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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23481 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #135 on: June 12, 2019, 03:13:22 PM »

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 20, LA, Base Time: 100, Time Multiplier: x4 = 400 Minutes, Completed: 9/18/3050, Minutes: 400, Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 1, 5, total 6

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 4, LT, Base Time: 20, Time Multiplier: x4 = 80 Minutes, Completed: 9/18/3050, Minutes: 80, Base TN: 6, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 1;
Rolled 2d6 : 1, 3, total 4

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 24, CT, Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 9/19/3050, Minutes: 0, Base TN: 8, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 3;
Rolled 2d6 : 5, 2, total 7

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 16, RT, Base Time: 80, Time Multiplier: x4 = 320 Minutes, Completed: 9/18/3050, Minutes: 320, Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 2, 4, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #136 on: June 12, 2019, 03:14:40 PM »

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 6, RA, Base Time: 30, Time Multiplier: x4 = 120 Minutes, Completed: 9/18/3050, Minutes: 120, Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 5, 4, total 9

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 9, LL, Base Time: 45, Time Multiplier: x4 = 180 Minutes, Completed: 9/18/3050, Minutes: 180, Base TN: 7, Repair Mod: -1, Loc: Maintenance -2, Extra Time: -3, Custom: 1, Final TN: 2;
Rolled 2d6 : 1, 2, total 3

Warhammer WHM-6Rx, Start: 9/18/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 21, RL, Base Time: 105, Time Multiplier: x4 = 420 Minutes, Completed: 9/18/3050, Minutes: 420, Base TN: 8, Repair Mod: -1, Loc: Maintenance -2, Extra Time: , Custom: 1, Final TN: 3;
Rolled 2d6 : 2, 3, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #137 on: June 20, 2019, 08:23:42 PM »

Reassembling Panther
Start Date: Sept 19, 3050
Tech:  MSGT Brianna Banks (Elite)
Class D Refit (Time x3, Mod +2)
Customization (Time x2, Mod +2)
Add 8 points of Std armor (120 minutes)
Move 2 JJ (LL) to LT (120 minutes)
Move 2 JJ (RL) to RT (120 minutes)
Install 2T Gyro (200 minutes)
Install 140 Engine (360 minutes)
Install 1 DHS (90 minutes) [RT]
Add ER PPC (LA) (120 minutes)
Add Beagle Active Probe (RT) (120 minutes)
Base Time: 1,250 x6 = 7,500 [16 days], Completes Oct 5
BV: 877
Base TN: 5+, Maintenance Facility -2, Customization: +2, Class D: +2, Custom +1, Replacement mod: +1 (Equipment), Final TN: 9+
Rolled 2d6 : 5, 6, total 11
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #138 on: June 20, 2019, 08:26:30 PM »

Customization completes successfully.  Looking back I'd only done repairs, not customizations, so DHS should be 11 for 990 minutes rather than 90 adding 11 days, unit ready Oct 16th.  MoS is one higher though so +3 for 3 XP.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #139 on: August 08, 2019, 09:34:44 PM »

Warhammer
Remove 1 Ton of FF Armor and Add Passenger Compartment.
Base Repair Time: 200 Minutes (Compartment) + 270 Minutes (Armor)
Miscellaneous Equipment Modifier: +1
Class D Refit Modifier: +4
Customized Unit: +1
Time Multipler: x8
Customization: x2
Tech: Briana Banks (Elite); Base TN: 5+, Modifiers +6 = TN: 11
Rolled 2d6 : 6, 5, total 11

Time: 9600 minutes
Cost: 75,000
When: In Transit to contract

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #140 on: August 19, 2019, 05:16:55 PM »

6/13/3051
Warhammer
Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <75% Internal Dam, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/14/3051, Minutes: 240, Base TN: 7, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 9;
Rolled 2d6 : 3, 5, total 8

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 21, LL, Base Time: 210, Time Multiplier: x4 = 840 Minutes, Completed: 6/14/3051, Minutes: 360, Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 2, 4, total 6

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/13/3051, Minutes: 360, Base TN: 8, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 5, total 6

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, CT, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/13/3051, Minutes: 360, Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 6, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #141 on: August 19, 2019, 05:20:16 PM »

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <75% Internal Dam, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/14/3051, Minutes: 240, Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 6, total 7

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 14, LA, Base Time: 140, Time Multiplier: x4 = 560 Minutes, Completed: 6/14/3051, Minutes: 80, Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 2, total 4

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/13/3051, Minutes: 360, Base TN: 7, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Warhammer WHM-6Rx, Start: 6/13/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 30, CT, Base Time: 300, Time Multiplier: x4 = 1200 Minutes, Completed: 6/15/3051, Minutes: 240, Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 5, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #142 on: August 19, 2019, 05:22:37 PM »

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <75% Internal Dam, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/16/3051, Minutes: 240, Base TN: 5, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 3, total 4

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 14, LA, Base Time: 140, Time Multiplier: x4 = 560 Minutes, Completed: 6/16/3051, Minutes: 80, Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 2, 3, total 5

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/15/3051, Minutes: 360, Base TN: 5, Repair Mod: 0, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 3, total 8

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 8, CT[R], Base Time: 80, Time Multiplier: x4 = 320 Minutes, Completed: 6/15/3051, Minutes: 320, Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 4, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #143 on: August 19, 2019, 05:28:11 PM »

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/16/3051, Minutes: 240, Base TN: 6, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 5, total 6

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 6/16/3051, Minutes: 0, Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 1, total 2

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 20, RA, Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 6/16/3051, Minutes: 320, Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 2, total 8

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 22, LT, Base Time: 220, Time Multiplier: x4 = 880 Minutes, Completed: 6/16/3051, Minutes: 400, Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 6, 1, total 7

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 12, RT, Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 6/16/3051, Minutes: 0, Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 5, total 9

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 7, RT[R], Base Time: 70, Time Multiplier: x4 = 280 Minutes, Completed: 6/15/3051, Minutes: 280, Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #144 on: August 19, 2019, 05:35:50 PM »

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Reattach/Replace Limb, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 6/16/3051, Minutes: 240, Base TN: 5, Repair Mod: 2, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 4, total 8

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Weapon, RA, Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 6/16/3051, Minutes: 0, Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 6, total 11

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 7, RL, Base Time: 70, Time Multiplier: x4 = 280 Minutes, Completed: 6/15/3051, Minutes: 280, Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 6, 4, total 10

Phoenix Hawk LAM PXH-HK1, Start: 6/15/3051, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 6/15/3051, Minutes: 200, Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 1, 1, total 2

Shadow Hawk SHD-2HbX, Start: 6/15/3051, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, RT, Base Time: 135, Time Multiplier: x4 = 540 Minutes, Completed: 6/16/3051, Minutes: 60, Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 5, total 10

Warhammer WHM-6Rx, Start: 6/15/3051, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 7, RT[R], Base Time: 70, Time Multiplier: x4 = 280 Minutes, Completed: 6/15/3051, Minutes: 280, Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 5, 3, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #145 on: August 19, 2019, 10:29:05 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <100% Internal Dam, LA, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 10;
Rolled 2d6 : 1, 5, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 13, RA, Base Time: 130, Time Multiplier: x4 = 520 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 3, total 5

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 10, LL, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 3, total 8

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <50% Internal Dam, RT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 6, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 3, 3, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x4 = 320 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 2, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #146 on: August 19, 2019, 10:33:57 PM »

Shadow Hawk SHD-2HbX, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <100% Internal Dam, LA, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 6, 6, total 12

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, RA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 5, 4, total 9

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 9, H, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 7, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 2, total 3

Phoenix Hawk LAM PXH-HK1, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 5, RA, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 6, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 4, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 18, LT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 3, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #147 on: August 19, 2019, 10:42:06 PM »

Panther PNT-9R, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 10, RA, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, , Final TN: 6;
Rolled 2d6 : 4, 4, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam 16, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 2, 6, total 8

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x4 = 200 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 5, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 10;
Rolled 2d6 : 2, 4, total 6

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 18, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: -1, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 3, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #148 on: August 19, 2019, 10:49:19 PM »

Mary John's latest entry not fixing internal structure but armor on the Shad.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #149 on: August 19, 2019, 10:50:25 PM »

Panther PNT-9R, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, LA, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Improvised 2, Extra Time: -2, Final TN: 7;
Rolled 2d6 : 2, 4, total 6

Panther PNT-9R, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 8, CT, Base Time: 80, Time Multiplier: x3 = 240 Minutes; Base TN: 8, Repair Mod: -1, Loc: Improvised 2, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 6, 4, total 10

Panther PNT-9R, Assigned Tech: SGT Caroline Murat, Rating: Regular, Fix <100% Internal Dam, RL, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Final TN: 9;
Rolled 2d6 : 1, 3, total 4

Shadow Hawk SHD-2HbX, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 5, Repair Mod: 3, Loc: Improvised 2, Extra Time: , Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 3, total 4

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