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Author Topic: Operation ANGEL Solo Mission - Dancer - 09 April, 3053  (Read 871 times)

Darrian Wolffe

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Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« on: September 30, 2021, 01:54:44 AM »

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Black Omega

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #1 on: September 30, 2021, 04:59:51 PM »

Questions, Rob.
1. What is 25x45 in map sheets?
2. Does jumping movement have darkness penalty like walk and run?
« Last Edit: October 03, 2021, 02:01:50 PM by Black Omega »
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Hat

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #2 on: October 03, 2021, 03:32:07 PM »

Jumping is not affected by darkness. It is the easiest way to move around, just makes it harder to hit.
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Black Omega

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #3 on: October 03, 2021, 07:58:13 PM »

Question, Rob.
What is 25x45 in map sheets?

Rob,
Please re-roll terrain and show generic map configuration for 25x45.
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deadlyfire2345

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #4 on: October 06, 2021, 02:22:56 PM »

Steve, missing wolf trap and hermes atm. Do you need me to print opfor sheets?
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Black Omega

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #5 on: October 06, 2021, 06:49:40 PM »

Question, Rob.
What is 25x45 in map sheets?

Rob,
Please re-roll terrain and show generic map configuration for 25x45.

Bump
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #6 on: October 07, 2021, 04:21:23 PM »

Rob,
Please re-roll terrain and show generic map configuration for 25x45.

Wooded
Wooded Lake.

[][]
[][]
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Black Omega

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #7 on: October 07, 2021, 05:46:21 PM »

Let's generate scenario please.

Hope you are feeling better.
« Last Edit: October 07, 2021, 06:07:53 PM by Black Omega »
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deadlyfire2345

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #8 on: October 07, 2021, 06:04:44 PM »

I will also need SPAs for this as well when you can.
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #9 on: October 10, 2021, 02:22:48 AM »

NORTH

SOUTH

River Valley........Scattered Woods
Large Lakes2......River Delta 2

Deployment
Ranger Deployment: The Rangers enter the north edge of the board on their initiative on Turn 1.  Alternately, they may choose to make an airborne deployment anywhere on the map; but may not drop within 6 hexes of an enemy Mech.  If the Rangers make an airborne deployment, the OPFOR receives 1 "free" turn to fire at landing Ranger Mechs without being able to spend MP first to move or change facing, but may torso twist to secure a line of fire (range is always the number of hexes from the firing unit, plus 6).  All Ranger Mechs have a +3 TMM during this airborne attack.

OPFOR Deployment: OPFOR must deploy anywhere within 10 hexes of the centerpoint of the map.  At least 2 units must deploy on each map, and Mechs may not deploy within 4 hexes of one another.  This deployment occurs PRIOR to the Ranger decision to airdrop or enter the board from the north edge.

OPFOR Reinforcements: OPFOR reinforcements enter the south edge of the battlefield on their initiative, on Turn 10 of the battle.  The Mechs enter the battlefield in pairs; each pair must be within 3 hexes of one another as they enter the field, and the pairs much enter at least 12 hexes apart.

Environmental Effects:
None.

Battlefield Support
None.

PC Victory Conditions:
1) The southern edge of the battlefield must be scouted by at least 1 unit, and the scouting unit must EXIT the north edge of the board in a condition able to spend MP.
2) Destroy or cripple at least 50% of the opposing force
3) Have 3 units or fewer rendered incapable of spending MP, one of which must be the liaision
**The Rangers control the battlefield if all OPFOR units are destroyed or rendered incapable of spending MP.

OPFOR Victory Conditions:
1) Prevent the scout unit from scouting the southern board edge
2) Prevent the scout from exiting the north board edge
3) Destroy or render the liasion unit incapable of spending MP at the end of the game

Misc Rules
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2)The FWL forces will attempt to capture ejected MechWarriors for ransom instead of shooting them.

3) Scouting the board edge requires a Ranger unit to be stationary (not immobile) for 1 FULL turn within 3 hexes of the board edge.
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Black Omega

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #10 on: October 10, 2021, 05:55:54 PM »

Played game today with Deadly.
Result: victory [just barely]
AAR: forthcoming
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Black Omega

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #11 on: October 12, 2021, 07:34:25 PM »

Operation Angel, Dancer Solo Mission, After Action Report
Ranger Command had received reports of suspicious activity near a river and large lake in sector 73.  Dancer Lance volunteered to check it out and took liaison Wajeeha Radi and her Firestarter along for the ride.  Dancer Lance arrived in sector 73 around 0200 with heavy cloud cover in the area that reminded them of a West Virginia coal mine when the lights went out.  Mag and infrared readings showed 2 lances in immediate vicinity and another lance nearby.

Dancer took a 2-pronged approach into the area with faster elements to the west and the rest with liaison in the center/east.  The center group took heavy fire as Dancer’s Phoenix Hawk and Dragonfly flanked the opposition.  Unfortunately, the flanking mechs attracted the attention of the enemy hunter/killers: a pair of upgraded Phoenix Hawks and a Wasp.  Those 5 mechs engaged in a fierce firefight around a small lake in southwest corner of the sector.  The Wasp was crippled and left on a small island.  The 2 PHawks cornered the Dragonfly as it attempted to obtain sensor readings of the area.  The Dancer Marauder was able to occasionally lend its spotlight to that small battle from half a klik away while playing a game of cat and mouse with an Urbanmech, Hunchback and Hermes.  The Gladiator and Firestarter engaged the enemy Trebuchet and Griffin.  The Free Worlds Griffin was getting the better of the Firestarter, kicking it in each leg and knocking it down twice.  Luck finally turned when the Gladiator hit the Griffin with 4 medium lasers, knocking the Griffin over and causing the pilot to lose consciousness, enabling the badly shaken liaison to disengage.  Back by the lake, Dancer One was able to destroy one of the Phoenix Hawks and capture its pilot Zia Kazim, but could not shake the pursuit of the other Hawk as he met up with the rest of the lance.  The Dragonfly made a successful escape of the area while Dancer One rejoined the lance and the Dancers left the battle disappearing into the woods.

Damage was surprisingly light to moderate but alarmingly concentrated in the mechs’ legs.  Final tally: 1 enemy mech destroyed, 3 crippled; one enemy pilot captured, one stranded on an island in the lake; no Dancer losses and liaison needing a vacation.  If the cloud bank had blown away the results could have been far worse.

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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #12 on: October 13, 2021, 04:26:54 AM »

Nice report.

Rolled 1d6-2 : 6 - 2, total 4
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Darrian Wolffe

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #13 on: October 13, 2021, 04:38:43 AM »

Random Bonus 1) Recruit.  You may opt to recruit Luis Abalar, a 26 year old Regular (4/5) MechWarrior with 1 point of Edge and who would sign on with his pristine ZEU-6S Zeus.

Random Bonus 2) Parts. Your reconnaissance turns up a stash of parts. Amid the rats, cracked engine shielding, and a three-ton fully packed container labeled "Dress Glove, White, left", there is 1 Blazer Cannon, 2 medium lasers, and 2 each of SRM 2, 4, and 6.

Random Bonus 3) Recruit.  You may opt to recruit Revanna White, a 27 year old Veteran (6+) Mech Tech.

Random Bonus 4) Dependent. You may opt to bring on board John Seaverson, an 18 year old who will cost you 1000CB/month in upkeep and scholastic training.  After 2 years, John will work for you for free as a Regular Doctor (with half the XP needed to upgrade to Veteran) for a period of 6 years, and afterwards then need to be retained and paid a standard salary if you wish to retain his services.
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Black Omega

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Re: Operation ANGEL Solo Mission - Dancer - 09 April, 3053
« Reply #14 on: October 22, 2021, 08:27:22 PM »

Random Bonus 1) Recruit.  You may opt to recruit Luis Abalar, a 26 year old Regular (4/5) MechWarrior with 1 point of Edge and who would sign on with his pristine ZEU-6S Zeus.

Random Bonus 2) Parts. Your reconnaissance turns up a stash of parts. Amid the rats, cracked engine shielding, and a three-ton fully packed container labeled "Dress Glove, White, left", there is 1 Blazer Cannon, 2 medium lasers, and 2 each of SRM 2, 4, and 6.

Random Bonus 3) Recruit.  You may opt to recruit Revanna White, a 27 year old Veteran (6+) Mech Tech.

Random Bonus 4) Dependent. You may opt to bring on board John Seaverson, an 18 year old who will cost you 1000CB/month in upkeep and scholastic training.  After 2 years, John will work for you for free as a Regular Doctor (with half the XP needed to upgrade to Veteran) for a period of 6 years, and afterwards then need to be retained and paid a standard salary if you wish to retain his services.

Bonus #1] Dancer One declines to recruit Mr. Abalar as he and his machine do not fit the Dancers mission profile at this time.
Bonus #2] Parts are always helpful.  Dancer techs will inspect weapons for serviceability and function.  6000 pound crate of "Dress Glove, White, Left" will also be examined to see if anything interesting is hidden within.
Bonus #3] Dancer One will exercise option to recruit Ms. White.  Please generate character.  Do standard recruitment costs apply?
Bonus #4] Dancer One will exercise option to apprentice Mr. Seaverson.  Please generate character.
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