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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Operation LIBER Mission 1 - 6/13/3051  (Read 3111 times)

serrate

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #15 on: July 23, 2019, 06:05:26 PM »

Terrain again please
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deadlyfire2345

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #16 on: July 23, 2019, 06:26:05 PM »

You should just put "reroll until x or x". Would make it faster.
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Battlemaster

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #17 on: July 23, 2019, 08:11:39 PM »

I know I'm in the mission and not reinforcement, but I will be deploying the following:
Marauder custom-4,6, 2 PPC, and 6 med lasers. Pilot LTSG Brightsword
Charger custom-4,6(8),4, AC20, 4 med lasers, 1 MG, Pilot LTJG Mills
Grasshopper 5H-4,6,4, LG laser LRM 5, 4 med lasers, Pilot SGT O'Leary
Blackjack BJ3 Custom, 4,6,4, 2PPC, 3 med lasers, Pilot SGT Spears

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Darrian Wolffe

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #18 on: July 27, 2019, 11:40:14 AM »

Terrain again please

Sorry I've been gone.  Will get to this tonight.
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Darrian Wolffe

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #19 on: July 27, 2019, 10:10:47 PM »

Terrain again please

Terrain: Light Urban
Map: Town-Laketown
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Timberwolfd

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #20 on: July 28, 2019, 08:04:08 AM »

Terrain: Light Urban
Map: Town-Laketown

Smaug approves
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serrate

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #21 on: July 29, 2019, 08:34:11 AM »

Conferring with Hat and thinking on this. I'll post by tonight.
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serrate

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #22 on: July 30, 2019, 01:26:19 AM »

Reroll weather
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Darrian Wolffe

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #23 on: July 30, 2019, 10:01:52 AM »

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deadlyfire2345

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #24 on: July 30, 2019, 10:03:51 AM »

Or earthquake again :/
With 1 roll left, he was definitely asking for a brutal punishment.
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Ice

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #25 on: July 30, 2019, 10:09:57 AM »

I would be happy with high winds to offset the lethality of those lrms

But for christ sake plz nothing extreme
« Last Edit: July 30, 2019, 10:12:11 AM by Ice »
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Die Clanner!!!!

Hat

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #26 on: July 30, 2019, 10:53:15 AM »

I would be happy with high winds to offset the lethality of those lrms

But for christ sake plz nothing extreme

Winds were the hoped for outcome when I talked to Bryan, given all the missiles the other side is packing and not just in the carriers.  Given Rob’s reaction, not sure how bad things just got though.
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Darrian Wolffe

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #27 on: July 30, 2019, 11:01:58 AM »

FUUUUCK

Final Scenario:



NORTH
<---- WEST

----->EAST
SOUTH

Maps
Archipelego 1....Drainage Basin 1.........Lake Area
Coast 1............River Commcenter........Forward Base
Coast 2............Wide River...................Large Lakes

Deployment
OPFOR/Ranger Deployment: All MOC units deploy within 5 hexes of the eastern board edge.  All Ranger units deploy within 5 hexes of the Western board edge.  Separate all units into discrete 4-Mech (or 4 vehicle) lances.  Rangers deploy first.  Each force deploys 1 lance/platoon at a time into a 4 hex by 4 hex area.  These deployment areas cannot be within 4 hexes of any other lance's deployment area.  If any part of an MOC lance deploys into an urban (paved) area, the entire lance must deploy into that urban area, obeying all other deployment rules.  Alternate lance deployments until both sides are out of units to deploy.

OPFOR Reinforcement: Enter the board on their initiative from any point on the eastern board edge

Ranger Reinforcement: Enter the board on their initiative from any point on the eastern board edge.  For every turn they delay their deployment, a Ranger reinforcement lance may enter up to 6 hexes "in" along either the north or south board edges, up to the halfway point across the map.


Environmental Effects:
Dusk/Dawn: Beginning on Turn 9, all units suffer a +1 to-hit penalty, which cannot be offset by searchlights

Lightning Storm: (GM: because the AtB-generated Wind condition is "Calm", I am not applying the Moderate Rainfall/Moderate Gale modifiers which a Lightning Storm usually applies).  During the End Phase of each turn, 1d6 is rolled for each mapsheet.  On a 5-6, the map is struck by lightning.  Roll 1d3 to determine the number of bolts which strike that mapsheet.  Roll 2d20 to randomly determine the hexes struck (rerolling both dice for impossible results, such as 1920).  Each bolt has a randomly determined strength (roll 1d6).  1-3: 5 damage (1 hex, 1 location).  4-5: 10 damage (1 hex, 1 location).  6: 15 damage/5 damage (1+6 hexes, 1 location).  All units within an effected hex take this damage value, and it is dealt to a single hit location.

Battlefield Support
Rangers may select up to 20 points of Battlefield support.  The MOC gains a minimum of 10 BSP, and may select up to 75% of the Rangers' point value (rounding up).

PCs Victory Conditions:
1) Destroy or cripple at least 6 MOC Mechs and 8 total units
2) Have less than 6 Ranger Mechs destroyed or crippled.
3) End the game with more crippled or undestroyed units within the boundaries of the urban areas on BOTH sides of the river.

OPFOR Victory Conditions:
1) Destroy or cripple at least 6 Ranger units
2) Have less than 8 total units crippled or destroyed by the end of the game
3) End the game with more uncrippled or undestroyed tonnage on the northwestern islands, or within 3 hexes of Hex 0217 of the Coast 1 map, than the Ranger Forces

Misc Rules
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2)The MOC forces will attempt to capture ejected MechWarriors for ransom instead of shooting them. 
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deadlyfire2345

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #28 on: July 30, 2019, 11:16:47 AM »

Got all maps here and can get sheets peinted.
Also for mechs I got the ally vindicator.
Opfor, I have a tan awesome, green phoenix hawk, rifleman, shadow hawk, and clint. One of each mech listed.
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Hat

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Re: Operation LIBER Mission 1 - 6/13/3051
« Reply #29 on: July 30, 2019, 11:20:20 AM »

As a suggestion, preroll all the dice values needed, to speed up the lightning strikes. I can do it for you if you want.  At or before the game you hold onto them so no one can meta game how bad lightning is on a particular round.
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