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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Crusher Lance Warehouse & XP  (Read 14731 times)

serrate

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Re: Crusher Lance Warehouse & XP
« Reply #105 on: January 03, 2022, 10:36:15 PM »

Ok, new rules upped the retirement number and I missed it. Therefore, also had a failed roll for the following:

56   Nancy Pascha, TN 9, paying $20,000 + $40,000 to reduce TN to 5
Rolled 2d6+2 : 2, 6 + 2, total 10


39   Stacey Mustill (D), TN 7, paying $20,000 + $20,000 to reduce TN to 5
Rolled 2d6+2 : 4, 4 + 2, total 10

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serrate

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Re: Crusher Lance Warehouse & XP
« Reply #106 on: January 03, 2022, 10:39:10 PM »

Both retained, at an additional cost of $100,000. Ledger updated.
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serrate

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Re: Crusher Lance Warehouse & XP
« Reply #107 on: January 03, 2022, 10:59:43 PM »

12-1-3053 Acquisition rolls (v4.5 Rules):

Scrounge Skill +2
Well-connected 0

Logistics Admin -1 to Introtech TN's
Capella -1 to Introtech TN's

TN's:
Intro tech 8 -1 -1 = 6
F/F Armor (+30%) = 9 -3 = 6

Ferro-Fibrous Armor (10 tons)
Rolled 2d6+2 : 6, 2 + 2, total 10


Ferro-Fibrous Armor (10 tons)
Rolled 2d6+2 : 5, 6 + 2, total 13


Actuator, Upper Arm, 70 tons
Rolled 2d6+2 : 1, 5 + 2, total 8


Actuator, Lower Arm, 70 tons
Rolled 2d6+2 : 1, 1 + 2, total 4


Actuator, Hand, 70 tons
Rolled 2d6+2 : 4, 6 + 2, total 12


Actuator, Upper Leg,70 tons
Rolled 2d6+2 : 3, 6 + 2, total 11


Actuator, Lower Leg, 70 tons
Rolled 2d6+2 : 6, 5 + 2, total 13


Actuator, Foot, 70 tons
Rolled 2d6+2 : 3, 4 + 2, total 9


Jump Jets, 75 tons
Rolled 2d6+2 : 6, 2 + 2, total 10


Jump Jets, 70 tons
Rolled 2d6+2 : 2, 1 + 2, total 5


Mech RT, 70 tons
Rolled 2d6+2 : 5, 2 + 2, total 9


Mech LT, 70 tons
Rolled 2d6+2 : 6, 3 + 2, total 11
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serrate

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Re: Crusher Lance Warehouse & XP
« Reply #108 on: January 03, 2022, 11:48:22 PM »

The 70-ton parts are for the Warhammer (*Ubiquitous) and get a -2. This turns the Lower Arm actuator failure into a success, however does not affect the Jump Jet roll since that's an added custom part/config.

Successful parts arrive on 12/21/3053:

260,000  Ferro-Fibrous Armor (10 tons)
260,000  Ferro-Fibrous Armor (10 tons)
    7,000  Actuator, Upper Arm, 70 tons
    3,500  Actuator, Lower Arm, 70 tons
    5,600  Actuator, Hand, 70 tons
  10,500  Actuator, Upper Leg,70 tons
    5,600  Actuator, Lower Leg, 70 tons
    8,400  Actuator, Foot, 70 tons
  15,000  Jump Jets, 75 tons
  16,800  Mech RT, 70 tons
  16,800  Mech LT, 70 tons

Total: 609,200

Ledger updated and parts added to warehouse.
=====================================

1-1-3054 Acquisition rolls (v4.5 Rules):

Scrounge Skill +2
Well-connected 0

Logistics Admin -1 to Introtech TN's
Capella -1 to Introtech TN's

TN's:
Intro tech 8 -1 -1 = 6
Warhammer (ubiquitous) parts (Intro tech) = 4

Actuator, Hand, 95 tons
Rolled 2d6+2 : 5, 4 + 2, total 11


Jump Jets, 70 tons
Rolled 2d6+2 : 3, 1 + 2, total 6


Mech RA, 70 tons
Rolled 2d6+2 : 1, 3 + 2, total 6


Mech LA, 70 tons
Rolled 2d6+2 : 1, 4 + 2, total 7


Mech RL, 70 tons
Rolled 2d6+2 : 6, 2 + 2, total 10


Mech LL, 70 tons
Rolled 2d6+2 : 6, 3 + 2, total 11


Mech RT, 95 tons
Rolled 2d6+2 : 6, 6 + 2, total 14


Mech LT, 95 tons
Rolled 2d6+2 : 3, 3 + 2, total 8


Mech RA, 95 tons
Rolled 2d6+2 : 5, 3 + 2, total 10


Mech LA, 95 tons
Rolled 2d6+2 : 3, 3 + 2, total 8


Mech RL, 95 tons
Rolled 2d6+2 : 1, 6 + 2, total 9


Mech LL, 95 tons
Rolled 2d6+2 : 2, 5 + 2, total 9

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serrate

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Re: Crusher Lance Warehouse & XP
« Reply #109 on: January 04, 2022, 12:10:59 AM »

Successful parts arrive on 1/21/3053:

  7600  Actuator, Hand, 95 tons
14000  Jump Jets, 70 tons
16800  Mech RA, 70 tons
16800  Mech LA, 70 tons
16800  Mech RL, 70 tons
16800  Mech LL, 70 tons
22800  Mech RT, 95 tons
22800  Mech LT, 95 tons
22800  Mech RA, 95 tons
22800  Mech LA, 95 tons
22800  Mech RL, 95 tons
22800  Mech LL, 95 tons

Total: 225,600

Ledger updated and parts added to warehouse.
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