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Messages - The Fury

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1
Go ahead and generate. Send SPA’s to Ad Hoc.

2
Let’s reroll terrain again.

3
Reroll terrain please.

4
Polar Gulf Solo-Osiris Lance May 21 3058 After Action Report

The Pirates entered the zone from east with the mechs to the North. Osiris Lance entered from the southwest. LTJG Morles and SGT Frost headed due east to intercept the vehicles while LTSG Maat and SGT Mitchell moved northwest to get into position to intercept the mechs.  They could tell it was going to a while for the mechs to reach them, so they helped to take out the vehicles. The Liaison hung back taking up a firing position to give fire support. The Saladins rushed LTJG Morles and he deftly destroyed them with fire at one and a well placed kick to the other. Then the combined fire of the Osiris Lance quickly dispatched the rest of the vehicles as the pirate mechs engaged. As the battle continued Osiris  Lance was able to give out heavy damage while taking minor damage to themselves. The Ostroc made a run at the Liaison taking off both the arms of the Vindicator he was in. LTSG Maat and LTJG Morles blitzed the Rifleman causing it’s ammo to explode while SGT Frost and SGT Mitchell put heavy fire into the Ostroc causing some major damage to it. After that the pirates quickly with retreated and conceded the battlefield. (IRL situation arose ending the game).

All vehicles and Rifleman destroyed or crippled for a total of 9 units. Victory declared.

Salvage
Total Value destroyed/crippled 15,943,416 CB
Salvage taken (Vedette) 686,500 CB
Salvage Value remaining 10,473,891 CB

Unit Status after battle
LTSG Maat 3 vehicle kills, Griffin GRF-3MxL minimal damage
LTJG Morles 2 vehicle and 1 mech kill Grifin GRF-1DSxL minimal damage
SGT Frost  1 vehicle kill Wolverine II WVR-7HLx Minimal damage
SGT Mitchell 2 vehicle kills Dervish DV-6MxL moderate damage

5
5/3/3058 SGT Morley spends 30 xp for Gunnery Spec Energy. 3 xp remaining.

6
Please send spa’s to Ad Hoc.

7
Generate mission and send spa’s.

8
Warehouse Rolls / Re: Osiris Warehouse, Acquisitions, XP, and Retirement
« on: September 23, 2022, 08:48:27 PM »
"PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
Sep 1 3057   Location: Davion   
Max Rolls: 18  Rolls Used: 5
SCROUNGE: 4  WELL-CONNECTED: 1

Standard Armor 10 TON  Lots: 1 extra CB Percent 0%  TN 9
Rolled 2d6+5 : 3, 3 + 5, total 11
Ferro-Fibrous IS 10 TON Lots: 1 extra CB Percent 0%  TN 10
Rolled 2d6+5 : 3, 6 + 5, total 14

Mech Parts
Mech Tonnage: 55  Internal Structure Type: ENDO IS  Musculature Type: STANDARD
Actuater Upper Arm: 1 extra CB Percent 0%  TN 9
Rolled 2d6+5 : 5, 1 + 5, total 11
Actuator Lower Arm: 1 extra CB Percent 0%  TN 9
Rolled 2d6+5 : 5, 6 + 5, total 16
Actuator Hand: 1 extra CB Percent 0%  TN 9
Rolled 2d6+5 : 5, 6 + 5, total 16
Actuator Hand: 1 extra CB Percent 0%  TN 9
Rolled 2d6+5 : 2, 3 + 5, total 10

"

9
Osiris Lance fully operational 8/12/3057.

Griffin no damage ready 8/1/3057
Dervish ready 8/2/3057
Starslayer ready 8/11/3057
Wolverine ready 8/12/3057

10
Elite to try to replace armor on Wolverine RT that vet tech failed
REPAIRS
DATE: Aug 3 3057  LOCATION: Improvised conditions
MECH: Wolverine II WVR-7HLx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RT, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:
Rolled 2d6 : 2, 4, total 6

TOTAL MIN: 800  TOTAL DAYS: 1.67

11
REPAIRS
DATE: Aug 3 3057  LOCATION: Improvised conditions
MECH: StarSlayer STY-3CxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 3480 ,TN: 3:
Rolled 2d6 : 2, 4, total 6

Replace Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: RT, Quantity: 12, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 1, total 7

Replace Armor, , Hit Location: RA, Quantity: 11, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 6, 2, total 8

Replace Armor, , Hit Location: LL, Quantity: 16, Time Multiplier: Quadruple, Total time Min:  ,TN: 3:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: RL, Quantity: 21, Time Multiplier: Quadruple, Total time Min: Time ,TN: 3:
Rolled 2d6 : 5, 4, total 9

TOTAL MIN: 3480  TOTAL DAYS: 7.25

12
REPAIRS
DATE: Aug 1 3057  LOCATION: Improvised conditions
MECH: Dervish DV-6MxL  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Drummond  TECH LVL: Elite  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 4:
Rolled 2d6 : 5, 2, total 7

Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: RL, Quantity: 9, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 6, 1, total 7

TOTAL MIN: 680  TOTAL DAYS: 1.42

13
REPAIRS
DATE: Aug 4 3057  LOCATION: Improvised conditions
MECH: Wolverine II WVR-7HLx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 2600 ,TN: 5:
Rolled 2d6 : 5, 4, total 9

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 6, 4, total 10

Replace Armor, , Hit Location: RT, Quantity: 20, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RA, Quantity: 2, Time Multiplier: Quadruple, Total time Min:  ,TN: 5:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: Time ,TN: 5:
Rolled 2d6 : 6, 6, total 12

TOTAL MIN: 2600  TOTAL DAYS: 5.42

14
REPAIRS
DATE: Aug 1 3057  LOCATION: Improvised conditions
MECH: Wolverine II WVR-7HLx  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: SGT Turner  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1980 ,TN: 6:
Rolled 2d6 : 3, 5, total 8

Fix <50% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 7:
Rolled 2d6 : 1, 6, total 7

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 3, total 6

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 3, 1, total 4

Replace Actuator Hand, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min:  ,TN: 4:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 1980  TOTAL DAYS: 4.13

15
Warehouse Rolls / Re: Osiris Warehouse, Acquisitions, XP, and Retirement
« on: September 04, 2022, 06:10:17 PM »
PARTS, WEAPONS, AMMO AND EQUIPMENT ACQUISITION ROLLS
June 1 3057   Location: Davion   
Max Rolls: 18  Rolls Used: 6
SCROUNGE: 4  WELL-CONNECTED: 1

Ferro-Fibrous IS 10 TON Lots: 1 extra CB Percent 0%  TN 10
Rolled 2d6+5 : 5, 4 + 5, total 14

Weapons IS Laser
Lg Laser: 1 extra CB Percent 0%  TN 9
Rolled 2d6+5 : 5, 1 + 5, total 11
Med Laser: 3 extra CB Percent 20%  TN 9
Rolled 2d6+7 : 5, 6 + 7, total 18
Rolled 2d6+7 : 1, 1 + 7, total 9
Rolled 2d6+7 : 3, 6 + 7, total 16
PPC: 1 extra CB Percent 0%  TN 9
Rolled 2d6+5 : 5, 4 + 5, total 14



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