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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: TO&E updates, changes, files.  (Read 44958 times)

Ice

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Re: TO&E updates, changes, files.
« Reply #15 on: September 21, 2025, 04:08:02 PM »

I can get in as early as turn 4 or turn 5 with Dire.
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Darrian Wolffe

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Re: TO&E updates, changes, files.
« Reply #16 on: September 23, 2025, 07:18:39 AM »

Fury Lance deploys Turn 4, not Turn 5.

12 -3 (strategy) -4 (slowest Mech) - 1 (jump) = 4.
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serrate

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Re: TO&E updates, changes, files.
« Reply #17 on: October 02, 2025, 06:15:55 PM »

Marigold Lance reinforcement times:

2 - W/O Longbow (12-5-4-1=2) (all jump)
3 - W/O Longbow (12-5-4=3) (non-jump)
5 - W/ Longbow (12-3-4=5)
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Hat

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Re: TO&E updates, changes, files.
« Reply #18 on: October 02, 2025, 10:16:24 PM »

Updated reinforcement times have been added to the first post in the thread to make it easy to find.
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Ad Hoc

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Re: TO&E updates, changes, files.
« Reply #19 on: October 04, 2025, 08:02:04 AM »

Blitzkrieg time is 12-4 (strat)-4 (walk)-1 (jump)=3
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Ice

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Re: TO&E updates, changes, files.
« Reply #20 on: December 16, 2025, 11:42:51 AM »

My reinforcement times are lower but qont.apply this next contract obviously since I have to take time off.

Atlas - 3(4)/5(6)/3  TSM JJ
Dire 3/5/3 JJ
Spartan 5(6)/8(9)/5 TSM JJ
Gargoyle 5/8/5 JJ
Ku 5/8/5 JJ
Dragonfly 8/12/8 JJ

12-3-3-1= 5 with Dire or Atlas
12-3-5-1 = 3 with neither
« Last Edit: December 16, 2025, 03:06:36 PM by Ice »
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Hat

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Re: TO&E updates, changes, files.
« Reply #21 on: May 18, 2026, 12:44:27 PM »

Ehreschuld - Standard Deployment

Battlemaster BLR-1Gbc-DCx (4/6[7/8]/4) 2 ERPPC, 4 ML, 2 SRM-6, 2 SPL
Marauder MAD-5Scx (4/6/4) GR, 2 cERLL, 2 ML, SPL
Ebon Jaguar (Cauldron-Born) ESBJ (5/8/5) 2 cERML, 1 cSPL, 5 SRM-6, 2T Ammo + 1T Inferno Ammo, Active Probe
Dragonfly (Viper) ESA (8/12/8) 4 cERML, 1 cSPL, 1 Flamer, Active Probe, 2 MG

Reinforcement: Turn 4

Swapping the Marauder for the Stealth and reconfiguring the Cauldron-Born, I can also do a Turn 3 Reinforcement time, though primarily as a Scout.  In that case, the EJ likely moves from close in brawler (5 SRM-6) to more fire support/sniper.
« Last Edit: May 18, 2026, 01:27:58 PM by Hat »
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ADHDtv

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Re: TO&E updates, changes, files.
« Reply #22 on: May 18, 2026, 12:50:13 PM »

Paladin now has a 3 turn reinforce option through hankyu nova nova lam, as a scout lance.
4 turn deployment is still Mad II, Gallowglas, and usually twinned Novas
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