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Author Topic: HENHOUSE Mission 2, 11/19/3046  (Read 2956 times)

Darrian Wolffe

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #30 on: August 19, 2018, 12:48:37 PM »

Let's try map size. Reroll map size.

40x45

That's 3 maps East to West by 3 maps North to South (North-South would be long-ways)
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The Fury

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #31 on: August 19, 2018, 09:12:39 PM »

Crap. Got the 3x3but wroy orientation. Let's try map size again.
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Ad Hoc

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #32 on: August 21, 2018, 04:08:32 AM »

Crap. Got the 3x3but wroy orientation. Let's try map size again.

Bump.
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Darrian Wolffe

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #33 on: August 22, 2018, 12:43:03 PM »

Crap. Got the 3x3but wroy orientation. Let's try map size again.

Bump.

Again, sorry.  Haven't been home.

Map Reroll: 45x45

That's 3 maps East to West by 3 maps North to South

Since it's a "square" map, long-ways gets randomized.
1-3: East-West
4-6: North-South
Rolled 1d6 : 3, total 3
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Darrian Wolffe

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #34 on: August 22, 2018, 12:43:35 PM »

Crap. Got the 3x3but wroy orientation. Let's try map size again.

Bump.

Again, sorry.  Haven't been home.

Map Reroll: 45x45

That's 3 maps East to West by 3 maps North to South

Since it's a "square" map, long-ways gets randomized.
1-3: East-West
4-6: North-South
This dice roll has been tampered with!
Rolled 1d6 : 3, total 3

And you got lucky.  OK, final scenario coming up.
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Darrian Wolffe

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #35 on: August 22, 2018, 01:37:49 PM »

FINAL SCENARIO



NORTH  (---> EAST)



SOUTH



Maps
Grasslands 1.....Woodlands.....Rolling Hills 2
Mtn Lake.........River Valley.....Lake Area
Roll Hills 1.......Grasslands 3....Battletech


Deployment
OPFOR Deploy: Deploys between 8 and 12 Mechs within 10 hexes of board center.  May keep up to 4 Mechs, each weighing no more than 60 tons, in reserve.
PC Deploy: Each Lance must declare starting map prior to game start.  Enters from Eastern Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map).
OPFOR Reserve Deploy: After PC deployment maps have been selected, Reserve Mechs may be deployed up to 15 hexes from the board center
OPFOR Reinforcement Deploy: Enters from Western Half Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map).  Reinforcements may not enter within 10 hexes of an enemy unit.
PC Reinforcement Deploy: Enters from Eastern Half Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map).  Reinforcements may not enter within 5 hexes of an enemy unit.

Environmental Effects:
None.

Battlefield Support
Rangers may choose up to 10 BSP worth of support.

Draconis forces receive an allowance of 60% of the Ranger choices (there is a BSP floor they will not go below).  Draconis Forces have moved significant air assets into the area, and will receive at least 2 randomized air attack choices and at least 1 randomized air defense choice for no cost.
-Note that OPFOR air support can target PC Battlefield artillery support.  This can be countered by Air Cover as per normal.  The specific artillery vehicle targeted will be randomized.

PCs Victory Conditions:
1) Move at least 1 Mech to within 3 hexes of *each* non-PC deployment board corner (may be different Mechs), remain stationary** for 2 turn.  
2) Return a mech which has achieved Condition 1 to within 3 hexes of the deployment board edge.
3) Exit the Mech which has met Conditions 1 & 2 from the board using normal rules for leaving the board.
4) Destroy (make incapable of spending MP) at least 6 OPFOR Mechs to establish control over the battlefield.
BOTH 1 & 2 CONDITIONS MUST BE MET IN FULL FOR SCENARIO VICTORY
**This precludes using a LAM in aerospace fighter mode for scouting.

OPFOR Victory Conditions:
1) Destroy or cripple at least 4 PC units
2) Destroy at least one Lance Leader's Mech
3) Keep at the Western Board Edge from being successfully scouted
4) Keep any Mechs which have scouted the Western Board Edge from exiting the battlefield (this counts as being completed if the WBE isn't scouted at all).

***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***Draconis Combine MechWarriors will fire on ejected MechWarriors whenever possible***
« Last Edit: August 22, 2018, 01:44:41 PM by Darrian Wolffe »
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deadlyfire2345

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #36 on: August 22, 2018, 01:53:26 PM »

Of course Dragon got the short end of the BSP stick on his solo :/...

Looking at it further- "will receive at least 2 randomized air attack choices and at least 1 randomized air defense choice for no cost."
Could end up being well over 12 BSP if the randoms are high priced.
« Last Edit: August 22, 2018, 01:59:49 PM by deadlyfire2345 »
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Timberwolfd

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #37 on: August 22, 2018, 05:24:34 PM »

Time to start finishing up the minis list. It is looking like I may not be making this one. I'll get my minis to Rob ahead of time.

Minis List

Archer - Dan
Grand Dragon - Paul
Trebuchet - Dan
Whitworth - Steve
Firestarter -
Panther - Paul
Panther - Dan
Panther - Steve
Jenner - Paul
Jenner - Dan
Locust - Steve
Hatamoto-Chi
Hunter Light Support Tank - Steve
Drillson Heavy Hover Tank - Steve
Vedette Medium Tank - Jon
Maxim Hover Transport
Scorpion Light Tank - Jon
Scorpion Light Tank - Jon
Scorpion Light Tank - Jon


Sheets: Deadly
« Last Edit: September 04, 2018, 05:54:12 PM by Timberwolfd »
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deadlyfire2345

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #38 on: August 24, 2018, 05:14:00 PM »

I will get all the OpFor sheets, unless someone has printed them out already. Also, I should have a painted firestarter sometime next week or the following week hopefully.
Edit: No firestarter as of yet, still waiting on the box to come in (if it does between now and Sat.)
Will keep updated, but someone bring a second one just in case.
« Last Edit: September 02, 2018, 02:48:12 PM by deadlyfire2345 »
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deadlyfire2345

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #39 on: August 24, 2018, 08:07:09 PM »

Sheets are all printed and ready.
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serrate

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #40 on: August 25, 2018, 08:08:44 AM »

Reinforcements will be Bright Lance and Crusher Lance, if he is able to make the game. If not I will check who else would be available.

I'll be there
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deadlyfire2345

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #41 on: September 02, 2018, 03:25:19 PM »

Okay then. Turns out the mechs I bought from the guy that included the Firestarter has just started painting the second lance I bought and most likely wont be here until after the game.
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Timberwolfd

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #42 on: September 06, 2018, 08:07:24 PM »

So, we still have a Hatamoto Chi, Firestarter and Maxim Hover Transport to be brought in or proxied. Any takers?
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Ice

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #43 on: September 06, 2018, 11:10:30 PM »

So, we still have a Hatamoto Chi, Firestarter and Maxim Hover Transport to be brought in or proxied. Any takers?

I have all 3 unpainted tho
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Darrian Wolffe

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Re: HENHOUSE Mission 2, 11/19/3046
« Reply #44 on: September 07, 2018, 12:58:07 PM »

So, we still have a Hatamoto Chi, Firestarter and Maxim Hover Transport to be brought in or proxied. Any takers?

I have all 3 unpainted tho

Bring the Hatamoto and the Firestarter.  I've got a painted Maxim.
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