CincyBattletech

Campaigns (all) => Have `Mech, Will Travel: The Next Generation => Topic started by: Darrian Wolffe on August 28, 2023, 02:23:56 AM

Title: FUSILIER Mission 2 - 8/10/3059
Post by: Darrian Wolffe on August 28, 2023, 02:23:56 AM
(https://i.imgur.com/ZwZePHS.png)

1 Reinforcement Lance.

Map Layout
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Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: deadlyfire2345 on August 28, 2023, 07:45:44 AM
Salvage sheet.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on August 28, 2023, 09:27:36 PM
If that is 2x4 reroll map size
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Darrian Wolffe on August 29, 2023, 10:09:33 PM
If that is 2x4 reroll map size

...are you sure? Shrinking the map would likely concentrate the forces and push things into another MechBrick on MechBrick engagement, with commensurate casualties.  I'll reroll it if you want, but that's the last thing I expected to get rerolled.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on August 29, 2023, 11:01:45 PM
Conferring with rest of pc side
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on August 30, 2023, 09:20:39 AM
Go for it

I've got ideas from 3 of 4 with me included. Opening up ourselves to a smaller map would allow bricking of the dracs and the deployment zones are an unknown either way. At least this way it should be more line brawl than brick.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: deadlyfire2345 on September 02, 2023, 09:28:43 AM
Needs to be generated it seems like


Also, same rule applies for Omni, with the exception of clan given to those who want to use whatever left, or fix it up if they prefer/able to with relative ease.
CO would like everyone to have at least one Omni to help with the BA squads. Or at the very least, for every company to have at least one (which we have currently).
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Darrian Wolffe on September 05, 2023, 03:51:36 AM
NORTH
(https://i.imgur.com/0MBZJVS.jpg)
SOUTH



Maps
Open Terrain 2.........Grasslands 3..........Woodland (new)......Open Terrain 3
Woodland (new)........Rolling Hills 3........Lake Area...............Lakes


Deployment
OPFOR Deployment: Each Lance (each grouping of 4 units, vertically on the OrBat) enters the board on their Initiative on Turn 1.  Each Lance enters through one of Red Zones 1-4 (a 9-hex long line), and the entry zone of ALL OPFOR Lances (including reinforcements) must be selected after Ranger Deployment Phase 1 is done.  Each Red Zone may be used by a maximum of 2 lances, total, and adjacent Red Zones may not be double-stacked on Turn 1 of the game (ie, Red Zones 1-4 will each have a lance enter, and then either Zones 1/3 or 2/4 will have an additional lance enter on Turn 1).   

Ranger Deployment: Deploys in 2 Phases. Phase 1 occurs first.  The Ranger Local CO, the liaison Lance, and 1 other Lance leader must deploy during Phase 1, within 3 hexes of a Blue Star Hex. No more than 1 Ranger Lance may deploy onto a single mapsheet, and the liaison must deploy either on the Local CO's map, or within 3 hexes of a Blue Star Hex on a mapsheet adjacent to the Local CO's Lance.  After Phase 1 concludes, the OPFOR forces determine their entry zones.  Once the OPFOR has determined their entry zones, in Phase 2 all remaining Ranger Mechs finish their deployment, following the rules above per mapsheet and for individual unit placement.

OPFOR Reinforcement 1: Enters the board from the North board edge through a zone which had had only a single lance deploy through it - if zones 1 and 3 each had 2 lances enter on Turn 1, the reinforcement lance must deploy into zone 2 or 4). This lance enters on Turn 5.

OPFOR Reinforcement 2: Enters the board from the Eastern Board edge of the Open Terrain 3 map, within 4 hexes of the center fold line, on Turn 7.

OPFOR Reinforcement 3: Enters the board from the Eastern Board edge of the Lakes map, within 4 hexes of the center fold line, on Turn 8.

Ranger Reinforcements: The Rangers may deploy 1 or 2 reinforcement Lances in this scenario.  This Lance enters the board along the Southern Board edge on their designated turn. Reinforcements enter 2 turns more quickly than normal, but only to a minimum of Turn 3; if they would enter on Turn 2 (whether via this benefit or "naturally") then they receive no benefit.

If the Rangers choose to deploy 2 lances, the the Gunnery Scores of all members of OPFOR Primary Lance 1 (xe Grand Dragon, Hatamoto-Chi, Black Hawk KU) and OPFOR Reinforcement Lance 3 (Goshawk, x2 Saladin, Skulker) is decreased by 1 (ie, Gunner 3 = Gunner 2).  Additionally, the Markman artillery mentioned under OPFOR BSP is upgraded to a Sniper artillery piece.  The second Ranger Reinforcement Lance cannot enter the board through the same map, or an adjacent map, as the first reinforcement lance.  If the first lance enters through Map 3, then the second lance can only enter through Map 1.

Environmental Conditions:
Tainted World: All water hexes are considered to be a Class 1 Hazardous Liquid.  Each submerged location on a Mech or vehicle suffers 1d6/2 damage whenever a unit enters a hex containing a Hazardous Liquid, or begins the Ground Movement Phase in such a hex.  Breach checks are still required; this liquid deals 2 pilot hits/round to a MechWarrior with a Breached Head Location, but does not provoke a consciousness check.  Battle Armor takes 1d6/2 damage per trooper per hex entered or per round (as above), but does not require a Breach check.  Conventional infantry takes double damage.  Finally, Hazardous Liquid mixing and Water Flow rules are NOT in play, as all the liquid on the board is identical.

Battlefield Support:
Rangers receive 36 points of BSP.  Minefields are allowed, though minefields MUST be deployed in belts at least 3 hexes long in a straight line by 1 hex deep, at a minimum size, and may not cross elevation boundaries (the entire belt must be on the same terrain level).  Minefield location information given privately to the local Rangers CO during pre-mission.  The Rangers receive 1 pre-sighted hex on each mapsheet.

OPFOR forces receive 20 points of BSP, but also receive 1 free light air cover each turn of the game and 1 HE Marksman shell each game turn from the weapons fire phase of Turn 3 until the end of Turn 10; this Marksman shot is Elite and therefore hits on a 7+, not an 8+. OPFOR may not select minefields.

CLARIFICATION (this will be cross-posted in the rules thread): A HE artillery shell impact which overlaps a Smoke hex automatically dissipates the smoke at the end of the phase in which the HE artillery landed. All hexes of HE AoE have this effect on Smoke.

Victory Conditions
Ranger Victory Conditions:
1) Allow no more than 6 Primary OPFOR units from a) crossing their objective phase line and b) surviving as a non-crippled unit the following turn
2) Destroy or render incapable of spending MP at least 13 units from the Primary OPFOR
3) Do not allow the Allied Caesar or Stealth to be destroyed or mission-killed by the end of the game


OPFOR Victory Conditions
1) Move at least 7 Primary OPFOR units, including at least half of the Target Units listed above, south of your objective phase line (the staggered line formed one hex to the north of the Blue Star Hexes - and to the norther adjacent diagonal hexes from the Blue Stars - on the southern mapsheets)
2) Destroy, cripple, or render incapable of spending MP, at least 8 total Ranger units.
3) Destroy, cripple, or render incapable of spending MP, at least 3 Allied units, including the Stealth and Caesar


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Convoy units may only exit from the southern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.  OPFOR MechWarriors will attempt to kill any ejected liaison pilots in this scenario; as long as no Ranger units are a valid target within LOF and within 8 hexes of the firing Draconis unit.  KIA liaisons can have contract implications later in the Contract.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Darrian Wolffe on September 05, 2023, 03:52:48 AM
The deployment, reinforcement, and BSP rules are actually complicated in this one, so

PAY ATTENION
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: deadlyfire2345 on September 05, 2023, 03:45:57 PM
Reminder that CO strategy is 4 so no penalties.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ad Hoc on September 06, 2023, 01:20:32 PM
Should the enter point for opfor reinforcements group 2 be “western board edge of the open terrain map”, not eastern?

Sorry missed it is open terrain 3 map not open terrain 2. At least you know I’m reading the scenario. Lol
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: agustaaquila on September 07, 2023, 09:13:52 PM
Um, ya.  when does Opfor reinforcement 1 have to choose which zone they enter in?  Start of game?  turn 5?
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Darrian Wolffe on September 08, 2023, 04:51:59 AM
Um, ya.  when does Opfor reinforcement 1 have to choose which zone they enter in?  Start of game?  turn 5?

Answered in OPFOR Deployment (must decide pre-game).
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Hat on September 09, 2023, 05:26:29 PM
I had listed Ryan and I as iffy for the September game.  Sadly that's still where things remain.  We will have other plans on the 23rd for birthday stuff, but the timing of that is dependent on all of us being available, and Timothy won't get his work schedule covering the 23rd until the 15th or 16th.  I believe there was talk about reaching out to some of Steve's friends who have played before to make sure Brandon and the PC side have all of their options.  I would go ahead and do that.  If they're available and we're available we can see if it still makes sense for Ryan and I to come, just one or neither and that's fine.  Not a definitive answer, but hopefully helpful.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: deadlyfire2345 on September 09, 2023, 05:31:27 PM
Unless something goes in my favor for a change, I won't be there. I will have to drop the aero sheets on someone though
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Hat on September 16, 2023, 03:46:06 PM
Ok.  Our plans are confirmed, we WILL be at Battletech, so see everyone next weekend.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ad Hoc on September 16, 2023, 04:10:27 PM
Ok.  Our plans are confirmed, we WILL be at Battletech, so see everyone next weekend.
Glad you 2 will be able to be there.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 16, 2023, 09:30:57 PM
Outbound text message and base speaker.

Osiris and Marigold lances report to the war room for assignments. Pending lance evaluation set teams to full ready stand by.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Darrian Wolffe on September 18, 2023, 04:10:52 AM
Minis (I'm gonna need a lot of help on this one folks)

Stealth - Bryan
Thunderbolt - Rob
Blackjack - Rob
Caesar


Grand Dragon - Rob
Hatamoto-Chi - Bryan
Black Hawk KU - Rob (PROXY: Black Hawk/Nova)
Grand Dragon - Rob

Nova Cat B - Rob
Avatar - Rob
Atlas - Rob
Komodo - Bryan

Wolverine - Brandon's wife
Grand Dragon - Rob
Scimitar - Rob
Scimitar - Rob

Komodo
Panther - Rob
Hetzer - Rob
Hetzer - Rob

Von Luckner - Rob (PROXY: Patton )
Von Luckner - Rob (PROXY: Patton)
Orion  - Rob
Sunder- Rob

Wolverine - Hat
Panther - Rob
Panther - Rob
Venom - Rob


Firestarter - Rob
Scaracen - Rob
Pegasus - Rob
Pegasus - Rob

Bulldog - Rob (PROXY:  Scorpion)
Bulldog - Rob (PROXY:  Scorpion)
Saracen - Rob
Kabuto - Rob (PROXY:  Powerman IndustrialMech)

Goshawk  - Bryan
Saladin - Rob
Saladin - Rob
Skulker - Rob (PROXY:  Galleon)

Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Hat on September 18, 2023, 05:57:35 AM
I’ve got a camo Wolverine I can bring.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: serrate on September 19, 2023, 05:12:43 PM
Bryan:

Stealth - green (RoTS scheme, works fine for FedSuns)

Hatamoto-Chi - DC Sword of Light
Komodo - DC Sword of Light (yes, I went to IWM and got one, and painted it!)
Goshawk - unpainted
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ad Hoc on September 20, 2023, 06:12:26 PM
I’m working on getting sheets printed. Should be done this evening.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 21, 2023, 07:55:13 AM
My wife actually semi painted a red wolverine. I will bring it as long as I am cleared to go.

I've had really bad.allergies or a cold since last week. 100% not covid as an upside as well as it may just be allergies since the wife hasn't gotten sick. I'm in the starting to not feel as bad phase as of today however. I expect it to be manageable or gone by Saturday. Figured I would go with the transparent and considerate route verse showing up and smelling like cough drops.

Also if it was clear Bryan and Logan you have the call as reinforcement.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 21, 2023, 09:27:25 AM

Also is the option of counter battery strike or fire available against opfor?

When you do mine bsp is it bsp cost per hex or do you get a set depth range to deploy? Not used them other than on opfor side so not sure if we get something like what they do depth wise or not. If we do get something depth wise and its not per hex then the below applies. It seems steep even for .5 bsp a hex if it is per hex. Just not sure on what the intent behind it is because of the opfor stuff.

I do not see an answer in BMM and you gave a 1x3 min. I dont want to assume that 1x3 hex is min/max of light density minefields. I know I've seen them as big as 3x2, 5x1, and 2x3x2 but not sure if those were light density minefields still. Not sure if we have a rule of thumb for anyone CO wise to use going forward to figure these out in the off chance they do use mines. For all I know they could all be the same minefield depth but just vary in density. If thats the case would just need an idea of what the depth options are at that point.

You could also be telling us what the depth patters are at game anyway based on your outline but figured better to toss it out there.

Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Darrian Wolffe on September 22, 2023, 12:37:15 AM

Also is the option of counter battery strike or fire available against opfor?

When you do mine bsp is it bsp cost per hex or do you get a set depth range to deploy? Not used them other than on opfor side so not sure if we get something like what they do depth wise or not. If we do get something depth wise and its not per hex then the below applies. It seems steep even for .5 bsp a hex if it is per hex. Just not sure on what the intent behind it is because of the opfor stuff.

There is no counterbattery fire against OPFOR artillery because OPFOR artillery isn't a tracked unit. Note also that OPFOR doesn't have the option to commit counterbattery fire (via artillery or ASFs) against you this mission either.

BSP for minefield is always "per hex".  A 3-hex long, 1-hex wide, light minefield would cost 1.5 BSP (3 hexes at 0.5 BSP each).  The same sized minefield, but in medium density, would cost 3 BSP.  The size minimum (and elevation requirement) is necessary to prevent having 20 separate minefields in individual hexes scattered across the entire battlefield that will slow the game movement to a crawl.  Note that you can take whatever size minefields you want, as long as it's at least 3 hexes long and 1 hex wide, and you pay the requisite BSP.  Want a 20x1 light minefield? Pay 10 BSP and you're fine.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Darrian Wolffe on September 22, 2023, 12:38:25 AM
Finally, I really need someone - ANYONE - to provide a Komodo and Caesar proxy (a Cataphract would be good for the latter).  I have an engagement Friday afternoon, and therefore my stuff for BattleTech is already packed up and I won't be home prior to the game.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Hat on September 22, 2023, 08:06:49 AM
Finally, I really need someone - ANYONE - to provide a Komodo and Caesar proxy (a Cataphract would be good for the latter).  I have an engagement Friday afternoon, and therefore my stuff for BattleTech is already packed up and I won't be home prior to the game.

I’ve got my 2nd Regiment Cataphract I can bring for the Caesar and an Ostwar in the same colors if you want for the Komodo.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 22, 2023, 08:14:41 AM
Finally, I really need someone - ANYONE - to provide a Komodo and Caesar proxy (a Cataphract would be good for the latter).  I have an engagement Friday afternoon, and therefore my stuff for BattleTech is already packed up and I won't be home prior to the game.

I’ve got my 2nd Regiment Cataphract I can bring for the Caesar and an Ostwar in the same colors if you want for the Komodo.

I also have the firestarter and daikyu in red if it matters. I will bring them and if we use them we use them. If not there are other proxies. As far as the allied unit I also have a blue cataphract.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: ItsTehPope on September 22, 2023, 08:15:05 AM
I believe,I believe, I own a cataphract.  I'll look.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: serrate on September 23, 2023, 08:13:15 AM
Bringing a Shadow Cat proxy for the other Komodo
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 23, 2023, 05:12:06 PM
Please sound off with who took what salvage.

ATLAS - DAN
GRAND DRAGON X3 - LOGAN, SETH, MIKE
PANTHER - BRYAN
NOVACAT - MIKE
KIMODO - ME
WOLVERINE - DAN
VENOM - SETH
ORION -LOGAN
KU - SETH
HATAMOTO - BRYAN

Avatar stackpoled
Sunder ammoed
Panther was actually cored

Wolverine Panther 9R and scimitar got away from main force
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: ItsTehPope on September 23, 2023, 05:21:20 PM
I have the Wolverine.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: ADHDtv on September 23, 2023, 05:30:27 PM
one Grand Dragon and the Venom came Paladins way
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 23, 2023, 05:31:27 PM
one Grand Dragon and the Venom came Paladins way


In addition to the KU right?
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: ADHDtv on September 23, 2023, 05:40:24 PM
Yes
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Hat on September 23, 2023, 05:47:58 PM
Updated Salvage sheet including assigned salvage.  Also listed below are the current totals of salvage assigned to each lance to date.

Code: [Select]
Lance Total # of Units Total Value
Norbotten 6 $90,584,720
Lancer 7 $82,449,580
Paladin 6 $81,139,904
Spectre 5 $77,651,260
Blitzkrieg 7 $76,289,781
Fury 8 $71,159,424
Fire 8 $64,157,583
Marigold 6 $62,238,223
Osiris 6 $58,823,180
Ironside 5 $55,526,971
Ehreschuld 5 $48,457,249
Jazz 7 $43,926,929
Foil 4 $34,193,845
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 24, 2023, 09:45:20 PM
Updated Salvage sheet including assigned salvage.  Also listed below are the current totals of salvage assigned to each lance to date.

Code: [Select]
Lance Total # of Units Total Value
Norbotten 6 $90,584,720
Lancer 7 $82,449,580
Paladin 6 $81,139,904
Spectre 5 $77,651,260
Blitzkrieg 7 $76,289,781
Fury 8 $71,159,424
Fire 8 $64,157,583
Marigold 6 $62,238,223
Osiris 6 $58,823,180
Ironside 5 $55,526,971
Ehreschuld 5 $48,457,249
Jazz 7 $43,926,929
Foil 4 $34,193,845

Panther was actually.cored so this will need updated and I guess I'm out the c3s I wanted. Oh well only reason I even wanted it.  I would've probably not handed the other off had I realized.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Hat on September 25, 2023, 07:40:16 AM
Updated Salvage sheet including assigned salvage.  Also listed below are the current totals of salvage assigned to each lance to date.

Code: [Select]
Lance Total # of Units Total Value
Norbotten 6 $90,584,720
Lancer 7 $82,449,580
Paladin 6 $81,139,904
Spectre 5 $77,651,260
Blitzkrieg 7 $76,289,781
Fury 8 $71,159,424
Fire 8 $64,157,583
Marigold 6 $62,238,223
Osiris 6 $58,823,180
Ironside 5 $55,526,971
Ehreschuld 5 $48,457,249
Jazz 7 $43,926,929
Foil 4 $34,193,845

Panther was actually.cored so this will need updated and I guess I'm out the c3s I wanted. Oh well only reason I even wanted it.  I would've probably not handed the other off had I realized.

There were 3 Panthers in total - 9R and 2 C variants.  The only one I had listed as taking away a Panther is Fire.  If you're confirming that it's cored, I'll update my records.  It'll drop your total by ~3MM C-bills.  Just let me know.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 25, 2023, 08:42:07 AM
My list on prior post is the accurate take away and it has been edited to the correct.

If anyone else realizes the mech was cored that shouldn't have been please add to post. I had one of the panthers Steve's nephew had and I can see why there was confusion. The rest of the mech locations were x out but not the CT but the CT bubbles were cored.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 25, 2023, 10:08:30 AM
8/10/59

Delta company was tasked following mission 1 to fill the now expanded gap in the front line. Expecting an immediate and heavy response Delta CO requested additional support in the form of Marigold and Osiris. The push however did not come immediately with responding forces being spotted well over a week away. This gave some downtime and allowed additional staging actions. Deploying in force to the gap they waited.

Following a full night's rest they powered up their machines and took positions. Infantry worked through the night to lay 300 meters of minefield in an effort to slow opfor forces. Once done with a tired salute they were skirted back to staging for rest. Fire Lance deployed center east, Norbotten and attached allies center west. Blitzkrieg and Paladin west. A heavily weighted center allowed firepower shifts to either flank or bunting the center.

Marigold and Osiris would be held toward the flanks to reinforce the lower weight. When the enemy came they would hit a wall of armor. Each lance variably given a sector of line to hold did so the whole engagement.
Although some units would eventually speed past on the eastern flank they would be negligible to decide the outcome.

Opfor deployed the heaviest elements center west, center, and west. Having scouted the sectors earlier in the morning they aimed to smash the weaker west flank and make an effort to pull lighter faster units through the eastern gap. Marigold would reinforce the western lines solidifying the flank further. All there including the liason would either have ideal position to hammer down or push into the Kurita forces.

The DCMS CO unknown at the time was local Nobility. In an effort to handle the situation as soon as possible took control of local forces and marched. The leadership wouldn't be enough nor the forces firepower. Ranger units mostly by the end would see moderate paint and armor replacement as the worst of the damages. A few exceptions a blown off arm, a shoulder forcing an arm replacement and an exploded gauss ripping the side torso apart.

Ranger and allied units would push to mid line and practically hold this the remainder of the operation. Blunting the thrusts from center, east and west they in turn began their own on the east, west, and eventually center. Marigold and Osiris would reinforce center and east respectively ensuring that things would stay within margin of success.

Introducing the revamped Delta company C3 network proved to be a worthwhile investment as Fire and Norbotten fed targeting data amongst themselves the entire battle to great affect. Fire wouldn't see the killing blows in most cases but took in the shock and awe from DCMS forces.

Blitzkrieg and Osiris absorbed and shattered the forces in the East. Crippled DCMS machines advanced and died in most cases well short of their exit corridors even with the help of reinforcements. Fire found himself looking for food as if watching a holovid. A conductor of madness and destruction if you will his cockpit filled with laughter as the madness unfolded before him. 

Marigold, Norbotten and to our amazement the liason team worked in tandem to hamper, annoy, cripple and destroy. Gauss slugs rained down as did smoke and energy. Fire Lance again looked on in shear joy as DCMS machines fell or retreated smoking and crippled. Several wouldn't even make it the far.

The Avatar would go critical in the end taking the DCMS noble with him who having ejected to evade capture now lay in the blast. This effectively ended the battle leaving many hulks ripe for picking. Only two units would break through and of the remaining primary force they simply just no longer existed. As much as the Atlas, Avatar, Novacat, Sunder dished out it simply would be met with equal or greater force.

Participating units were given salvage with Fire CO happily saying you get one and you get one. A job well done for the Rangers. Fire CO would also extend an appreciative offering of the salvageable tanks to the liason leader for the exceptional help.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 25, 2023, 10:25:37 AM
Also on a side note -

Later discussion followong the mission with the attached allied lance units would bring about the question. What in the world is that modification and what is the purpose?
Fire CO would laugh and clear his throat. Saying this is to stay in the spirit of the whole idea.

The debut of the SPRT- NBGPP or as it was dubbed Big Pappa Piranha. The following interview would reveal the following. Hilarious brainchild of Fire CO and lancemate Achilles Butterworth after a discussion of fighting style. Achilles would request additional permission to close and engage without recourse. He preferred fist to cuffs in some cases and wanted some TSM. As they had been discussing the talking point following the multiple missions in which his Marauder would come back beaten to hell. As this was happening the holoscreen would show a well known Diamond Shark commercial that would heavily influence this discussion.

The commercial specifically showcased the loved and loathed piranha depending on who you asked in which the base specs and more displayed. The final moments however of that commercial sealed the deal with a little something like this.

Piranha Diamond Shark doo-doo, doo-doo, doo-doo.....
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: ADHDtv on September 25, 2023, 02:47:40 PM
Hey, I feel bad being given 3 corpses from M2, is there anyone who would like to take the Venom off my hands and assuage my guilt?
if intent is to scrap and sell it has 34 points F/F armor left, XL engine needs fixing 3 crit, has 11 SHS, and one SHS in the head 4 slot, 4 JJ, 2MPL, Gyro is fine, all RA, LL, and RL actuators are fine.
If there's someone who can use it; Needs new LT, LA, LA UAA LAA Hand, 4 JJ, 2MPL, and still the engine fix 3 crit, CT needs internal <75% repair, Quirks are difficult ejection and Nimble Jumper meaning this 8/12/8 is one of very few mechs that can get a natural 5 to hit mod.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 25, 2023, 02:53:08 PM
No you keep them at this point. We all got stuff and you need the extra stuff. I was just saying the one I had was dead and would've probably kept the one I gave to Bryan to yank off the c3. You need cash parts and mechs so no need at this point. Worse come to worse donate to unit if you have a solo.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Hat on September 25, 2023, 02:58:13 PM
Here's the updated list:

Code: [Select]
Grand Dragon DRG-5K Osiris
Hatamoto-Chi HTM-27T Marigold
Black Hawk-KU BHKU-O Paladin
Grand Dragon DR-5K Blitzkrieg
Atlas AS7-K Norbotten
Komodo KIM-2 Fire
Wolverine WVR-7K Norbotten
Grand Dragon DRG-5K Paladin
Orion ON1-M Osiris
Venom SDR-9K Paladin
Nova Cat B Blitzkrieg

As far as the split goes, I wouldn't worry about trying to move it around as Brandon said.  Most lances have been able to get their lances at least at some point to where they want them.  Get yours settled and things will work out over time.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: deadlyfire2345 on September 28, 2023, 01:23:49 PM
Per talk with Seth, the Venom will be transferred to unit instead. Unit will try to fix and sell in a timely manner.
Title: Re: FUSILIER Mission 2 - 8/10/3059
Post by: Ice on September 29, 2023, 11:16:55 AM
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10

Searchlight damage - confirmed need replace lol