CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: [1] 2

Author Topic: Solo Mission - Ace Duel (Bright) - 11/22/3046  (Read 1034 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4724
    • View Profile
Solo Mission - Ace Duel (Bright) - 11/22/3046
« on: August 13, 2018, 05:25:32 PM »

Logged

Ad Hoc

  • Lieutenant
  • *****
  • Posts: 1675
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #1 on: August 14, 2018, 08:19:28 AM »

What does it mean by "non officer"? Is still MechWarrior in his force?
Logged

Ice

  • Over-Caffinated, Over-Sexed, and Over Here
  • Colonel
  • *******
  • Posts: 3077
  • I BROUGHT MY HAMMER/GOD HAVE MERCY FOR WHOM I FACE
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #2 on: August 14, 2018, 08:44:41 AM »

What does it mean by "non officer"? Is still MechWarrior in his force?


I think all of your lance mates are set while u are officer
Logged
Die Clanner!!!!

ItsTehPope

  • Pontificus Rex
  • Administrator
  • Lieutenant
  • *****
  • Posts: 1807
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #3 on: August 14, 2018, 10:00:58 AM »

What does it mean by "non officer"? Is still MechWarrior in his force?

Anyone who is not the Lance Leader (Basically, PC)
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4724
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #4 on: August 14, 2018, 10:16:40 AM »

What does it mean by "non officer"? Is still MechWarrior in his force?

Anyone in Bright Lance who is an enlisted rank can take yo duel.  Remember that the enemy pilot and mech are adjusted based on whom and what you take; it's a scenario that specifically won't let you overload the enemy based solely on stats/mech mass/customization.
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #5 on: August 18, 2018, 10:05:46 AM »

Please reroll terrain.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4724
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #6 on: August 18, 2018, 12:36:09 PM »

Please reroll terrain.

Terrain: Flatlands
Map: Town - Ruin

3 rerolls remaining.
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #7 on: August 19, 2018, 09:14:16 PM »

Reroll terrain again please.
Logged

Ad Hoc

  • Lieutenant
  • *****
  • Posts: 1675
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #8 on: August 21, 2018, 04:06:38 AM »

Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4724
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #9 on: August 22, 2018, 12:26:23 PM »

Reroll terrain again please.

Bump.

Sorry, haven't been home.

Terrain: Heavy Urban
Map: City - high

2 rerolls remaining.
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #10 on: August 23, 2018, 08:17:44 AM »

Let's reroll terrain again. Good thing I have a lot of rerolls   ;D
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4724
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #11 on: August 23, 2018, 12:15:20 PM »

Let's reroll terrain again. Good thing I have a lot of rerolls   ;D

Terrain: Light Urban
Map: Town - Ruins

This means there will essentially be a CityTech Map - and maybe a City Ruins Map - which should have about 20 hexes of building on each map, and about 20 hexes worth of rubble.  The other two maps are medium terrain (often stuff like Classic Battletech maps or Open Terrain) - stuff that is reasonably balanced and isn't skewed in any given direction (like Archipelago or Large Mountain or Box Canyon).
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4724
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #12 on: September 11, 2018, 04:27:46 PM »

OK, I need to know whom you're going to put on this mission ASAP, please.
Logged

Battlemaster

  • Sergeant
  • ***
  • Posts: 261
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #13 on: September 11, 2018, 07:15:29 PM »

I will be using my Blackjack BJ-3x Pilot Sgt Caleb Spears. I still need to do the repairs on it but it is only 2 pts armor RA and RL. Should be done easily.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4724
    • View Profile
Re: Solo Mission - Ace Duel (Bright) - 11/22/3046
« Reply #14 on: September 11, 2018, 08:02:27 PM »




Active Quirks:
All three SRM-4s have the Ammo Feed Problem negative Quirk. Hitomi's auto-eject will NOT fire if the "single round of ammo explodes" result occurs.
The PPC has the Accurate Weapon Quirk.


Map Layout

Long edges are the east/west mapsides

NORTH

Open Terrain #2.....City (Suburbs)
City Ruins.............City (Residential)

SOUTH  (the northern two maps should have their Battletech logos facing north.  The southern maps have the logo to the south)

OPFOR places 16 hexes worth of medium buildings (CF 40) on the City Ruins sheet.  OPFOR then places 12 Rubble Tokens per Urban Map, which must either be adjacent to a building or overtop of a building hex.  Basements and skidding are in play as normal per TW.


Both sides move onto their respective board edges on their initiative count and fight.  Last Mech standing wins.
Logged
Pages: [1] 2