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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dancer Lance - Maintenance, Repairs, & Customizations  (Read 16213 times)

Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #315 on: December 27, 2021, 05:16:49 PM »

11/5/53  Install head on Awesome...

Awesome,Custom: No, Start: 10/18/1953, Location: Maintenance Facility,  Tech Assigned: Philippe Sato, Tech Level: Elite, No Tech Base Mod Replace Blown-off Head, , Hit Locaton: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:
Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Locaton: H, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 4, 1, total 5
Replace Weapon, spl, Hit Locaton: H, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 3:
Rolled 2d6 : 4, 1, total 5
Replace Sensors, , Hit Locaton: H, Quantity: 1, Time Multiplier: Double, Total time Min: 520 ,TN: 3:
Rolled 2d6 : 1, 6, total 7
Replace Life Support, , Hit Locaton: H, Quantity: 1, Time Multiplier: None, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 6, 2, total 8
TOTAL TIME 8 HR DAYS: 3.58823529411765 TOTAL TIME MINUTES: 1830
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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #316 on: December 27, 2021, 05:18:47 PM »

Awesome fully repaired on 11/9/53

Awesome modifications commence [all in dropship maint bay].
Remove all weapons but spl and remove 1 dhs. Sato, TN5
Rolled 2d6 : 1, 4, total 5

Install 4 ppc's quad time, TN3
Rolled 2d6 : 5, 4, total 9

« Last Edit: December 27, 2021, 05:38:27 PM by Black Omega »
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #317 on: December 27, 2021, 05:40:24 PM »

Sato +6 xp.  Awesome mod complete 11/24/53.  See config thread for details.
« Last Edit: January 01, 2022, 04:24:54 PM by Black Omega »
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #318 on: December 31, 2021, 02:12:41 PM »

Ok here it is.  I have been hoarding my Schrodinger part.

At factory, tech Kang will install part into Marauder as inner sphere 375xl engine with triple time [19 days], TN 4
Rolled 2d6 : 6, 6, total 12
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #319 on: December 31, 2021, 03:47:14 PM »

Well, did not expect that.  8 xp for Kang and positive quirk for Marauder.  Kang spends 35 xp to gain elite tech rating.

Firestarter mod commencing
Remove clan erll and erml, Kang [now elite] factory normal time [1 day] TN3
Rolled 2d6 : 1, 3, total 4

« Last Edit: January 01, 2022, 03:32:10 PM by Black Omega »
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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #320 on: January 01, 2022, 03:38:54 PM »

Marauder mod

Add new gyro, 2 dhs, 0.5t armor, 1 JJ, cl-erppc, 2 cl-erll, move 1 JJ
Factory triple time [51 days] Kang-elite, TN3
Rolled 2d6 : 4, 5, total 9
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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #321 on: January 01, 2022, 03:41:15 PM »

Kang 6 xp
I will see if I can get marauder mod into custom thread post.  Factory costs will be tallied shortly.

Firestarter mod continues....
Maintenance bay, White [vet] quad time 17 days
Add 4 ml, 1.5t armor, TN4
Rolled 2d6 : 4, 6, total 10
« Last Edit: January 01, 2022, 04:01:07 PM by Black Omega »
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #322 on: January 01, 2022, 04:03:59 PM »

6 xp for Ravanna White.
« Last Edit: January 01, 2022, 04:22:49 PM by Black Omega »
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #323 on: January 01, 2022, 04:23:52 PM »

spreadsheets
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #324 on: January 06, 2022, 08:18:18 PM »

Preparation for customization process to remove unstable quirk from PHawk that was created by failed mod roll

Tech Sato, elite, base TN5.  Mech in factory.  Class F mod, roll modifier +5, TN 10.
Time base [100 + (1x100 quirk point)]x10 factory time modifier = 2000 minutes
Taking quad time = 8000 min.  Final TN 7
Rolled 2d6 : 1, 6, total 7
« Last Edit: January 16, 2022, 06:29:26 AM by Black Omega »
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #325 on: April 03, 2022, 07:59:48 PM »

Repairs to Dragonfly....
Dragonfly [Viper],Custom: No, Start: 4/27/1954, Location: Field Workshop,  Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Locaton: RA, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:
Rolled 2d6 : 5, 5, total 10
TOTAL TIME 8 HR DAYS: 0.529411764705882 TOTAL TIME MINUTES: 270
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #326 on: April 03, 2022, 08:19:42 PM »

Marauder repairs...

Marauder,Custom: Yes, Start: 4/27/1954, Location: Field Workshop,  Tech Assigned: Rajendra Gambhir, Tech Level: Green, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 26, Time Multiplier: Quadruple, Total time Min: 1040 ,TN: 6:
Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Locaton: LA, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 6:
Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Locaton: LT, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:
Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Locaton: CT, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 6:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: RT, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 6:
Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Locaton: RA, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 6:
Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Locaton: RL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:
Rolled 2d6 : 1, 4, total 5
TOTAL TIME 8 HR DAYS: 5.72549019607843 TOTAL TIME MINUTES: 2920
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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #327 on: April 03, 2022, 08:25:07 PM »

Marauder repairs continue...

Marauder,Custom: Yes, Start: 5/3/1954, Location: Field Workshop,  Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: RL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 4, total 7
TOTAL TIME 8 HR DAYS: 0.941176470588235 TOTAL TIME MINUTES: 480
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #328 on: April 03, 2022, 08:29:30 PM »

Awesome repairs...

Awesome,Custom: Yes, Start: 4/27/1953, Location: Field Workshop,  Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 3:
Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Locaton: LA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Locaton: H, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:
Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: CT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:
Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Locaton: CT[R], Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:
Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Locaton: RA, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:
Rolled 2d6 : 4, 4, total 8
TOTAL TIME 8 HR DAYS: 4.3921568627451 TOTAL TIME MINUTES: 2240
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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #329 on: April 03, 2022, 08:33:17 PM »

Dragonfly repaired 4/27/54
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