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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23478 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #105 on: March 09, 2019, 08:31:42 PM »

Warhammer WHM-6Rx, Start: 5/10/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 15, RL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 5/11/3050, Minutes: 300, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 3, 2, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #106 on: March 09, 2019, 08:41:33 PM »

On May 11th, not serviceable.  Continuing work.

Warhammer WHM-6Rx, Start: 5/11/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 22, LT, Base Time: 110, Time Multiplier: x4 = 440 Minutes, Completed: 5/12/3050, Minutes: 440, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 3, 1, total 4

Warhammer WHM-6Rx, Start: 5/11/3050, Assigned Tech: SGT Regina Swanson, Rating: Elite, Replace Armor 35, CT, Base Time: 175, Time Multiplier: x4 = 700 Minutes, Completed: 5/13/3050, Minutes: 190, Base TN: 5, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 3, total 5

Warhammer WHM-6Rx, Start: 5/11/3050, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/13/3050, Minutes: 210, Base TN: 5, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 1, 6, total 7

Warhammer WHM-6Rx, Start: 5/11/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 15, RL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 5/12/3050, Minutes: 300, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 1, total 5

Phoenix Hawk PXH-1-X, Start: 5/11/3050, Assigned Tech: SGT Douggie McDermott, Rating: Veteran, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/13/3050, Minutes: 210, Base TN: 6, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 8;
Rolled 2d6 : 1, 4, total 5

Phoenix Hawk PXH-1-X, Start: 5/11/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, RT, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 5/12/3050, Minutes: 200, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 2, total 3

Phoenix Hawk PXH-1-X, Start: 5/11/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 16, RL, Base Time: 80, Time Multiplier: x4 = 320 Minutes, Completed: 5/12/3050, Minutes: 320, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 4, total 5

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #107 on: March 09, 2019, 08:49:15 PM »

Warhammer WHM-6Rx, Start: 5/13/3050, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 22, LT, Base Time: 110, Time Multiplier: x4 = 440 Minutes, Completed: 5/14/3050, Minutes: 440, Base TN: 5, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 3, 5, total 8

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 2, RA, Base Time: 10, Time Multiplier: x4 = 40 Minutes, Completed: 5/14/3050, Minutes: 40, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 6, 3, total 9

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Armor 2, LL, Base Time: 10, Time Multiplier: x4 = 40 Minutes, Completed: 5/14/3050, Minutes: 40, Base TN: 8, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 6, total 10

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 10, LT, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 5/14/3050, Minutes: 200, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 5, 4, total 9

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Regina Swanson, Rating: Elite, Fix <75% Internal Dam, RT, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/15/3050, Minutes: 210, Base TN: 5, Repair Mod: 2, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 5, total 10

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Douggie McDermott, Rating: Veteran, Replace Armor 10, RT, Base Time: 50, Time Multiplier: x4 = 200 Minutes, Completed: 5/14/3050, Minutes: 200, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 6, total 12

Phoenix Hawk PXH-1-X, Start: 5/13/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 16, RL, Base Time: 80, Time Multiplier: x4 = 320 Minutes, Completed: 5/14/3050, Minutes: 320, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 4, total 8

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #108 on: March 09, 2019, 08:56:21 PM »

May 14th, Phoenix Hawk is ready for deployment.  Douggie McDermott earned 1 XP for 12 on maintenance roll.

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Armor 15, RL, Base Time: 75, Time Multiplier: x4 = 300 Minutes, Completed: 5/15/3050, Minutes: 300, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 6, 5, total 11

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Armor 22, RT, Base Time: 110, Time Multiplier: x4 = 440 Minutes, Completed: 5/15/3050, Minutes: 440, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 4, 2, total 6

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Douggie McDermott, Rating: Veteran, Replace Armor 29, LL, Base Time: 145, Time Multiplier: x4 = 580 Minutes, Completed: 5/16/3050, Minutes: 70, Base TN: 6, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 3, total 8

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 17, LA, Base Time: 85, Time Multiplier: x4 = 340 Minutes, Completed: 5/15/3050, Minutes: 340, Base TN: 7, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 2, 3, total 5

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Fix <75% Internal Dam 10, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes, Completed: 5/16/3050, Minutes: 210, Base TN: 8, Repair Mod: 2, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 10;
Rolled 2d6 : 2, 5, total 7



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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #109 on: March 09, 2019, 08:59:33 PM »

For the RA it was fix armor rather than IS (wrong drop down selected).  Correcting for the right type of procedure, final TN was 7, and it succeeded.

Warhammer WHM-6Rx, Start: 5/14/3050, Assigned Tech: MSGT Brianna Banks, Rating: Elite, Replace Armor 17, LA, Base Time: 85, Time Multiplier: x4 = 340 Minutes, Completed: 5/15/3050, Minutes: 340, Base TN: 5, Repair Mod: -1, Loc: Field 2, Extra Time: -3, Custom: 1, Final TN: 4;
Rolled 2d6 : 2, 4, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #110 on: March 09, 2019, 09:03:21 PM »

Warhammer available on May 16th, still suffering from 9 points IS damage.  Will need to replace CT to fix as attempt failed with Elite Tech.

Isabelle Corte injured May 9th (2 pilot hits) and assigned to Doctor Richter. 
Initial Healing check (May 10), TN: 6+
Rolled 2d6 : 3, 3, total 6

Healing check (May 17), TN: 6+
Rolled 2d6 : 5, 2, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #111 on: March 30, 2019, 03:55:02 PM »

Ok, I missed how the CT damage works for internal structure.  So I wouldn't have started with Elite, I would have started with Regular.

Warhammer WHM-6Rx, Start: 5/16/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes, Completed: 5/18/3050, Minutes: 30, Base TN: 7, Repair Mod: 1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 8;
Rolled 2d6 : 3, 3, total 6

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #112 on: March 30, 2019, 04:04:43 PM »

Warhammer WHM-6Rx, Start: 5/18/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes, Completed: 5/20/3050, Minutes: 30, Base TN: 6, Repair Mod: 1, Loc: Field 2, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 5, 4, total 9

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #113 on: April 19, 2019, 09:57:27 AM »

Warhammer WHM-6Rx, Start: 5/18/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Engine, , Base Time: 360, Time Multiplier: x4 = 1440 Minutes, Completed: 5/21/3050, Minutes: 0, Base TN: 8, Repair Mod: 0, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 6;
Rolled 2d6 : 1, 5, total 6

Thunderbolt TDR-7M, Start: 5/15/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Engine, , Base Time: 360, Time Multiplier: x4 = 1440 Minutes, Completed: 5/18/3050, Minutes: 0, Base TN: 7, Repair Mod: 0, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 3, 3, total 6

Panther PNT-9R, Start: 5/15/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Engine, , Base Time: 360, Time Multiplier: x4 = 1440 Minutes, Completed: 5/18/3050, Minutes: 0, Base TN: 7, Repair Mod: 0, Loc: Dropship Bay 0, Extra Time: , Final TN: 4;
Rolled 2d6 : 2, 2, total 4

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #114 on: April 19, 2019, 09:59:03 AM »

Warhammer WHM-6Rx, Start: 5/21/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/23/3050, Minutes: 320, Base TN: 8, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 6, total 10

Thunderbolt TDR-7M, Start: 5/18/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/20/3050, Minutes: 320, Base TN: 7, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Panther PNT-9R, Start: 5/18/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/20/3050, Minutes: 320, Base TN: 7, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: , Final TN: 5;
Rolled 2d6 : 1, 1, total 2

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #115 on: April 19, 2019, 10:05:40 AM »

Warhammer WHM-6Rx, Start: 5/23/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Remove ER LL, , Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 5/24/3050, Minutes: 0, Base TN: 8, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 7;
Rolled 2d6 : 4, 5, total 9

Thunderbolt TDR-7M, Start: 5/20/3050, Assigned Tech: SGT Caroline Murat, Rating: Veteran, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/22/3050, Minutes: 320, Base TN: 6, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 5, 6, total 11

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #116 on: April 19, 2019, 10:12:11 AM »

Warhammer WHM-6Rx, Start: 5/24/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/25/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 5, 2, total 7

Thunderbolt TDR-7M, Start: 5/22/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/23/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 1, 1, total 2

Panther PNT-9R, Start: 5/22/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Gyro, , Base Time: 200, Time Multiplier: x4 = 800 Minutes, Completed: 5/24/3050, Minutes: 320, Base TN: 6, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: , Final TN: 4;
Rolled 2d6 : 3, 6, total 9


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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #117 on: April 19, 2019, 10:14:39 AM »

Warhammer WHM-6Rx, Start: 5/26/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/27/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 4, 3, total 7

Thunderbolt TDR-7M, Start: 5/24/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/25/3050, Minutes: 360, Base TN: 6, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 4, 3, total 7

Panther PNT-9R, Start: 5/25/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Replace Weapon, , Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 5/26/3050, Minutes: 0, Base TN: 7, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: , Final TN: 5;
Rolled 2d6 : 1, 1, total 2

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #118 on: April 19, 2019, 10:21:39 AM »

Warhammer WHM-6Rx, Start: 5/30/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/31/3050, Minutes: 360, Base TN: 8, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Custom: 1, Final TN: 5;
Rolled 2d6 : 1, 3, total 4

Thunderbolt TDR-7M, Start: 5/28/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 5/29/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 5, 1, total 6

Panther PNT-9R, Start: 5/29/3050, Assigned Tech: SGT Kerry Serginson, Rating: Veteran, Replace Weapon, , Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 5/30/3050, Minutes: 0, Base TN: 6, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: , Final TN: 4;
Rolled 2d6 : 1, 6, total 7

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #119 on: April 19, 2019, 10:26:46 AM »

Thunderbolt TDR-7M, Start: 6/1/3050, Assigned Tech: SGT Maira Cahill, Rating: Green, Remove MG and ammo, , Base Time: 120, Time Multiplier: x4 = 480 Minutes, Completed: 6/2/3050, Minutes: 0, Base TN: 8, Repair Mod: 1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 5, 3, total 8

Panther PNT-9R, Start: 6/1/3050, Assigned Tech: SGT Caroline Murat, Rating: Regular, Replace Armor 104, , Base Time: 520, Time Multiplier: x4 = 2080 Minutes, Completed: 6/6/3050, Minutes: 160, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: -3, Final TN: 3;
Rolled 2d6 : 2, 2, total 4

Panther PNT-9R, Start: 6/1/3050, Assigned Tech: SGT Mary Johns, Rating: Regular, Remove Heatsink, , Base Time: 90, Time Multiplier: x4 = 360 Minutes, Completed: 6/2/3050, Minutes: 360, Base TN: 7, Repair Mod: -1, Loc: Dropship Bay 0, Extra Time: , Final TN: 3;
Rolled 2d6 : 3, 6, total 9

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