CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2] 3 4 ... 9

Author Topic: Freya Lance Rolls  (Read 11748 times)

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Fairchild Lance Rolls
« Reply #15 on: June 06, 2017, 03:05:08 PM »

Are you going to change your avatar to a 6?
Logged

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1775
    • View Profile
Re: Fairchild Lance Rolls
« Reply #16 on: June 07, 2017, 11:09:06 PM »

Well, OK.  I'm pretty clearly balancing out Jon's rolls.

First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).

Second, add a positive Quirk to the RFL.  There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).


Your tech added some Cylon tech in a moment of epiphany.

See, the difference was, when I started farking around with the Rifleman, I actually HAD a plan...

Then your technician gods had a writers strike?
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Fairchild Lance Rolls
« Reply #17 on: June 07, 2017, 11:57:12 PM »

Then the special effects department realized that they could make more money on other customers and started using stock shots of the unseen Rifleman. Harmony Gold noticed and sued. They used a legal maneuver to get a Draconis Combine court on Asta to hear the case...

Of course you realize your tech is going to shoot you in he gut now, right?
« Last Edit: June 08, 2017, 12:51:18 PM by Timberwolfd »
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #18 on: July 07, 2017, 12:17:02 AM »

September Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses


10 tons armor, TN 4
Rolled 2d6 : 6, 5, total 11


10 tons armor, TN 4
Rolled 2d6 : 6, 3, total 9


Double Heat Sink, TN 9
Rolled 2d6 : 4, 2, total 6


Double Heat Sink, TN 9
Rolled 2d6 : 4, 1, total 5


Double Heat Sink, TN 9
Rolled 2d6 : 3, 6, total 9


Double Heat Sink, TN 9
Rolled 2d6 : 3, 2, total 5


Double Heat Sink, TN 9
Rolled 2d6 : 4, 5, total 9


Double Heat Sink, TN 9
Rolled 2d6 : 6, 2, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 1, 6, total 7


Double Heat Sink, TN 9
Rolled 2d6 : 3, 5, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 5, 3, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 3, 1, total 4


Mech RL, 60 tons, TN 6
Rolled 2d6 : 4, 5, total 9


Mech LL, 60 tons, TN 6
Rolled 2d6 : 6, 2, total 8


Mech RT, 30 tons, TN 6
Rolled 2d6 : 4, 1, total 5


Mech LT, 30 tons, TN 6
Rolled 2d6 : 4, 6, total 10


Mech RA, 30 tons, TN 6
Rolled 2d6 : 6, 3, total 9


Mech LA, 30 tons, TN 6
Rolled 2d6 : 1, 5, total 6


Mech LL, 45 tons, TN 6
Rolled 2d6 : 4, 2, total 6


Mech LA, 45 tons, TN 6
Rolled 2d6 : 2, 4, total 6


Mech RT, 45 tons, TN 6
Rolled 2d6 : 6, 5, total 11

Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #19 on: July 07, 2017, 12:27:22 AM »

September Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses

$120,800 deduced for Sepember Acquisitions.


February Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses (although we're uncomfortably close to Shiro III)
FWL gains Double Heat Sink purchasing in 3045; see p6 of the v2 rules PDF

10 tons Mech Armor, TN 6
Rolled 2d6 : 6, 4, total 10


Double Heat Sink, TN 9
Rolled 2d6 : 1, 5, total 6


Double Heat Sink, TN 9
Rolled 2d6 : 2, 1, total 3


Double Heat Sink, TN 9
Rolled 2d6 : 6, 2, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 2, 2, total 4


Double Heat Sink, TN 9
Rolled 2d6 : 5, 1, total 6


Double Heat Sink, TN 9
Rolled 2d6 : 4, 4, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 5, 3, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 3, 4, total 7


PPC, TN 6
Rolled 2d6 : 6, 5, total 11


SRM 6, TN 6
Rolled 2d6 : 1, 3, total 4


Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 2, 2, total 4


Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 2, 5, total 7


Mech Cockpit, TN 6
Rolled 2d6 : 6, 1, total 7


Mech Life Support, TN 6
Rolled 2d6 : 5, 3, total 8

Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #20 on: July 07, 2017, 12:31:18 AM »

February Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses (although we're uncomfortably close to Shiro III)
FWL gains Double Heat Sink purchasing in 3045; see p6 of the v2 rules PDF

...although those DHS are clearly still hard to get ahold of.

$590,000 deducted for Febraruy acquisitions.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #21 on: August 06, 2017, 08:04:52 PM »

15/25 Feb Acquisitions used

Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 3, 3, total 6


Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 6, 5, total 11


Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 1, 4, total 5


Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 6, 2, total 8


Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 4, 2, total 6


Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 1, 5, total 6


DHS, TN9
Rolled 2d6 : 4, 6, total 10



DHS, TN9
Rolled 2d6 : 6, 4, total 10



DHS, TN9
Rolled 2d6 : 5, 5, total 10



DHS, TN9
Rolled 2d6 : 1, 5, total 6



25/25 used
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #22 on: August 06, 2017, 08:07:44 PM »

$159,000 deducted for above purchases
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #23 on: August 06, 2017, 11:46:43 PM »

Aero Lance Repairs

Stingray 1 - Hunter Fokker, Tech (Vet)
Avionics Hit (480 Minutes): TN 4 (6 base, +0 type repair, -2 maint. bay)
Rolled 2d6 : 3, 6, total 9


Stingray 1 - Miriam Franklin, Tech (Elite)
Sensor Hit (120 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 2, 1, total 3


Stingray 1 - Miriam Franklin
Nose Armor repair 27 boxes (360 minutes=>180 minutes): TN 3 (5 base, -1 type repair, +1 rush job, -2 maint bay)
Rolled 2d6 : 5, 3, total 8


Stingray 1 - Miriam Franklin
Right Wing armor repair 10 boxes (150 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 5, 4, total 9


Stingray 1 - Miriam Franklin
Left Wing armor repair 2 boxes (30 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 5, 3, total 8

3 boxes LW damage remaining
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #24 on: September 17, 2017, 07:40:59 PM »

REPAIR ROLL
265 XL Engine with 3+ Hits (+3 mod), on Quadruple Time (-3 mod)
1200 minutes, 2-17 to end of day 2-19
Grace Park, Veteran Tech (6+)

Rolled 2d6 : 5, 1, total 6

Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #25 on: September 17, 2017, 07:49:03 PM »

65 ton Right Arm, TN 6
Rolled 2d6 : 1, 4, total 5


65 ton Right Torso with CASE, TN 9
Rolled 2d6 : 6, 4, total 10


65 ton Upper Arm Actuator, TN 6
Rolled 2d6 : 1, 6, total 7


65 ton Lower Arm Actuator, TN 6
Rolled 2d6 : 3, 6, total 9


65 ton Hand Actuator, TN 6
Rolled 2d6 : 3, 4, total 7


LRM 15, TN 6
Rolled 2d6 : 4, 6, total 10


Medium Laser, TN 6
Rolled 2d6 : 1, 2, total 3


Flamer, TN 6
Rolled 2d6 : 5, 5, total 10


Machinegun, TN 6
Rolled 2d6 : 3, 3, total 6


Machinegun ammo bin, TN 6
Rolled 2d6 : 5, 4, total 9


65-ton Jump Jet, TN 6
Rolled 2d6 : 2, 4, total 6


65 ton Jump Jet, TN 6
Rolled 2d6 : 2, 6, total 8


LRM15 ammo bin, TN 6
Rolled 2d6 : 4, 3, total 7


LRM15 ammo bin, TN 6
Rolled 2d6 : 5, 5, total 10


AMS Ammo bin, TN 9
Rolled 2d6 : 6, 6, total 12

Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #26 on: September 17, 2017, 07:58:04 PM »

All of above are dated to 3/1/45.

Add'l attempt to find 65-ton Right Arm.  TN6.
Rolled 2d6 : 6, 4, total 10
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Fairchild Lance Rolls
« Reply #27 on: September 17, 2017, 07:59:07 PM »

$331,200 CB deducted from Warehouse.

All arrivals are March 22nd.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Freya Lance Rolls
« Reply #28 on: November 13, 2017, 05:05:40 AM »

April Warehouse Rolls

(Using Elsa's abilities; Scrounge +2)

All are dated 4/5/45.  Arrivals wil be 4/26/45.

Max Rolls: 40

LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 4, 3, total 7


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 1, 3, total 4


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 6, total 8


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 6, 3, total 9


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 6, 1, total 7


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 1, total 6


Armor, 10 tons, TN 3
Rolled 2d6 : 3, 4, total 7


Armor, 10 tons, TN 3
Rolled 2d6 : 3, 5, total 8


Armor, 10 tons, TN 3
Rolled 2d6 : 4, 6, total 10


Medium Laser, TN 5
Rolled 2d6 : 4, 2, total 6


Medium Laser, TN 5
Rolled 2d6 : 5, 1, total 6


Medium Laser, TN 5
Rolled 2d6 : 5, 2, total 7


Medium Laser, TN 5
Rolled 2d6 : 6, 1, total 7


Actuator, Upper Arm, 70 tons, TN 5
Rolled 2d6 : 1, 4, total 5


Actuator, Lower Arm, 70 tons, TN 5
Rolled 2d6 : 6, 4, total 10


Actuator, Upper Leg, 70 tons, TN 5
Rolled 2d6 : 5, 4, total 9


Actuator, Lower Leg, 70 tons, TN 5
Rolled 2d6 : 6, 5, total 11


Actuator, Foot, 70 tons, TN 5
Rolled 2d6 : 1, 6, total 7


Mech LL, 70 tons, TN 5
Rolled 2d6 : 2, 3, total 5


Mech RL, 70 tons, TN 5
Rolled 2d6 : 6, 2, total 8


Mech RA, 70 tons, TN 5
Rolled 2d6 : 5, 2, total 7


Mech LA, 70 tons, TN 5
Rolled 2d6 : 3, 6, total 9


Mech RT, 70 tons, TN 5
Rolled 2d6 : 2, 1, total 3


Mech LT, 70 tons, TN 5
Rolled 2d6 : 2, 4, total 6


24 rolls used
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Freya Lance Rolls
« Reply #29 on: November 13, 2017, 05:09:29 AM »

$759,000 spent
Logged
Pages: 1 [2] 3 4 ... 9