CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2] 3 4 ... 31

Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23383 times)

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #15 on: May 24, 2018, 08:15:11 PM »

SGT Hardesty returns to duty April 1st.

Doctor XP Check
Needed: 3+
April:
Rolled 1d6 : 4, total 4
« Last Edit: May 24, 2018, 08:17:55 PM by Hat »
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #16 on: May 24, 2018, 10:51:53 PM »

Repairs: - Starting on March 31st (Sequential, note SPL and LL installs can't begin until April 22nd when they arrive)
Phoenix Hawk - Tech (SGT Caroline Murat)
Attach Right Arm
Base Time: 180 Minutes, Extra Time (x4) = 720 Minutes (12 hours, 1.5 days)
Base TN 7+, +2 Attach Limb, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: 5+
Rolled 2d6 : 3, 4, total 7


SGT Maira Cahill
Install Medium Laser
Base Time: 120 Minutes, Extra Time (x4) = 480 Minutes (1 day)
Base TN +9: +1 Weapon, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: 6+
Rolled 2d6 : 6, 6, total 12


SGT Maira Cahill
Rearmor Phoenix Hawk (LA)
Base Time: 150 Minutes (15 min * 10 boxes), Extra Time (x4) = 600 Minutes (1 Day, 2 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 5, 6, total 11


SGT Maira Cahill
Rearmor Phoenix Hawk (LT)
Base Time: 75 Minutes (15 min * 5 boxes), Extra Time (x4) = 300 Minutes (5 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 2, 6, total 8


SGT Maira Cahill
Rearmor Phoenix Hawk (CT)
Base Time: 135 Minutes (15 min * 9 boxes), Extra Time (x4) = 540 Minutes (1 Day, 1 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 5, 4, total 9


SGT Maira Cahill
Rearmor Phoenix Hawk (RT)
Base Time: 105 Minutes (15 min * 7 boxes), Extra Time (x4) = 420 Minutes (7 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 5, 4, total 9


SGT Maira Cahill
Rearmor Phoenix Hawk (RA)
Base Time: 150 Minutes (15 min * 10 boxes), Extra Time (x4) = 600 Minutes (1 Day, 2 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 6, 2, total 8


SGT Maira Cahill
Rearmor Phoenix Hawk (Head)
Base Time: 75 Minutes (15 min * 5 boxes), Extra Time (x4) = 300 Minutes (5 hours)
Base TN 9+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 1, 4, total 5


Phoenix Hawk - Primary Tech (Starting on April 22nd) - SGT Douggie McDermott
Install Small Pulse Laser (RA) (Phoenix Hawk)
Base Time: 120 Minutes, Extra Time (x2) = 240 minutes (4 hours)
Base TN 6+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, Extra Time (-1), Final TN 5+
Rolled 2d6 : 5, 3, total 8


Install Large Laser (RA) (Phoenix Hawk)
Base Time: 120 Minutes, Extra Time (x2) = 240 minutes (4 hours)
Base TN 6+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, Extra Time (-1), Final TN 5+
Rolled 2d6 : 3, 2, total 5



Clint - Primary Tech SGT Caroline Murat; Will begin work after attaching the RA of the Phoenix Hawk
Rearmor Clint (LA)
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 8+: +1 Difficult to Maintain, -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 2, 1, total 3


Rearmor Clint (LT)
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 8+: +1 Difficult to Maintain, -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 6, 2, total 8


Rearmor Clint (CT)
Base Time: 75 Minutes (15 min * 5 boxes), Extra Time (x4) = 300 Minutes (5 hours)
Base TN 8+: +1 Difficult to Maintain, -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 4+
Rolled 2d6 : 5, 1, total 6



Wolverine - Primary Tech - SGT Mary Johns
Rearmor Wolverine (LA)
Base Time: 30 Minutes (15 min * 2 boxes), Extra Time (x4) = 120 Minutes (2 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 3, 3, total 6


Rearmor Wolverine (LT - Rear)
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 1, 6, total 7


Rearmor Wolverine (CT)
Base Time: 30 Minutes (15 min * 2 boxes), Extra Time (x4) = 120 Minutes (2 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 4, 3, total 7


Rearmor Wolverine (RA)
Base Time: 30 Minutes (15 min * 2 boxes), Extra Time (x4) = 120 Minutes (2 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 1, 6, total 7


Rearmor Wolverine (RL)
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 8+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 3, 5, total 8



Vindicator - Primary Tech - SGT Douggie McDermott (Vet)
Rearmor Vindicator (CT)
Base Time: 135 Minutes (15 min * 9 boxes), Extra Time (x2) = 270 Minutes (4.5 hours)
Base TN 6+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -1 Extra Time, Final: TN 3+
Rolled 2d6 : 3, 2, total 5


Rearmor Vindicator (RT)
Base Time: 75 Minutes (15 min * 5 boxes), Extra Time (x2) = 150 Minutes (2.5 hours)
Base TN 6+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -1 Extra Time, Final: TN 3+
Rolled 2d6 : 2, 1, total 3


Rearmor Vindicator (RA)
Base Time: 150 Minutes (15 min * 10 boxes), Extra Time (x2) = 300 Minutes (5 hours)
Base TN 6+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -1 Extra Time, Final: TN 3+
Rolled 2d6 : 4, 1, total 5


Rearmor Vindicator (RL)
Base Time: 30 Minutes (15 min * 2 boxes), Extra Time (x2) = 60 Minutes (1 hours)
Base TN 6+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -1 Extra Time, Final: TN 3+
Rolled 2d6 : 4, 2, total 6


Vindicator - Primary Tech starting on April 20th - SGT Brianna Banks
Attach LT (Vindicator)
Base Time: 240 Minutes, Extra Time (x4) = 960 Minutes (2 Days)
Base TN 5+: +4 Blown off location, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 5+
Rolled 2d6 : 2, 3, total 5


Attach LA (Vindicator)
Base Time: 180 Minutes, Extra Time (x4) = 720 Minutes (1 Day 2 hours)
Base TN 5+: +2 Blown off location, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 3, 4, total 7


Rearmor Vindicator (LA)
Base Time: 210 Minutes (15 min * 14 boxes) = 210 Minutes (3.5 hours)
Base TN 5+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, Final: TN 3+
Rolled 2d6 : 5, 1, total 6


Rearmor Vindicator (LT)
Base Time: 255 Minutes (15 min * 17 boxes) = 255 Minutes (4.25 hours)
Base TN 5+: -1 Armor, -2 Maintenance Facility, +1 Customized Unit, Final: TN 3+
Rolled 2d6 : 2, 6, total 8


Install Machine Gun (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 1, 2, total 3


Install Machine Gun (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 3, 6, total 9


Install Machine Gun (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 5, 3, total 8


Install Machine Gun (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 1, 2, total 3


Install Machine Gun Ammo (1/2 Ton) (LA) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 6, 1, total 7


Install Medium Laser (LT) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 4, 1, total 5


Install Medium Laser (LT) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 3, 1, total 4


Install Medium Laser (LT) (Vindicator)
Base Time: 120 Minutes, Extra Time (x3) = 360 Minutes (6 hours)
Base TN 5+: +1 Equipment, -2 Maintenance Facility, +1 Customized Unit, -2 Extra Time,  Final TN 3+
Rolled 2d6 : 2, 6, total 8


Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #17 on: May 24, 2018, 10:55:32 PM »

Initial attempt to rearmor the Clint's LA failed.  Regular Tech, needs to be done by a better one.

Rearmor Clint (LA) - SGT Douggie McDermott
Base Time: 60 Minutes (15 min * 4 boxes), Extra Time (x4) = 240 Minutes (4 hours)
Base TN 7+: +1 Difficult to Maintain, -1 Armor, -2 Maintenance Facility, +1 Customized Unit, -3 Extra Time, Final: TN 3+
Rolled 2d6 : 2, 4, total 6
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #18 on: May 24, 2018, 11:10:32 PM »

Ok, first time doing repairs.  If someone could eyeball it and make sure it looks correct, I would appreciate it.  Here's what it looked like to me.

SGT Maira Cahill gets 1 XP for a natural 12 on installing a ML (repair).
The rearmoring of the Clint's LA failed with a Regular Tech.  Must use a better tech, so tried again with a Vet, no issue.

Phawk's initial work finishes on April 7th - basically everything short of installing the LL and SPL which haven't arrived yet.
Phawk's weapon install starts on the 22nd, completes partway through on the 22nd, available on the 23rd

Clint finishes 1 hour into April 1st, available April 2nd

Wolverine finishes halfway through April 1st, available April 2nd

Vindicator finishes initial work (armor repair on all buy the missing locations) 5 hours into April 1st
Vindicator begins work again on April 20th with the arrival of the LT, attaches the LT and then the LA, armors and adds components stretching 4 hours into May 1st, available May 2nd.

Look right?

Updated Warehouse attached with all items purchased and delivered by April 24th.
« Last Edit: May 24, 2018, 11:53:20 PM by Hat »
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #19 on: July 22, 2018, 09:41:27 PM »

Wolverine – April 22
Tech: Caroline Murat (Regular)
Maintenance Facility: TN -2
Uninstall LL [120 minutes, Mod +1], Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 6, 6, total 12

Install ER LL (Customization) Class A Refit, [120 minutes, Mod +2] Extra Time x4 (-3), Maintenance Facility (-2) [480 Minutes, TN: 4]
Rolled 2d6 : 1, 6, total 7

Total Time: 16 hours (2 days) [Complete April 24th]

Phoenix Hawk
Tech: Mary Johns (Regular)
Maintenance Facility: TN -2
Replace LT [240 minutes, Mod +4] Extra Time x4 (-3), Maintenance Facility (-2) [960 minutes, TN: 6]
Rolled 2d6 : 4, 6, total 10

Replace LA [240 minutes, Mod +4] Extra Time x4 (-3), Maintenance Facility (-2) [960 minutes, TN: 6]
Rolled 2d6 : 5, 2, total 7

Add MG to LA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 2, 4, total 6

Add ML to LA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 1, 6, total 7

Replace RA [240 minutes, Mod +4] Extra Time x4 (-3), Maintenance Facility (-2) [960 minutes, TN: 6]
Rolled 2d6 : 1, 1, total 2

Add MG to RA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 2, 1, total 3

Add ML to RA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 3, 4, total 7

Add LL to RA [120 minutes, Mod +1] Extra Time x4 (-3), Maintenance Facility (-2) [480 minutes, TN: 3]
Rolled 2d6 : 3, 4, total 7

Fix CT internal structure (4) [135 minutes, Modifier +1] Extra Time x4 (-3), Maintenance Facility (-2) [540 minutes, TN: 3]
Rolled 2d6 : 3, 1, total 4

Add armor to LT (18) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 3, 6, total 9

Add armor to LA (10) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 6, 2, total 8

Add armor to RA (10) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 6, 1, total 7

Add armor to RT (15) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 6, 6, total 12

Add armor to CT (R) (2) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 5, 1, total 6

Add armor to RL (8) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 3, 3, total 6

Add armor to LL (7) [90 minutes, Mod -1] Maintenance Facility (-2) [90 minutes, TN: 4]
Rolled 2d6 : 4, 5, total 9

Start: April 24th, Finish 14 days later on May 8
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #20 on: July 22, 2018, 10:23:29 PM »

Tech: SGT McDermott (Vet)
Replace RA [240 minutes, Mod +4] Extra Time x4 (-3), Maintenance Facility (-2) [960 minutes, TN: 5]
Rolled 2d6 : 6, 2, total 8

Start May 9, Complete May 10, Ready May 11.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #21 on: July 22, 2018, 10:51:02 PM »

Phoenix Hawk
Tech: Mary Johns (Regular)
Maintenance Facility: TN -2
Start May 11th
Install 3 Jump Jets [LT] [60 minutes, +1 Mod], Extra Time x4 [-3], TN: 3+, 4 hours total.
Rolled 2d6 : 3, 6, total 9

Complete May 11th, Ready May 12th
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #22 on: July 24, 2018, 01:13:22 PM »

SGT Mary Johns (Regular)
Start May 12, Complete: June 2nd
Phoenix Hawk
•   Remove 10 SHS
•   Remove 2 MG
•   Remove MG Ammo
•   TN: 4 (Base 7, Maintenance Facility -2, Class C refit +2, Quadruple Time -3)
•   Time: Class D x3, Quadruple Time x4 (x12) 10,080 (21 days)

Roll to see if successful (TN 4):
Rolled 2d6 : 6, 2, total 8
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #23 on: July 24, 2018, 01:32:39 PM »

SGT Douggie McDermott (Vet)
Phoenix Hawk
Start: June 3, Finish June 10
•   Install 10 DHS TN: 7 (Base 6, Maintenance Facility -2, Class C refit +2,Customization +2)
Rolled 2d6 : 1, 3, total 4

•   Time: Base: 900, Class C x2, Customization x2 (x4) 3,600 (8 days)
 
SGT Caroline Murat (Reg)
Phoenix Hawk
Start and Finish June 11
•   Install SPL TN: 9 (Base 7, Maintenance Facility -2, Class C refit +2,Customization +2)
Rolled 2d6 : 3, 2, total 5

•   Time: Base: 120, Class C x2, Customization x2 (x4) 480 (1 day)

SGT Maira Cahill
Phoenix Hawk
Start and Finish June 12
•   Install SPL TN: 11 (Base 9, Maintenance Facility -2, Class C refit +2,Customization +2)
Rolled 2d6 : 1, 6, total 7

•   Time: Base: 120, Class C x2, Customization x2 (x4) 480 (1 day)
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #24 on: July 24, 2018, 01:40:10 PM »

Ok with poor dice rolling all customizations took double time and therefore the Phoenix Hawk is finished June 22nd, ready June 23rd.  Remaining 2 customizations coming.

SGT Caroline Murat (Reg)
Vindicator
Start and Finish May 14
•   Swap in an ER LL for a LL TN: 9 (Base 7, Maintenance Facility -2, Class C refit +2,Customization +2)
•   Time: Base: 120, Class C x2, Customization x2 (x4) 480 (1 day)
Rolled 2d6 : 2, 1, total 3


SGT Maira Cahill (Green)
Clint
Start and Finish May 14
•   Swap in an ER LL for a LL TN: 12 (Base 9, Maintenance Facility -2, Class C refit +2,Customization +2, Difficult to Maintain +1)
•   Time: Base: 120, Class C x2, Customization x2 (x4) 480 (1 day)
Rolled 2d6 : 4, 4, total 8

Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #25 on: July 24, 2018, 01:40:55 PM »

Ok, so both ER LL take twice the time and complete May 15.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #26 on: July 25, 2018, 08:15:47 PM »

Maira Cahill (Green)
Clint
Start: June 1, Finish: June 10, Available: June: 11
7.5 tons of standard armor removed
Base TN: 9, Factory -4, Armor -1, Extra Time: Quadruple (x4, -3), Class C Customization: (+2, x2)
Final TN: 3, Time factor (x8)
Head: Remove 9 points, Base time: 45 minutes, Total time: 360 minutes
Rolled 2d6 : 6, 5, total 11

CT: Remove 18 points, Base time: 90 minutes, Total time: 720 minutes
Rolled 2d6 : 4, 5, total 9

CT (R): Remove 5 points, Base time: 25 minutes, Total time: 200 minutes
Rolled 2d6 : 3, 2, total 5

RT: Remove 15 points, Base time: 75 minutes, Total time: 600 minutes
Rolled 2d6 : 2, 5, total 7

RT (R): Remove 4 points, Base time: 20 minutes, Total time: 160 minutes
Rolled 2d6 : 5, 1, total 6

LT: Remove 15 points, Base time: 75 minutes, Total time: 600 minutes
Rolled 2d6 : 5, 4, total 9

LT (R): Remove 4 points, Base time: 20 minutes, Total time: 160 minutes
Rolled 2d6 : 1, 6, total 7

RA: Remove 11 points, Base time: 55 minutes, Total time: 440 minutes
Rolled 2d6 : 4, 3, total 7

LA: Remove 11 points, Base time: 55 minutes, Total time: 440 minutes
Rolled 2d6 : 6, 5, total 11

RL: Remove 14 points, Base time: 70 minutes, Total time: 560 minutes
Rolled 2d6 : 6, 2, total 8

LL: Remove 14 points, Base time: 70 minutes, Total time: 560 minutes
Rolled 2d6 : 5, 2, total 7

Total Time: 4,800 minutes, 80 hours, 10 days.

SGT Mary Johns (Reg)
Clint
Start: June 23, Finish: June 26, Available: June 27
Add 7.5 tons of FF armor
Base TN: 7, Factory -4, Class C Customization: (+2, x2)
Final TN: 5, Time factor (x2)
Head: Add 8 points, Base time: 40 minutes, Total time: 80 minutes
Rolled 2d6 : 6, 4, total 10

CT: Add 18 points, Base time: 90 minutes, Total time: 180 minutes
Rolled 2d6 : 3, 2, total 5

CT (R): Add 6 points, Base time: 30 minutes, Total time: 60 minutes
Rolled 2d6 : 1, 1, total 2

RT: Add 15 points, Base time: 75 minutes, Total time: 150 minutes
Rolled 2d6 : 4, 4, total 8

RT (R): Add 5 points, Base time: 25 minutes, Total time: 50 minutes
Rolled 2d6 : 1, 4, total 5

LT: Add 15 points, Base time: 75 minutes, Total time: 150 minutes
Rolled 2d6 : 3, 6, total 9

LT (R): Add 5 points, Base time: 25 minutes, Total time: 50 minutes
Rolled 2d6 : 6, 5, total 11

RA: Add 12 points, Base time: 60 minutes, Total time: 120 minutes
Rolled 2d6 : 2, 1, total 3

LA: Add 12 points, Base time: 60 minutes, Total time: 120 minutes
Rolled 2d6 : 2, 5, total 7

RL: Add 19 points, Base time: 95 minutes, Total time: 190 minutes
Rolled 2d6 : 2, 1, total 3

LL: Add 19 points, Base time: 95 minutes, Total time: 190 minutes
Rolled 2d6 : 1, 2, total 3

Total Time: 1,340 minutes, 22.33 hours, 3 days

Final
BV: 1172
3,928,960
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #27 on: July 25, 2018, 08:20:07 PM »

7 Extra hours for adding armor on June 27th, available June 28th.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #28 on: August 12, 2018, 09:53:16 PM »

Post Mission 1 Repairs
Phoenix Hawk
SGT Johns (7+), Field (+2), Armor (-1), Double Time (-1) = 7
Head: 2, 60 minutes
Rolled 2d6 : 2, 3, total 5

LT: 2, 60 minutes
Rolled 2d6 : 4, 2, total 6

RA: 2, 60 minutes
Rolled 2d6 : 2, 4, total 6

LL: 1, 30 minutes
Rolled 2d6 : 4, 5, total 9

RL: 5, 150 minutes
Rolled 2d6 : 4, 4, total 8

Total: 360 minutes

Wolverine
SGT Murat (7+), Field (+2), Armor (-1) = 8
LA: 3, 45 minutes
Rolled 2d6 : 5, 2, total 7

CT: 2, 30 minutes
Rolled 2d6 : 4, 5, total 9

RT: 4, 60 minutes
Rolled 2d6 : 2, 6, total 8

RA: 8, 120 minutes
Rolled 2d6 : 2, 6, total 8

LL: 15, 225 minutes
Rolled 2d6 : 4, 4, total 8

Total: 480 minutes

Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4631
    • View Profile
Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #29 on: August 12, 2018, 10:03:22 PM »

SGT McDermott (6+), Field (+2), Armor (-1), TN: 7
Phoenix Hawk
Head: 2, 30 minutes
Rolled 2d6 : 6, 3, total 9

LT: 2, 30 minutes
Rolled 2d6 : 4, 3, total 7

RA: 2, 30 minutes
Rolled 2d6 : 4, 5, total 9


Wolverine
LA: 3, 45 minutes
Rolled 2d6 : 6, 1, total 7


Vindicator
LT: 15, 225 minutes
Rolled 2d6 : 2, 5, total 7


Maria Cahill (9+), Field (+2), Armor (-1), Quadruple Time (-3), TN: 7+
Wolverine
RL: 7, 420 minutes
Rolled 2d6 : 2, 3, total 5

Logged
Pages: 1 [2] 3 4 ... 31