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Author Topic: Paladin Lance Maintenance and Customization Rolls  (Read 2676 times)

ADHDtv

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Paladin Lance Maintenance and Customization Rolls
« on: March 12, 2023, 10:23:37 AM »

Starting from Sep 22 3057
Doctor cares for Seraphina and Teresa, TN 6 super fail on snake eyes for loss in attribute 1d7
Sera
Rolled 2d6 : 2, 2, total 4
Rolled 1d7 : 6, total 6

Teresa
Rolled 2d6 : 2, 2, total 4
Rolled 1d7 : 6, total 6

TN mod will be displayed as "Action, tech grn/reg/vet/elt base, Repair list mod, location mod, time mod, TN Value" any other mods that apply such as easy repair quirk or tech based anomalies will be placed after time but before the final tally

Reg Tech Sonoma Jones
 
Banshee repairs
Left arm and Left Torso and Right Leg Dry Out Auto succeed but rolls for XP
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 3, 2, total 5

minutes 180
Reattatch LA to Banshee 7,+2,-2,0 TN7
180 min
Repair up to 1/4 structure LT, Base 7, +0, -2, 0 TN 5
Rolled 2d6 : 5, 4, total 9

90 min
Repair LLA in RL Base 7, -1, -2, 0 TN 4
Rolled 2d6 : 2, 3, total 5

120 min
fill 1 ton ammo AC 10 in banshee Free roll for XP
Rolled 2d6 : 3, 4, total 7

15 min

Crab 20 Repairs
Up to 3/4 Crab 20 LL Structure 7, +2,-2,-1,-1 (Crabs have easy to maintain Quirk) TN5
Rolled 2d6 : 2, 1, total 3

360 min
up to one half Structure LT 7,+1,-2,0,-1 TN5
Rolled 2d6 : 1, 1, total 2

135 min
1080


Zdeno Pavlik "Reg" Tech
Put new right arm on Gallowglas Base 7,+4,-2,-3 TN 6
Rolled 2d6 : 4, 5, total 9

Repair LAA in Banshee LA 7,-1,-2, 0 TN 4
Rolled 2d6 : 4, 4, total 8

120 min
1080

Artie Geerlof "Vet" Tech
Banshee
Repair up to 3/4 structure left arm 6, +2,-2,-2 TN 4
Rolled 2d6 : 6, 1, total 7

540 min
repair up to 3/4 structure right leg, 6, +2, -2,-2 TN 4
Rolled 2d6 : 4, 3, total 7

540 min
1080

William Moore Vet Tech
repair Gallowglas Structure RT over 3/4 value 6,+3,-2,-3 TN4
Rolled 2d6 : 6, 3, total 9

1080

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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #1 on: March 12, 2023, 10:25:20 AM »

forgot to add roll to reattatch banshee arm, its here, TN7
Rolled 2d6 : 2, 1, total 3
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #2 on: March 12, 2023, 11:07:14 AM »

continue from Sep 24, 120 min into the day.
Sonoma Jones Reg
reattach head to Crab27 7,+3,-2,-3,-1 TN4
Rolled 2d6 : 1, 4, total 5

800 min
Replace 4 armor rear right torso Crab 20 7,-1,-2,0,-1 TN3
Rolled 2d6 : 4, 6, total 10

40 min
replace 10 armor Gallowglas RT 7, -1,-2,-1 TN 3
Rolled 2d6 : 3, 1, total 4

200 min
replace 8 armor Banshee RA 7,-1,-2,0 TN4
Rolled 2d6 : 5, 5, total 10

80 min
Replace 3 armor Banshee LT rear 7,-1,-2,0 TN4
Rolled 2d6 : 6, 4, total 10

30 min
1150

Zdeno Pavlik "Reg" Clan Knowledge
Repair structure in Crab 20 RT up to 3/4, 7,+2,-2,-3,-1 TN3
720 min
Replace UAA Gallowglas RA, 7, -2,-2,0 TN3
Rolled 2d6 : 4, 6, total 10

90min
Replace LAA in gallowglas RA 7,-2,-2,0 TN3
Rolled 2d6 : 4, 4, total 8

90 min
replace 20 armor Gallowglas RA 7,-1,-2,0 TN4
Rolled 2d6 : 5, 6, total 11

200 min
Replace 10 armor Gallowglas RT 7,-1,-2,+2 TN6
Rolled 2d6 : 2, 4, total 6

50 min
1150

William Moore Vet
Reattach Banshee LA 6,+2,-2,-3 TN 3
Rolled 2d6 : 6, 3, total 9

720 min
replace 3 armor Crab 20 LT 6,-1,-2,0,-1 TN2
Rolled 2d6 : 5, 4, total 9

30min
Replace 9 armor Crab 20 RL 6,-1,-2,0,-1 TN2
Rolled 2d6 : 1, 4, total 5

90min
Replace 30 armor Banshee LT 6,-1,-2,0 TN3
Rolled 2d6 : 6, 2, total 8

300 min
Replace 1 armor Banshee head 6,-1,-2,0 TN3
Rolled 2d6 : 1, 6, total 7

10 min
1150

Artie Geerlof "Vet" Clan KNowledge
Repair Structure CRAB 20 LL up to 3/4 , 6,+2,-2,-3,-1 TN2
Rolled 2d6 : 6, 4, total 10

720 min
Repair Structure CRAB 20 LT up to 1 half 6,+1,-2,-2,-1 TN2
Rolled 2d6 : 1, 2, total 3

405 min
Replace 5 points LA armor Gallowglas 6,-1,-2,+1, TN 4
Rolled 2d6 : 2, 6, total 8

25 min
1150 min
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #3 on: March 12, 2023, 12:38:45 PM »

accidental double armor repair attempt in same time frame, guess one of them had an extra long coffee break and just didn't tell anyone, whatever, the armor got replaced, thats all that matters.
BTW times can be assumed to be done top down in terms of what the order is, per tech, as it were.
From Sep 26 310 minutes into the day
Sonoma Jones Reg
Install New RT in Crab 27 7,+4,-2,-3,-1 TN5
960 min
install Gauss Rifle GallowGlas RA 7, +1,-2,-3 TN 3
480 min

1440

Zdeno Pavlik "Reg" Clan Tech KNowlegde
Repair Crab RT Structure up to 3/4 7,+2,-2,-3,-1 TN3
720 min
Replace 21 armor Banshee LA, 7,-1,-2,-1 TN3
Rolled 2d6 : 6, 2, total 8

420 min
Replace 22 Armor Crab20 LL  7,-1,-2,0,-1 TN3
Rolled 2d6 : 4, 2, total 6

220min
Replace 8 armor Crab20 CT 7,-1,-2,0,-1 TN3
Rolled 2d6 : 1, 6, total 7

80 min
1440

William Moore Vet
repair up to 1/2 structure CRAB 27 HD 6,+1,-2,-1,-1 TN 3
Rolled 2d6 : 3, 3, total 6

270 min
Replace Banshee CT 34 Armor 6,-1,-2,0 TN3
Rolled 2d6 : 2, 5, total 7

340 min
Replace Banshee RT 19 armor 6,-1,-2,0 TN3
Rolled 2d6 : 5, 2, total 7

190 min
repair up to 1/4 structure CRAB 27 LA 6,0,-2,-1,-1 TN2
Rolled 2d6 : 4, 4, total 8

180 min
repair up to 1/4 structure CRAB 27 LL 6,0,-2,-1,-1 TN 2
Rolled 2d6 : 6, 1, total 7

180 min
repair up to 1/4 structure CRAB 27 LT 6,0,-2,-1,-1 TN 2
Rolled 2d6 : 6, 5, total 11

180 min
replace Crab 20 RA 10 armor 6,-1,-2,0,-1 TN2
Rolled 2d6 : 6, 1, total 7

100 min
1440 min

Artie Geerlof "Vet" Clan Tech Knowledge
Replace Crab 20 RT 14 Armor 6,-1,-2,0,-1 TN2
Rolled 2d6 : 6, 3, total 9

140min
Replace Crab 20 LA 14 Armor 6,-1,-2,0,-1 TN2
Rolled 2d6 : 6, 2, total 8

140min
replace 22 armor Banshee RL 6,-1,-2,-1 TN2
Rolled 2d6 : 1, 1, total 2

440 min
Replace Crab 20 LT rear 5 Armor 6,-1,-2,0,-1 TN2
Rolled 2d6 : 6, 4, total 10

50min

770 min, chill out for a while until Sonoma is done...

On Sep 28, 310 minutes into the day, if the Crab 27 torso install fails for Sonoma Jones, Artie will begin his attempt bare in mind this is a hypothetical attempt, and may not count for XP if it happens to roll a twelve but Sonoma succeeds.
Install New RT in Crab 27 6,+4,-2,-3,-1 TN4
960 min
to finish on Sep 30, 310 minutes into the day.
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #4 on: March 12, 2023, 12:41:22 PM »

Did not actually roll Sonoma's jobs or the dependent Artie job lmao
Install New RT in Crab 27 7,+4,-2,-3,-1 TN5
Rolled 2d6 : 4, 2, total 6

960 min
install Gauss Rifle GallowGlas RA 7, +1,-2,-3 TN 3
Rolled 2d6 : 4, 2, total 6

480 min

Artie attempt on Sonoma failure starting Sep 28, 310 minutes into the day, hypothetical
Install New RT in Crab 27 6,+4,-2,-3,-1 TN4
Rolled 2d6 : 6, 6, total 12

960 min
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #5 on: March 12, 2023, 12:58:02 PM »

Because Sonoma succeeded at attaching the new RT, Artie uses his catch up time to reattach the Crab 27 RA to the new RT
"Vet" Tech
Reattach RA to Crab 27, 6,+2,-2,-3,-1 TN2
Rolled 2d6 : 3, 2, total 5

720 min
completion on 70 minutes into Sep 30
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #6 on: March 12, 2023, 01:16:00 PM »

October 1st maintenance report
Gallowglas, 100%
Crab 20, 100%
Banshee, Missing Leg, awaiting arrival, there was a mistake made in the amount of armor needing replaced, i have taken the points out of my warehouse and adjusted the time in my own records, but did not want to edit it there because it would yell about tampered rolls
Crab 27, missing 1 heat sink, awaiting f/f armor shipment therefor nearly armor stripped, internals otherwise fine
Centurion, non standard parts quirk means that Special order parts are too hard to come by in a raid contract, bench warming as a husk rn

« Last Edit: March 12, 2023, 01:35:03 PM by ADHDtv »
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #7 on: March 12, 2023, 01:21:39 PM »

Sep 29 medical checks
Dcotor Fabia Martinez TN6, super fail on snake eyes
Seraphina W.
Rolled 2d6 : 5, 1, total 6
Rolled 1d7 : 1, total 1

Teresa D.
Rolled 2d6 : 4, 3, total 7
Rolled 1d7 : 3, total 3

Natural healing check, TN10, superfailure on 2-4
Stephen H.
Rolled 2d6 : 5, 6, total 11
Rolled 1d7 : 7, total 7
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #8 on: March 12, 2023, 01:22:59 PM »

OCT 6 medical checks
D0ctor Fabia Martinez TN6, super fail on snake eyes
Seraphina W.
Rolled 2d6 : 4, 3, total 7
Rolled 1d7 : 2, total 2

Teresa D. 
Rolled 2d6 : 2, 6, total 8
Rolled 1d7 : 6, total 6
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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #9 on: March 12, 2023, 01:42:22 PM »

Attached is a spreadsheet hat a former member of our group started and I modified that may make doing repairs and customizations easier for you. If you have any questions on it, just send me a PM or ask your Uncle (he uses it also).
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #10 on: March 12, 2023, 04:51:18 PM »

Removal of the important stuff from the centurion.
REPAIRS
DATE: Sep 30 3058  LOCATION: Maintenance Facility
MECH: Centurion  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Artie Geerlof  TECH LVL: Veteran  TECH KNOWLEDGE BASE: Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Fix Engine 3 Crit, Repair, Hit Location: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 4:
Rolled 2d6 : 2, 2, total 4

Replace Engine, removal, Hit Location: , Quantity: 1, Time Multiplier: Triple, Total time Min: 1080 ,TN: 2:
Rolled 2d6 : 2, 4, total 6

TOTAL MIN: 2280  TOTAL DAYS: 4.75


REPAIRS
DATE: Sep 30 3058  LOCATION: Maintenance Facility
MECH: Centurion  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Sonoma Jones  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Weapon, LB 10x AC, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 2, 2, total 4

Replace Weapon, LRM10W/ Artemis IV, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 1, 2, total 3

Replace Weapon, Medium Laser, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Replace Weapon, Medium Laser, Hit Location: CT[R], Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

TOTAL MIN: 1920  TOTAL DAYS: 4
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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #11 on: March 12, 2023, 05:05:21 PM »

"REPAIRS
DATE: Sep 30 3058  LOCATION: Maintenance Facility
MECH: Centurion  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Zdeno Pavlik  TECH LVL: Regular  TECH KNOWLEDGE BASE: Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, removal, Hit Location: LA, Quantity: 11, Time Multiplier: Double, Total time Min: 220 ,TN: 2:
Rolled 2d6 : 4, 2, total 6

Replace Armor, removal, Hit Location: RA, Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 4, 2, total 6

Replace Armor, removal, Hit Location: LT, Quantity: 3, Time Multiplier: Double, Total time Min: 60 ,TN: 2:
Rolled 2d6 : 4, 4, total 8

Replace Armor, removal, Hit Location: LT[R], Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 4, 2, total 6

Replace Armor, removal, Hit Location: CT, Quantity: 13, Time Multiplier: Double, Total time Min: 260 ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Replace Armor, removal, Hit Location: CT[R], Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 2:
Rolled 2d6 : 1, 1, total 2

Replace Armor, removal, Hit Location: LL, Quantity: 16, Time Multiplier: Double, Total time Min: 320 ,TN: 2:
Rolled 2d6 : 2, 4, total 6

Replace Armor, removal, Hit Location: H, Quantity: 9, Time Multiplier: Double, Total time Min: 180 ,TN: 2:
Rolled 2d6 : 3, 5, total 8

TOTAL MIN: 1320  TOTAL DAYS: 2.75"
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ADHDtv

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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #12 on: March 12, 2023, 05:48:47 PM »

REPAIRS
DATE: Sep 30 3058  LOCATION: Maintenance Facility
MECH: Centurion  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: William Moore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Gyro, removal, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 2:
Rolled 2d6 : 4, 3, total 7

TOTAL MIN: 800  TOTAL DAYS: 1.67
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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #13 on: April 02, 2023, 08:08:10 PM »

REPAIRS
DATE: OCT 16  LOCATION: Maintenance Facility
MECH: Crab 27 TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Zdeno Pavlik  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: Yes
Replace Armor, , Hit Location: RL, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 2:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: LL, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 2:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: LA, Quantity: 16, Time Multiplier: None, Total time Min: 160 ,TN: 2:
Rolled 2d6 : 5, 1, total 6

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 2:
Rolled 2d6 : 6, 5, total 11

Replace Armor, , Hit Location: H, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 2:
Rolled 2d6 : 6, 4, total 10

Replace Armor, , Hit Location: LT[R], Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 2:
Rolled 2d6 : 1, 5, total 6

Replace Armor, , Hit Location: CT[R], Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 2:
Rolled 2d6 : 5, 3, total 8

Replace Armor, , Hit Location: RT[R], Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RT, Quantity: 16, Time Multiplier: None, Total time Min: 160 ,TN: 2:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: CT, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 2:
Rolled 2d6 : 2, 3, total 5

Replace Heatsink, , Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

TOTAL MIN: 1380  TOTAL DAYS: 2.88
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Re: Paladin Lance Maintenance and Customization Rolls
« Reply #14 on: April 02, 2023, 08:16:12 PM »

"REPAIRS
DATE: 10/15/3057  LOCATION: Maintenance Facility
MECH: Banshee  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Sonoma Jones  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Blown-off Limb, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: LL, Quantity: 26, Time Multiplier: Double, Total time Min: 520 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

TOTAL MIN: 1240  TOTAL DAYS: 2.58"
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