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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Midnight Lance - Maintenance, Repair, & Customization  (Read 23397 times)

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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #45 on: November 08, 2018, 09:23:34 PM »

Work Start: 12/20
Available time/day/tech: 8.5 hours
Phoenix Hawk (Milos)

SGT McDermott (6+), Customized (+1), Field (+2), Weapons and other equipment SPL (+1), Quadruple Time (-3) = TN: 7
Base Time: 2 hours * 4 = 8 hours
Rolled 2d6 : 2, 5, total 7


SGT Johns (7+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 6+
LT: 15, Base Time: 3.75 * 4 = 15 hours
Rolled 2d6 : 2, 1, total 3


SGT Murat (7+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 6+
RL: 9, Base Time: 2.25 * 4 = 9 hours
Rolled 2d6 : 2, 5, total 7


SGT Cahill (9+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 8+
LA: 10, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 3, 6, total 9
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #46 on: November 08, 2018, 09:25:54 PM »

SGT McDermott (6+), Customized (+1), Field (+2), Internal Structure - up to 1/2 (+1), Quadruple Time (-3) = TN: 7
Base Time: 1.5 hours * 4 = 6 hours
Rolled 2d6 : 5, 4, total 9


SGT Johns (7+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 6+
RA: 7, Base Time: 3.75 * 4 = 15 hours
Rolled 2d6 : 1, 1, total 2


SGT Murat (7+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 6+
CT: 5, Base Time: 2.25 * 4 = 9 hours
Rolled 2d6 : 4, 2, total 6


SGT Cahill (9+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 8+
HD: 2, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 5, 4, total 9
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #47 on: November 08, 2018, 09:29:58 PM »

SGT McDermott (6+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 5
LT: 15, Base Time: 3.75 hours * 4 = 15 hours
Rolled 2d6 : 5, 5, total 10


SGT Banks (5+), Customized (+1), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 4
RA: 7, Base Time: 1.75 hours * 4 = 7 hours
Rolled 2d6 : 5, 3, total 8
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #48 on: November 08, 2018, 09:32:09 PM »

December 20th
LT Richter Assigned to LT Atayde (3 hits) (Vet, TN: 6)
Rolled 2d6 : 4, 5, total 9


LT Walker Assigned to SGT Milos (1 hit) (Reg, TN: 7)
Rolled 2d6 : 1, 6, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #49 on: November 08, 2018, 09:32:49 PM »

December 21st
LT Richter Assigned to LT Atayde (2 hits) (Vet, TN: 6)
Rolled 2d6 : 3, 4, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #50 on: November 08, 2018, 09:33:12 PM »

December 22nd
LT Richter Assigned to LT Atayde (1 hit) (Vet, TN: 6)
Rolled 2d6 : 3, 3, total 6
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #51 on: November 12, 2018, 09:04:44 PM »

Vindicator
Start: December 25th (8.5 hours/day)
SGT McDermott (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LT: 5, Base Time 1.25 * 4 = 5 hours
Rolled 2d6 : 5, 5, total 10

LL: 8, Base Time 2 * 4 = 8 hours
Rolled 2d6 : 4, 4, total 8

RL: 1, Base Time 0.25 * 4 = 1 hour
Rolled 2d6 : 4, 5, total 9

Total Time: 14 hours (1 day, 5.5 hours) - Completes work on the 26th, available 27th

Phoenix Hawk
Start: December 25th (8.5 hours/day)
SGT Johns (7+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 6
LT (IS): 7, Base Time 1.5 * 4 = 6 hours, (up to 3/4, +2) (TN: 8)
Rolled 2d6 : 5, 6, total 11

LT: 18, Base Time 4.5 * 4 = 18 hours
Rolled 2d6 : 6, 4, total 10

LL (IS): 10, Base Time 1.5 * 4 = 6 hours, (more than 3/4, +3) (TN: 9)
Rolled 2d6 : 2, 2, total 4

LL: 15, Base Time 3.75 * 4 = 15 hours
Rolled 2d6 : 5, 6, total 11

CT: 10, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 1, 1, total 2

RA: 3, Base Time 0.75 * 4 = 3 hours
Rolled 2d6 : 2, 2, total 4

RL: 7, Base Time 1.75 * 4 = 2 hours
Rolled 2d6 : 1, 1, total 2

Total Time: 60 hours (7 days, 0.5 hours) - Completes work early on January 1st

TBolt
Start: December 25th (8.5 hours/day)
SGT Cahill (9+), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 7
LA: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 4, 6, total 10

LT: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 3, 2, total 5

CT: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 1, 2, total 3

RT: 15, Base Time 3.75 * 4 = 15 hours
Rolled 2d6 : 4, 6, total 10

RA: 10, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 3, 4, total 7

LL: 5, Base Time 1.25 * 4 = 5 hours
Rolled 2d6 : 5, 1, total 6

Total Time: 36 hours (4 days) - Completes work on 28th, available 29th

Shadow Hawk (FF)
Start: December 25th (8.5 hours/day)
SGT Murat (7+), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 5
LA: 6, Base Time 1.5 * 4 = 6 hours
Rolled 2d6 : 2, 6, total 8

LT (R): 4, Base Time 1 * 4 = 4 hours
Rolled 2d6 : 5, 6, total 11

CT (IS): 4, Base Time 1.5 * 4 = 6 hours, (up to 1/4, +0)
Rolled 2d6 : 4, 3, total 7

CT: 6 + 8 (R), Base Time 3.5 * 4 = 14 hours
Rolled 2d6 : 3, 2, total 5

RT: 10 + 4 (R), Base Time 3.5 * 4 = 14 hours
Rolled 2d6 : 4, 4, total 8

RA: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 4, 5, total 9

LL: 8, Base Time 2 * 4 = 8 hours
Rolled 2d6 : 5, 4, total 9

RL: 8, Base Time 2 * 4 = 8 hours
Rolled 2d6 : 5, 3, total 8

Total Time: 60 hours (7 days, 0.5 hours) - Completes work early on January 1st
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #52 on: November 12, 2018, 09:11:01 PM »

TBolt
Start: January 1st (8.5 hours/day)
SGT Johns (7+), Field (+2), Armor (-1), Quadruple Time (-3) = TN: 5
LT: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 1, 5, total 6

CT: 2, Base Time 0.5 * 4 = 2 hours
Rolled 2d6 : 6, 1, total 7

LL: 5, Base Time 1.25 * 4 = 5 hours
Rolled 2d6 : 3, 3, total 6

Total Time: 9 hours (1 day, 0.5 hours) - Completes early on January 2nd, Available Jan 3

Phoenix Hawk
Start: January 1st (8.5 hours/day)
SGT McDermott (6+), Field (+2), Customized (+1), Armor (-1), Quadruple Time (-3) = TN: 5
LL (IS): 10, Base Time 1.5 * 4 = 6 hours, (more than 3/4, +3) (TN: 9)
Rolled 2d6 : 4, 6, total 10

CT: 10, Base Time 2.5 * 4 = 10 hours
Rolled 2d6 : 3, 4, total 7

RA: 3, Base Time 0.75 * 4 = 3 hours
Rolled 2d6 : 6, 1, total 7

RL: 7, Base Time 1.75 * 4 = 2 hours
Rolled 2d6 : 3, 4, total 7

Total Time: 21 hours (2 days, 4 hours) - Completes work on January 3rd, Available Jan 4
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #53 on: November 12, 2018, 09:16:25 PM »

December 25th
Lt Walker assigned to SGT Getta Milos (Regular) 7+
Rolled 2d6 : 1, 3, total 4

Lt Watts assigned to SGT Penny Roark (Regular) 7+
Rolled 2d6 : 6, 4, total 10
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #54 on: November 12, 2018, 09:17:25 PM »

SGT Roark healed.

December 26th
Lt Walker still assigned to SGT Getta Milos (2 hits) (Regular) 7+
Rolled 2d6 : 4, 2, total 6
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #55 on: November 12, 2018, 09:17:56 PM »

December 27th
Lt Walker still assigned to SGT Getta Milos (2 hits) (Regular) 7+
Rolled 2d6 : 5, 3, total 8
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #56 on: November 12, 2018, 09:18:20 PM »

December 28th
Lt Walker still assigned to SGT Getta Milos (1 hit) (Regular) 7+
Rolled 2d6 : 1, 2, total 3
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #57 on: November 12, 2018, 09:18:42 PM »

December 29th
Lt Walker still assigned to SGT Getta Milos (1 hit) (Regular) 7+
Rolled 2d6 : 6, 1, total 7
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #58 on: November 12, 2018, 09:19:10 PM »

December 30th, all personnel ready for duty.

January 4th, all mechs available.
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Re: Midnight Lance - Maintenance, Repair, & Customization
« Reply #59 on: December 18, 2018, 12:36:18 AM »

Customization Work Begins Jan 3

SGT McDermott
Shadow Hawk
Remove 1 DHS, Base TN: 6, -1 Mod, -2 Maintenance, Final TN: 3; Base Time 1.5 hours
Rolled 2d6 : 4, 5, total 9


Class D Refit
Move 1 FF slot (LT to CT) (Other Equipment), Base TN: 6, +1 Mod, +2 Class D, +2 Customization, -2 Maintenance, Final TN: 9; Base Time: 2 hours * 3 (Refit) *2 (Cust) = 12 hours
Rolled 2d6 : 6, 5, total 11

Install JJ LT, Base TN: 6, +1 Mod, +2 Class D, +2 Customization, -2 Maintenance, Final TN: 9; Base Time: 1 hours * 3 (Refit) *2 (Cust) = 6 hours
Rolled 2d6 : 4, 1, total 5

Install JJ RT, Base TN: 6, +1 Mod, +2 Class D, +2 Customization, -2 Maintenance, Final TN: 9; Base Time: 1 hours * 3 (Refit) *2 (Cust) = 6 hours
Rolled 2d6 : 6, 1, total 7


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