Realized I missed a few points total in the free pool.
Forgot my initial Appraisal at +1 (3 total, not 2) plus the Swimming and Riding at +3 each from LosTech Prospector.
I am going to tweak the numbers to make sure I use every feasible point I can.
Pool Skills:
Appraisal 3
English 3
German 3
Perception 8
Streetwise/LA 1
Streetwise/DC (replaced Streetwise/Clan) 2
Interest/Cards 1
Academic/LA History 5
Protocol/LA 8
Academic/Skye History 3
Blade 5
Navigation/Ground 4
Martial Arts/Military 4
Computers 2
Sensor Operations 4
Demolition 3
Free Fall 3
Stealth 3
Survival 3
Tracking 3
Swimming 3
Riding 3
Submachine Guns 3
Total: 80/2 =40
Skills:
Negotiation 9-3 = (6)
Scrounge 7-1 = (6)
Administration 8 -2 = (6)
Career/Soldier 13 -1 = (12)
Leadership 4 -1 = (3)
Strategy 2 -1 = (1)
Bureaucracy/LA 2 -1 = (1)
First Aid 8 -2 = (6)
Rifles 7 -1 = (6)
Piloting 9 -3 = (6)
Gunnery (Nat Apt) 10 -1 = (9)
Tactics 9 -3 = (6)
Total excess points : 24
Points total: 64
Spend 6 points on Negotiation (12) +3
Spend 6 points on Scrounge (12) +3
Spend 0 points on Administration (6) +2
Spend 0 points on Career/Soldier (12) +3
Spend 3 points on Leadership (6) +2
Spend 11 points on Strategy (12) +3
Spend 0 points on First Aid (6) +2
Spend 0 points on Rifles (6) +2
Spend 13 points on Piloting (19) +4
Spend 13 points on Gunnery (22) +5
Spend 6 points on Tactics (12) +3
Spend 2 points on Bureaucracy/Lyran Alliance (3) +1
Traits:
Quirk/Hatred of Draconis Combine
Quirk/Honorable
Wealth (4 )
Well Equipped (4)
Good Reputation (5) IS/Clan
Vehicle (8 )
Custom Vehicle (2)
Owns Vehicle
Natural Aptitude/Gunnery (2)
Fast Learner (3)
Rank 6
Stigma/Orphan
Enemy (3): Dedrickson's Devils
Timid
Sold: 17 (Wealth (6), Well connected (1), Well connected/LAAF (1), well equipped (1), Rank (2), Contact (2), Contact (2), Well Connected/Skye (2))
Buy Negative Traits: 4 (Raise Enemy to 3 (2), Timid (2))
Bought: 16 (Vehicle (6), Fast Learner (3), Nat Apt/Gunnery (2), Custom Vehicle (2), Good Reputation (3))
5 points remain
Ending Attributes
Min, ATT, Threshold, Ending
2 STR 6 (5)
4 BOD 5 (5)
5 DEX 5 (5)
4 RFL 6 (4)
5 INT 5 (5)
6 WIL 10 (6)
2 CHA 7 (8 ) (Cost: 9)
5 EDG 3 (5) (Cost: 7)
5 SOC 5 (5)
Total used: 51
-1 remains
4 points total:
Spend 4 points to buy Weapon Spec-Large Laser (Gun 3, DEX 5)
Free SPA: Lucky (EDG 4)
I have been thinking about it. I want this character to be more about survival vice usable in an administrative sense.
Also, with how I have my lance currently set up vs how I want it set up, this makes more sense to do.
Going to raise the mech into an assault to compliment what I have in mind with my new lance leader.
Will spend initial XP to reduce piloting to a 4, due to XP needs being much cheaper than increasing base skills by 1.
Will stock up on XP if/when I will be needed as CO.
Will be more useful as reinforcements.
Will be able to buy parts without need of bonuses. Will be able to sell for potentially more.
Backstory as to why Enemy and Edg used for path added here:
How did this character get into the academy without the prerequisites required?
Not realizing that this individual (will let Megamek RNG create the characters name and gender) went to the wrong academy, while being reviewed by the board, the social status was well overlooked by some sheer of luck and was able to attend due to a clerical error in my favor. My high stroke of luck after devastation struck at a young age gave me the opportunity needed to become a MW to do good for the Alliance.
I should probably come up with a side story for my Lostech Enemy as well.
Ending my time abroad looking for a grandeur promise of riches, went out into the periphery in search for that amazing find. Although the travel was rough and costly, ended up finding the find of a lifetime, worth every C-bill spent within an area where the Dedrickson's Devils were operating at the time. They ended up catching wind to this and almost got to me, before getting away. I may have made a friend from this find, but also made a few enemies in the process. "Was it worth it? Of course. Would I do it again? Without a second thought."
My Custom:
Longbow LGB-0W-1x
Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 0
Cost: 19,956,258 C-Bills
Battle Value: 1,924
Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
4 Large Lasers
4 Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4.00
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 2 LT, 2 RT, 1 RA
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 256 16.00
Internal Armor
Structure Factor
Head 3 9
Center Tors 27 36
Center Torso (rear) 15
L/R Torso 18 25
L/R Torso (rear) 11
L/R Arm 14 28
L/R Leg 18 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RT 8 2 5.00
Medium Pulse Laser RT 4 1 2.00
Large Laser LT 8 2 5.00
Medium Pulse Laser LT 4 1 2.00
Large Laser RA 8 2 5.00
Medium Pulse Laser RA 4 1 2.00
Large Laser LA 8 2 5.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 14
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 19
4j 5 5 0 0 4 1 Structure: 4
Special Abilities: ENE, SRCH, ES, SEAL, SOA