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Author Topic: Dragon Character Creation  (Read 4880 times)

deadlyfire2345

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Re: Dragon Character Creation
« Reply #75 on: September 02, 2018, 09:41:34 PM »

Okay, I am done messing with this. Starting to second guess my math. It is proper now. I will end with a 4/5 pilot with 5 edg and 2 possible SPAs plus a lot of goodies.

No more second guessing myself. This is great.
I wanted a character that was more heavily towards the administrative side, and I accomplished it.
I will alter my play style with this character as well and gear towards walking/running vice jumping all the time.  
« Last Edit: November 11, 2018, 12:04:20 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #76 on: September 19, 2018, 06:09:39 PM »

Realized I missed a few points total in the free pool.
Forgot my initial Appraisal at +1 (3 total, not 2) plus the Swimming and Riding at +3 each from LosTech Prospector.
I am going to tweak the numbers to make sure I use every feasible point I can.
Pool Skills:
Appraisal   3
English   3
German   3
Perception   8
Streetwise/LA   1
Streetwise/DC (replaced Streetwise/Clan)   2
Interest/Cards   1
Academic/LA History   5
Protocol/LA   8
Academic/Skye History   3
Blade   5
Navigation/Ground   4
Martial Arts/Military   4
Computers   2
Sensor Operations   4
Demolition   3
Free Fall   3
Stealth   3
Survival   3
Tracking   3
Swimming   3
Riding   3
Submachine Guns   3
Total: 80/2 =40
Skills:
Negotiation   9-3 = (6)
Scrounge  7-1 = (6)
Administration   8 -2 = (6)
Career/Soldier   13 -1 = (12)
Leadership   4 -1 = (3)
Strategy   2 -1 = (1)
Bureaucracy/LA   2 -1 = (1)
First Aid   8 -2 = (6)
Rifles   7 -1 = (6)
Piloting   9 -3 = (6)
Gunnery (Nat Apt) 10 -1 = (9)
Tactics   9 -3 = (6)
Total excess points : 24
Points total: 64
Spend 6 points on Negotiation (12) +3
Spend 6 points on Scrounge (12) +3
Spend 0 points on Administration (6) +2
Spend 0 points on Career/Soldier (12) +3
Spend 3 points on Leadership (6) +2
Spend 11 points on Strategy (12) +3
Spend 0 points on First Aid (6) +2
Spend 0 points on Rifles (6) +2
Spend 13 points on Piloting (19) +4
Spend 13 points on Gunnery (22) +5
Spend 6 points on Tactics (12) +3
Spend 2 points on Bureaucracy/Lyran Alliance (3) +1
Traits:
Quirk/Hatred of Draconis Combine
Quirk/Honorable
Wealth (4 )
Well Equipped (4)
Good Reputation (5) IS/Clan
Vehicle (8 )
Custom Vehicle (2)
Owns Vehicle
Natural Aptitude/Gunnery (2)
Fast Learner (3)
Rank 6
Stigma/Orphan
Enemy (3): Dedrickson's Devils
Timid
Sold: 17 (Wealth (6), Well connected (1), Well connected/LAAF (1), well equipped (1), Rank (2), Contact (2), Contact (2), Well Connected/Skye (2))
Buy Negative Traits: 4 (Raise Enemy to 3 (2), Timid (2))
Bought: 16 (Vehicle (6), Fast Learner (3), Nat Apt/Gunnery (2), Custom Vehicle (2), Good Reputation (3))
5 points remain
Ending Attributes
Min, ATT, Threshold, Ending
2 STR           6          (5)
4 BOD           5          (5)
5 DEX           5          (5)
4 RFL            6          (4)
5 INT           5           (5)
6 WIL           10         (6)
2  CHA          7          (8 ) (Cost: 9)
5 EDG          3           (5) (Cost: 7)
5  SOC         5           (5)
Total used: 51
-1 remains
4 points total:
Spend 4 points to buy Weapon Spec-Large Laser (Gun 3, DEX 5)
Free SPA: Lucky (EDG 4)


I have been thinking about it. I want this character to be more about survival vice usable in an administrative sense.
Also, with how I have my lance currently set up vs how I want it set up, this makes more sense to do.

Going to raise the mech into an assault to compliment what I have in mind with my new lance leader.
Will spend initial XP to reduce piloting to a 4, due to XP needs being much cheaper than increasing base skills by 1.
Will stock up on XP if/when I will be needed as CO.
Will be more useful as reinforcements.
Will be able to buy parts without need of bonuses. Will be able to sell for potentially more.

Backstory as to why Enemy and Edg used for path added here:
How did this character get into the academy without the prerequisites required?
Not realizing that this individual (will let Megamek RNG create the characters name and gender) went to the wrong academy, while being reviewed by the board, the social status was well overlooked by some sheer of luck and was able to attend due to a clerical error in my favor. My high stroke of luck after devastation struck at a young age gave me the opportunity needed to become a MW to do good for the Alliance.

I should probably come up with a side story for my Lostech Enemy as well.
Ending my time abroad looking for a grandeur promise of riches, went out into the periphery in search for that amazing find. Although the travel was rough and costly, ended up finding the find of a lifetime, worth every C-bill spent within an area where the Dedrickson's Devils were operating at the time. They ended up catching wind to this and almost got to me, before getting away. I may have made a friend from this find, but also made a few enemies in the process. "Was it worth it? Of course. Would I do it again? Without a second thought."

My Custom:
Longbow LGB-0W-1x

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 0
Cost: 19,956,258 C-Bills
Battle Value: 1,924

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    4  Large Lasers
    4  Medium Pulse Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             XL Fusion Engine             340                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             18(36)                    8.00
    Heat Sink Locations: 2 LT, 2 RT, 1 RA
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 256                 16.00

                                                      Internal       Armor      
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Tors    27           36        
                                 Center Torso (rear)                  15        
                                           L/R Torso    18           25        
                                    L/R Torso (rear)                  11        
                                             L/R Arm    14           28        
                                             L/R Leg     18           34        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Large Laser                                  RT        8         2         5.00
Medium Pulse Laser                      RT        4         1         2.00
Large Laser                                  LT        8         2         5.00
Medium Pulse Laser                      LT        4         1         2.00
Large Laser                                  RA        8         2         5.00
Medium Pulse Laser                      RA        4         1         2.00
Large Laser                                  LA        8         2         5.00
Medium Pulse Laser                      LA        4         1         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 19
4j         5       5       0       0      4     1   Structure:  4
Special Abilities: ENE, SRCH, ES, SEAL, SOA
« Last Edit: November 15, 2018, 12:33:27 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #77 on: September 22, 2018, 11:04:36 AM »

Rolling on Steiner Assault table:
Rolled 1d1000 : 122, total 122
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #78 on: September 22, 2018, 11:10:56 AM »

LGB-0W
Longbow:
Anti Aircraft Targeting, Searchlight, Ubiquitous; No/Min Arms.
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #79 on: October 11, 2018, 02:01:40 PM »

I have three questions...
1. Can I roll on the medium table to see what comes up (assuming its a 50+ ton mech I was going to keep it)
2/3. How does buying negative traits work and am I limited to what I can buy?

I was reading a little more into Lyran with the part of traits, stating "The easy life so common among Lyrans has led to a general distaste for
the dirty business of combat. To reflect this, increase the value of the Timid and Combat Paralysis traits
by one for characters from the Alliance when purchased after the Life Path. "
According the MW3, the cost of timid and combat paralysis are 1 and 4 respectively, meaning this statement would become 2 and 5 for each. Just trying to see what limitations I can do since most of the negative traits are primarily affected if I am CO.
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Re: Dragon Character Creation
« Reply #80 on: October 11, 2018, 02:18:32 PM »

Most of what you’re asking, Rob will need to answer.  Two thoughts:

1. Buying the Custom Mech Trait would allow you to pick a Mech within your weight class. If you bought that I would think it would replace your roll. This is balanced by negative Traits to offset the new positive one.
2. This is a roll during character creation so I expect you could reroll by spending an Edge Threshold. That should be confirmed by Rob.

If you truly wanted a Medium Mech vs an Assault you could sell down to Medium, get the Custom Trait and have 2 points left over for additional Positive Traits.
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #81 on: October 11, 2018, 02:25:49 PM »

He mentioned something before regarding not being able to buy more well-equipped after creation end, I assumed it would have been the same for custom vehicle as well. At first before going to an assault, I was thinking medium with either sixth sense or combat sense (or give me more edge than I really need).
The first question was for Rob since he mentioned earlier I could reroll so long I changed the mechs weight, I also assumed he did not want me in a medium because of the mechs I have already and probably assumed I would sell it depending on the mech I rolled (which is a fair assumption, given the dragon I got in my solo mission).
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Re: Dragon Character Creation
« Reply #82 on: October 11, 2018, 02:30:33 PM »

Ah. I would say it’s fair to expect your unit commander to arrive at a minimum in the weight class he will pilot. If that’s a heavy, then downgrading to a custom heavy may still be permitted as he would stick with the ride he’s bringing in.  If I bring in a new PC at some photo will certainly do things differently than I did last time.
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #83 on: October 11, 2018, 02:34:25 PM »

I was going to avoid placing an XL in an assault, unless I can make it go 5/8/5 (which would be restricted to 80T mechs, after max armor and jump jets, I would be left with I believe was 18 tons to work with)
If I ever did get something like that, it would have been my 2.0 Cataphract, but with only 10 ML instead of 12.
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Re: Dragon Character Creation
« Reply #84 on: October 11, 2018, 02:50:30 PM »

I’m leery of making a heavy or assault Mech with a max range of 9. With time and patience a Phawk or similar Mech could take you down without a scratch.
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #85 on: October 11, 2018, 03:13:13 PM »

I was doing a lot of damage with the cataphract. I was forced to use a box of death so all my hit locations were pretty spread out, making it hard to kill. With the Archer with how I have him set up, he has been doing more consistent damage with fist fire from what I saw with my solo.
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #86 on: October 12, 2018, 08:28:52 PM »

I want to make this interesting while making it difficult on the battlefield. Can I max out my enemy? I will add everything once I figure out my restrictions on buying negative traits. Plus make the backstory a little more colorful to say the least.

I will keep the assault. If I can buy Custom vehicle, I will customize the mech and place the finalized build on here, if not, do not worry.

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deadlyfire2345

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Re: Dragon Character Creation
« Reply #87 on: October 21, 2018, 12:59:37 PM »

For Rob and Dan. For Jan and Feb, just for now, assume I will not have my table by then and schedule as such. Most likely I will be home for both months since nothing goes on in the family then anyway. If I am out of town, I will allow people to enter the house, will just get the garage code to Brandon and Dan since those are the only two numbers I currently have at this time.
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deadlyfire2345

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Re: Dragon Character Creation
« Reply #88 on: October 22, 2018, 08:42:51 PM »

Did not realize how stressful home buying is during last seconds to close. Underwriter keeps constantly asking for more papers, was worse last week when I was supposed to close Friday and ended up having to fill more forms out then. I hate last-minute items, just bugs me to no end.
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Timberwolfd

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Re: Dragon Character Creation
« Reply #89 on: October 22, 2018, 10:07:48 PM »

You do have home owners insurance lined up, right?
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