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Author Topic: Call of Cthulhu Halloween 1-shot  (Read 4226 times)

Darrian Wolffe

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Call of Cthulhu Halloween 1-shot
« on: September 24, 2012, 12:15:21 AM »

This post will be edited as I get stuff added to it.  Check back often.

Character Creation
Just to make sure we're all on the same page, here's the CharCreation guidelines (from the CoC 5.6 PDF [which is the 6th ed book, IIRC], pg 34):

1) 3d6 Rolls for STR, CON, POW, DEX, and APP.  2d6+6 for SIZ and INT.  3d6+3 for EDU.  SAN is POW x5.  INTt x5 for Idea; POW x5 for Luck; EDU x5 for Know.   HP are CON + SIZ, divided by 2.  You get 2 rerolls during the process that can be taken for stats, starting money, or anything else that requires a roll.  If you do not use all your rerolls, mark the number of rerolls you have remaining on your character sheet - they make be cashed in later for in-game benefits on an ad hoc basis.

2) Remember to try to hold off on forming a character concept until you see your dice results.  It's an old-school game: stats, then concept.  Sample Occupations (with their skills list) are on Page 40 of the v5.6 PDF.  Note you aren't limited to what you see there - if you want an occupation that isn't there, post it up here.

3) Make a character concept that is capable of moving in at least 1930s Middle Class society.  If you want to go High Society or among the Dispossesed, that's fine too, but make sure you can move as directed.  This isn't to say you can't "fake" your way through - Actors are not especially well-thought-of during the 1930s, but with a good Credit Rating score or high APP/INT, they can fake their way through sufficiently.  A Hobo is unlikely to be able to do so at all.

4) Your starting occupation should have 8 skills.  You gain EDUx20 percentiles to divide between those skills.  You also gain a number of percentiles equal to INTx10.  These can be put towards ANY skills (personal interests, not limited to your 8 Occupation skills).  A "professional" skill level is between 60-80%; a professional dancer at the beginning of her career should have about 60%-ish in Art: Dance, and a 20-year veteran dancer should have about 75-80% (or better).  Let that guide your choices accordingly.

5) Don't forget you can age a character to gain more EDU and Occupation skill points (10 years = +1 EDU, +20 Occu)...but going above age 40 incurs penalties to stats.  Your starting age is your EDU+6
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Darrian Wolffe

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Re: Call of Cthulhu Halloween 1-shot
« Reply #1 on: September 24, 2012, 06:16:59 PM »

For those of you without, here is my preferred CoC Character Sheet:

http://www.mad-irishman.net/pubs/MI_CoCCharSheet40.pdf


Please post characters up here so I can tailor the adventure hook to what we actually have.  If you want to PM me private details on your sheet, that's OK too.
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agustaaquila

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Re: Call of Cthulhu Halloween 1-shot
« Reply #2 on: September 27, 2012, 10:08:55 AM »

I have the supplemental for the 1920, and I would like to play the architect class.  Skills: Accounting, Art, Bargain, Credit Rating, Own Language [French], library use,  persuade, psychology.

Pending approval, rest of stuff to follow later.
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Darrian Wolffe

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Re: Call of Cthulhu Halloween 1-shot
« Reply #3 on: September 27, 2012, 08:36:15 PM »

I have the supplemental for the 1920, and I would like to play the architect class.  Skills: Accounting, Art, Bargain, Credit Rating, Own Language [French], library use,  persuade, psychology.

Pending approval, rest of stuff to follow later.

Architect has psychology? 

No worries, it's good.  You're fine.

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agustaaquila

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Re: Call of Cthulhu Halloween 1-shot
« Reply #4 on: September 27, 2012, 10:42:40 PM »

Architect has psychology? 

My reaction exactly, but it does.

Pierre deMarse

Str 11 Con 16 Pow 11 Dex 8 App 12 
HP 14  Dam bonus 0    San 55    Idea 65      Luck 55       know  85
Size 11   Int 9reroll 13   EDU 16    Income 1 reroll 9  (age 10 years)

Skills
Accounting 60   Art (line drawing) 70     bargain  80   credit rating 85   French 85    Library use 85    Persuade 80   Psychology 60

English 50     Listen 30     Martial arts (savatte) 20       Kick  58%  [and from this, you know its my 1st time playing the system]

edit:added 100 free points
« Last Edit: October 06, 2012, 07:16:05 PM by agustaaquila »
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Darrian Wolffe

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Re: Call of Cthulhu Halloween 1-shot
« Reply #5 on: October 02, 2012, 04:36:22 PM »

IN case people need them, here are some sample Occupations.  Note that you aren't limited to these; if you think of something else, ask, please.



Keeper’s Note – Those occupations that were central to Lovecraft’s stories are asterisked.
*Antiquarian – Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, and any one other skill as a personal or era specialty.

Artist – Art, Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, any other one skill as a personal or era specialty.

Athlete – Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, any other skill as a personal or era specialty.

*Author – History, Library Use, Occult, Other Language, Own Language, Persuade, Psychology, and any one other skill as a personal or era specialty.

Clergyman – Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology, and any other skill as a personal or era specialty.

Criminal – Bargain, Disguise, Fast Talk, Handgun, Locksmith, Sneak, Spot Hidden, and other skill as a personal or era specialty.

*Dilettante – Art, Craft, Credit Rating, Other Language, Ride, Shotgun, any two other skills as personal or era specialties.

*Doctor of Medicine – Biology, Credit Rating, First Aid, Latin, Medicine, Pharmacy, Psychoanalysis, Psychology, any one other skill as a personal or era specialty.
 
Drifter – Bargain, Fast Talk, Hide, Listen, Natural History, Psychology, Sneak, and one other skill as a personal or era specialty.

Engineer – Chemistry, Electrical Repair, Geology, Library Use, Mechanical Repair, Operate Heavy Machine, Physics, any other skill as personal or era specialty.

Entertainer – Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, any one other skill as a personal or era specialty.

Farmer/Forester – Craft, Electrical Repair, First Aid, Mechanical Repair, Natural History, Operate Heavy Machine, Track, any other skill as a personal or era specialty.

*Journalist – Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, any one other skill as a personal or era specialty.

Lawyer – Bargain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, any one other skill as a personal or era specialty.

Military Officer – Accounting, Bargain, Credit Rating, Law, Navigate, Persuade, Psychology, any one other skill as a personal or era specialty.

Missionary – Art, Bargain, Craft, First Aid, Mechanical Repair, Medicine, Natural History, Persuade, any one other skill as a personal or era speciality.

Musician – Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, any one other skill as a personal or era specialty.

Parapsychologist – Anthropology, History, Library Use, Occult, Other Language, Photography, Psychology, any one other skill as a personal or era specialty.

Pilot – Astronomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics, Pilot, any one other skill as a personal or era speciality.

*Police Detective – Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, any one other skill as a personal or era specialty.

Policeman – Dodge, Fast Talk, First Aid, Grapple, Law, Psychology, and any two of the following as a personal specialty: Bargain, Drive Automobile, Martial Arts, Ride, or Spot Hidden.

Private Investigator – Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, and any one other skill as a personal or era specialty.

*Professor – Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, and any two of the following as a personal specialty: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Electronics, Geology, History, Law, Medicine, Natural History, or Physics.

Soldier – Dodge, First Aid, Hide, Listen, Mechanical Repair, Rifle, Sneak, any one other skill as a personal or era specialty.
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Darrian Wolffe

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Re: Call of Cthulhu Halloween 1-shot
« Reply #6 on: October 02, 2012, 09:50:10 PM »

IMPORTANT RULE CHANGES!!!

-All investigators may add +100 bonus percentiles to divide between their Occupational Skills. 

-There is a skill CAP of 85%; skills may not be increased above this number during character creation.

-Players may CHOOSE to add up to 15% to their Cthulhu Mythos Skill (which may never be an Occupational Skill), but must have an Occult Skill rating of double their Mythos score (or more); the Chulhu Mythos skill decreases your maximum SAN score as normal.



BRENT
Areonautical Engineer Occupation Skills: – Chemistry, Electrical Repair, Library Use, Mechanical Repair, Navigate, Physics, Pilot (aircraft),  any other skill as personal or era specialty.   Additionally, your father's name was Oswald Boelcke (yes, without an umlaut).
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Knightofargh

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Re: Call of Cthulhu Halloween 1-shot
« Reply #7 on: October 05, 2012, 09:08:54 AM »

Manfred Boelcke (turns out Oswald never had children, fixing the timeline, one bastard at a time)
STR 10
CON 14
POW 8 14
APP 9
SIZ 10
INT 14
EDU 8 15 16 Aged to get BS
SAN 70
Idea 70
Luck 75
HP 12
Wealth Roll 9
Age 21 22
Occupations 300 400 w/ 140 bonus percentiles
German 70 (free per Rob)
Chemistry 35 45 using bonus
Electrical Repair 60
Library Use 45 55 using bonus
Mechanical Repair 70
Navigate 50
Physics 75
Pilot (aircraft) 40
Rifles 25 65 using bonus
English 60
First Aid 20
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