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Author Topic: Fury Lance Repair and Customization Rolls  (Read 4877 times)

Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #75 on: September 12, 2024, 09:47:43 PM »

12/3/60

Basic Facility Conditions +0


SGT Fokker (TN 4,) repair - Wraith
10 armor, left leg  (100 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 1, 4, total 5


SGT Fokker (TN 4,) repair - Wraith
3 armor, CT  (30 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 2, 1, total 3


SGT Fokker (TN 4,) repair - Wraith
2 armor, LA  (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 5, 3, total 8


SGT Fokker (TN 4,) repair - Wraith
2 armor, RA  (20 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 3, 3, total 6


SGT Fokker (TN 4,) repair - Wraith
2 armor, LT  (20 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 6, 6, total 12


SGT Fokker (TN 4,) repair - Wraith
3 armor, RL  (30 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 5, 2, total 7


SGT Fokker Total Time 480 min

----------------------------------------------------

SGT Sin (TN 5) repair - Thunderbolt
10 armor CT (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 3, 2, total 5


SGT Sin (TN 5) repair - Thunderbolt
10 armor RA (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 3, 1, total 4


SGT Sin (TN 5) repair - Thunderbolt
10 armor LT (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 1, 6, total 7


SGT Sin Total time 300 minutes
----------------------------------------------------

SGT Watson (TN 6) repair - No-Dachi
12 armor CT (120) minutes
Item Modifier -1
Customized +1
Triple Time -2
TN 5
Rolled 2d6 : 6, 5, total 11


SGT Watson total time 360 minutes
----------------------------------------------------


SGT Turner (TN 5) repair - No-Dachi
25 armor RL (250) minutes
Item Modifier -1
Customized +1
Double Time -1
TN 5
Rolled 2d6 : 2, 6, total 8

*HR Admin gives 510 min/day

SGT Turner total time 500 minutes

----------------------------------------------------

SGT Hess (TN 8) reload - Thunderbolt
Reload SRM 6 ammo (4)  (15 minutes)
TN auto
Rolled 2d6 : 4, 2, total 6


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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #76 on: September 12, 2024, 09:56:56 PM »

12/4/60

Basic Facility Conditions +0


SGT Fokker (TN 4,) repair - Thunderbolt
10 armor, RA  (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
Triple Time -2
TN 2
Rolled 2d6 : 5, 6, total 11


SGT Fokker (TN 4,) repair - Marauder IIC
10 armor, RA  (100 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 3
Rolled 2d6 : 6, 2, total 8


SGT Fokker Total Time 400 min

----------------------------------------------------

SGT Sin (TN 5) repair - Marauder IIC
15 armor CT (150 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 1, 4, total 5


SGT Sin (TN 5) repair - Marauder IIC
20 armor LA (200 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 2, 2, total 4


SGT Sin (TN 5) repair - Marauder IIC
8 armor LT (80 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 5, 6, total 11


SGT Sin Total Time 430 min

----------------------------------------------------

SGT Turner (TN 5) repair - No-Dachi
10 armor LL (100) minutes
Item Modifier -1
Customized +1
Triple Time -2
TN 3
Rolled 2d6 : 4, 2, total 6


SGT Turner Total Time 300 min
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #77 on: September 12, 2024, 09:59:12 PM »

12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.

12/5
Fokker - 470 min TN 3
14 arm
Rolled 2d6 : 1, 2, total 3


14 arm
Rolled 2d6 : 6, 3, total 9


19 arm
Rolled 2d6 : 1, 1, total 2


Sin - 460 min TN 4
19 arm
Rolled 2d6 : 5, 6, total 11


19 arm
Rolled 2d6 : 3, 1, total 4


8 arm
Rolled 2d6 : 5, 2, total 7


Turner (double time) - 400 min TN 6
10 arm
Rolled 2d6 : 2, 4, total 6


10 arm
Rolled 2d6 : 5, 3, total 8


Watson (triple time) - 420 min TN 6
14 arm
Rolled 2d6 : 1, 1, total 2
« Last Edit: September 12, 2024, 10:04:32 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #78 on: September 12, 2024, 10:08:23 PM »

12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.

12/6
Fokker - min TN 3 480 min
37 arm
Rolled 2d6 : 3, 1, total 4


9 arm
Rolled 2d6 : 1, 5, total 6



Sin -  min TN 4 400 min
40 arm
Rolled 2d6 : 5, 3, total 8



Turner (double time) -  min TN 6 400 min
20 arm
Rolled 2d6 : 4, 2, total 6



Watson (quad time) -  min TN 6 480 min
Recover CERLL
Rolled 2d6 : 6, 2, total 8

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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #79 on: September 12, 2024, 10:13:48 PM »

12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.

12/7
Fokker - min TN 3
32 arm
Rolled 2d6 : 5, 5, total 10


19 arm
Rolled 2d6 : 3, 6, total 9



Sin -  min TN 2
Recover CERLL (omni)
Rolled 2d6 : 3, 4, total 7


Recover 1 ton Clan Gauss ammo (omni)
Rolled 2d6 : 1, 2, total 3


Recover 1 ton Clan Gauss ammo (omni)
Rolled 2d6 : 6, 3, total 9



Turner (double time) -  min 500* TN 6
25 arm
*HR for 510 minutes available
Rolled 2d6 : 1, 3, total 4




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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #80 on: October 26, 2024, 02:37:11 AM »

10 February, 3061

Fury Lance pays up-front for 4 weeks of Factory time  (-100,000 CB)

Presiding Tech is Anita Fokker (Clan Tech Knowledge), TN 4+

Customization  VP-1 Viper
Remove Blazer (RA) - 120 min 
Remove Blazer (LA) - 120 min
Add x1 DHS (LA) - 90 min
Add Clan ERLL (LA) - 120 min
Add Clan ERLL (LA) - 120 min
Add Clan Heavy Large Laser (RA) - 120 min
Add IS MPL (RT) - 120 min
Add IS MPL (LT - 120 min
Add Light TAG (CT) - 120 min
Add Searchlight (H) - 120 min

Base time: 1,170 min
-4 modifier (factory)
+2 modifier (MixTech)

Refit: Class C Refit (adding something where nothing was removed: searchlight in head)
Refit Time: x5
Refit Mod: +3

Total Time: 5,580 minutes  (13 days)
Total Modifier: +1  (+3 +2 -4)

Total TN: 5+
Rolled 2d6 : 6, 6, total 12
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #81 on: October 26, 2024, 02:42:52 AM »

Gained Mech Quirk!

1) Easy to Maintain
2) Modular Weapons (Arms)
3) Accurate Weapon (Hvy Large Laser)
4) Improved Cooling Jacket (Hvy Large Laser)

Rolled 1d4 : 3, total 3
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Darrian Wolffe

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Re: Fury Lance Repair and Customization Rolls
« Reply #82 on: October 26, 2024, 02:46:35 AM »

Full VP-1RX Viper Mech Quirk List:
Improved Comms
Rugged (1)
Searchlight
Accurate Weapon (Hvy Large)
Difficult Ejection
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