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Author Topic: Operation SOVNYA Solo Mission - Dancer (4-26-54)  (Read 1276 times)

Darrian Wolffe

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Operation SOVNYA Solo Mission - Dancer (4-26-54)
« on: March 04, 2022, 06:20:15 PM »

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Black Omega

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #1 on: March 05, 2022, 11:20:54 PM »

Rob,
Assuming that the map size is 2 standard maps laid together at the long ends --> [][].......please re-roll the map size.
Thanks
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Darrian Wolffe

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #2 on: March 06, 2022, 09:14:15 AM »

Rob,
Assuming that the map size is 2 standard maps laid together at the long ends --> [][].......please re-roll the map size.
Thanks

That was the correct assumption.

You're currently at 35x30
[][]
[][]

1 reroll remaining.
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Black Omega

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #3 on: March 06, 2022, 03:30:33 PM »

Much better.  Please generate.
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deadlyfire2345

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #4 on: March 06, 2022, 04:39:25 PM »

Salvage sheet up.
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Black Omega

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #5 on: March 06, 2022, 08:03:17 PM »

Does anyone have the stats on RFL-5CS?
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deadlyfire2345

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #6 on: March 06, 2022, 08:08:06 PM »

Its 5/8 with 2 UAC/5, 2 LL, 2 tons ammo, 10 DHS. Same armor
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Black Omega

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #7 on: March 06, 2022, 09:06:53 PM »

thx Paul
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Darrian Wolffe

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #8 on: March 09, 2022, 05:48:42 PM »

Much better.  Please generate.



Giant map is to ensure that the building counters are legible. 

NORTH

SOUTH

Maps
Citytech..........Rolling Hills 1
Forward Base...Woodlands

Deployment
Ranger Deployment: The Rangers enter the north edge of the board on their initiative on Turn 1. 

OPFOR Deployment: OPFOR deploy anywhere within 10 hexes of the center of the board, but Mech units may not deploy within 5 hexes of any other Mech unit.

OPFOR Local Forces: Deploy first.  Turrets may deploy anywhere on top of a building on the forward base map, but only 1 turret may deploy per hex.  Infantry may deploy anywhere within 8 hexes of the centerpoint of the board.

OPFOR Reinforcements: Enter the board anywhere along the western board edge on their initiative during the movement phase of Turn 9.

Environmental Effects:
Low Gravity: Jumping MP are not affected by 0.7-g conditions.  Recalculate all Walking/Cruising MP values to the following, and then figure Running MP from there:
Walk 3 = 4/6
Walk 4 = 6/9
Walk 5 = 7/11
Walk 6 = 9/14
Walk 7 = 10/15
Walk 8 = 11/17
If Running MP are used, and the Running MP used during that turn's movement phase is GREATER than the standard Running MP of the unit (ie, a 4/6 Grasshopper recalculates its movement to 6/9, and then Runs 8 hexes), make a PSR at the end of that move, using all standard modifiers, and an additional +1 penalty.  If the unit fails, each leg takes 1 point of Structure damage for EACH "overage" MP spent that turn (in this case, each leg of the Grasshopper would suffer 2 automatic Structure damage), and a Determining Critical Hits Table roll is made for each leg.  In the case of Vehicles, only the Front arc takes internal damage, and an automatic Motive Critical roll is made (counts as a "front" hit, and the motive type adds no modifier).  VTOLs and WiGE units do not modify their MP and are therefore not subject to this internal damage as long as they spend airborne MP.

All Piloting skill rolls to stay standing and avoid skidding suffer a +1 penalty; this DOES effect VTOLs, WiGE units, and penalizes the TN to send an ASF out of control (or shootdown checks) by 1 as well.

Infantry gain a flat +1 MP, and have no chance of damage as a result of using the extra MP.

All direct-fire ballistic and missile weapon attacks suffer a +1 penalty to hit.

All BattleMech fall damage is reduced by 1 point (in the second grouping, if two groupings apply), and the PSR to avoid damage from falls is reduced by 1 point (a TN 5 PSR is a 4, instead).

Battlefield Support
None.

PC Victory Conditions:
1) Destroy or cripple at least 50% of the Ariguan Coalition Force (not including local forces or reinforcements)
2) Have 3 units or fewer rendered incapable of spending MP, one of which must be the liaision
**if all Ariguan Coalition Force units (not including local forces or reinforcements) are rendered incapable of spending MP, Dancer may declare /victory and end the game at the end of that turn. Ariguan Coalition units which refuse to engage (ie, run away to prevent a /victory) are counted as being destroyed for this purpose.

OPFOR Victory Conditions:
1) Destroy or render at least 3 Dancer Mechs incapable of spending MP at the end of the game.
3) Destroy or render the liasion unit incapable of spending MP at the end of the game

Misc Rules
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) Captured MechWarriors receive a +2 TN penalty to recruit.  Until they are recruited, MechWarriors have a small chance of attempting a breakout each month, which may result in injury or death to Lance Wingmen. Captured MechWarriors from this scenario cannot be ransomed.

3) OPFOR MechWarriors will attempt to capture ejected PC MechWarriors during this scenario, instead of shooting them.
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deadlyfire2345

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #9 on: March 10, 2022, 09:03:52 PM »

Going to help Steve again with this. Send SPAs when able. Thank you.
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deadlyfire2345

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #10 on: March 19, 2022, 02:25:19 PM »

Mission win.
Total salvage collected: 7,489,463
No salvage taken.
Victory due to time constraints.
AAR will be written by Steve.
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Black Omega

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Re: Operation SOVNYA Solo Mission - Dancer (4-26-54)
« Reply #11 on: March 20, 2022, 01:33:24 PM »

AAR
Reports of Aurigan Coalition activity at a forward base in sector 182.  Dancer Lance sent to investigate.  Dancer enters area from North and encounters stiff resistance at small town just North of Aurigan field base.  Combined armed forces take full advantage of lighter gravity confounding Dancer attempts to split forces for isolated destruction.  Light gravity severely affected Dancer SRM targeting as Inferno SRM rounds missed ALL shots fired.  Recalibration of targeting systems required upon return to base.  Weight of fire finally allowed Dancers to destroy enemy commanders mech.  Both sides forces withdrew afterward.  Final tally 2 mechs destroyed, 2 crippled and withdrawn; 2 Vedette tanks destroyed, Scimitar hover tank crippled and immobilized.  No Dancer losses although Gladiator crippled.  Unknown but strangely familiar insignia on enemy commanders Rifleman: Styled as blue/white campaign ribbon with black stars and one silver star in center.
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