17 A born leader, you never allowed anything to stand in your honorable path. Not even the burden of command would give you pause. [Combat Sense, Brave, may take OCS Subpath as part of this pass]
Will be taking OCS then AIT with additional time then Special training with added time. Total time is 7 years start to finish.
Subpath: Officer Candidate School (OCS)
Time: 1 year
Attribute Thresholds: CHA +1
Traits: Commission (Rank 1)
Fields: Officer Training
Bureaucracy/Affiliation +3
Leadership +3
Pistols +3
Tactics/Any +3
Training +3
Mandatory Subpath: Advanced Individual Training (AIT)
Time: 1 year
If the character wishes to spend and additional year at Dieron, the character may add +2 to all his field skills in this Subpath
Traits: Promotion, Exceptional Attribute/Edge
Skills: Leadership +1 and +1 to two Basic Training skills
Fields: MechWarrior (minimum DEX 3, RFL 4)
Gunnery/Ballistic/Humanoid +5
Gunnery/Laser/Humanoid +5
Gunnery/Missile/Humanoid +5
Piloting/’Mech +5
Sensor Operations +5
Tactics/’Mech +5
Subpath: Special Training AIT graduates only
Time: 2 years, if the character wishes to spend an additional year in Special Training, the character may add +1 to all his field skills in this Subpath.
Attribute Thresholds: Add +1 to any one threshold of player's choice. (Edge)
Skills: Leadership +1 and +1 to half the character's AIT skills (round up)
Traits: Promotion, Well-Equipped
Fields:Special Forces(minimum BOD 4, RFL 4, INT 3, WIL5)
Blades +4
Demolitions +4
Free Fall +4
Stealth +4
Submachine Guns +4
Survival +4
Tracking +4
Traits
Xenophobia
Proud Heritage
Wealth 3
Well Equipped 3
Promotion
Combat sense
Brave
Commission
Promotion 2
Exceptional Attribute/Edge
STR: 2/7
BOD: 4/7
DEX: 3/6
RFL: 4/8
INT: 3/5
WIL: 5/8
CHA: 2/7
EDG: 2/5 - Exceptional?
SOC: 3/7
Skills (including prior stages
Art/Oral Traditions +3
Martial Arts/Karate +2
Throwing Weapons +2
Language English +7
Perception +3
Career/Soldier +2
Academic/Military History +1
Scrounge +3
Interest/Any +1
Bureaucracy/Mercenary +2
Negotiation/Any +2
Career/Soldier +3
First Aid +3
Navigation/Ground +3
Rifles +3
Martial Arts/Military +3
Leadership +3
Swimming +4,
Martial Arts/Karate +4
Leadership +1 and +1 to half the character's AIT skills (round up)
Leadership +1 and +1 to two Basic Training skills
Gunnery/Ballistic/Humanoid +5
Gunnery/Laser/Humanoid +5
Gunnery/Missile/Humanoid +5
Piloting/’Mech +5
Sensor Operations +5
Tactics/’Mech +5
Bureaucracy/Affiliation +3
Leadership +3
Pistols +3
Tactics/Any +3
Training +3
Blades +4
Demolitions +4
Free Fall +4
Stealth +4
Submachine Guns +4
Survival +4
Tracking +4
TOUR OF DUTY: DRACONIS COMBINE - next path