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Author Topic: Norbotten lance creation  (Read 1052 times)

ItsTehPope

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Norbotten lance creation
« on: July 01, 2022, 08:08:40 PM »

Norbotten creation
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ItsTehPope

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Re: Norbotten lance creation
« Reply #1 on: July 02, 2022, 09:52:12 PM »



Character Name: Jeff Smith

Primary Language: Swedish
Secondary Languages: English, Japanese, Swedenese, German
 Bonus Skills: Negotiation +1, Interest/Any +1
Bonus Traits: All FRR characters who join a mercenary unit at any time receive the
Stigma Trait.


Place Of Birth: Keid
FRR Affiliation:
Stage 1: Blue Collar
STR2/6
BOD2/6
DEX2/6
RF:2/6
INT2/6
WIL2/6
CHA2/6
EDG2/8

Rolled 2d6 : 4, 6, total 10
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ItsTehPope

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Re: Norbotten lance creation
« Reply #2 on: July 02, 2022, 09:59:37 PM »

"Your parents were both in the military, so you grew up an "army brat" [Career/Soldier +1,
Pistols +1, may choose Military School or Mercenary Brat as next path]"


MILITARY SCHOOL
Some families, most often nobility with a military tradition, ship their children off to military schools in
preparation for admission to an academy. In addition to a fine education, these institutions provide a
strong early background in tactics and leadership skills.
Attribute Minimums: WIL 3
Attribute Thresholds: CHA -1, SOC +1

Rolled 2d6 : 4, 6, total 10
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ItsTehPope

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Re: Norbotten lance creation
« Reply #3 on: July 02, 2022, 10:23:19 PM »

Burn EDG1 For movement to 11.

Track 3 Military Academy - note: FRR Military Academy Options in MW3 DO NOT have Mechwarrior option - GM approved using Lyran for a subsitute.
Time: 1 year
Attribute Minimums: INT 3, WIL 3, SOC 3, BOD 4
Attribute Threshold: RFL +1, BOD +2, WIL +1, SOC +1
Traits: Promotion, Well-Equipped
Skills: Academic/Free Rasalhague Republic History +2, Leadership +1, Protocol/Free Rasalhague
Republic +2, Swimming +1
Fields: Basic Training
Next Path: Advanced Individual Training (mandatory, part of this pass)

Rolled 2d10 : 9, 10, total 19
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ItsTehPope

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Re: Norbotten lance creation
« Reply #4 on: July 02, 2022, 10:48:03 PM »

Selecting 18:

18 You graduate Summa Cum Laude. The universe is yours for the taking! [SOC +1, Promotion,
Good Reputation, Well-Connected, Vehicle (5). May take OCS next, then return and continue
this Path]

OCS:
Subpath: Officer Candidate School (OCS)
SOC 6+ or by event roll. The character must not have any "questionable" events in his or her history
(per the gamemaster's judgment) unless the character has or purchases an appropriate Contact (2)
who can hide the event.
Time: 1 year
Attribute Thresholds: WIL +1, CHA +1
Traits: Commission (Rank 1)
Skills: Academic/Military History +2, Bureaucracy/FRR +2, Protocol/FRR +2
Fields: Officer Training/Naval Officer Training
Next Path: Return to last path at the same point as left for OCS or proceed directly to Tour of Duty:
Social General

Mandatory Subpath: Advanced Individual Training (AIT)
Basic Training Graduates only
Time: 2 years
Traits: MechWarriors and Aerospace Pilots receive Promotion to Sergeant (Rank 6), all others receive
Promotion.
Skills: Add +3 to three Basic Training Skills, +2 to any other skill, +1 to any two other skills
Fields: Aerospace Pilot (minimum DEX 4, RFL 4)
Aerospace Pilot Specialist (minimum DEX 4, RFL 4)
Aircraft Pilot (minimum DEX 4, RFL 3)
Armored Infantry (minimum STR 6, BOD 5)
Basic Technician
Cavalry (minimum RFL 3)
Infantry (minimum BOD 3, STR 3)
Marine (minimum WIL 4, may not have TDS Trait)
MechWarrior (minimum DEX 3, RFL 4, SOC 4)
Politician
Scientist (minimum INT 4)
Scout
Ships Crew

Step 4:

Selecting ToD Inner Sphere:

TOUR OF DUTY: INNER SPHERE
From lofty MechWarrior to common grunt, this path is where you put it all on the line. Combat and noncombat military personnel alike must face the enemy in one or more to of duty. Despite the dangers of
this path, a character can ea substantial rewards in skill and rank.
Time: 2 years
Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantrytrained characters only.
Skills: Add +2 to any three skills from your Military Fields, a +1 to any two other skills

Rolled 2d6 : 4, 4, total 8

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ItsTehPope

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Re: Norbotten lance creation
« Reply #5 on: July 05, 2022, 07:04:36 PM »

Mid thread interrupt so that way unit generation can finish.  Finishing with custom mech, assault class. (There's an outside chance I'll go heavy but unlikely)

Only one doctor in Skaraborg, he will transfer.  Age tbd.

2 techs to transfer over.  Tbd.

2 techs will come over.
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ItsTehPope

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Re: Norbotten lance creation
« Reply #6 on: July 05, 2022, 08:13:06 PM »

Age 22 at end of current step - (for note taking only)
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ItsTehPope

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Re: Norbotten lance creation
« Reply #7 on: July 05, 2022, 08:59:30 PM »

Another round of Stage 4 - Tour of Duty Inner Sphere

Step 4:

Selecting ToD Inner Sphere:

TOUR OF DUTY: INNER SPHERE
From lofty MechWarrior to common grunt, this path is where you put it all on the line. Combat and noncombat military personnel alike must face the enemy in one or more to of duty. Despite the dangers of
this path, a character can ea substantial rewards in skill and rank.
Time: 2 years
Traits: Vehicle (2) for MechWarrior, Aerospace Pilot, Aircraft Pilot, Cavalry and Armored Infantrytrained characters only.
Skills: Add +2 to any three skills from your Military Fields, a +1 to any two other skills

Rolled 2d6 : 3, 4, total 7

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ItsTehPope

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Re: Norbotten lance creation
« Reply #8 on: July 05, 2022, 09:00:45 PM »

-1 because going through the same track twice: 6 Heavy combat [+1 to all skills in one Military Field, Disability]

Ending creation at age 24.
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ItsTehPope

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Re: Norbotten lance creation
« Reply #9 on: July 05, 2022, 10:01:31 PM »

Hat is going to help me finish this overnight as I have turned an Xbox controller into debris via frustrations.

PC Ride, Sunder A
Wingman Transfer: SPT-N2 Spartan

2x Heavy, D1000
Rolled 1d1000 : 760, total 760

Rolled 1d1000 : 535, total 535


« Last Edit: July 05, 2022, 10:03:52 PM by ItsTehPope »
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ItsTehPope

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Re: Norbotten lance creation
« Reply #10 on: July 06, 2022, 12:07:06 AM »

Some editing happening with Hat helping me out - adding a third ToD - Test Pilot:

Ending at 30.

The Inner Sphere’s resurgence in military technology following the Clan invasion has led to the rapid
development of new tools of war, particularly in the industrial powerhouse of the Free Worlds League.
Before it can enter service, however, each new BattleMech, aerospace fighter or tank design must be
pushed to its limits and often beyond, frequently being tested to literal destruction. Only the best and
bravest (some say suicidal) serve as test pilots. Some are icy-cool professionals, secure in their skills
and reputation; others constantly strive to demonstrate their prowess, only feeling alive when adrenalin
courses through their veins.
Time: 4 years
Attribute Minimums: BOD 4, STR 4, RFL 4, WIL 4, EDG 5
Traits: Enemy, Well Equipped, Promotion, Brave, Vehicle, Quirk/Risk-taker
Skills: Piloting/Any +4, Career/Soldier +2, Bureaucracy/Any +2, Leadership +2

Rolled 2d10 : 9, 8, total 17
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ItsTehPope

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Re: Norbotten lance creation
« Reply #11 on: July 06, 2022, 12:08:10 AM »

17 You mourn the loss of your associates, but you know the best way to honor their sacrifice is to
succeed. [+2 to any two piloting or combat skills, +2 to any two technical skills, +1 to any two
other skills, Good Reputation, Quirk/Honor the Fallen, choose one: Natural Aptitude, Patron,
Promotion, Wealth, Well Equipped]
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Hat

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Re: Norbotten lance creation
« Reply #12 on: July 06, 2022, 12:52:00 AM »

NOTE: Traits not finalized

Lance name: Norbotten
Affiliation: Free Rasselhague Republic
Name: Jeff Smith
Sex: Male
Age: 28

Stats
BOD 5
DEX 5
RFL 5
STR 5
INT 5
WIL 5
CHA 6
SOC 4
EDG 6

SPAs
TBD

Skills
Administration +1
Bureaucracy +2
Career/Soldier +3
First Aid +2
Gunnery Mech +5
Leadership +3
Negotiation +0
Piloting Mech +4
Scrounge +1
Small Arms +2
Strategy +2
Tactics +3

Traits
Stigma/Mercenary (For joining the Rangers being from FRR)
Vehicle (x8)
Custom Mech
Owns Vehicle
Well-Equipped (x2)
Promotion (x2)
Well-Connected
Commission (Rank 1)
Enemy (3)
Enemy (2)
Brave
Quirk/Risk Taker
Good Reputation
Quirk/Honor the Fallen
Natural Aptitude/Gunnery
Fast Learner

Unspent Trait Points (6) - Still considering SPAs, Wealth and additional offsetting changes.
(Note: Already sold back 2 Promotion and 2 Vehicle, had earned vehicle 12, but capped at 10)

Starting Funds: 500,000 + 6 months * TBD = TBD

Mech: (Custom) - Sunder
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Darrian Wolffe

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Re: Norbotten lance creation
« Reply #13 on: July 07, 2022, 05:47:16 PM »



This dice roll has been tampered with!
Rolled 1d1000 : 760, total 760

TDR-9S Thunderbolt




Quote
This dice roll has been tampered with!
Rolled 1d1000 : 535, total 535

ARC-2K Archer
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ItsTehPope

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Re: Norbotten lance creation
« Reply #14 on: July 21, 2022, 11:23:51 PM »

SPAs:  Eagle Eye.  Forward Observer.  Blood Stalker. for 5
One point Wealth.
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