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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23385 times)

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Midnight Lance - Maintenance, Repair, & Customization
« on: April 20, 2018, 10:49:23 AM »

Ok, I'm going to do this in pieces to try and make sure I'm doing this right.  I expect it will get easier as I go.  I've got 2 Techs - Mary Johns (REG) and Dougie McDermott (VET).  I joined the unit Nov 3, 3045, so 28 days in November to round out the month.

SGT Mary Johns (Regular)
Phoenix Hawk – Std Monthly Maintenance (49 hours)
Clint – Std Monthly Maintenance (49 hours)
Wolverine (126 hours / 7,560 minutes available)
•   Remove 14 SHS (Class C, Maintenance Facility, Base 7+, Triple Time – 7560 minutes, TN 5)

This covers all maintenance on those 3 mechs leaving the Vindicator in the hands of McDermott, conveniently the Wolverine's modifications use up exactly the remaining time.

Roll to see if removal successful (TN 5):
Rolled 2d6 : 4, 4, total 8


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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #1 on: April 20, 2018, 10:51:28 AM »

McDermott (VET) starts work on the Vindicator.  There are a lot more changes to make, but starting with the easier removals.

Vindicator (224 hours / 13,440 minutes available)
•   Remove 16 SHS (90 minutes each) (1,440 minutes)
•   Remove LRM 5 (120 minutes each)
•   Remove LRM 5 Ammo (120 minutes each)
•   Remove PPC (120 minutes each)
•   TN: 4 (Base 6, Maintenance Facility -2, Class C Refit +2, Triple Time -2)
•   Time: Class C  Refit (x2), Triple Time (x3) 10,800 minutes (22.5 days)

This would leave 5.5 days left in November but represents the non-customization work.

Roll to see if removal successful (TN 4):
Rolled 2d6 : 5, 1, total 6
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #2 on: April 20, 2018, 10:59:04 AM »

I forgot to list the removal of the small laser from the Vindicator.  It's same TN, adds 1.5 days, I will assume it was included in the previous roll, if you need to have me make an additional roll at TN 4, let me know.  This leaves 4 days in November.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #3 on: April 20, 2018, 11:13:19 AM »

Ok, now for the Vindicator Customization.

Vindicator begins customization on Nov 27
SGT Dougie McDermott (Veteran)
•   Add 10 DHS
•   Add LL (in place of PPC)
•   Add ML (in place of LRM 5)
•   Add ML (in place of LRM 5)
•   Add ML (in place of LRM 5 Ammo)
•   Add MG (in place of SL)
•   Add 3x MG (LA)
•   Add ½ Ton MG Ammo (LA)
•   Add 4 Tons of Armor
•   TN: 6 (Base 6, Maintenance Facility -2, Class D refit +2, Customization +2, Triple Time -2)
•   Time: Class D x3, Customization x2, Triple Time x3 (x18) 52,920 (110.25 days) – Available March 8 (if successful)

Roll to see if successful:
Rolled 2d6 : 4, 2, total 6
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #4 on: April 20, 2018, 11:21:02 AM »

Wolverine begins customization on Dec 1
SGT Mary Johns
Wolverine
•   Install 10 DHS
•   Install Guardian ECM
•   Install Active Probe
•   Install Small Pulse Laser
•   TN: 6 (Base 7, Mainenance Facility -2, Class D refit +2, Customization +2, Quadruple Time -3)
•   Time: Class D x3, Customization x2, Quadruple Time x4 (x24) 30,240 minutes (63 days)

Roll to see if successful (TN 6):
Rolled 2d6 : 3, 6, total 9
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #5 on: April 20, 2018, 11:30:51 AM »

SGT Maira Cahill (GRN) – Start on Dec 5, Complete end of Dec 25
Phoenix Hawk
•   Remove 10 SHS
•   Remove 2 MG
•   Remove MG Ammo
•   TN: 6 (Base 9, Maintenance Facility -2, Class C refit +2, Quadruple Time -3)
•   Time: Class D x3, Quadruple Time x4 (x12) 10,080 (21 days)

Roll to see if successful (TN 6):
Rolled 2d6 : 6, 1, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #6 on: April 20, 2018, 11:35:46 AM »

SGT Carole Murat (REG) – Start on Dec 5
Clint
•   Remove 10 SHS
•   Remove AC/5
•   Remove AC/5 Ammo
•   TN: 4 (Base 7, Maintenance Facility -2, Class C refit +2, Quadruple Time -3)
•   Time: Class D x3, Quadruple Time x4 (x12) 9,120 (19 days)

Roll to see if successful (TN 4):
Rolled 2d6 : 4, 6, total 10
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #7 on: April 20, 2018, 11:39:00 AM »

SGT Carole Murat (REG) – Start on Dec 24
Clint
Customization
•   Add 10 DHS
•   Add SPL
•   Add LL
•   Add 3 Tons of Ammo (48 points)
•   TN: 7 (Base 7, Maintenance Facility -2, Class C refit +2, Customization +2, Hard to Maintain +1, Quadruple Time -3)
•   Time: Class D x3, Customization x2, Quadruple Time x4 (x24) 27,360 (57 days)

Roll to see if successful (TN 7):
Rolled 2d6 : 2, 1, total 3
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #8 on: April 20, 2018, 11:47:06 AM »

SGT Maira Cahill (GRN) – Start on Dec 5, Complete end of Dec 25
Phoenix Hawk
•   Install 10 DHS
•   Install SPL
•   Install SPL
•   TN: 8 (Base 9, Maintenance Facility -2, Class C refit +2,Customization +2, Quadruple Time -3)
•   Time: Class D x3, Customization x2, Quadruple Time x4 (x24) 27,360 (57 days)

Roll to see if successful (TN 8):
Rolled 2d6 : 4, 4, total 8
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #9 on: April 20, 2018, 11:50:04 AM »

Wolverine customized and ready Feb 2, 3046
Vindicator customized and ready Mar 8, 3046
Phoenix Hawk customized and ready Feb 21, 3046

Clint - initial roll failed that would have completed customization Feb 18, 3046.  Adding an extra 57 days (double time), Clint is customized and ready April 17, 3045.
« Last Edit: April 20, 2018, 11:52:37 AM by Hat »
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Ad Hoc

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #10 on: April 20, 2018, 11:58:14 AM »

Don't use extra time on customs, they always are successful. If you don't hit the TN it takes double the time. If you roll a 2 you gain negative quirk, and if you roll a 12 you get a positive quirk. Both determined by Rob.

See Have Mech Will Travel rules pg 18 , Failing a customization roll.

By the way, Jon's repair and custom Excel sheet is excellent for figuring repairs and customs.
« Last Edit: April 20, 2018, 12:03:25 PM by Ad Hoc »
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #11 on: April 20, 2018, 01:15:14 PM »

Ok, thanks.  In which case all 4 mechs are done on time and ready.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #12 on: April 20, 2018, 01:32:02 PM »

One other correction I noticed when finalizing the #s through SSW, I missed a couple of things on the Vindicator.  It added 5 (not 4) Tons of ammo and added 1 more DHS (to 11).  Given the recommendation on how to do customizations and time, there was ample time to finish them and it wouldn't have changed the TNs.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #13 on: May 24, 2018, 07:12:15 PM »

Salvage:
Harasser Laser Platform: 389,250 * 10% (Crippled) * 3 (# of Vehicles) = 116,775
Zhukov Heavy Tank: 1,581,563 * 10% (Crippled) = 158,156
Bonus funds: 65,000 C-Bills
Total Salvage: 339,931 C-Bills

Hired Elite Mech Tech: 25,000 C-Bill Bonus Paid
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #14 on: May 24, 2018, 08:14:42 PM »

Healing for SGT Leonara Hardesty (1 box) by Doctor Walker

March 31, TN 7+:
Rolled 2d6 : 4, 3, total 7
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