12/3/60
Basic Facility Conditions +0
SGT Fokker (TN 4,) repair - Wraith
10 armor, left leg (100 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 1, 4, total 5
SGT Fokker (TN 4,) repair - Wraith
3 armor, CT (30 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 2, 1, total 3
SGT Fokker (TN 4,) repair - Wraith
2 armor, LA (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 5, 3, total 8
SGT Fokker (TN 4,) repair - Wraith
2 armor, RA (20 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 3, 3, total 6
SGT Fokker (TN 4,) repair - Wraith
2 armor, LT (20 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 6, 6, total 12
SGT Fokker (TN 4,) repair - Wraith
3 armor, RL (30 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 5, 2, total 7
SGT Fokker Total Time 480 min
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SGT Sin (TN 5) repair - Thunderbolt
10 armor CT (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 3, 2, total 5
SGT Sin (TN 5) repair - Thunderbolt
10 armor RA (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 3, 1, total 4
SGT Sin (TN 5) repair - Thunderbolt
10 armor LT (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 1, 6, total 7
SGT Sin Total time 300 minutes
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SGT Watson (TN 6) repair - No-Dachi
12 armor CT (120) minutes
Item Modifier -1
Customized +1
Triple Time -2
TN 5
Rolled 2d6 : 6, 5, total 11
SGT Watson total time 360 minutes
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SGT Turner (TN 5) repair - No-Dachi
25 armor RL (250) minutes
Item Modifier -1
Customized +1
Double Time -1
TN 5
Rolled 2d6 : 2, 6, total 8
*HR Admin gives 510 min/day
SGT Turner total time 500 minutes
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SGT Hess (TN
reload - Thunderbolt
Reload SRM 6 ammo (4) (15 minutes)
TN auto
Rolled 2d6 : 4, 2, total 6