R, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 7, RA, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 4, total 5

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 1, total 2

Warhammer WHM-6Rx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <75% Internal Dam, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 1, total 3

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <100% Internal Dam, RT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 6, total 7

Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 1, 5, total 6

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Jump Jet, RA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 3, total 9

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix Engine 1 Crit, RT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 6, total 8

Warhammer WHM-6Rx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2021, 04:15:40 PM
May 15th, 3052

Briana Banks and Regina Swanson reload ammo (Panther, Thunderbolt, Shadow Hawk)

May 17th
Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 7, RA, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 4, total 9

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <25% Internal Dam, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 6, total 7

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <75% Internal Dam, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 6, total 11

Warhammer WHM-6Rx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 2, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2021, 04:20:27 PM
May 17th
Warhammer WHM-6Rx, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 4, total 6

Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 20, RA, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2021, 04:27:35 PM
May 19th - Warhammer Status
RT 2/15 IS remaining (< 100% IS to fix), Elite Tech required
new RA to attach, Vet Tech required
PPC to install in RA

Armor to Fix
LA: 11
LT: 17
CT: 24
RT: 22
RA: 20
LL: 25
RL: 25
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on May 21, 2021, 04:36:25 PM
May 16th, 3052
Post combat injury summary:
Col. Atayde (1 box)

Medical care for Col. Atayde provided by Dr. Richter (Veteran) 6+
Rolled 2d6 : 5, 2, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:18:50 PM
May 20th (back on dropship)
Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <100% Internal Dam, RT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 5, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:20:39 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 4, 3, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:21:28 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 1, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:22:07 PM
Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 5, Repair Mod: 4, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:27:23 PM
Using real dice: 9.  Will pay for replacement part as soon as available and spend the time, but the dice roller here is awful.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:30:08 PM
LA: 11
LT: 17
CT: 24
RT: 22
RA: 20
LL: 25
RL: 25

It's TN 2 to fix the armor for my Elite Tech, Briana Banks.  Rolls in case of 2 or 12.
Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 4, 1, total 5
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:31:54 PM
Install PPC - Regina Swanson (Vet) needs a 5+
Rolled 2d6 : 5, 6, total 11
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:42:01 PM
Regina was an elite, not that it mattered.

Reattach arm - Kerry Serginson (Vet) 8+, rolled at home.  8

Once RT acquired, installing the following:
Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Jump Jet 7, RA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 6, total 9

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Jump Jet 7, RA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 6, total 10

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace SRM6, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 5, total 7

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace SRM6 Ammo, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 2, total 4

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Medium Laser, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 4, total 10

Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace SPL, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 6, total 8

5 Days
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:43:11 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace SRM6 Ammo, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 6, total 9
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:43:42 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix Engine 3 Crit 7, RA, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 8, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:44:26 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix Engine 3 Crit 7, RA, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 7, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 3, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:45:05 PM
Warhammer WHM-6Rx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Engine 3 Crit 7, RA, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 6, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 06, 2021, 10:46:09 PM
Engine needs repair, Elite tech, to be done at a factory.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 09, 2021, 04:05:51 PM
Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 5, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -2, Custom: 1, Final TN: 2;
Rolled 2d6 : 2, 1, total 3

Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 5, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -2, Custom: 1, Final TN: 2;
Rolled 2d6 : 2, 1, total 3

Warhammer WHM-6Rx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 5, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 1, 4, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 15, 2021, 10:20:21 AM
Black Knight Customization started August 2nd
Remove MPL LA (120 min) +1
Move ES Crit from LT to LA
Remove DHS from LT (90 min)
Remove LL from LT (120 min)
Remove MPL from LT (120 min)
Add ML to LT (120 min)
Replace LPL with ER LL in CT (120 min)
Remove DHS RT (90 min)
Remove LL RT (120 min)
Remove DHS RA (90 min)
Remove ER PPC RA (120 min)
Remove MPL RA (120 min)
Add 1T Armor (160 min)
Class B (Time x3, Mod +3) Basic Facility (+0), Highest Mod (+1), Base time: 1390 x3 = 4170 (8.2 days), Total Mod: +4, Tech Briana Banks, Elite (5+), Final TN: 9
Rolled 2d6 : 3, 5, total 8


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 15, 2021, 10:20:53 AM
Customization roll failed, so double time.  Completed on August18th.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 16, 2021, 12:29:21 AM
Black Knight Customizations - Started Sept 19th
Add GR RA (120 min)
Add GR Ammo RT (120 min)
Add GR Ammo RT (120 min)
Move ES Crit from H to RT
Add Pilot Compartment H (200 min)
Add MASC to LT (360 min)
Add JJ to LT (60 min)
Add JJ to LT (60 min)
Add JJ RT (60 min)
Add JJ RT (60 min)
Class F (Time x10, Modifier +5), Factory (-4), highest mod +1, Customized (+1), Base time: 1,160 minutes, Briana Banks, Base TN 5, Final TN: 8, total Time: 11,600 minutes or ~23 days if successful.
Rolled 2d6 : 3, 1, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 16, 2021, 12:36:00 AM
Customization roll failed.  Black Knight ready November 4th.

Regina Swanson
Warhammer work to be done.  Repairs start September 19th and complete on September 24th.
All TNs are 2, no failures.  Total time: 3060 minutes (6 days) Regina, 220 minutes Mary Johns
Replace RT (240 min) +4 (was done successfully - rolled a 9), Factory (-4), Quad Time (-3), Base TN: 5, Final TN: 2 (Regina Swanson) (960 minutes - 2 days)
Fix Engine (3 crits) (300 min) +3, Quad Time (-3), Factory (-4) Base TN: 5, Custom: +1, Final TN: 2, Time: 1200 minutes (Regina Swanson, Elite)
Attach Right Arm (180 min) +2, Factory -4, Base TN: 5, Double Time: -1, Final TN: 2 (Regina Swanson) (360 min)
Add SRM-6 (120 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)
Add ML (120 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)
Add SPL (120 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)
Add 2 JJ (60 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)

PHawk LAM Customizations
Work starts on September 25th
Remove Binary Laser from RA (120 min) +1
Add cER ML RT (120 min) +1
Add GECM RT (120 min) +1
Add cER ML LT (120 min) +1
Add BAP LT (120 min) +1
Add ML RA (120 min) +1
Add 2.5 Tons of Armor (400 min) -1
Total base time: 1120, Class C Refit, Refit Class: +3, time mult: x5, highest mod: +1, Tech mod: +2 (Clantech on a base IS-tech unit), +1 Customized, -4 Factory, LAM Custom +3, Base TN: 5, Final TN: 11 (Regina Swanson, Elite) Final time: 5600, 11 days if successful
Rolled 2d6 : 1, 6, total 7


Add SRM-6 Ammo (120 min) +1, Factory -4, Base TN: 5, Final TN: 2 (Regina Swanson)
Add Armor to RT: 22 (220 minutes) Armor -1, Factory -4, Base TN: 7, Final TN: 2 (Mary Johns)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 16, 2021, 12:40:43 AM
Warhammer repairs complete on September 24th
Phoenix Hawk customization failed and is ready on October 17th

Ostwar Customization by Mary Johns (started on September 25th)
Ostwar Customizations (Need 2 cER LL, 2 cSRM-6, cSRM-6 Ammo, BAP, GECM, SPL)
Remove SRM 6 LA (120 min) +1
Add Clan SRM 6 LA (120 min) +1
Move ES Crit from LT to LA
Move ES Crit from LT to LL
Remove SRM 6 RA (120 min) +1
Add Clan SRM 6 RA (120 min) +1
Move ES Crit from RT to RA
Move ES Crit from CT to RL
Replace SRM 6 Ammo with Clan SRM 6 Ammo LT (120 min) +1
Replace ER LL with BAP LT (120 min) +1
Add cER LL to LT (120 min) +1
Add GECM to LT (120 min) +1
Remove ER LL from RT (120 min) +1
Add cER LL to RT (120 min) +1
Add DHS to RT (120 min) +1
Add SPL to CT (120 min) +1
Class C Refit, Base Time: 1440, highest mod: +1, Factory -4, Refit Class: +3, Time mult: x5, Custom mech: +1, Base TN: 7, Final TN: 8 (Final Time: 7200 min, 14 days and some hours if successful)
Rolled 2d6 : 1, 5, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 16, 2021, 12:42:40 AM
Ostwar customization failed.  Ostwar modifications complete on October 23rd.

Kerry Serginson
Shadow Hawk Customizations - started September 19th
Remove Binary Laser from LT (120 min) +1
Remove SSRM 2 from Head (120 min) +1
Remove SSRM 2 from RT (120 min) +1
Remove SSRM 2 Ammo from RT (120 min) +1
Remove Case from RT (120 min) +1
Add 3 ML to RT (360 min)+1
Add 2 SPLs to RT (240 min) +1
Add BAP to LT (120 min) +1
Add ER PPC to LT (120 min) +1
Add Pilot Compartment to H (120 min) +1
Class D Refit: Base Time: 1560, Refit mod: +4, Time mult: x8, Factory -4, highest mod: +1, Base TN: 6, Final TN: 7, Final time: 12,480 minutes, 25 days if successful.
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 16, 2021, 01:02:57 AM
Shadow Hawk customizations successful.  MoS: 1, so 1 XP to Kerry Serginson.  Work completes on October 14th.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 16, 2021, 01:31:45 AM
Wolfhound Customization starts October 18th
Remove 0.5T Armor, 80 minutes
Adding a Passenger Compartment, 200 minutes
Class D Refit (Time x8, Mod +4), Factory -4, Custom +1, highest modifier +1, Total Time: 2240 minutes (4.4 days if successful), Base TN: 5, Final TN: 7 (Regina Swanson, Elite)
Rolled 2d6 : 1, 6, total 7





Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 16, 2021, 01:33:24 AM
Customization successful and completes on Oct 23rd.  MoS: 0, no xp awarded.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:28:53 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 2, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, RL, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 1, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 5, LT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:31:38 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 13, LT, Base Time: 130, Time Multiplier: x3 = 390 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 4, total 5


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:33:56 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 18, RA, Base Time: 180, Time Multiplier: x3 = 540 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 1, 3, total 4

Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x3 = 450 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 4, 1, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:40:34 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 2, RT, Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 4, 4, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <50% Internal Dam, RL, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 4, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 3, total 9

Wolfhound WLF-2x, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 8, LL, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -2, Final TN: 6;
Rolled 2d6 : 4, 1, total 5

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 24, LL, Base Time: 240, Time Multiplier: x3 = 720 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 4, 5, total 9

Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x3 = 450 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: , Final TN: 2;
Rolled 2d6 : 3, 4, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:44:23 PM
Note: most recent Briana Banks entry is in error as it's a duplicate of a successful repair.  Correct one posted is:

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x2 = 700 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 4, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:45:56 PM
Caroline Murat on 2/4 reloads ammo for BK (Gauss, 9 shots), Ostwar (SRM, 12 shots)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:51:54 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <75% Internal Dam, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 4, 6, total 10

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Actuator, RL, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 5, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix Engine 1 Crit, RT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 3, total 8

Wolfhound WLF-2x, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 8, RL, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Final TN: 6;
Rolled 2d6 : 4, 6, total 10

Wolfhound WLF-2x, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 8, LL, Base Time: 80, Time Multiplier: x2 = 160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Final TN: 5;
Rolled 2d6 : 5, 3, total 8

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 32, RL, Base Time: 320, Time Multiplier: x2 = 640 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 5, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:54:16 PM
Wolfhound WLF-2x, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 8, LA, Base Time: 80, Time Multiplier: x2 = 160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Final TN: 5;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:54:42 PM
Wolfhound WLF-2x, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 8, LA, Base Time: 80, Time Multiplier: x2 = 160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Final TN: 5;
Rolled 2d6 : 6, 5, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on July 31, 2021, 08:59:10 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 8, RL, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 6, total 10

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 8, LA, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 5, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 8, LT, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 5, total 9

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 13, RA, Base Time: 130, Time Multiplier: x3 = 390 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 1, total 6

Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 29, RL, Base Time: 290, Time Multiplier: x1 = 290 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Final TN: 4;
Rolled 2d6 : 1, 5, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 01:49:20 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 10, RA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 1, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 10, LL, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 1, total 3

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 8, LA, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 2, total 6

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: 0, Final TN: 4;
Rolled 2d6 : 5, 4, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 13, LA, Base Time: 130, Time Multiplier: x1 = 130 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 4, LT, Base Time: 40, Time Multiplier: x1 = 40 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 2, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 7, LL, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 6, CT, Base Time: 60, Time Multiplier: x1 = 60 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x1 = 50 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x1 = 50 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 4, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 01:57:25 PM
Note: final TNs for the Ostwar were 6 as they didn't account for the mixed tech.  As such the LL armor replacement failed and needs to be redone.

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 5, total 11

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 10, LL, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -1, Clan Tech on an IS Unit: +2, Final TN: 5;
Rolled 2d6 : 4, 6, total 10

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 13, LA, Base Time: 130, Time Multiplier: x2 = 260 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 2, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 4, LT, Base Time: 40, Time Multiplier: x2 = 80 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 1, total 2

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 7, LL, Base Time: 70, Time Multiplier: x2 = 140 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 6, CT, Base Time: 60, Time Multiplier: x2 = 120 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 1, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x2 = 100 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:00:10 PM
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 4, LT, Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 7, LL, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 6, total 7

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 6, CT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 6, total 7

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 3, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:29:27 PM
Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 6, RT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 3, 3, total 6

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 4, LL, Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 3, 2, total 5

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 6, LT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 5, 5, total 10

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 2, CT, Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 5, total 6

Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 2, H, Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 5, 1, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:37:23 PM
Cicada CDA-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, 1 Critical Hit, LT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 6, 6, total 12

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:38:54 PM
Cicada CDA-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <50% Internal Dam, LT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:44:59 PM
Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: 0, Final TN: 9;
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 6, LA, Base Time: 60, Time Multiplier: x1 = 60 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 17, LT, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Final TN: 9;
Rolled 2d6 : 5, 1, total 6

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x1 = 80 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Final TN: 9;
Rolled 2d6 : 2, 1, total 3

Phoenix Hawk PXH-1, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 8, RA, Base Time: 80, Time Multiplier: x1 = 80 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Final TN: 9;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:45:56 PM
Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 15, LL, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 6, LA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 17, LT, Base Time: 170, Time Multiplier: x4 = 680 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 2, total 3

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 8, RA, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Final TN: 5;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:46:33 PM
Phoenix Hawk PXH-1, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 1, 5, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:48:35 PM
Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 2, total 8

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 1, total 6

Phoenix Hawk PXH-1, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 3, 5, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:56:26 PM
Cicada CDA-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 6, 2, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:57:04 PM
Correction, LL wasn't destroyed, didn't need to be attached.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:57:54 PM
Cicada CDA-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 2, 6, total 8

Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 6, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:58:27 PM
Cicada CDA-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 02:58:52 PM
Cicada CDA-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 5, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 03:00:38 PM
Adding armor is auto for Elite Tech at Quad time.  Adding for RA and RL.

Start Mar 23
Cicada CDA-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 6, 5, total 11


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 02, 2021, 03:01:36 PM
Actuator and armor are auto for Elite Tech.  Work completes Mar 28.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 12, 2021, 09:23:55 PM
Customize Wolfhound
Start: Feb 24th, 3053
Assigned Tech: Regina Swanson, Elite, Base TN: 5

Remove 1T Std Armor (160 minutes)
Change Facing CT (R) ML to CT (120 minutes)
Remove RT ML (120 minutes)
Remove LT ML (120 minutes)
Add 6 JJ (360 minutes)  3 each side Torso

880 minutes (x12) = 10,560 (22 days)
Extra Time: Quadruple (x4), Mod: -3
Class B (Time: x3, Mod: +3)
Highest mod +1
Field Conditions: +2

Net Mod: +3
Final TN: 8
Rolled 2d6 : 4, 2, total 6
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on October 12, 2021, 09:31:25 PM
Wolfhound WLF-2xa completes on April 9th.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 10:57:08 AM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix <75% Internal Dam, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix <50% Internal Dam, RL, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 8, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:02:24 AM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <75% Internal Dam, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 4, 5, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, RL, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 6, total 9

Wolfhound WLF-2, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix <75% Internal Dam, CT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 9;
Rolled 2d6 : 6, 5, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:06:52 AM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 3, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:11:14 AM
Wolfhound WLF-2, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix Engine 1 Crit, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

Wolfhound WLF-2, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix Gyro 1 Crit, RL, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:12:23 AM
Wolfhound WLF-2, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Engine 1 Crit, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 4, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:14:55 AM
Wolfhound WLF-2, Assigned Tech: SGT Maria Cahill, Rating: Green, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 9;
Rolled 2d6 : 6, 2, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:16:07 AM
Wolfhound WLF-2, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 1, 5, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:18:00 AM
Wolfhound WLF-2, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 5, 1, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:18:33 AM
Wolfhound WLF-2, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 2, 4, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:21:38 AM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix <25% Internal Dam, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:23:28 AM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maria Cahill, Rating: Green, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:25:29 AM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:26:29 AM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 4, 1, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:27:18 AM
Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 4, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:28:52 AM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Head, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 8, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 11;
Rolled 2d6 : 5, 1, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:30:26 AM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Head, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 1, 3, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:31:48 AM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Head, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 4, 2, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:35:27 AM
Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Head, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 4, 3, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:44:01 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix <25% Internal Dam, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 1, 4, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:45:49 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <25% Internal Dam, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 6;
Rolled 2d6 : 5, 2, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:47:40 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 8, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 6, 2, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:49:35 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:51:37 AM
Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 6, 6, total 12

Ostwar OWR-2Mb, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 5, 1, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 11:57:50 AM
Correction, Wolfhound LL was at 75% IS damage, which is the same TN for replacement limb.  So succeeded, but different problem.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 12:00:04 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 2, total 7

Wolfhound WLF-2xa, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 1, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 12:47:39 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 8, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 11;
Rolled 2d6 : 2, 3, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 12:49:24 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 6, 6, total 12

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 12:53:36 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Passenger Compartment, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 1, total 3
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 12:54:45 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Passenger Compartment, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 3, total 4
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 12:55:46 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Briana Banks, Rating: Elite, Replace Passenger Compartment, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 5, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 5, total 7
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 07:57:52 PM
Start on 6/7, finish on 6/13
Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 14, CT, Base Time: 140, Time Multiplier: x4 = 560 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 3, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 23, LT, Base Time: 230, Time Multiplier: x4 = 920 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 14, RT, Base Time: 140, Time Multiplier: x4 = 560 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 2, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 21, RA, Base Time: 210, Time Multiplier: x4 = 840 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 1, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:03:32 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 8, LA, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 6, total 9

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 1, LT, Base Time: 10, Time Multiplier: x4 = 40 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 6, total 9

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 5, H, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 9, RT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 2, total 8

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 6, RA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 4, total 8

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 7, RL, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 1, total 4

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 4, CT[R], Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 12, LL, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 6, total 12

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:06:53 PM
Wolfhound WLF-2xa, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 5, H, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Wolfhound WLF-2xa, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 7, RL, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 2, total 7

Wolfhound WLF-2xa, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:07:59 PM
15 pts armor destroyed.

Wolfhound WLF-2xa, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:08:20 PM
15 more points of armor destroyed

Wolfhound WLF-2xa, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 4, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:12:19 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 29, LL, Base Time: 290, Time Multiplier: x4 = 1160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 2, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 24, LA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 1, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 32, RL, Base Time: 320, Time Multiplier: x4 = 1280 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 4, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 14, RT, Base Time: 140, Time Multiplier: x4 = 560 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 3, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 21, RA, Base Time: 210, Time Multiplier: x4 = 840 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 1, total 3


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:14:39 PM
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 21, RA, Base Time: 210, Time Multiplier: x4 = 840 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 6, total 12

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:18:39 PM
Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 10, LT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 6, 5, total 11

Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 20, LA, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 2, 2, total 4

Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 4, H, Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 5, 6, total 11

Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 1, 2, total 3

Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 7, RA, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 5, 1, total 6

Ostwar OWR-2Mb, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 22, RL, Base Time: 220, Time Multiplier: x4 = 880 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 4, 3, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:23:37 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 20, LA, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Tech Mod: 2, Final TN: 6;
Rolled 2d6 : 2, 3, total 5

Ostwar OWR-2Mb, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Tech Mod: 2, Final TN: 6;
Rolled 2d6 : 6, 1, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 17, CT, Base Time: 170, Time Multiplier: x4 = 680 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Tech Mod: 2, Final TN: 6;
Rolled 2d6 : 5, 3, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:26:40 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 29, LL, Base Time: 290, Time Multiplier: x4 = 1160 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Tech Mod: 2, Final TN: 6;
Rolled 2d6 : 2, 6, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 20, LA, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 6, 5, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:35:32 PM
Total, 35 pts of Armor destroyed for Ostwar

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 10, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 6, total 7

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 19, LT, Base Time: 190, Time Multiplier: x4 = 760 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 4, RT, Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 1, total 7

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 18, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 5, total 9

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 23, CT, Base Time: 230, Time Multiplier: x4 = 920 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 1, total 2

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 7, LL, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 5, total 11

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 24, RL, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 5, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:36:55 PM
Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 23, CT, Base Time: 230, Time Multiplier: x4 = 920 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:38:28 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 9, H, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 3, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:38:51 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 9, H, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:39:14 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 9, H, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, , Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 1, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 15, 2021, 08:39:47 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 9, H, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 06:00:34 PM
Work begun on July 24th
Wolfhound WLF-2xa, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix Engine 3 Crit, CT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 1, total 6

Wolfhound WLF-2xa, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam 1, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 4, total 5

Wolfhound WLF-2xa, Assigned Tech: SGT Maria Cahill, Rating: Green, Fix Gyro 1 Crit 5, H, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 8, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 06:02:00 PM
Work done on July 25
Wolfhound WLF-2xa, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <50% Internal Dam 1, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 1, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 06:03:10 PM
Work started on July 26th
Wolfhound WLF-2xa, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Engine 3 Crit, CT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 06:04:10 PM
Work Started on July 28th
Wolfhound WLF-2xa, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix Engine 3 Crit, CT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 07:56:10 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 4, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 3, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Remove Lower Leg Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 2, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Remove Foot Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 1, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 07:59:04 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 4, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <25% Internal Dam, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 4, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 6, total 12

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 6, total 11

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:02:22 PM
Mary Johns, Black Knight work, starting on July 28th
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 3, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:11:43 PM
Black Knight Armor work by Maria Cahill (Green, TN: 8), starts on July 25th, completes on July 31st

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 31, LL, Base Time: 310, Time Multiplier: x2 = 620 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 1, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 23, LA, Base Time: 230, Time Multiplier: x2 = 460 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 5, total 11

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 24, LT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 4, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x2 = 700 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 5, 1, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 2, H, Base Time: 20, Time Multiplier: x2 = 40 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 6, 4, total 10

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 24, RT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 3, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 22, RA, Base Time: 220, Time Multiplier: x2 = 440 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 9, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 3, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:14:31 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 31, LL, Base Time: 310, Time Multiplier: x2 = 620 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 24, LT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 1, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x2 = 700 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 2, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 24, RT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 4, 3, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 22, RA, Base Time: 220, Time Multiplier: x2 = 440 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 4, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:18:27 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 31, LL, Base Time: 310, Time Multiplier: x2 = 620 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 5, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 24, LT, Base Time: 240, Time Multiplier: x2 = 480 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 4, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x2 = 700 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 1, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 6, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 6, total 12

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 32, LL, Base Time: 320, Time Multiplier: x2 = 640 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 1, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:21:01 PM
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 31, LL, Base Time: 310, Time Multiplier: x4 = 1240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 6, total 8

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 32, RL, Base Time: 320, Time Multiplier: x4 = 1280 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 35, CT, Base Time: 350, Time Multiplier: x4 = 1400 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 6, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 2, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:32:28 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 2, 1, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:32:51 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:33:37 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 5, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 6, 4, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:34:44 PM
Note: The rolls above should have been for Replacement of the limb, not fixing the IS.  TN is 3 less, but still failed until the 3rd roll.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:36:09 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Upper Leg Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 4;
Rolled 2d6 : 2, 1, total 3

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Lower Leg Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 4;
Rolled 2d6 : 2, 3, total 5

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Foot Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -1, Tech Mod: 2, Final TN: 4;
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:36:35 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: -2, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 3;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:39:23 PM
July 24th
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix Engine 2 Crit, CT, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 5, total 7

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix Gyro 2 Crit, CT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 5, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 11;
Rolled 2d6 : 6, 5, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:41:03 PM
July 25th
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 1, total 7

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 2, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <25% Internal Dam, LL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 5, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:43:00 PM
Start July 28th
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 24, LL, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 2, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 6, RL, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 1, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 5, LA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 2, 5, total 7

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 27, CT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 7, RT, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 5, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 6, RA, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 4, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:44:18 PM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 27, CT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:47:21 PM
Start July 29
Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x4 = 1000 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 4, 3, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 16, LA, Base Time: 160, Time Multiplier: x4 = 640 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 1, 6, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 22, LT, Base Time: 220, Time Multiplier: x4 = 880 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 1, 1, total 2

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 3, 3, total 6

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 4, 3, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 29, RL, Base Time: 290, Time Multiplier: x4 = 1160 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 4, 6, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:48:38 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 22, LT, Base Time: 220, Time Multiplier: x4 = 880 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Tech Mod: 2, Final TN: 4;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:51:13 PM
Wolfhound work with Selma Evans starts Aug 3
Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 3, total 9

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <50% Internal Dam, LL, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 3, total 7

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <100% Internal Dam, LT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <25% Internal Dam, LA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 2, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:52:04 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix <100% Internal Dam, LT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 4, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:54:10 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Maria Cahill, Rating: Green, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 8, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 12;
Rolled 2d6 : 3, 6, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:54:34 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Caroline Murat, Rating: Regular, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 11;
Rolled 2d6 : 5, 2, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:55:05 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 3, 5, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 08:55:29 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Regina Swanson, Rating: Elite, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 5, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:01:10 PM
Wolfhound rolls did not account for the Easy to Maintain quirk so all TNs are 1 less.  IS was actually fixed in 1st attempt by Selma Evans.  Will correct it by not showing the Wolfhound as customized to account for the Easy to Maintain.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:05:56 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 12, LL, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 3, total 7

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 10, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 3, total 7

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 6, total 12

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 2, RT, Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 6, total 11

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 7, RA, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 6, total 12

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 13, LT, Base Time: 130, Time Multiplier: x4 = 520 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 3, LT[R], Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 4, total 10

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 3, CT[R], Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 2, total 4

Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Final TN: 4;
Rolled 2d6 : 2, 1, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:06:46 PM
Wolfhound WLF-2xa, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Final TN: 3;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:07:14 PM
15 points of armor lost.  Trying again.
Wolfhound WLF-2xa, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Final TN: 3;
Rolled 2d6 : 5, 3, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:18:45 PM
Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Fix <25% Internal Dam, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 4, 1, total 5

Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 8, LA, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 2, total 4

Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 19, CT, Base Time: 190, Time Multiplier: x4 = 760 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 4, total 9

Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 1, 6, total 7

Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 12, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 5, total 10

Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 16, LA, Base Time: 160, Time Multiplier: x4 = 640 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:20:20 PM
August 13th
Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Green, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 8, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 11;
Rolled 2d6 : 2, 5, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:20:51 PM
August 14th
Champion CHP-3N, Assigned Tech: SGT Caroline Murat, Rating: Regular, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 10;
Rolled 2d6 : 4, 1, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:21:22 PM
August 15th
Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 9;
Rolled 2d6 : 5, 2, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:21:42 PM
Champion CHP-3N, Assigned Tech: SGT Regina Swanson, Rating: Elite, Destroyed location, LT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 5, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 6, 1, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:24:24 PM
August 14th
Champion CHP-3N, Assigned Tech: SGT Caroline Murat, Rating: Regular, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 5, 2, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:24:51 PM
August 15th
Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Reattach/Replace Limb, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:25:47 PM
August 23rd
Champion CHP-3N, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 5, total 11

Champion CHP-3N, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 6, total 12

Champion CHP-3N, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 4, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:27:11 PM
August 26th
Champion CHP-3N, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 15, RL, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:27:44 PM
August 27th
Champion CHP-3N, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 15, RL, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 3, 4, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:32:47 PM
Failed attempt on Aug 22 in Warehouse thread by mistake (Reg Tech)
Wolfhound WLF-2xa, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Engine, CT, Base Time: 360, Time Multiplier: x4 = 1440 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 2, 5, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:47:18 PM
August 12th
Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 4, total 5

Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 13, RL, Base Time: 130, Time Multiplier: x4 = 520 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 3, total 6

Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 20, CT, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 5, 6, total 11

Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 15, LT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 6, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:47:53 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <50% Internal Dam, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:48:28 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 10, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 6, 6, total 12

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:50:04 PM
August 24th
Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 8, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 11;
Rolled 2d6 : 4, 3, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:50:30 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 10;
Rolled 2d6 : 4, 6, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:53:08 PM
RT attached August 26th

Work started on August 26th
Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Destroyed location, RA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 8, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 11;
Rolled 2d6 : 4, 3, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix Engine 3 Crit, RT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Final TN: 9;
Rolled 2d6 : 6, 6, total 12




Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 09:55:08 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Destroyed location, RA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 10;
Rolled 2d6 : 1, 1, total 2

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Jump Jet, RT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 3, 4, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Jump Jet 13, RT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 2, 3, total 5

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Jump Jet 20, RT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 8, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 8;
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 11:08:24 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, RA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 9;
Rolled 2d6 : 2, 6, total 8

Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Jump Jet, RT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 5, 2, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Jump Jet 13, RT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 1, 2, total 3

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 16, RT, Base Time: 160, Time Multiplier: x4 = 640 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 2, 4, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 11:10:40 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Jump Jet, RT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 2, total 5

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 4, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Actuator, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -2, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 5, 5, total 10

Phoenix Hawk PXH-3M, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, RA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 4, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 11:43:42 PM
Custom start date: Aug 24th, Complete Aug 29th
Tech: Briana Banks, Elite (TN: 5)
Highest Mod: +1, Field Conditions: +2, Quad Time: -3
Install ER LL, MPL and Replace AMS with DHS in RA (Base time: 360, +1 mod)
Install SPL & DHS in LA (in place of MG) (Base time: 240, +1 mod)
Remove 2T AMS Ammo & 1T MG Ammo & Install DHS LT (Base time: 360, +1 mod)
Time: 960 x 4=3840, final TN: 5
Rolled 2d6 : 4, 6, total 10
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on November 29, 2021, 11:44:11 PM
Correction: Customization needed to add the +3 Mod for a Class B modification as well as a x3 multiplier.  While successful, the work will not be complete until September 16th.  Customization MoS is 2 for Briana Banks.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 08:40:07 AM
Phoenix Hawk Customizations (final BV: 1648)
Regina Swanson, Elite, Base TN: 5
Start Date: Oct 13, 3053
Completion Date if successful: Nov 9, 3053
7/11[14]/7, 3 cERML, 2 SPL, AP, ECM, Passenger Compartment, 152 AF, 12 DHS
Replace Std 270 FE with 315 XL (0 mod, 360 minutes)
Replace 3T Gyro with 4T Gyro (+1 mod, 200 minutes)
Replace ERLL LA with ML (+1 mod, 120 minutes)
Replace ERLL RA with ML (+1 mod, 120 minutes)
Replace MPL RA with SPL (+1 mod, 120 minutes)
Remove MPL LA (+1 mod, 120 minutes)
Add cERML to CT (+1 mod, 120 minutes)
Add JJ to CT (+1 mod, 60 minutes)
Add Passenger Compartment to H (+1 mod, 120 minutes)
Add Active Probe to LT (+1 mod, 120 minutes)
Add cERML to LT (+1 mod, 120 minutes)
Add MASC to LT (+1 mod, 120 minutes)
Remove 1 DHS (-1 mod, 90 minutes)
Add 2T Armor (-1 mod, 240 minutes)
Time: 2030 minutes * 9 (customization) * 3/4 time = 13,703 minutes (27 days)
Base TN: 5, Class E Refit, Time: x9, Mod: +4, Highest mod: +1, Customized +1, Location Modifier -4 (Factory), Rush (3/4 time) (+1), Final TN: 8
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 08:42:46 AM
Phoenix Hawk Customization not initially successful.
$1MM C-Bills needed for extra parts.
Completion Date: Dec 6, 3053 [must have factory access until Nov 23]

Lynx customizations (Final BV: 1603)
Assigned Tech: Briana Banks, Elite, TN: 5
Start Date: Oct 13, 3053
Completion Date if successful: Oct 22, 3053
Replace ML (LA) with SPL (+1 mod, 120 minutes)
Replace ER PPC (RA) with ERLL (+1 mod, 120 minutes)
Replace LL (RT) with ERLL (+1 mod, 120 minutes)
Add BAP (LT) (+1 mod, 120 minutes)
Add Passenger Compartment (H) (+1 mod, 120 minutes)
Replace ML (CT) with SPL (+1 mod, 120 minutes)
Total Time: 720 minutes x5 Customization = 3600 minutes, 6 Days
Class C, Time x5, Cust Mod +3, Facility: Factory -4, Custom work mod: +1, Final TN Mod: 0, Final TN: 5
Rolled 2d6 : 6, 3, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 08:43:27 AM
Lynx Customization Successful.  MoS: 4 (4 XP earned by Briana Banks)
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 08:47:49 AM
Champion Customizations (Final BV: 1654)
Assigned Tech: Mary Johns, Veteran, TN: 6
Start Date: Oct 13
Completion Date if successful: Nov 15
Add 4.5T Armor (63 pts) (-1 mod, 630 minutes)
Remove LB-10X from RT, replace with 2 JJ (+1 mod, 60 minutes)
Remove SL (CT), replace with JJ (+1 mod, 120 minutes)
Remove SL (CT), replace with SPL (+1 mod, 120 minutes)
Add 2 JJ (LT) (+1 mod, 60 minutes)
Add SRM-6 (LT) (+1 mod, 120 minutes)
Add SRM-6 Ammo (LT) (+1 mod, 120 minutes)
Replace LL (LA) with ERLL (+1 mod, 120 minutes)
Replace LL (RA) with ERLL (+1 mod, 120 minutes)
Add 2 DHS (Engine) (-1 mod, 90 minutes)
Add 2 DHS (RT) (-1 mod, 90 minutes)
Add ML (LT) (+1 mod, 120 minutes)
Add SPL (LT) (+1 mod, 120 minutes)
Class C, Time x5, Mod +3, Facility: Factory -4, Custom Work Mod +1, -1 (Double Time), Final TN Mod: -1
Base: 1890 minutes x5 (customization) = 9,450 minutes (18.6 days), Final TN: 5
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 08:53:16 AM
Champion Customizations initially Failed.
1.5MM C-Bills required in extra parts.
Completion Date: Dec 17, 3053 [Must be in factory until Dec 1, 3053]

Shadow Hawk Customization (Final BV: 1662)
Tech: Selma Evans, Veteran (TN: 6)
Start Date: Oct 13
Completion Date if successful: Oct 15
Replace ER PPC with ER LL (LT) (+1 mod, 120 minutes)
Add MPL (LT) (+1 mod, 120 minutes)
Class B, Highest Mod: +1, Factory: -4, Quad Time: -3, Custom Mod +3, Final TN Mod: -2
Time: 240 x 4=960, Final TN: 4
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 08:56:07 AM
Shadow Hawk Customization successful.  MoS: 5

Black Knight Customizations (final BV: 2523)
Assigned Tech: Briana Banks, Elite (TN: 4)
Start Date: Oct 23
Completion Date if successful: Nov 5
Replace ML (LT) with cMPL (+1 mod, 120 minutes)
Replace ER LL (CT) with cLPL (+1 mod, 120 minutes)
Replace MPL (RT) with cMPL (+1 mod, 120 minutes)
Replace 2T GR Ammo (RT) with 2T cGR Ammo (+1 mod, 120 minutes)
Add Active Probe (RT) (+1 mod, 120 minutes)
Replace GR (RA) with cGR (+1 mod, 120 minutes)
Endosteel crit moved from RT to RA as part of the above changes.
Class B, Time x3, Cust Mod +3, Tech Mod: +2, Facility: Factory -4, Custom Unit: +1, Custom work mod: +1, -3 Quad Time, Final TN Mod: +0
Base: 720 minutes x3 (customization) x4 (Quad Time) = 8640 minutes (17 days), Final TN: 4
Rolled 2d6 : 2, 1, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 08:58:25 AM
Black Knight customization not initially successful.
1.5MM C-Bills in extra parts needed.
Completion Date: Nov 25
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 09:05:06 AM
Ostwar Customizations (Final BV: 1653)
Assigned Tech: Kerry Serginson, Veteran, TN: 6
Start Date: Nov 3
Completion Date if successful: Nov 23
Remove 1 DHS (Engine) (-1 mod, 90 minutes)
Remove 1 DHS (LA) (-1 mod, 90 minutes)
Remove 2 DHS (RT) (-1 mod, 90 minutes)
Remove 1 DHS (RA) (-1 mod, 90 minutes)
Replace cSRM6 (LA) with SRM6 (+1 mod, 120 minutes)
Replace cSRM6 (RA) with SRM6 (+1 mod, 120 minutes)
Replace 1T cSRM6 Ammo (LT) with 2T SRM6 Ammo (+1 mod, 120 minutes)
Replace cERLL (LT) with LL (+1 mod, 120 minutes)
Replace cERLL (RT) with LL (+1 mod, 120 minutes)
Remove SPL (CT) (+1 mod, 120 minutes)
Class B, Time x3, Cust Mod +3, Tech Mod: +2, Facility: Factory -4, Custom Unit: +1, Custom work mod: +1, -2 Triple Time, Easy to Maintain -1, Final TN Mod: -1
Base: 1080 minutes x3 (customization) x3 (Triple Time) = 9,720 minutes (19.1 days), Final TN: 6
Rolled 2d6 : 4, 1, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 12, 2021, 09:06:47 AM
Ostwar initial customizations fail.
1.5MM C-Bills needed for extra parts.
Completion date: Dec 11 [Must be in factory until Dec 1]
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 13, 2021, 11:21:00 PM
Note: Devestator and Hermes II handled off-line with Rob.
Parts - Devestator (499K), Hermes II (187,700K) = 686,700
Ready for sale Nov 7.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 15, 2021, 03:28:50 PM
Update: There was a glitch in SSW that misdisplayed the BV total for the PHawk.  The correct BV was too high, so in the above rather than a SPL in the LA, there's an extra DHS in the RT.  TN wouldn't have changed, time would have decreased, but not a big deal.
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on December 15, 2021, 06:08:54 PM
Deadly pointed out I was incorrect in my customization modifiers.  Here's the impact:

Phawk
Repair/Custom (correct)
Lynx
No highest mod (TN-1), MoS +1, +1 XP for Briana Banks
Champion
Repair/Custom (correct)
Shadow Hawk
No highest mod (TN-1), MoS +1, XP +1 for Briana Banks
Black Knight
No highest mod (TN-1), Add Clantech (+2), Fail (MoF = 2)
Ostwar
No Clantech at end (-2), No highest mod (-1), No benefit for easy to maintain (+1), net TN -2, Fail --> succeed, MoS 1, 1 XP for Kerry Serginson
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 06:12:02 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 3, H, Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 2, total 3

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 4, 1, total 5

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 6, 2, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 3, RA, Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 2, 1, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 06:17:21 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <75% Internal Dam, RL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 3, 6, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:01:33 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x1 = 250 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 6, 1, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 1, 2, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 19, LT, Base Time: 190, Time Multiplier: x1 = 190 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 6, 4, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:03:35 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 31, CT, Base Time: 310, Time Multiplier: x1 = 310 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 3, 5, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 17, RA, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 6, 1, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:05:13 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 5, 2, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Maria Cahill, Rating: Green, Replace Armor 32, RL, Base Time: 320, Time Multiplier: x1 = 320 Minutes; Base TN: 8, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 10;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:06:57 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x1 = 250 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 4, 1, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:08:06 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 31, CT, Base Time: 310, Time Multiplier: x1 = 310 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 6, 6, total 12

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 2, 6, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 17, RA, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 2, 3, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:10:42 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 4, 1, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 32, RL, Base Time: 320, Time Multiplier: x1 = 320 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:13:44 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x1 = 250 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 1, 3, total 4

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 1, 2, total 3

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 6, 6, total 12

Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 17, RA, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 3, 1, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:15:24 PM
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 25, LL, Base Time: 250, Time Multiplier: x1 = 250 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 4, 6, total 10

Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 1, 3, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:17:04 PM
Briana Banks failed LA on 4/23, lost 7 points of armor.  Trying again.
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 7, LA, Base Time: 70, Time Multiplier: x1 = 70 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 3, 5, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:17:50 PM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 1, 4, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:18:13 PM
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 1, 4, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:19:48 PM
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 10, RT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 6, 6, total 12


Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 17, RA, Base Time: 170, Time Multiplier: x1 = 170 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:35:48 PM
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RL, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 5, Repair Mod: -2, Loc: Basic Facility 0, , Custom: 1, Tech Mod: 2, Final TN: 6;
Rolled 2d6 : 4, 5, total 9


Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 10;
Rolled 2d6 : 2, 5, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:42:37 PM
Note: I was accidentally using old XP ranks and TNs for some Techs.  Corrected numbers moving forward.

Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <100% Internal Dam, LL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 10;
Rolled 2d6 : 5, 2, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:46:43 PM
Upper Leg & Lower Leg Actuators removed before final attempt to repair RL
Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RL, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 4, Repair Mod: -2, Loc: Improvised 2, Extra Time: -1, Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 3, total 7

Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Actuator, RL, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 4, Repair Mod: -2, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 6, total 11


Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <100% Internal Dam, LL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 6, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 4, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 1, total 6


Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:47:54 PM
Actuators removed, RL destroyed.
Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <100% Internal Dam, LL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 4, Repair Mod: 3, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:51:38 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 2, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:52:11 PM
Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 4, Repair Mod: 2, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 1, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:54:56 PM
April 23rd, replacement LA destroyed.

Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 9;
Rolled 2d6 : 1, 4, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:56:05 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Regina Swanson, Rating: Elite, Reattach/Replace Limb, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: 2, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 07:58:04 PM
Correction, it was Kerry Serginson who attempted to fix the LA and failed (as a 1 step increase to Vet from Regular).
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 08:00:27 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <25% Internal Dam, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 4, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 08:01:08 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <25% Internal Dam, RT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 5, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 08:04:21 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 3, LT, Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 9, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 6, total 8

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 2, CT, Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 9, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 5, total 6

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 5, RT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 9, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 2, total 5

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 6, RT[R], Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 9, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 2, total 4

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 14, RA, Base Time: 140, Time Multiplier: x4 = 560 Minutes; Base TN: 9, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 2, total 5

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 7, LL, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 9, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 1, total 2

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 08:05:33 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 2, CT, Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 5, RT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 1, total 5

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 6, RT[R], Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 5, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 14, RA, Base Time: 140, Time Multiplier: x4 = 560 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

Phoenix Hawk PXH-3M, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 7, LL, Base Time: 70, Time Multiplier: x4 = 280 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 4, total 6

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 08:06:49 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 5, RT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 2, total 6


Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Armor 14, RA, Base Time: 140, Time Multiplier: x4 = 560 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 6, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 08:14:20 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Maintenance - remove UA Actuator , RA, Base Time: , Time Multiplier: x4 =  Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 4, total 10

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Maintenance - remove LA Actuator, RA, Base Time: , Time Multiplier: x4 =  Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: 0, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 5, total 6

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Maintenance - remove Hand Actuator, RA, Base Time: , Time Multiplier: x4 =  Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 5, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Maintenance - remove SPL, RA, Base Time: , Time Multiplier: x4 =  Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 2, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 08:15:25 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Regina Swanson, Rating: Elite, Maintenance - Remove useless unfixable arm, RA, Base Time: , Time Multiplier: x0.25 =  Minutes; Base TN: 5, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 11;
Rolled 2d6 : 1, 3, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on March 08, 2022, 08:23:43 PM
XP Summary
Mary earned 1 XP fixing CT armor on 4/22
Selma Evans earned 1 XP for fixing RT (R) on 4/22
Briana Banks  earned 1 XP for fixing RT on 4/24
Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:20:16 AM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 4, 5, total 9

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 4, 4, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, 2 Critical Hit - MASC, LT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 9;
Rolled 2d6 : 1, 5, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix Engine 1 Crit, LT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 7, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 7;
Rolled 2d6 : 6, 5, total 11

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace cMPL, LT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 5, 3, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Jump Jet, LT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 7, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:25:43 AM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 5, CT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 9, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 5, 1, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 11, CT[R], Base Time: 110, Time Multiplier: x4 = 440 Minutes; Base TN: 9, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 6, 4, total 10

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 20, RL, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 9, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 6, 5, total 11

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 8, LT[R], Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 9, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 6, 4, total 10

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 5, LT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 9, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 4, 6, total 10

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 5, LA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 9, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 5, 3, total 8

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 3, LL, Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 9, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 3, 3, total 6

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 9, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 3, 1, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:28:18 AM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, 2 Critical Hit, LT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 6, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 8;
Rolled 2d6 : 5, 3, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:29:48 AM
Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 5, CT, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 4, 1, total 5

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 3, LL, Base Time: 30, Time Multiplier: x4 = 120 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 2, 5, total 7

Black Knight BLK-9-KNTx, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 6, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 5;
Rolled 2d6 : 2, 1, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:30:28 AM
Black Knight BLK-9-KNTx, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 2, RT[R], Base Time: 20, Time Multiplier: x4 = 80 Minutes; Base TN: 4, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Custom: 1, Tech Mod: 2, Final TN: 3;
Rolled 2d6 : 6, 5, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:35:58 AM
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 6, CT, Base Time: 60, Time Multiplier: x4 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 1, total 7

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 10, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 3, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 12, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 2, total 3

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 15, RL, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:36:48 AM
RA Armor destroyed.  Trying again.
Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 12, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 3, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:41:24 AM
Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Destroyed location, RA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 10;
Rolled 2d6 : 5, 1, total 6

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:42:05 AM
Champion CHP-3N, Assigned Tech: SGT Mary Johns, Rating: Veteran, Destroyed location, RA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Improvised 2, Extra Time: -3, Final TN: 9;
Rolled 2d6 : 3, 3, total 6

Champion CHP-3N, Assigned Tech: SGT Mary Johns, Rating: Veteran, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 6, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 5, 5, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:45:40 AM
Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 6, 2, total 8

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 20, CT, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 2, 2, total 4

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 15, LL, Base Time: 150, Time Multiplier: x4 = 600 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 4, total 5

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 13, RA, Base Time: 130, Time Multiplier: x4 = 520 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 6, 2, total 8

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 24, RL, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 6, total 7

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 5, LT[R], Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 4, 3, total 7

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 21, LT, Base Time: 210, Time Multiplier: x4 = 840 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Final TN: 5;
Rolled 2d6 : 3, 2, total 5

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 17, 2022, 08:46:31 AM
Champion CHP-3N, Assigned Tech: SGT Mary Johns, Rating: Veteran, Replace Armor 20, CT, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 6, total 10

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 12:14:17 PM
June 5, 3054
Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Destroyed location, LA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 4, Repair Mod: 4, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 1, 4, total 5

Phoenix Hawk PXH-3M, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 4, Repair Mod: 2, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 2;
Rolled 2d6 : 5, 3, total 8

Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Destroyed location, RL, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 5, total 11

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 12:57:12 PM
Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Actuator, LA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 7, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -2, Custom: 1, Final TN: 2;
Rolled 2d6 : 3, 1, total 4

Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Actuator, LA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 7, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -2, Custom: 1, Final TN: 2;
Rolled 2d6 : 5, 1, total 6

Phoenix Hawk PXH-3M, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Actuator, LA, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 7, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -1, Custom: 1, Final TN: 2;
Rolled 2d6 : 5, 1, total 6

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Actuator, RA, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 6, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -1, Custom: 1, Final TN: 2;
Rolled 2d6 : 4, 4, total 8

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Actuator, RA, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 6, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -1, Custom: 1, Final TN: 2;
Rolled 2d6 : 5, 1, total 6

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Actuator, RA, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 6, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -1, Custom: 1, Final TN: 2;
Rolled 2d6 : 3, 2, total 5

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 6, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -1, Custom: 1, Final TN: 2;
Rolled 2d6 : 4, 5, total 9

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 6, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -1, Custom: 1, Final TN: 2;
Rolled 2d6 : 2, 1, total 3

Phoenix Hawk PXH-3M, Assigned Tech: SGT Selma Evans, Rating: Veteran, Replace Actuator, RL, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 6, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 5, 2, total 7

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Weapon, LA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 9, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 5, total 9

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 9, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk PXH-3M, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 9, Repair Mod: 1, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 1, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:00:24 PM
Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Destroyed location, LA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Maintenance -2, Extra Time: , Final TN: 6;
Rolled 2d6 : 2, 6, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:02:01 PM
Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Destroyed location, LA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 7, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 6, 1, total 7

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Weapon, LA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -1, Final TN: 3;
Rolled 2d6 : 6, 2, total 8

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Actuator, LA, Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 7, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 3, 1, total 4

Champion CHP-3N, Assigned Tech: SGT Maria Cahill, Rating: Regular, Replace Armor 20, LA, Base Time: 200, Time Multiplier: x3 = 600 Minutes; Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: , Final TN: 2;
Rolled 2d6 : 5, 4, total 9

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:11:11 PM
Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Veteran, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x3 = 270 Minutes; Base TN: 6, Repair Mod: 0, Loc: Maintenance -2, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 4, 5, total 9

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Veteran, Fix Engine 1 Crit, CT, Base Time: 100, Time Multiplier: x3 = 300 Minutes; Base TN: 6, Repair Mod: 0, Loc: Maintenance -2, Extra Time: -1, Final TN: 2;
Rolled 2d6 : 5, 3, total 8

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Veteran, Replace Armor 8, LT, Base Time: 80, Time Multiplier: x2 = 160 Minutes; Base TN: 6, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -1, Final TN: 2;
Rolled 2d6 : 4, 3, total 7

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Veteran, Replace Armor 9, CT[R], Base Time: 90, Time Multiplier: x2 = 180 Minutes; Base TN: 6, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -1, Final TN: 2;
Rolled 2d6 : 2, 3, total 5

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Veteran, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x2 = 100 Minutes; Base TN: 6, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -1, Final TN: 2;
Rolled 2d6 : 5, 6, total 11

Ostwar OWR-2Mb, Assigned Tech: SGT Mary Johns, Rating: Veteran, Replace Armor 11, RL, Base Time: 110, Time Multiplier: x2 = 220 Minutes; Base TN: 6, Repair Mod: -1, Loc: Maintenance -2, Extra Time: , Final TN: 2;
Rolled 2d6 : 4, 4, total 8

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:14:00 PM
Lancelot LNC-25, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, RA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 3, 1, total 4

Lancelot LNC-25, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, RT, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Lancelot LNC-25, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Destroyed location, RL, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 6, Repair Mod: 4, Loc: Maintenance -2, Extra Time: , Final TN: 5;
Rolled 2d6 : 2, 1, total 3

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:15:03 PM
Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Destroyed location, RA, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 4, Repair Mod: 4, Loc: Maintenance -2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 6, total 7

Lancelot LNC-25, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Engine 3 Crit, RT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 6, Repair Mod: 3, Loc: Maintenance -2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 1, 1, total 2

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Destroyed location, RL, Base Time: 240, Time Multiplier: x4 = 960 Minutes; Base TN: 4, Repair Mod: 4, Loc: Maintenance -2, Extra Time: , Final TN: 3;
Rolled 2d6 : 2, 5, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:15:38 PM
Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix Engine 3 Crit, RT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes; Base TN: 4, Repair Mod: 3, Loc: Maintenance -2, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 6, 1, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:16:20 PM
Lancelot LNC-25, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix Gyro 1 Crit, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 6, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 6, 6, total 12

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:19:12 PM
Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Fix <50% Internal Dam, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 9, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 2, 2, total 4

Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 9, Repair Mod: 0, Loc: Maintenance -2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 3, 5, total 8

Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Fix <75% Internal Dam, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 9, Repair Mod: 2, Loc: Maintenance -2, Extra Time: , Final TN: 6;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:19:57 PM
Lancelot LNC-25, Assigned Tech: SGT Mary Johns, Rating: Veteran, Fix <50% Internal Dam, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 5, 2, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:38:59 PM
Lancelot LNC-25, Assigned Tech: SGT Mary Johns, Rating: Veteran, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 6, Repair Mod: 2, Loc: Maintenance -2, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 2, total 3

Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 9, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 2, 4, total 6

Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 9, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 1, 4, total 5

Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Actuator, RL, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 9, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 1, 6, total 7

Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Actuator, RA, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 9, Repair Mod: -2, Loc: Maintenance -2, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 4, 2, total 6

Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Weapon, RT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 9, Repair Mod: 1, Loc: Maintenance -2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 6, 3, total 9

Lancelot LNC-25, Assigned Tech: SGT Kalani Ya, Rating: Green, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 9, Repair Mod: 1, Loc: Maintenance -2, Extra Time: , Final TN: 5;
Rolled 2d6 : 1, 6, total 7

Title: Re: Midnight Lance - Maintenance, Repair, & Customization
Post by: Hat on April 22, 2022, 01:44:02 PM
Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 14, LL, Base Time: 140, Time Multiplier: x0.75 = 105 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: 1, Final TN: 2;
Rolled 2d6 : 3, 6, total 9

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 14, LA, Base Time: 140, Time Multiplier: x0.75 = 105 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: 1, Final TN: 2;
Rolled 2d6 : 5, 1, total 6

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 9, LT, Base Time: 90, Time Multiplier: x0.75 = 67.5 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: 1, Final TN: 2;
Rolled 2d6 : 2, 6, total 8

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x0.75 = 60 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: 1, Final TN: 2;
Rolled 2d6 : 4, 2, total 6

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 16, CT[R], Base Time: 160, Time Multiplier: x0.75 = 120 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: 1, Final TN: 2;
Rolled 2d6 : 6, 2, total 8

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 16, RT, Base Time: 160, Time Multiplier: x0.75 = 120 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: 1, Final TN: 2;
Rolled 2d6 : 3, 2, total 5

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 6, RT[R], Base Time: 60, Time Multiplier: x0.75 = 45 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: 1, Final TN: 2;
Rolled 2d6 : 5, 5, total 10

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 14, RA, Base Time: 140, Time Multiplier: x0.75 = 105 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: 1, Final TN: 2;
Rolled 2d6 : 6, 5, total 11

Lancelot LNC-25, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 14, RL, Base Time: 140, Time Multiplier: x0.75 = 105 Minutes; Base TN: 4, Repair Mod: -1, Loc: Maintenance -2, Extra Time: , Final TN: 2;
Rolled 2d6 : 1, 2, total 3