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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Operation KESTREL - Mission 4 - 5/9/3050 (30 March game)  (Read 3852 times)

Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #45 on: March 05, 2019, 08:12:47 AM »

Did we determine reinforcements?
Freya and Phoenix will be reinforcements.

Dunedain
Wolverine
Freya
Phoenix
2nd NI
Convoy

18 Escorting mechs plus 3 convoy "mechs", 5 combat vehicles and 4 other vehicles. 30 total units.

Clan side is 10 mechs with 5 elemental points for 15 total units.

Looks like the player count should be a minimum of 6, 4 for the allied side and 2 for the clan side. A third clan player would be good, though.
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serrate

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #46 on: March 05, 2019, 12:49:36 PM »

Quote
Non-Clan units may exit the board via any map edge but North.

This correct?
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #47 on: March 05, 2019, 01:10:56 PM »

Quote
Non-Clan units may exit the board via any map edge but North.

This correct?
Presumably. Not that I can see any reason to head north for this one anyway.
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Darrian Wolffe

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #48 on: March 05, 2019, 02:15:56 PM »

Quote
Non-Clan units may exit the board via any map edge but North.

This correct?

No.  Exactly the opposite in fact - late night typo. 

Non-Clan units may only exit the board via the North map edge.  Correcting the post now.
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #49 on: March 05, 2019, 04:27:52 PM »

Quote
Non-Clan units may exit the board via any map edge but North.

This correct?

No.  Exactly the opposite in fact - late night typo. 

Non-Clan units may only exit the board via the North map edge.  Correcting the post now.
Ouch...

To break Zell, or not to break Zell... Or better phrased, when to break Zell?

Up our support to 16 BSP.

Our Long Tom gunners are elite, so the arty TNs are reduced by 1, correct?

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Hat

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #50 on: March 05, 2019, 04:46:26 PM »

To break Zell, or not to break Zell... Or better phrased, when to break Zell?

In character we now know of hegira.  I would think Zell's still an unknown concept.
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #51 on: March 05, 2019, 05:05:41 PM »

To break Zell, or not to break Zell... Or better phrased, when to break Zell?

In character we now know of hegira.  I would think Zell's still an unknown concept.
Zell as a whole is probably unknown, but we should know that they take dueling even more seriously than Dracs. So, while we don't know everything, we should know enough to get some kind of clue. Melee breaking zell is probably still unknown, since we only really saw that they went free for all after a couple of massed fire incidents.
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serrate

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #52 on: March 05, 2019, 06:27:01 PM »

Do the PCs even understand the concept of breaking Zell at this point? Have the pcs from the previous battle had time for debriefing?

Quote
Non-Clan units may exit the board via any map edge but North.

This correct?

No.  Exactly the opposite in fact - late night typo. 

Non-Clan units may only exit the board via the North map edge.  Correcting the post now.

Makes sense,  otherwise this was going to be the easiest,  shortest clan mission ever.
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #53 on: March 06, 2019, 03:32:50 PM »

Do the PCs even understand the concept of breaking Zell at this point? Have the pcs from the previous battle had time for debriefing?
I would expect that one of the officers would have radioed in the bare bones thumbnail version. It's not like the clans don't already know how many mechs they downed and such. Given the clans already know which mechs they downed, there would be little additional risk in sending the info in the clear if need be.
« Last Edit: March 07, 2019, 07:03:40 AM by Timberwolfd »
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Ad Hoc

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #54 on: March 07, 2019, 08:12:25 AM »

Do the PCs even understand the concept of breaking Zell at this point? Have the pcs from the previous battle had time for debriefing?
I would expect that one of the officers would have radioed in the bare bones thumbnail version. It's not like the clans don't already know how many mechs they downed and such. Given the clans already know which mechs they downed, there would be little additional risk in sending the info in the clear if need be.

They may not have time to radio anything because the attacks could be happening at the same time. They both were originally at night until both missions CO's rerolled light.
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #55 on: March 07, 2019, 09:05:08 AM »

Do the PCs even understand the concept of breaking Zell at this point? Have the pcs from the previous battle had time for debriefing?
I would expect that one of the officers would have radioed in the bare bones thumbnail version. It's not like the clans don't already know how many mechs they downed and such. Given the clans already know which mechs they downed, there would be little additional risk in sending the info in the clear if need be.

They may not have time to radio anything because the attacks could be happening at the same time. They both were originally at night until both missions CO's rerolled light.
"Night" wouldn't be conclusive because one could be early AM while the other is late PM. As far as AtB is concerned you can have a mission, do 8 hours of repairs, and then go into anothermission on the same day. Also day and night don't have as much meaning when a DropShip can take you around the planet relatively quickly.
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #56 on: March 08, 2019, 05:18:33 PM »

So, let the morbid betting begin. Victory or defeat and kills Rangers vs. Clan. Excluding the convoy.

I'll say marginal Ranger victory with 4 lost Ranger mechs to 6 downed clan mechs.
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Ice

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #57 on: March 08, 2019, 08:39:14 PM »

So, let the morbid betting begin. Victory or defeat and kills Rangers vs. Clan. Excluding the convoy.

I'll say marginal Ranger victory with 4 lost Ranger mechs to 6 downed clan mechs.

I'm actually inclined to agree with marginal victory if not a draw but at slightly higher combat loss grouping for both sides

This would easily swing though in favor of clans with the amount of air power that will be thrown in with that much bsp
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Timberwolfd

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #58 on: March 08, 2019, 09:41:09 PM »

So, let the morbid betting begin. Victory or defeat and kills Rangers vs. Clan. Excluding the convoy.

I'll say marginal Ranger victory with 4 lost Ranger mechs to 6 downed clan mechs.

I'm actually inclined to agree with marginal victory if not a draw but at slightly higher combat loss grouping for both sides

This would easily swing though in favor of clans with the amount of air power that will be thrown in with that much bsp
The air power will hurt, but not "that" much. The light strikes are 2x5 and the heavies are 5x5, so at 16 BSP, they will get between 16x and 20x 5 point groups. To be honest, I almost hope for heavy strikes, since they at least have a chance of missing (+2 to hit vs. +1).
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Ice

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Re: Operation KESTREL - Mission 3 - 5/9/3050 (30 March game)
« Reply #59 on: March 08, 2019, 11:09:55 PM »

So, let the morbid betting begin. Victory or defeat and kills Rangers vs. Clan. Excluding the convoy.

I'll say marginal Ranger victory with 4 lost Ranger mechs to 6 downed clan mechs.

I'm actually inclined to agree with marginal victory if not a draw but at slightly higher combat loss grouping for both sides

This would easily swing though in favor of clans with the amount of air power that will be thrown in with that much bsp
The air power will hurt, but not "that" much. The light strikes are 2x5 and the heavies are 5x5, so at 16 BSP, they will get between 16x and 20x 5 point groups. To be honest, I almost hope for heavy strikes, since they at least have a chance of missing (+2 to hit vs. +1).

I'm only pointing out the fact they they get it additionally

By all means those mechs will probably go down from other mechs instead of the aero but they still hurt

I'm saying probably 5 mech loss because pc will have to spend x additional turns on toads instead of the full concentration on mechs
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