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Author Topic: Lancer Lance creation  (Read 385 times)

deadlyfire2345

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Lancer Lance creation
« on: June 27, 2022, 02:43:27 PM »

To start. Added personnel:
Horst Gardella, in the Orion (since Martin was rated Medium and started Medium, thought itd be better to pair with cicada instead after the fact) EDG 1 Small Arms +4 24 XP: 7, 2 mech kills
Muwaffaq bin Fareeq Veteran tech 28 Pain resistance XP: 1
Melissa Hardy Regular tech 25 XP: 2
Adrienne Junejo Elite doc 34 XP: 36

« Last Edit: June 28, 2022, 04:35:13 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #1 on: June 27, 2022, 09:07:48 PM »

Lets do St. Ives
Attribute Thresholds: Edge -1
 Bonus Skills: Language/Any St. Ives Secondary +2; Interest/Sports +1
Administration +1, Negotiation +1
Total:
2   STR   6
2   BOD   6
2   DEX   6
2   RFL   6
2   INT   6
2   WIL   6
2   CHA   6
2   EDG   7
1   SOC   6
Main Skills:
Administration +1
Negotiation +1
Pool Skills:
English: +8
Interest/Sports +1

Path 1: White Collar
Attribute Minimums: SOC 4
Attribute Thresholds: STR -1
Traits: Wealth
Skills: Academic/History +1,
Language/English +1
Rolled 2d6 : 2, 6, total 8
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #2 on: June 27, 2022, 09:13:56 PM »

8 Started early in sports [STR +1, Interest/Any Sport +1, Swimming +1]
Totals:
2   STR   6
2   BOD   6
2   DEX   6
2   RFL   6
2   INT   6
2   WIL   6
2   CHA   6
2   EDG   7
4   SOC   6
Main Skills:
Administration +1
Negotiation +1
Pool Skills:
English: +8 (1)
Academics/History +1
Interest/Track +1 (1)
Swimming +1

Traits:
Wealth +1

Path 2: Preparatory School
Attribute Thresholds: SOC +1
Traits: Well-Connected
Skills: Academic/Any +2, Computers +1, Language/English +1, Protocol/Affiliation +2
Rolled 2d6 : 6, 2, total 8

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deadlyfire2345

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Re: Lancer Lance creation
« Reply #3 on: June 27, 2022, 09:23:24 PM »

Spending EDG to make it a 9
Every school needs a "source," and you happened to be in the wrong place at the right time
[SOC -1, Contact, Wealth, Appraisal +1, Negotiation/Any +2, Streetwise +1]

Totals:
2   STR   6
2   BOD   6
2   DEX   6
2   RFL   6
2   INT   6
2   WIL   6
2   CHA   6
2   EDG   6
4   SOC   6

Main Skills:
Administration +1
Negotiation +1 (2)

Pool Skills:
English: +8 (1) (1)
Academics/History +1 (2)
Interest/Track +1 (1)
Swimming +1
Protocol/SI +2
Appraisal +1
Streetwise +1

Traits:
Wealth +1 (1)
Contact (1)

Path 3: FEDERATED SUNS ACADEMY/WAR COLLEGE OF GOSHEN
Attribute Minimums: SOC 3, INT 6, WIL 6, EDG 3
Attribute Thresholds: WIL +1, SOC +1, BOD +1
Traits: Promotion, Well-Equipped, Natural Aptitude/Strategy, Quirk/Honorable
Skills: Academic/Federated Suns History +6, Protocol/Federated Suns +6, Perception +1,
Academic/Military History +8, Academic/Philosophies of War +8, Academic/Philosophies of Peace +8,
Strategy +6, Tactics/Any four +1
Fields: Basic Training
Rolled 2d10 : 1, 10, total 11
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #4 on: June 28, 2022, 10:45:58 AM »

Spend 1 EDG to reroll.
Rolled 2d10 : 2, 7, total 9
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #5 on: June 28, 2022, 10:46:19 AM »

One more try
Rolled 2d10 : 2, 6, total 8
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #6 on: June 28, 2022, 11:10:01 AM »

8 That lower classman you liked to bully is a general's son! [Enemy (2)]
AIT
Traits: MechWarriors and Aerospace Pilots receive Promotion to Sergeant (Rank 6), all others receive
Promotion
Skills: +2 to any two Field Skills (combat fields marked with asterisk also gain Tactics/Any +1),
Career/Soldier +3, +3 to any three Military Field Skills, +1 to any two others
Fields: MechWarrior* (minimum DEX 3, RFL 4)

Subpath: Special Training
AIT Graduates only
Attribute Minimums: WIL 5, INT 6
Attribute Thresholds: EDG +1, add +1 to any one threshold of the player's choice
Traits: Promotion (2), Well-Equipped (3), Contact (2), Good Reputation
Skills: +1 to any three Basic Training Skills, +3 to half of the character's AIT skills (rounding up),
Academic/Military History +4, Academic/Philosophies of War +4, Academic/Philosophies of Peace +4,
+3 to any three other skills
Fields: Military Scientist (minimum INT 5)

Totals:
2   STR   6
2   BOD   7
3   DEX   6
4   RFL   6
6   INT   6
6   WIL   7
2   CHA   7
3   EDG   5
4   SOC   7

Main Skills:
Administration +1 (3) (3)
Negotiation +1 (2) (3)
Strategy +6 (3)
Tactics/Mech +1 (1) (1) (3)
Pilot/Mech +2 (3) (3)
Gunnery/Laser +2 (3) (3)
Career/Soldier +3 (1) (1)
Rifles +1
First Aid +1

Pool Skills:
English: +8 (1) (1)
Academics/ Mil History +1 (2) (8) (4)
Interest/Track +1 (1)
Swimming +1
Protocol/SI +2
Appraisal +1
Streetwise +1
Academic/FS History +6
Protocol/ FS +6
Academic/Philosophies of War +8 (4)
Academic/Philosophies of Peace +8 (4)
Perception +2 (1)
Tactics/Infantry +1
Tactics/Space +1
Tactics/Air +1

Fields:
Basic Training
Mechwarrior (DEX 3, RFL 4)
Military Scientist (INT 5)

Traits:
Wealth +1 (1)
Contact (1)
Promotion +6 (2)
Well-Equipped +1 (3)
Nat Apt/Strategy
Quirk/Honorable
Enemy (2)
Contact (2)
Good Reputation +1
Well Connected +1
« Last Edit: June 28, 2022, 11:15:55 AM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #7 on: June 28, 2022, 11:18:14 AM »

Tour of Duty: Federated Suns
Traits: Vehicle (2); if taken for a second time in a row, add Contact (2) and Stigma/either Victor or
Katherine Loyalist (player choice)
Skills: Add +2 to any three Military Field skills, +1 to any three other skills (+2 to Gunnery, Piloting, Tactics. +1 to Career/Soldier, Administration, Leadership)
Rolled 2d10 : 9, 1, total 10
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #8 on: June 28, 2022, 11:18:35 AM »

Reroll
Rolled 2d10 : 4, 10, total 14
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #9 on: June 28, 2022, 11:22:13 AM »

14 You know what assignment to the Outback means? Party time! [-1 to all skills advanced this
Path, Gambling +3, Seduction +3, Streetwise +3,]

This is a bust. So average.
24 years old at this time, will go back to a college.
Totals:
2   STR   6
2   BOD   7
3   DEX   6
4   RFL   6
6   INT   6
6   WIL   7
2   CHA   7
3   EDG   4
4   SOC   7

Main Skills:
Administration +1 (3) (3)
Negotiation +1 (2) (3)
Strategy +6 (3)
Tactics/Mech +1 (1) (1) (3) (1)
Pilot/Mech +2 (3) (3) (1)
Gunnery/Laser +2 (3) (3) (1)
Career/Soldier +3 (1) (1)
Rifles +1
First Aid +1

Pool Skills:
English: +8 (1) (1)
Academics/ Mil History +1 (2) (8) (4)
Interest/Track +1 (1)
Swimming +1
Protocol/SI +2
Appraisal +1
Streetwise +1 (3)
Academic/FS History +6
Protocol/ FS +6
Academic/Philosophies of War +8 (4)
Academic/Philosophies of Peace +8 (4)
Perception +2 (1)
Tactics/Infantry +1
Tactics/Space +1
Tactics/Air +1
Gambling +3
Seduction +3

Traits:
Wealth +1 (1)
Contact (1)
Promotion +6 (2)
Well-Equipped +1 (3)
Nat Apt/Strategy
Quirk/Honorable
Enemy (2)
Contact (2)
Good Reputation +1
Well Connected +1
Vehicle (2)
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #10 on: June 28, 2022, 11:24:42 AM »

Ending with CAPELLAN ACADEMY/ST. IVES ACADEMY OF MARTIAL SCIENCES
Time: 2 years
Attribute Minimums: INT 5, WIL 4, SOC 3, EDG 4, No Attribute less than 3
Attribute Thresholds: WIL +1, RFL +1, INT +1, BOD –1 (before annexation, SOC +1)
Traits: Promotion, Well-Equipped (2), Commission (Rank 1)
Skills: Academic/Capellan History +2, Academic/Capellan Philosophies +2, Blades +1, Perception +1,
Academic/Any +2, Computers +1, Language/Any +1, Leadership +1, Strategy +2, Tactics/Any +1
(before annexation, drop Academic/Capellan History and Philosophies; add Bureaucracy/St. Ives +2)
Fields: Basic Training and Officer Training
Events: Apply a -1 to all Events rolls for this path unless the character has Fast Learner, which
negates penalty. Slow Learners gain an additional -1 to rolls. On the Academy Events table, a result of
16 must be substituted for immediate entry into the mandatory Special Training Subpath below
Roll will be at a -2 (no Fast Learner and repeat)
Rolled 2d10-2 : 10, 1 - 2, total 9
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #11 on: June 28, 2022, 12:09:19 PM »

9 Rule #1: You should not show up an upperclassman. [Enemy (1), Quirk/Overconfident]

Mandatory Subpath: Advanced Individual Training (AIT)
Basic Training graduates only
Time: 2 years
Traits: MechWarriors and aerospace pilots receive Commission (Rank 1), all others receive
Promotion
Skills: Strategy +1, any two field skills +1, Combat Fields: Tactics/Any +1, +1 to any two Military Field
Skills; Other fields (Basic Technician, DropShip Pilot): +2 to any two skills
Fields:
In addition to choosing a primary field on the regular Academy list, choose one of the following
secondary fields and apply a +1 to each included skill instead of the standard +3 (note: a
character may not take the same field as he or she chose for the primary field): Basic
Technician, Civilian Tech, Military Scientist, Politician, Scientist
Basic Technician
Politician at +1 instead of +3

Subpath: Special Training
AIT graduates only.
Time: 3 years
Attribute Minimums: WIL 5
Attribute Thresholds: Add +1 to any one threshold of player's choice
Traits: Promotion, Well-Equipped (2), Well-Connected
Skills: Academic/Capellan Philosophies +2, any three Basic Training Skills +1, add +1 to half of
character's AIT Skills (rounding up), Tactics/Any +1, Strategy +2, Leadership +1 (after annexation,
drop Academic/Capellan Philosophies, add Academic/St. Ives History)
Fields:  If the character has entered this subpath with an Events roll, he may choose any listed field. If
not, he may only choose the Technician or Pilot Fields:
Aerospace Technician (Basic Technician Field required)

Final tally before creation:
4   STR   6
4   BOD   6
4   DEX   6
4   RFL   7
6   INT   7
6   WIL   8
4   CHA   8
4   EDG   4
4   SOC   8

Main Skills:
Administration +1 (3) (3) (3)
Negotiation +1 (2) (3) (1) (1)
Strategy +6 (3) (2) (1) (2) (3)
Tactics/Mech +1 (1) (1) (3) (1) (1) (1) (1) (3) (3) (3) (3)
Pilot/Mech +2 (3) (3) (1) (3)
Gunnery/Laser +2 (3) (3) (1) (3)
Career/Soldier +3 (1) (1) (1) (6)
Rifles +1 (1) (6)
First Aid +1 (1) (6)
Bureaucracy/SI +2 (3) (1)
Leadership +1 (1) (3) (1)
Scrounge +1

Pool Skills:
English: +8 (1) (1) (1)
Academics/ Mil History +1 (2) (8 ) (4) (1) (3)
Interest/Track +1 (1)
Swimming +1
Protocol/SI +2 (1)
Appraisal +1
Streetwise +1 (3)
Academic/FS History +6
Protocol/ FS +6
Academic/Philosophies of War +8 (4)
Academic/Philosophies of Peace +8 (4)
Perception +2 (1) (1)
Tactics/Infantry +1
Tactics/Space +1
Tactics/Air +1
Gambling +3
Seduction +3
Computers +1 (3)
Blades +1
Academic/Capellan Philosophies +2
Martial Arts/Military +6
Navigation/Ground +6
Sensor Operations +3
Career/Military Scientist +3
Cryptography +3
Training +3
Gunsmith +3
Technician/Ballistics +3
Technician/Comms +3
Technician/Electronics +3
Technician/Lasers +3
Technician/Mechanics +3
Technician/Missile +3
Acting +1
Career/Politician +1
Fast Talk +1
Technician/Aeronautics +3
Technician/Fusion +3
Technician/Interplanetary +3
Technician/Jet +3
Technician/Jump Drive +3
Technician/Support +3
Zero-G Operations +3

Traits:
Wealth +1 (1)
Contact (1)
Promotion +6 (2) replaced with Commission Rank 1 (1) (1) (1)
Well-Equipped +1 (3) (2) (2)
Nat Apt/Strategy
Quirk/Honorable
Enemy (2)
Contact (2)
Good Reputation +1
Well Connected +1 +1
Vehicle (2)
Enemy (1)
Quirk/Overconfident

Fields:
Basic Training Combined the 2 as +6
Mechwarrior (DEX 3, RFL 4)
Military Scientist (INT 5)
Basic Training
Officer Training
Basic Technician
Politician +1
Aerospace Technician
Will add all field skills in this thread
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #12 on: June 28, 2022, 12:24:38 PM »

Tally totals (before deciding my end result):
31 years old
4   STR   6
4   BOD   6
4   DEX   6
4   RFL   7
6   INT   7
6   WIL   8
4   CHA   8
4   EDG   4
4   SOC   8

Main skills:
Administration 10
Negotiation 8
Strategy 17
Tactics/Mech 21
Pilot/Mech 12
Gunnery/Laser 12
Career/Soldier 12
Rifles 8
First Aid 8
Bureaucracy/SI 6
Leadership 6
Scrounge 1

Pool skills:
English: +11
Academics/ Mil History +19
Interest/Track +2
Swimming +1
Protocol/SI +3
Appraisal +1
Streetwise +4
Academic/FS History +6
Protocol/ FS +6
Academic/Philosophies of War +12
Academic/Philosophies of Peace +12
Perception +4
Tactics/Infantry +1
Tactics/Space +1
Tactics/Air +1
Gambling +3
Seduction +3
Computers +4
Blades +1
Academic/Capellan Philosophies +2
Martial Arts/Military +6
Navigation/Ground +6
Sensor Operations +3
Career/Military Scientist +3
Cryptography +3
Training +3
Gunsmith +3
Technician/Ballistics +3
Technician/Comms +3
Technician/Electronics +3
Technician/Lasers +3
Technician/Mechanics +3
Technician/Missile +3
Acting +1
Career/Politician +1
Fast Talk +1
Technician/Aeronautics +3
Technician/Fusion +3
Technician/Interplanetary +3
Technician/Jet +3
Technician/Jump Drive +3
Technician/Support +3
Zero-G Operations +3
Total pool: 169

Traits:
Wealth +2
Contact (1)
Commission (Rank 4)
Well-Equipped +8
Nat Apt/Strategy
Quirk/Honorable
Enemy (2)
Contact (2)
Good Reputation +1
Well Connected +2
Vehicle (2)
Enemy (1)
Quirk/Overconfident
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #13 on: June 28, 2022, 01:01:36 PM »

Starting with attributes and traits:
4   STR   6 End: 5
4   BOD   6 End: 5
4   DEX   6 End: 4
4   RFL   7 End: 4
6   INT   7 End: 6
6   WIL   8 End: 6
4   CHA   8 End: 8
4   EDG   4 End: 4
4   SOC   8 End: 5
Total spent of 50: 47 (3 remain)

Traits:
Quirk/Overconfident
Quirk/Honorable
Enemy (1)
Enemy (2)
Wealth +2
Contact (1) sell 1
Commission (Rank 4) sell 3 = Rank 1
Well-Equipped +8 sell 4 = 4 remain (2 SLDF gear)
Nat Apt/Strategy (1) sell 1
Contact (2)
Good Reputation +1
Well Connected +2
Vehicle (2)
Purchase 2x Enemy (2)
Add 4 points from negative traits
Total sold: 9
Buy Fast Learner (3)
Buy good reputation to 3 (2)
Buy Well Connected to 4 (2)
Buy wealth to 5 (3)
Buy vehicle to 4 (2)
Buy Custom Vehicle (2)
Buy Brave (1)
Buy Attractive (1)
Total purchases: 16

« Last Edit: June 29, 2022, 01:58:05 PM by deadlyfire2345 »
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deadlyfire2345

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Re: Lancer Lance creation
« Reply #14 on: June 28, 2022, 01:16:35 PM »

Onto the skills:
Main skills:
Administration 10 -4
Negotiation 8 -2
Strategy 17 -5
Tactics/Mech 21 -2
Pilot/Mech 12
Gunnery/Laser 12
Career/Soldier 12
Rifles 8 -2
First Aid 8 -2
Bureaucracy/SI 6
Leadership 6
Scrounge 1

Total: 19
From pool: 57
Total to use: 76
Spent: 73
Lost points: 3

Administration 6 add 6 = 12
Negotiation 6 add 13 = 19
Strategy 12 add 7 = 19
Tactics/Mech 19
Pilot/Mech 12 add 7 = 19
Gunnery/Laser 12 add 16 = 28
Career/Soldier 12
Rifles 6
First Aid 6
Bureaucracy/SI 6
Leadership 6 add 6 = 12
Scrounge 1 Add 18 = 19

Total:
Administration 12 +3
Negotiation 19 +4
Strategy 15 +4
Tactics/Mech 19 +4
Pilot/Mech 19 +4
Gunnery/Laser 28 +5
Career/Soldier 12 +3
Rifles 6 +2
First Aid 6 +2
Bureaucracy/SI 6 +2
Leadership 12 +3
Scrounge 19 +4
« Last Edit: June 28, 2022, 03:13:12 PM by deadlyfire2345 »
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