10/18
Green Tech Harnell spends 14 XP to go to Tech 9 to Tech 8
Veteran Tech Vaslivesky spends 10XP to get Edge(1)
In the new rule set, edge point for non commander members is 15 xp now instead of 10.
XP COSTS
Decrease Piloting from 6 to 5: 10 XP*
Decrease Piloting from 5 to 4: 15 XP*
Decrease Piloting from 4 to 3: 25 XP*
Decrease Piloting from 3 to 2: 40 XP*
Decrease Piloting from 2 to 1: 60 XP*
Decrease Gunnery from 5 to 4: 20 XP*
Decrease Gunnery from 4 to 3: 30 XP*
Decrease Gunnery from 3 to 2: 45 XP*
Decrease Gunnery from 2 to 1: 65 XP*
Buy an unknown Skill to TN 10: 10 XP* (+0 bonus)
Improve a Skill from 10+ to 9+ 7 XP* (+1 bonus)
Improve a Skill from 9+ to 8+ 14 XP* (+2 bonus)
Improve a Skill from 8+ to 7+ 21 XP* (+3 bonus)
Improve a Skill from 7+ to 6+ 28 XP* (+4 bonus)
Improve a Skill from 6+ to 5+ 35 XP* (+5 bonus)
Improve a Skill from 5+ to 4+ 42 XP* (+6 bonus)
*(All at +/-2 for either Nat. Aptitude or Slow/Fast Learner Traits)
Increase a non-EDG Attribute: 5 + (new score x 4)
Increase Leader Edge: New Score x4 (max
Add Wingman Edge: 15 per point (max 2)
Add Wingman Classification: 10 per Weight Class
Clear a Used SPA Slot: 12 XP
Traits: 15 XP per trait point, and must also have GM permission (MANY Traits cannot be purchased or bought off)