NORTH
SOUTH
Maps
Open Terrain 2.....Open Terrain 1
Battletech...........City Ruins
DeploymentRanger Deployment: Enter onto the map on your initiative on Turn 1
FWL Deployment: Deploy onto the map anywhere inside the blue lines prior to Turn 1 (not including partial hexes). No more than 1 infantry platoon may deploy into a single contiguous building, and multiple infantry platoons may not "stack" into individual building hexes during the game (ie, a single building hex may have no more than 1 platoon in it, regardless of the height of the building; but a 3-hex building can have up to 3 platoons in it, in total).
Environmental Conditions:None Battlefield Support:None
Ranger Victory Conditions:1) Destroy or render incapable of spending MP at least 4 FWL units. Note that FWL (Local forces) do not count towards this total.
2) Ensure that at least 2 of your units (including the liaison) are capable of spending MP at the end of the scenario
FWL Victory Conditions1) Destroy or render incapable of spending MP at least 3 Ranger Units
2) Take less than 4 casualties.
FWL Units - not including Local Forces - must fall back and attempt to exit the board if they have taken 4+ casualties. If the Ranger player chooses, he can /victory at this time (letting them go).
Misc Rules***Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
***FWL MechWarriors will move to and capture ejected MechWarriors if possible, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA. FWL vehicle crews will do neither, and will ignore ejected Ranger MechWarriors***