CincyBattletech

Campaigns (all) => Have `Mech, Will Travel: The Next Generation => Topic started by: Darrian Wolffe on February 16, 2024, 07:28:47 PM

Title: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Darrian Wolffe on February 16, 2024, 07:28:47 PM
(https://i.imgur.com/MQR3dlR.png)
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: deadlyfire2345 on February 16, 2024, 08:00:07 PM
Reroll weather please.

If the weather clears up some, then reroll terrain for something heavier.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Darrian Wolffe on February 17, 2024, 06:34:37 PM
Reroll weather please.

If the weather clears up some, then reroll terrain for something heavier.

First reroll was Lightning Storm.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: deadlyfire2345 on February 17, 2024, 06:38:31 PM
Yeah, no reroll that please.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Darrian Wolffe on February 18, 2024, 07:40:48 AM
Yeah, no reroll that please.

Fair enough.

Reroll produces

Weather: Light Rainfall
Wind: Light Gale
Light: Daylight
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: deadlyfire2345 on February 18, 2024, 07:50:50 AM
Last roll on terrain. Send SPAs to Brandon as well if you do not mind.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Darrian Wolffe on February 19, 2024, 05:09:19 PM
Last roll on terrain. Send SPAs to Brandon as well if you do not mind.

Hills
Town-Hills

Will generate ASAP
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Darrian Wolffe on February 20, 2024, 06:39:01 PM
NORTH
(https://i.imgur.com/hrqSBtp.png)
SOUTH

Maps
Barren Lands 2.........Desert 3
City suburbs............Desert Mountain 2

Deployment
Primary OPFOR: Enters the board along the south map edge on their initiative on Turn 1.

OPFOR Reinforcements: Enters the board anywhere along the south map edge on their initiative on Turn 6. 

Ranger Forces:  Deploys within 3 hexes of the north map edge prior to Turn 1. 


Environmental Conditions
Light Rainfall: +1 to hit for all conventional infantry attacks.

Light Gale: -1 MP to all conventional infantry units, including ejected pilots.  Infantry reduced to 0 MP may either move or shoot in the same turn. Aerospace units suffer a +1 penalty on Control Rolls.

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy, cripple, or render incapable of spending MP, at least 5 units from the Primary OPFOR.
2) Suffer no more than 2 Ranger units destroyed, crippled, or incapable of spending MP, including the liaison.

OPFOR
1) Destroy, cripple, or render incapable of spending MP at least 3 Ranger units, including the liaison.
2) Move at least 1 unit north, ending your movement beyond the midpoint (denoted by the fold) of the northern mapsheets, and evacuate that unit off the soutern board edge


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: deadlyfire2345 on February 20, 2024, 06:50:59 PM
2 sets of VP for the OpFor. Pretty sure its just the 2nd list for this one though.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Darrian Wolffe on February 20, 2024, 06:53:42 PM
2 sets of VP for the OpFor. Pretty sure its just the 2nd list for this one though.

Fixed. Going to work.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: deadlyfire2345 on February 21, 2024, 10:52:52 AM
Going to also post on here since I edited my last post in Comms thread
5/5/3060
Pamela Holmes spends 15XP on EDG (3XP remain) 1 EDG total.
Warin Mayer spends 8 Command XP and 22 base XP to purchase Tactical Genius (1 base XP remain)

I do have Tactics 4+, but fat fingered when I was plugging the final numbers without realizing. Just did not feel like it was a major issue to change right away.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: deadlyfire2345 on February 21, 2024, 06:33:18 PM
SPAs for Brandon case you missed it.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Darrian Wolffe on February 23, 2024, 05:55:01 AM
SPAs for Brandon case you missed it.

SPAs sent
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: deadlyfire2345 on February 23, 2024, 03:24:44 PM
Salvage:
Javelin 10N

Salvage pool remain: 5,430,823
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Ice on February 23, 2024, 03:33:12 PM
That was a deceptively nasty opfor list...
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: deadlyfire2345 on February 23, 2024, 03:44:04 PM
AAR:
Holding the North, Lancer began to put a foot hold in the hills for the assaults, while the KU and Cronus set up for C3. The Opfor split up forces, putting the heavy armor going through the mountains with a few faster units going through the city. Soon as Mayer spotted a lone Panther, ended up coring it immediately on sight with pot shots for everyone else. While the assaults sat on the hill, they began to slowly push up on the lance, showing to be formidable with a lot of well trained pilots.
Once the units started to get within range, things began to get worse for Lancer. The fight dragged on with massive focused damage on the KU with Mayer in the Sunder taking advantage of C3 dealing as much damage as possible to those he was able to fire at. The Riflemans, Beowulf, and the Trebuchet from the main force was swarming and causing damage to KU, where the pilot fought hard to just take out a bin on the Trebuchet. Ku pilot struggled to take out the nearly destroyed Beowulf and followed it, despite having a gyro hit and losing half its armament, barely surviving in the end (1 IS CT remain.)
Albatross began to work on the Warhammer, while being bombarded by PPCs and LLs from multiple enemies barely holding on. The center of the field changed for a short time when Mayer took out the leg and a gyro hit on the Wham, keeping it from standing so easily.  Kim, in Albatross, pushed to finish the Warhammer to make objective, began to get swarmed by the reinforcements that came in. Although he did get the kill (smearing the pilot from ammo hits in the process,) took a bin himself, ejecting safely to the space behind him.
During this time, Holmes, in Cronus, along with Mayer, began to work on the Phawk, Jenner, Javelin, and later the IIC in the East. The pilot in the IIC was missing shots on the Cronus, while being slowly plinked by the faster units. Mayer got some of the fire off after taking off the legs on Javelin. Things got dicey when the Cronus left to finish off the Jenner when the Phawk and IIC got within range of Mayer. Holmes was able to take down the Jenner, securing the win, but Mayer failed to kill Phawk, which was badly damaged, taking 3 weapons from him, and all 4 20s from IIC, which snagged the gauss in the RA. Hurting from the skirmish, Lancer came out of it with all 3 mechs intact (somehow,) and one with a missing torso.
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Hat on February 23, 2024, 05:22:40 PM
That was a deceptively nasty opfor list...

Any particular unit(s)?
Title: Re: Hammer Solo - Lancer Lance - 5/05/3060
Post by: Ice on February 23, 2024, 05:48:03 PM
Check pm